Recruta Azak
Azak Fledgling
SpectreY
AreaO Pântano Azak, O Refúgio Zigurate, O Pântano Azak
Tagsallows_additional_projectiles, Arrow_onhit_audio, human, humanoid, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood
Packs
  • O Pântano Azak, O Pântano Azak: Recruta Azak
  • O Refúgio Zigurate: Recruta Azak
  • Vida
    100%
    Evasão
    +50%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    3 ~ 14
    Tempo de Ataque
    1.995 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    VaalSavageDelinquent
    Metadata
    VaalSavageDelinquent
    Nível
    70
    Vida
    8,716
    Armadura
    3,877
    Evasão
    753
    Damage
    248
    Dano Mágico
    248
    Precisão
    2,328
    Tempo de Ataque
    1.995
    Experiência
    34,639
    Minion Life
    12,266
    Minion Damage
    2,162
    Minion Armour
    3,877
    MPWVaalSavageBlowDart
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 198–297
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 75%
    Tempo de Ataque: 1.995 seg
    Causa 25% menos Dano de Ataque
    +35 ao Alcance de Golpes Corpo a Corpo
    Envenena Inimigos ao Acertar
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1031]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalSavage/VaalSavageDelinquent"] = {
        name = "Azak Fledgling",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MPWVaalSavageBlowDart",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWVaalSavageBlowDart"] = {
        name = "MPWVaalSavageBlowDart",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "melee_range_+",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "global_poison_on_hit",
            "projectiles_not_offset",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1031, 35, -50, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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