SpectreY
AreaВодотоки Матлан, Болото Азак, Выжженные фермерские земли, Убежище в зиккурате, Выжженные поля
Tags2HBluntWood_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Packs
  • Болото Азак, Выжженные фермерские земли: Азакская шаманка, Азакский костолом, Азакский факелоносец, Азакский ловец, Азакский горлорез
  • Водотоки Матлан: Азакская шаманка, Азакский горлорез, Азакский ловец
  • Болото Азак, Выжженные фермерские земли: Азакская шаманка, Азакский костолом, Азакский факелоносец, Азакский ловец, Азакский копьеметатель, Азакский пронзатель плоти
  • Азакский ловец
  • Убежище в зиккурате: Азакская шаманка, Азакский горлорез, Азакский ловец
  • Убежище в зиккурате: Азакская шаманка, Азакский копьеметатель, Азакский пронзатель плоти, Азакский ловец
  • Здоровье
    140%
    Уклонение
    +30%
    Сопротивление
    0 0 0 0
    Damage
    140%
    Меткость
    100%
    Attack Distance
    5 ~ 14
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    140%
    Model Size
    100%
    Type
    VaalSavageStalker
    Metadata
    VaalSavageStalker
    Уровень
    65
    Здоровье
    9,118
    Damage
    297
    Урон от чар
    297
    Меткость
    2,214
    Время атаки
    1.5
    Опыт
    30,110
    Minion Life
    8,795
    Minion Damage
    1,161
    Minion Armour
    2,933
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 238–357
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GABogSavageStalkerGroundSlam
    Triggerable, Attack
    Base Damage: 238–357
    Урон от атаки: 140%
    Время атаки: 1.5 сек.
    Перезарядка: 8 сек.
    Наносит на 40% больше урона атаками
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    is area damage [1]
    EASSavageWeaponFire
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-85]
    GABogSavageStalkerGroundSlamFire
    Triggerable, Attack
    Base Damage: 238–357
    Урон от атаки: 140%
    Время атаки: 1.5 сек.
    Перезарядка: 8 сек.
    Наносит на 40% больше урона атаками
    50% физического урона становится уроном от огня
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    is area damage [1]
    GABogSavageStalkerGroundSlamBone
    Triggerable, Attack
    Base Damage: 238–357
    Урон от атаки: 140%
    Время атаки: 1.5 сек.
    Перезарядка: 8 сек.
    Наносит на 40% больше урона атаками
    70% шанс изувечить при нанесении удара
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    is area damage [1]
    GABogSavageStalkerGroundSlamAll
    Triggerable, Attack
    Base Damage: 238–357
    Урон от атаки: 140%
    Время атаки: 1.5 сек.
    Перезарядка: 8 сек.
    Наносит на 40% больше урона атаками
    50% физического урона становится уроном от огня
    Накладывает увечье при нанесении удара
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    is area damage [1]
    GABogSavageStalkerGroundSlamImpact
    Triggerable, Attack
    Base Damage: 238–357
    Урон от атаки: 35%
    Время атаки: 1.5 сек.
    Наносит на 65% меньше урона атаками
    action attack or cast time uses animation length [1]
    is area damage [1]
    GABogSavageStalkerGroundSlamImpact2
    Triggerable, Attack
    Base Damage: 238–357
    Урон от атаки: 35%
    Время атаки: 1.5 сек.
    Наносит на 65% меньше урона атаками
    40% физического урона становится уроном от огня
    action attack or cast time uses animation length [1]
    is area damage [1]
    GABogSavageStalkerSpinAttack
    Triggerable, Attack
    Base Damage: 238–357
    Время атаки: 1.5 сек.
    Перезарядка: 8 сек.
    25% увеличение дистанции отбрасывания
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		fire;
    		buffed;
    	"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_fire_1 = "AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe_Stalker/epk/weaponGlow_fiery.epk', OffHand );"
    	on_or_create_state_fire_0 = "RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe_Stalker/epk/weaponGlow_fiery.epk', OffHand );"
    
    	on_or_create_state_buffed_1 =
    	"
    		AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', L_Weapon );
    		Delay( 0.5,
    		{
    			ShowAttachedMeshSegments( CarverMace_OpaqueShape );
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe_Stalker/epk/weaponGlow_bone.epk', L_Weapon );
    
    		} );
    		Delay( 1.0,
    		{
    			RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', L_Weapon );
    		} );
    	"
    
    	on_or_create_state_buffed_0 =
    	"
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', L_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe_Stalker/epk/weaponGlow_bone.epk', L_Weapon );
    		HideAttachedMeshSegments( CarverMace_OpaqueShape );
    	"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/VaalSavage/StalkerAggroAudio.ao' );
    		} );
    	"
    }
        
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalSavage/VaalSavageStalker"] = {
        name = "Azak Stalker",
        life = 1.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        weaponType2 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GABogSavageStalkerGroundSlam",
            "GABogSavageStalkerGroundSlamFire",
            "GABogSavageStalkerGroundSlamBone",
            "GABogSavageStalkerGroundSlamAll",
            "GABogSavageStalkerGroundSlamImpact",
            "GABogSavageStalkerGroundSlamImpact2",
            "GABogSavageStalkerSpinAttack",
            "EASSavageWeaponFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogSavageStalkerGroundSlam"] = {
        name = "GABogSavageStalkerGroundSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogSavageStalkerGroundSlamFire"] = {
        name = "GABogSavageStalkerGroundSlamFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, 30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogSavageStalkerGroundSlamBone"] = {
        name = "GABogSavageStalkerGroundSlamBone",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "maim_on_hit_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, 70, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogSavageStalkerGroundSlamAll"] = {
        name = "GABogSavageStalkerGroundSlamAll",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "attack_maximum_action_distance_+",
            "maim_on_hit_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, 30, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogSavageStalkerGroundSlamImpact"] = {
        name = "GABogSavageStalkerGroundSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogSavageStalkerGroundSlamImpact2"] = {
        name = "GABogSavageStalkerGroundSlamImpact2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogSavageStalkerSpinAttack"] = {
        name = "GABogSavageStalkerSpinAttack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSavageWeaponFire"] = {
        name = "EASSavageWeaponFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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