SpectreY
AreaDie Matlan-Wasserwege, Das Azak-Moor, Verbrannte Felder, Die Zikkurat-Zuflucht, Zerstörte Felder
Tags2HBluntWood_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Packs
  • Das Azak-Moor, Verbrannte Felder: Azak-Schamane, Azak-Zermalmer, Azak-Fackelbewahrer, Azak-Pirscher, Azak-Kehlkopfschlitzer
  • Die Matlan-Wasserwege: Azak-Schamane, Azak-Kehlkopfschlitzer, Azak-Pirscher
  • Das Azak-Moor, Verbrannte Felder: Azak-Schamane, Azak-Zermalmer, Azak-Fackelbewahrer, Azak-Pirscher, Azak-Speerwerfer, Azak-Fleischstecher
  • Azak-Pirscher
  • Die Zikkurat-Zuflucht: Azak-Schamane, Azak-Kehlkopfschlitzer, Azak-Pirscher
  • Die Zikkurat-Zuflucht: Azak-Schamane, Azak-Speerwerfer, Azak-Fleischstecher, Azak-Pirscher
  • Orok-Pirscher, Azak-Pirscher
  • Leben
    140%
    Ausweichen
    +30%
    Widerstand
    0 0 0 0
    Damage
    140%
    Genauigkeit
    100%
    Attack Distance
    5 ~ 14
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    140%
    Model Size
    100%
    Type
    VaalSavageStalker
    Metadata
    VaalSavageStalker
    Stufe
    65
    Leben
    9,118
    Damage
    297
    Zauberschaden
    297
    Genauigkeit
    2,228
    Angriffszeit
    1.5
    Erfahrung
    30,110
    Minion Life
    8,795
    Minion Damage
    1,161
    Minion Armour
    2,933
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 238–357
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GABogSavageStalkerGroundSlam
    Triggerable, Attack
    Base Damage: 238–357
    Angriffsschaden: 140%
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 8 Sek.
    Verursacht 40% mehr Angriffsschaden
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    is area damage [1]
    EASSavageWeaponFire
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-85]
    GABogSavageStalkerGroundSlamFire
    Triggerable, Attack
    Base Damage: 238–357
    Angriffsschaden: 140%
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 8 Sek.
    Verursacht 40% mehr Angriffsschaden
    Wandelt 50% des physischen Schadens in Feuerschaden um
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    is area damage [1]
    GABogSavageStalkerGroundSlamBone
    Triggerable, Attack
    Base Damage: 238–357
    Angriffsschaden: 140%
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 8 Sek.
    Verursacht 40% mehr Angriffsschaden
    70% Chance, bei Treffer zu verstümmeln
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    is area damage [1]
    GABogSavageStalkerGroundSlamAll
    Triggerable, Attack
    Base Damage: 238–357
    Angriffsschaden: 140%
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 8 Sek.
    Verursacht 40% mehr Angriffsschaden
    Wandelt 50% des physischen Schadens in Feuerschaden um
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    is area damage [1]
    GABogSavageStalkerGroundSlamImpact
    Triggerable, Attack
    Base Damage: 238–357
    Angriffsschaden: 35%
    Angriffszeit: 1.5 Sek.
    Verursacht 65% weniger Angriffsschaden
    action attack or cast time uses animation length [1]
    is area damage [1]
    GABogSavageStalkerGroundSlamImpact2
    Triggerable, Attack
    Base Damage: 238–357
    Angriffsschaden: 35%
    Angriffszeit: 1.5 Sek.
    Verursacht 65% weniger Angriffsschaden
    Wandelt 40% des physischen Schadens in Feuerschaden um
    action attack or cast time uses animation length [1]
    is area damage [1]
    GABogSavageStalkerSpinAttack
    Triggerable, Attack
    Base Damage: 238–357
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 8 Sek.
    25% erhöhte Rückstoßdistanz
    Stößt Gegner zurück
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		fire;
    		buffed;
    	"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_fire_1 = "AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe_Stalker/epk/weaponGlow_fiery.epk', OffHand );"
    	on_or_create_state_fire_0 = "RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe_Stalker/epk/weaponGlow_fiery.epk', OffHand );"
    
    	on_or_create_state_buffed_1 =
    	"
    		AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', L_Weapon );
    		Delay( 0.5,
    		{
    			ShowAttachedMeshSegments( CarverMace_OpaqueShape );
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe_Stalker/epk/weaponGlow_bone.epk', L_Weapon );
    
    		} );
    		Delay( 1.0,
    		{
    			RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', L_Weapon );
    		} );
    	"
    
    	on_or_create_state_buffed_0 =
    	"
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', L_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe_Stalker/epk/weaponGlow_bone.epk', L_Weapon );
    		HideAttachedMeshSegments( CarverMace_OpaqueShape );
    	"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/VaalSavage/StalkerAggroAudio.ao' );
    		} );
    	"
    }
        
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalSavage/VaalSavageStalker"] = {
        name = "Azak Stalker",
        life = 1.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        weaponType2 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GABogSavageStalkerGroundSlam",
            "GABogSavageStalkerGroundSlamFire",
            "GABogSavageStalkerGroundSlamBone",
            "GABogSavageStalkerGroundSlamAll",
            "GABogSavageStalkerGroundSlamImpact",
            "GABogSavageStalkerGroundSlamImpact2",
            "GABogSavageStalkerSpinAttack",
            "EASSavageWeaponFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogSavageStalkerGroundSlam"] = {
        name = "GABogSavageStalkerGroundSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogSavageStalkerGroundSlamFire"] = {
        name = "GABogSavageStalkerGroundSlamFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, 30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogSavageStalkerGroundSlamBone"] = {
        name = "GABogSavageStalkerGroundSlamBone",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "maim_on_hit_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, 70, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogSavageStalkerGroundSlamAll"] = {
        name = "GABogSavageStalkerGroundSlamAll",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "attack_maximum_action_distance_+",
            "maim_on_hit_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, 30, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogSavageStalkerGroundSlamImpact"] = {
        name = "GABogSavageStalkerGroundSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogSavageStalkerGroundSlamImpact2"] = {
        name = "GABogSavageStalkerGroundSlamImpact2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogSavageStalkerSpinAttack"] = {
        name = "GABogSavageStalkerSpinAttack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSavageWeaponFire"] = {
        name = "EASSavageWeaponFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2433
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction
    Actor.slow_animations_go_to_idlefalse
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.fire;
    StateMachine.buffed;
    Edit

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