Bateador de fiebre sangrienta
Blood-fevered Maceman
SpectreN
AreaNgakanu, El corazón de la tribu, Las islas de jade, El refugio del zigurat
Tags2HBluntWood_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood
Packs
  • Ngakanu, El corazón de la tribu: Pirómano de fiebre sangrienta, Guerrero de fiebre sangrienta, Bateador de fiebre sangrienta
  • Escupefuego de fiebre sangrienta, Hachero de fiebre sangrienta, Guerrero de fiebre sangrienta, Bateador de fiebre sangrienta, Lancero de fiebre sangrienta, Hombre garfio de fiebre sangrienta
  • El refugio del zigurat: Pirómano de fiebre sangrienta, Guerrero de fiebre sangrienta, Bateador de fiebre sangrienta
  • Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    100%
    Attack Distance
    5 ~ 10
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    BloodFeverKarui1HMace
    Metadata
    BloodFeverKarui1HMace
    Nivel
    65
    Vida
    6,513
    Damage
    212
    Daño de hechizos
    212
    Precisión
    2,214
    Tiempo de ataque
    1.5
    Experiencia
    21,507
    Minion Life
    6,282
    Minion Damage
    829
    Minion Armour
    3,844
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 170–255
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BloodFeverKarui/BloodFeverBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BloodFeverKarui/BloodFeverBase"
    
    Actor
    {
    	on_effect_custom_event_projectile_hit_for_MPSBloodfeverBloodPustule = "projectile.PlayAnimation( projectileimpact );"
    	on_effect_custom_event_projectile_hit_terrain_for_MPSBloodfeverBloodPustule = "projectile.PlayAnimation( projectileimpact );"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/BloodFever/epk/bloodfever.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodFeverKarui/BloodFeverKarui1HMace"] = {
        name = "Blood-fevered Maceman",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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