Novato azak
Azak Fledgling
SpectreY
AreaEl pantano de los azak, El refugio del zigurat, El pantano de los azak
Tagsallows_additional_projectiles, Arrow_onhit_audio, human, humanoid, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood
Packs
  • El pantano de los azak, El pantano de los azak: Novato azak
  • El refugio del zigurat: Novato azak
  • Vida
    100%
    Evasión
    +50%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    100%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    3 ~ 14
    Tiempo de ataque
    1.995 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    VaalSavageDelinquent
    Metadata
    VaalSavageDelinquent
    Nivel
    65
    Vida
    6,513
    Armadura
    2,023
    Evasión
    660
    Damage
    212
    Daño de hechizos
    212
    Precisión
    1,974
    Tiempo de ataque
    1.995
    Experiencia
    21,507
    Minion Life
    5,977
    Minion Damage
    451
    Minion Armour
    2,023
    MPWVaalSavageBlowDart
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 170–255
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 75%
    Tiempo de ataque: 1.995 seg
    Inflige un 25% menos de daño de ataques
    +35 al alcance de los golpes cuerpo a cuerpo
    Envenena a los enemigos al impactar
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1031]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalSavage/VaalSavageDelinquent"] = {
        name = "Azak Fledgling",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MPWVaalSavageBlowDart",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWVaalSavageBlowDart"] = {
        name = "MPWVaalSavageBlowDart",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "melee_range_+",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "global_poison_on_hit",
            "projectiles_not_offset",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1031, 35, -50, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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