Лихорадочный крушитель
SpectreN
AreaНгакану, Сердце племени, Нефритовые острова, Убежище в зиккурате
Tags2HBluntWood_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood
Packs
  • Нгакану, Сердце племени: Лихорадочный поджигатель, Лихорадочный воин, Лихорадочный крушитель
  • Лихорадочный факир, Лихорадочный топорщик, Лихорадочный воин, Лихорадочный крушитель, Лихорадочный копейщик, Лихорадочный крючник
  • Убежище в зиккурате: Лихорадочный поджигатель, Лихорадочный воин, Лихорадочный крушитель
  • Здоровье
    100%
    Сопротивление
    0 0 0 0
    Damage
    100%
    Меткость
    100%
    Attack Distance
    5 ~ 10
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    BloodFeverKarui1HMace
    Metadata
    BloodFeverKarui1HMace
    Уровень
    65
    Здоровье
    6,513
    Damage
    212
    Урон от чар
    212
    Меткость
    2,214
    Время атаки
    1.5
    Опыт
    21,507
    Minion Life
    6,282
    Minion Damage
    829
    Minion Armour
    3,844
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 170–255
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BloodFeverKarui/BloodFeverBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BloodFeverKarui/BloodFeverBase"
    
    Actor
    {
    	on_effect_custom_event_projectile_hit_for_MPSBloodfeverBloodPustule = "projectile.PlayAnimation( projectileimpact );"
    	on_effect_custom_event_projectile_hit_terrain_for_MPSBloodfeverBloodPustule = "projectile.PlayAnimation( projectileimpact );"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/BloodFever/epk/bloodfever.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodFeverKarui/BloodFeverKarui1HMace"] = {
        name = "Blood-fevered Maceman",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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