アザクのストーカー
SpectreY
Areaマトラン水路, アザク湿原, ジッグラトの避難所, マトラン水路, アザク湿原
Tags2HBluntWood_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Packs
  • アザク湿原, アザク湿原: アザクのシャーマン, アザクのモーラー, アザクのトーチベアラー, アザクのストーカー, アザクのスロートカッター
  • アザク湿原, アザク湿原: アザクのシャーマン, アザクのモーラー, アザクのトーチベアラー, アザクのストーカー, アザクのスピアスロアー, アザクのフレッシュスタバー
  • アザク湿原, アザク湿原: アザクのストーカー
  • マトラン水路, マトラン水路: アザクのストーカー
  • ジッグラトの避難所: アザクのストーカー
  • ライフ
    140%
    アーマー
    +15%
    回避力
    +30%
    耐性
    0 0 0 0
    Damage
    140%
    命中力
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    5 ~ 14
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    140%
    Model Size
    100%
    Type
    VaalSavageStalker
    Metadata
    VaalSavageStalker
    レベル
    65
    ライフ
    9,118
    アーマー
    2,326
    回避力
    572
    Damage
    297
    スペルダメージ
    297
    命中力
    1,974
    アタックタイム
    1.5
    経験値
    30,110
    Minion Life
    8,795
    Minion Damage
    1,161
    Minion Armour
    2,933
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 238–357
    クリティカルヒット率: 5%
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GABogSavageStalkerGroundSlam
    Triggerable, Attack
    Base Damage: 238–357
    クリティカルヒット率: 5%
    アタックダメージ: 150%
    アタックタイム: 1.5 秒
    クールダウン時間: 5 秒
    アタックダメージが50%上昇する
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    is area damage [1]
    EASSavageWeaponFire
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-85]
    GABogSavageStalkerGroundSlamFire
    Triggerable, Attack
    Base Damage: 238–357
    クリティカルヒット率: 5%
    アタックダメージ: 150%
    アタックタイム: 1.5 秒
    クールダウン時間: 5 秒
    アタックダメージが50%上昇する
    物理ダメージの50%をダメージに変換する
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    is area damage [1]
    GABogSavageStalkerGroundSlamBone
    Triggerable, Attack
    Base Damage: 238–357
    クリティカルヒット率: 5%
    アタックダメージ: 150%
    アタックタイム: 1.5 秒
    クールダウン時間: 5 秒
    アタックダメージが50%上昇する
    ヒット時に重傷を付与する
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    is area damage [1]
    GABogSavageStalkerGroundSlamAll
    Triggerable, Attack
    Base Damage: 238–357
    クリティカルヒット率: 5%
    アタックダメージ: 150%
    アタックタイム: 1.5 秒
    クールダウン時間: 5 秒
    アタックダメージが50%上昇する
    物理ダメージの50%をダメージに変換する
    ヒット時に重傷を付与する
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    is area damage [1]
    GABogSavageStalkerGroundSlamImpact
    Triggerable, Attack
    Base Damage: 238–357
    クリティカルヒット率: 5%
    アタックダメージ: 80%
    アタックタイム: 1.5 秒
    アタックダメージが20%低下する
    action attack or cast time uses animation length [1]
    is area damage [1]
    GABogSavageStalkerGroundSlamImpact2
    Triggerable, Attack
    Base Damage: 238–357
    クリティカルヒット率: 5%
    アタックダメージ: 80%
    アタックタイム: 1.5 秒
    アタックダメージが20%低下する
    action attack or cast time uses animation length [1]
    is area damage [1]
    GABogSavageStalkerSpinAttack
    Triggerable, Attack
    Base Damage: 238–357
    クリティカルヒット率: 5%
    アタックタイム: 1.5 秒
    クールダウン時間: 5 秒
    ノックバック距離が25%増加する
    敵をノックバックする
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		fire;
    		buffed;
    	"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_fire_1 = "AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe_Stalker/epk/weaponGlow_fiery.epk', OffHand );"
    	on_or_create_state_fire_0 = "RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe_Stalker/epk/weaponGlow_fiery.epk', OffHand );"
    
    	on_or_create_state_buffed_1 =
    	"
    		AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', L_Weapon );
    		Delay( 0.5,
    		{
    			ShowAttachedMeshSegments( CarverMace_OpaqueShape );
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe_Stalker/epk/weaponGlow_bone.epk', L_Weapon );
    
    		} );
    		Delay( 1.0,
    		{
    			RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', L_Weapon );
    		} );
    	"
    
    	on_or_create_state_buffed_0 =
    	"
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', L_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe_Stalker/epk/weaponGlow_bone.epk', L_Weapon );
    		HideAttachedMeshSegments( CarverMace_OpaqueShape );
    	"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/VaalSavage/StalkerAggroAudio.ao' );
    		} );
    	"
    }
        
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalSavage/VaalSavageStalker"] = {
        name = "Azak Stalker",
        life = 1.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        weaponType2 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GABogSavageStalkerGroundSlam",
            "GABogSavageStalkerGroundSlamFire",
            "GABogSavageStalkerGroundSlamBone",
            "GABogSavageStalkerGroundSlamAll",
            "GABogSavageStalkerGroundSlamImpact",
            "GABogSavageStalkerGroundSlamImpact2",
            "GABogSavageStalkerSpinAttack",
            "EASSavageWeaponFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogSavageStalkerGroundSlam"] = {
        name = "GABogSavageStalkerGroundSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogSavageStalkerGroundSlamFire"] = {
        name = "GABogSavageStalkerGroundSlamFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, 40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogSavageStalkerGroundSlamBone"] = {
        name = "GABogSavageStalkerGroundSlamBone",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "maim_on_hit_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogSavageStalkerGroundSlamAll"] = {
        name = "GABogSavageStalkerGroundSlamAll",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "attack_maximum_action_distance_+",
            "maim_on_hit_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, 40, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogSavageStalkerGroundSlamImpact"] = {
        name = "GABogSavageStalkerGroundSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogSavageStalkerGroundSlamImpact2"] = {
        name = "GABogSavageStalkerGroundSlamImpact2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogSavageStalkerSpinAttack"] = {
        name = "GABogSavageStalkerSpinAttack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSavageWeaponFire"] = {
        name = "EASSavageWeaponFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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