Лихорадочный поджигатель
SpectreN
AreaНгакану, Сердце племени, Нефритовые острова, Убежище в зиккурате
Tags2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, karui, not_int, physical_affinity, ranged, red_blood, very_slow_movement
Packs
  • Нгакану, Сердце племени: Лихорадочный поджигатель, Лихорадочный воин, Лихорадочный крушитель
  • Лихорадочный поджигатель, Воин предков
  • Убежище в зиккурате: Лихорадочный поджигатель, Лихорадочный воин, Лихорадочный крушитель
  • Здоровье
    150%
    Уклонение
    +30%
    Сопротивление
    30 0 0 0
    Damage
    150%
    Меткость
    100%
    Attack Distance
    5 ~ 14
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    100%
    Type
    BloodFeverPoi
    Metadata
    BloodFeverPoi_
    Уровень
    65
    Здоровье
    9,770
    Damage
    319
    Урон от чар
    319
    Меткость
    2,214
    Время атаки
    1.5
    Опыт
    32,261
    Minion Life
    9,423
    Minion Damage
    1,243
    Minion Armour
    3,844
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 255–382
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BloodFeverPoiSpin
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 255–382
    Время атаки: 1.5 сек.
    Перезарядка: 4 сек.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [12]
    MPSBloodFeverPoiFire
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Время применения: 1 сек.
    Наносит от 157.1 до 235.6 физического урона
    33% физического урона становится уроном от огня
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1066]
    projectile ballistic angle from reference event [1]
    projectile spread radius [12]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPSBloodFeverPoiFireLimited
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Время применения: 1 сек.
    Перезарядка: 0.3 сек.
    Наносит от 157.1 до 235.6 физического урона
    33% физического урона становится уроном от огня
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1066]
    projectile ballistic angle from reference event [1]
    projectile spread radius [12]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		has_destination;
    		can_spin;
    	"
    }
    
    Actor
    {
    	basic_action = "MoveForced"
    }
    
    Stats
    {
    	base_heavy_stun_duration_ms = 330
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPackAttached( 'Metadata/Effects/Spells/herald_of_fire/EPKs/hof_weapon_sword.epk', L_Weapon );"
    	on_spawned_alive = "AddEffectPackAttached( 'Metadata/Effects/Spells/herald_of_fire/EPKs/hof_weapon_sword.epk', R_Weapon );"
    	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/BloodFever/epk/bloodfever.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodFeverKarui/BloodFeverPoi_"] = {
        name = "Blood-fevered Arsonist",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Flail",
        weaponType2 = "Flail",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSBloodFeverPoiFire",
            "MPSBloodFeverPoiFireLimited",
            "BloodFeverPoiSpin",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBloodFeverPoiFire"] = {
        name = "MPSBloodFeverPoiFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1066, 12, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBloodFeverPoiFireLimited"] = {
        name = "MPSBloodFeverPoiFireLimited",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1066, 12, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodFeverPoiSpin"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {12, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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