Азакский юнец
Область: Болото Азак, Убежище в зиккурате
Azak Fledgling
Spectre | Y |
---|---|
Area | Болото Азак, Убежище в зиккурате, Болото Азак |
Tags | allows_additional_projectiles, Arrow_onhit_audio, human, humanoid, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood |
Packs |
Здоровье
100%
Уклонение
+50%
Сопротивление




Damage
100%
Меткость
100%
Критические попадания Chance
5%
Бонус к критическому урону
+30%
Attack Distance
3 ~ 14
Время атаки
1.995 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
VaalSavageDelinquent
Metadata
VaalSavageDelinquent
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Выбрать Уровень монстров
Уровень
70
Здоровье
8,716
Броня
3,877
Уклонение
753
Damage
248
Урон от чар
248
Меткость
2,328
Время атаки
1.995
Опыт
34,639
Minion Life
12,266
Minion Damage
2,162
Minion Armour
3,877
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPWVaalSavageBlowDart
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 198–297
Шанс крит. попадания: 5%
Урон от атаки: 75%
Время атаки: 1.995 сек.
Наносит на 25% меньше урона атаками
+35 к дальности ударов ближнего боя
Отравляет врагов при нанесении удара
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1031]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
projectiles not offset [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalSavage/VaalSavageDelinquent"] = { name = "Azak Fledgling", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.995, attackRange = 14, accuracy = 1, weaponType1 = "Bow", skillList = { "MPWVaalSavageBlowDart", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPWVaalSavageBlowDart"] = { name = "MPWVaalSavageBlowDart", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "melee_range_+", "spell_maximum_action_distance_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "global_poison_on_hit", "projectiles_not_offset", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {1031, 35, -50, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.