Лихорадочный крушитель
Blood-fevered Maceman
Spectre | N |
---|---|
Area | Нгакану, Сердце племени, Нефритовые острова, Убежище в зиккурате |
Tags | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood |
Packs |
Здоровье
100%
+30%
Сопротивление




Damage
100%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
5 ~ 10
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
BloodFeverKarui1HMace
Metadata
BloodFeverKarui1HMace
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
65
Здоровье
6,513
2,630
663
Damage
212
Урон от чар
212
Меткость
2,214
Время атаки
1.5
Опыт
21,507
Minion Life
6,282
Minion Damage
829
Minion Armour
3,844
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 170–255
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/BloodFeverKarui/BloodFeverBase"
Object Type Codes
version 2 extends "Metadata/Monsters/BloodFeverKarui/BloodFeverBase" Actor { on_effect_custom_event_projectile_hit_for_MPSBloodfeverBloodPustule = "projectile.PlayAnimation( projectileimpact );" on_effect_custom_event_projectile_hit_terrain_for_MPSBloodfeverBloodPustule = "projectile.PlayAnimation( projectileimpact );" } Life { on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/BloodFever/epk/bloodfever.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodFeverKarui/BloodFeverKarui1HMace"] = { name = "Blood-fevered Maceman", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.