Carver Mauler
Область: Болото Азах-Кул, Убежище в зиккурате
Spectre | Y |
---|---|
Area | Болото Азах-Кул, Убежище в зиккурате, Болото Азах-Кул |
Tags | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Packs |
Здоровье
225%
Броня
+100%
Ailment Threshold
%
Сопротивление
30
0
0
0
Damage
225%
Меткость
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 23
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
225%
Model Size
100%
Type
VaalSavageGiant
Metadata
VaalSavageGiant
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
70
Здоровье
19,611
Броня
3,877
Уклонение
502
Энерг. щит
0
Damage
558
Урон от чар
558
Меткость
0
Attack Time
1.5
Опыт
77,938
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 446–669
Шанс крит. попадания: 5%
Attack Time: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABogGiantGroundSlam
Triggerable, Attack
Base Damage: 446–669
Шанс крит. попадания: 5%
Урон от атаки: 125%
Attack Time: 1.5 сек.
Перезарядка: 6 сек.
Наносит на 25% больше урона атаками
+15 к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
is area damage [1]
+15 к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
is area damage [1]
GABogGiantBoneSlam
Triggerable, Attack
Base Damage: 446–669
Шанс крит. попадания: 5%
Урон от атаки: 125%
Attack Time: 1.5 сек.
Перезарядка: 6 сек.
Наносит на 25% больше урона атаками
+15 к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
is area damage [1]
+15 к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
is area damage [1]
EGSavageGaint
Triggerable
EASSavageWeaponFire
action attack or cast time uses animation length [1]
spell maximum action distance +% [-85]
spell maximum action distance +% [-85]
GABogGiantBoneWallShatter
Triggerable, Attack
Base Damage: 446–669
Шанс крит. попадания: 5%
Урон от атаки: 115%
Attack Time: 1.5 сек.
Наносит на 15% больше урона атаками
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
GABogGiantAllstarSlam
Triggerable, Attack
Base Damage: 446–669
Шанс крит. попадания: 5%
Урон от атаки: 125%
Attack Time: 1.5 сек.
Перезарядка: 6 сек.
Усиленные умения наносят 30% от физического урона в виде дополнительного урона от огня
Наносит на 25% больше урона атаками
+15 к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
is area damage [1]
Наносит на 25% больше урона атаками
+15 к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
is area damage [1]
GABogGiantFireSlam
Triggerable, Attack
Base Damage: 446–669
Шанс крит. попадания: 5%
Урон от атаки: 125%
Attack Time: 1.5 сек.
Перезарядка: 6 сек.
Усиленные умения наносят 30% от физического урона в виде дополнительного урона от огня
Наносит на 25% больше урона атаками
+15 к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
is area damage [1]
Наносит на 25% больше урона атаками
+15 к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = " fire; buffed; " } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3066 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_fire_1 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fire.epk', R_Weapon );" on_or_create_state_fire_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fire.epk', R_Weapon );" on_or_create_state_buffed_1 = " AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', R_Weapon ); Delay( 0.5, { ShowAttachedMeshSegments( CarverMace_OpaqueShape ); } ); Delay( 1.0, { RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', R_Weapon ); } ); " on_or_create_state_buffed_0 = " RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', R_Weapon ); HideAttachedMeshSegments( CarverMace_OpaqueShape ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalSavage/VaalSavageGiantAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/VaalSavage/VaalSavageGiantAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalSavage/VaalSavageGiant"] = { name = "Carver Mauler", life = 2.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 23, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeed", "GABogGiantBoneWallShatter", "GABogGiantBoneSlam", "GABogGiantGroundSlam", "GABogGiantFireSlam", "GABogGiantAllstarSlam", "EASSavageWeaponFire", "EGSavageGaint", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABogGiantBoneWallShatter"] = { name = "GABogGiantBoneWallShatter", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.53, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABogGiantBoneSlam"] = { name = "GABogGiantBoneSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.53, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {15, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABogGiantGroundSlam"] = { name = "GABogGiantGroundSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.53, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {15, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABogGiantFireSlam"] = { name = "GABogGiantFireSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.53, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "non_skill_base_physical_damage_%_to_gain_as_fire", "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, 15, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABogGiantAllstarSlam"] = { name = "GABogGiantAllstarSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.53, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "non_skill_base_physical_damage_%_to_gain_as_fire", "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, 15, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSavageWeaponFire"] = { name = "EASSavageWeaponFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGSavageGaint"] = { name = "EGSavageGaint", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.