SpectreY
Area마틀란 수로, 아자크 습지대, 그을린 농지, 지구라트 피난처, 초토화된 들판
Tags2HBluntWood_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Packs
  • 아자크 습지대, 그을린 농지: 아자크 주술사, 아자크 망치꾼, 아자크 횃불운반자, 아자크 추적자, 아자크 목절단자
  • 마틀란 수로: 아자크 주술사, 아자크 목절단자, 아자크 추적자
  • 아자크 습지대, 그을린 농지: 아자크 주술사, 아자크 망치꾼, 아자크 횃불운반자, 아자크 추적자, 아자크 창투척자, 아자크 살점자객
  • 아자크 추적자
  • 지구라트 피난처: 아자크 주술사, 아자크 목절단자, 아자크 추적자
  • 지구라트 피난처: 아자크 주술사, 아자크 창투척자, 아자크 살점자객, 아자크 추적자
  • 생명력
    140%
    회피
    +30%
    저항
    0 0 0 0
    Damage
    140%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    5 ~ 14
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    140%
    Model Size
    100%
    Type
    VaalSavageStalker
    Metadata
    VaalSavageStalker
    레벨
    65
    생명력
    9,118
    Damage
    297
    주문 피해
    297
    정확도
    2,214
    공격 속도
    1.5
    경험치
    30,110
    Minion Life
    8,795
    Minion Damage
    1,161
    Minion Armour
    2,933
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 238–357
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GABogSavageStalkerGroundSlam
    Triggerable, Attack
    Base Damage: 238–357
    치명타 명중 확률: 5%
    공격 피해: 140%
    공격 속도: 1.5 초
    재사용 대기시간: 8 초
    주는 공격 피해 40% 증폭
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    is area damage [1]
    EASSavageWeaponFire
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-85]
    GABogSavageStalkerGroundSlamFire
    Triggerable, Attack
    Base Damage: 238–357
    치명타 명중 확률: 5%
    공격 피해: 140%
    공격 속도: 1.5 초
    재사용 대기시간: 8 초
    주는 공격 피해 40% 증폭
    물리 피해의 50%를 화염 피해로 전환
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    is area damage [1]
    GABogSavageStalkerGroundSlamBone
    Triggerable, Attack
    Base Damage: 238–357
    치명타 명중 확률: 5%
    공격 피해: 140%
    공격 속도: 1.5 초
    재사용 대기시간: 8 초
    주는 공격 피해 40% 증폭
    명중70%의 확률로 힘줄 절단
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    is area damage [1]
    GABogSavageStalkerGroundSlamAll
    Triggerable, Attack
    Base Damage: 238–357
    치명타 명중 확률: 5%
    공격 피해: 140%
    공격 속도: 1.5 초
    재사용 대기시간: 8 초
    주는 공격 피해 40% 증폭
    물리 피해의 50%를 화염 피해로 전환
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    is area damage [1]
    GABogSavageStalkerGroundSlamImpact
    Triggerable, Attack
    Base Damage: 238–357
    치명타 명중 확률: 5%
    공격 피해: 35%
    공격 속도: 1.5 초
    주는 공격 피해 65% 감폭
    action attack or cast time uses animation length [1]
    is area damage [1]
    GABogSavageStalkerGroundSlamImpact2
    Triggerable, Attack
    Base Damage: 238–357
    치명타 명중 확률: 5%
    공격 피해: 35%
    공격 속도: 1.5 초
    주는 공격 피해 65% 감폭
    물리 피해의 40%를 화염 피해로 전환
    action attack or cast time uses animation length [1]
    is area damage [1]
    GABogSavageStalkerSpinAttack
    Triggerable, Attack
    Base Damage: 238–357
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    재사용 대기시간: 8 초
    밀어내기 거리 25% 증가
    적을 밀어냄
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		fire;
    		buffed;
    	"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_fire_1 = "AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe_Stalker/epk/weaponGlow_fiery.epk', OffHand );"
    	on_or_create_state_fire_0 = "RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe_Stalker/epk/weaponGlow_fiery.epk', OffHand );"
    
    	on_or_create_state_buffed_1 =
    	"
    		AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', L_Weapon );
    		Delay( 0.5,
    		{
    			ShowAttachedMeshSegments( CarverMace_OpaqueShape );
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe_Stalker/epk/weaponGlow_bone.epk', L_Weapon );
    
    		} );
    		Delay( 1.0,
    		{
    			RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', L_Weapon );
    		} );
    	"
    
    	on_or_create_state_buffed_0 =
    	"
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', L_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe_Stalker/epk/weaponGlow_bone.epk', L_Weapon );
    		HideAttachedMeshSegments( CarverMace_OpaqueShape );
    	"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/VaalSavage/StalkerAggroAudio.ao' );
    		} );
    	"
    }
        
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalSavage/VaalSavageStalker"] = {
        name = "Azak Stalker",
        life = 1.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        weaponType2 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GABogSavageStalkerGroundSlam",
            "GABogSavageStalkerGroundSlamFire",
            "GABogSavageStalkerGroundSlamBone",
            "GABogSavageStalkerGroundSlamAll",
            "GABogSavageStalkerGroundSlamImpact",
            "GABogSavageStalkerGroundSlamImpact2",
            "GABogSavageStalkerSpinAttack",
            "EASSavageWeaponFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogSavageStalkerGroundSlam"] = {
        name = "GABogSavageStalkerGroundSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogSavageStalkerGroundSlamFire"] = {
        name = "GABogSavageStalkerGroundSlamFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, 30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogSavageStalkerGroundSlamBone"] = {
        name = "GABogSavageStalkerGroundSlamBone",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "maim_on_hit_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, 70, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogSavageStalkerGroundSlamAll"] = {
        name = "GABogSavageStalkerGroundSlamAll",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "attack_maximum_action_distance_+",
            "maim_on_hit_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, 30, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogSavageStalkerGroundSlamImpact"] = {
        name = "GABogSavageStalkerGroundSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogSavageStalkerGroundSlamImpact2"] = {
        name = "GABogSavageStalkerGroundSlamImpact2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogSavageStalkerSpinAttack"] = {
        name = "GABogSavageStalkerSpinAttack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSavageWeaponFire"] = {
        name = "EASSavageWeaponFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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