Azak Fledgling
SpectreY
AreaThe Azak Bog, The Ziggurat Refuge, The Azak Bog
Tagsallows_additional_projectiles, Arrow_onhit_audio, human, humanoid, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood
Packs
  • The Azak Bog, The Azak Bog: Azak Fledgling, Chaw Mongrel
  • The Ziggurat Refuge: Azak Fledgling, Chaw Mongrel
  • 生命
    100%
    闪避值
    +50%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    3 ~ 14
    攻击间隔
    1.995 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    100%
    Type
    VaalSavageDelinquent
    Metadata
    VaalSavageDelinquent
    等级
    65
    生命
    6,513
    [护甲]
    2,023
    闪避值
    660
    伤害
    212
    法术伤害
    212
    命中
    1,974
    攻击间隔
    1.995
    经验值
    21,507
    Minion Life
    6,282
    Minion Damage
    829
    Minion Armour
    2,023
    MPWVaalSavageBlowDart
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    Base Damage: 170–255
    暴击几率: 5%
    攻击伤害: 75%
    攻击间隔: 1.995 秒
    攻击伤害总降 25%
    +35 近战打击范围
    击中敌人造成中毒
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1031]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalSavage/VaalSavageDelinquent"] = {
        name = "Azak Fledgling",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MPWVaalSavageBlowDart",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWVaalSavageBlowDart"] = {
        name = "MPWVaalSavageBlowDart",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "melee_range_+",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "global_poison_on_hit",
            "projectiles_not_offset",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1031, 35, -50, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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