Стражник кровавого ритуала



Область: Храм Копека, Убежище в зиккурате
80% уменьшение получаемого урона
monster aggro radius +% [-70]
33% уменьшение получаемого урона
stance movement speed +% final [43]
33% уменьшение получаемого урона
stance movement speed +% final [43]
monster aggro radius +% [-70]
33% уменьшение получаемого урона
stance movement speed +% final [43]
33% уменьшение получаемого урона
stance movement speed +% final [43]
Bloodrite Guard
Spectre | Y |
---|---|
Area | Храм Копека, Убежище в зиккурате, Храм Копека |
Tags | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
Packs |
Здоровье
110%
Уклонение
+25%
Сопротивление




Damage
121%
Меткость
100%
Критические попадания Chance
5%
Бонус к критическому урону
+30%
Attack Distance
4 ~ 12
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
110%
Model Size
100%
Type
BloodBatherDualWield
Metadata
BloodBatherDualWield
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
65
Здоровье
7,164
Броня
2,023
Уклонение
550
Damage
257
Урон от чар
257
Меткость
1,974
Время атаки
1.5
Опыт
23,658
Minion Life
6,910
Minion Damage
1,003
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 206–308
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GSBloodMageSacrificeBlast
Triggerable, Spell, Damage
Шанс крит. попадания: 5%
Время применения: 1 сек.
Наносит от 418.9 до 628.3 физического урона
10% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
is area damage [1]
EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
Наносит 78.8 базового урона от огня в секунду
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2333 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBather02AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBather02AggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBatherDualWield"] = { name = "Bloodrite Guard", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.21, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "CGEBloodBatherFireGround", "GSBloodMageSacrificeBlast", "EASBloodBatherFlameEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodMageSacrificeBlast"] = { name = "GSBloodMageSacrificeBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
80% уменьшение получаемого урона
monster aggro radius +% [-70]
Id | BloodBatherPrayingStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
33% уменьшение получаемого урона
stance movement speed +% final [43]
Id | BloodBatherEnrageStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
33% уменьшение получаемого урона
stance movement speed +% final [43]
Id | BloodBatherEnrageStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
Стражник кровавого ритуала



Область: Храм Копека, Убежище в зиккурате
80% уменьшение получаемого урона
monster aggro radius +% [-70]
33% уменьшение получаемого урона
stance movement speed +% final [43]
monster aggro radius +% [-70]
33% уменьшение получаемого урона
stance movement speed +% final [43]
Bloodrite Guard
Spectre | Y |
---|---|
Area | Храм Копека, Убежище в зиккурате, Храм Копека |
Tags | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
Packs |
Здоровье
160%
Броня
+35%
Сопротивление




Damage
160%
Меткость
100%
Критические попадания Chance
5%
Бонус к критическому урону
+30%
Attack Distance
5 ~ 14
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
160%
Model Size
130%
Type
BloodBatherMace
Metadata
BloodBatherMace
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
65
Здоровье
10,421
Броня
2,731
Уклонение
440
Damage
340
Урон от чар
340
Меткость
1,974
Время атаки
1.5
Опыт
34,411
Minion Life
10,051
Minion Damage
1,326
Minion Armour
4,147
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 272–408
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
Наносит 78.8 базового урона от огня в секунду
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
GABloodBatherMaceGroundSlam
Triggerable, Attack
Base Damage: 272–408
Шанс крит. попадания: 5%
Урон от атаки: 155%
Время атаки: 1.5 сек.
Перезарядка: 5 сек.
Наносит на 55% больше урона атаками
action attack or cast time uses animation length [1]
attack maximum action distance + [8]
is area damage [1]
GABloodBatherMaceGroundSlamFire
Triggerable, Attack
Base Damage: 272–408
Шанс крит. попадания: 5%
Урон от атаки: 155%
Время атаки: 1.5 сек.
Перезарядка: 5 сек.
Наносит на 55% больше урона атаками
action attack or cast time uses animation length [1]
attack maximum action distance + [8]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Stats { set_base_heavy_stun_duration_ms = 2433 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBatherMace"] = { name = "Bloodrite Guard", life = 1.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeed", "CGEBloodBatherFireGround", "GABloodBatherMaceGroundSlam", "GABloodBatherMaceGroundSlamFire", "EASBloodBatherFlameEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodBatherMaceGroundSlam"] = { name = "GABloodBatherMaceGroundSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodBatherMaceGroundSlamFire"] = { name = "GABloodBatherMaceGroundSlamFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
80% уменьшение получаемого урона
monster aggro radius +% [-70]
Id | BloodBatherPrayingStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
33% уменьшение получаемого урона
stance movement speed +% final [43]
Id | BloodBatherEnrageStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
Стражник кровавого ритуала



80% уменьшение получаемого урона
monster aggro radius +% [-70]
33% уменьшение получаемого урона
stance movement speed +% final [43]
monster aggro radius +% [-70]
33% уменьшение получаемого урона
stance movement speed +% final [43]
Bloodrite Guard
Spectre | Y |
---|---|
Tags | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
Здоровье
160%
Броня
+35%
Сопротивление




Damage
160%
Меткость
100%
Критические попадания Chance
5%
Бонус к критическому урону
+30%
Attack Distance
5 ~ 14
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
160%
Model Size
130%
Type
BloodBatherMace
Metadata
BloodBatherMacePraying
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
12,411
Броня
3,258
Уклонение
477
Damage
373
Урон от чар
373
Меткость
2,180
Время атаки
1.5
Опыт
45,814
Minion Life
11,088
Minion Damage
1,550
Minion Armour
4,947
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 298–448
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
Наносит 86.4 базового урона от огня в секунду
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
GABloodBatherMaceGroundSlam
Triggerable, Attack
Base Damage: 298–448
Шанс крит. попадания: 5%
Урон от атаки: 155%
Время атаки: 1.5 сек.
Перезарядка: 5 сек.
Наносит на 55% больше урона атаками
action attack or cast time uses animation length [1]
attack maximum action distance + [8]
is area damage [1]
GABloodBatherMaceGroundSlamFire
Triggerable, Attack
Base Damage: 298–448
Шанс крит. попадания: 5%
Урон от атаки: 155%
Время атаки: 1.5 сек.
Перезарядка: 5 сек.
Наносит на 55% больше урона атаками
action attack or cast time uses animation length [1]
attack maximum action distance + [8]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Stats { set_base_heavy_stun_duration_ms = 2433 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBatherMacePraying"] = { name = "Bloodrite Guard", life = 1.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeed", "CGEBloodBatherFireGround", "GABloodBatherMaceGroundSlam", "GABloodBatherMaceGroundSlamFire", "EASBloodBatherFlameEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodBatherMaceGroundSlam"] = { name = "GABloodBatherMaceGroundSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodBatherMaceGroundSlamFire"] = { name = "GABloodBatherMaceGroundSlamFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
80% уменьшение получаемого урона
monster aggro radius +% [-70]
Id | BloodBatherPrayingStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
33% уменьшение получаемого урона
stance movement speed +% final [43]
Id | BloodBatherEnrageStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
Стражник кровавого ритуала




Область: Храм Копека, Убежище в зиккурате
30% шанс блокировать урон от атак
Вы получаете 15% урона от заблокированных ударов
Вы получаете 15% урона от заблокированных ударов
80% уменьшение получаемого урона
monster aggro radius +% [-70]
33% уменьшение получаемого урона
stance movement speed +% final [43]
50% шанс блокировать урон от атак
+5% к максимуму шанса блока
Вы не получаете оглушения от ударов, которые вы заблокировали
monster aggro radius +% [-70]
33% уменьшение получаемого урона
stance movement speed +% final [43]
50% шанс блокировать урон от атак
+5% к максимуму шанса блока
Вы не получаете оглушения от ударов, которые вы заблокировали
Bloodrite Guard
Spectre | Y |
---|---|
Area | Храм Копека, Убежище в зиккурате, Храм Копека |
Tags | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
Packs |
Здоровье
110%
Броня
+35%
Уклонение
+15%
Сопротивление




Damage
110%
Меткость
100%
Критические попадания Chance
5%
Бонус к критическому урону
+30%
Attack Distance
5 ~ 11
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
110%
Model Size
100%
Type
BloodBatherShield
Metadata
BloodBatherShield
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
65
Здоровье
7,164
Броня
2,731
Уклонение
506
Damage
234
Урон от чар
234
Меткость
1,974
Время атаки
1.5
Опыт
23,658
Minion Life
6,910
Minion Damage
912
Minion Armour
4,147
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 187–280
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GSBloodMageSacrificeBlast
Triggerable, Spell, Damage
Шанс крит. попадания: 5%
Время применения: 1 сек.
Наносит от 418.9 до 628.3 физического урона
10% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
is area damage [1]
EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
Наносит 78.8 базового урона от огня в секунду
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2433 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBather04AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBather04AggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBatherShield"] = { name = "Bloodrite Guard", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "CGEBloodBatherFireGround", "GSBloodMageSacrificeBlast", "EASBloodBatherFlameEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodMageSacrificeBlast"] = { name = "GSBloodMageSacrificeBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% шанс блокировать урон от атак
Вы получаете 15% урона от заблокированных ударов
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
80% уменьшение получаемого урона
monster aggro radius +% [-70]
Id | BloodBatherPrayingStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
33% уменьшение получаемого урона
stance movement speed +% final [43]
Id | BloodBatherEnrageStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
50% шанс блокировать урон от атак
+5% к максимуму шанса блока
Вы не получаете оглушения от ударов, которые вы заблокировали
Id | MonsterBlockProcession |
---|---|
Family | MonsterBlockNoFlinch |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Стражник кровавого ритуала




30% шанс блокировать урон от атак
Вы получаете 15% урона от заблокированных ударов
Вы получаете 15% урона от заблокированных ударов
80% уменьшение получаемого урона
monster aggro radius +% [-70]
33% уменьшение получаемого урона
stance movement speed +% final [43]
50% шанс блокировать урон от атак
+5% к максимуму шанса блока
Вы не получаете оглушения от ударов, которые вы заблокировали
monster aggro radius +% [-70]
33% уменьшение получаемого урона
stance movement speed +% final [43]
50% шанс блокировать урон от атак
+5% к максимуму шанса блока
Вы не получаете оглушения от ударов, которые вы заблокировали
Bloodrite Guard
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
Здоровье
110%
Броня
+35%
Уклонение
+15%
Сопротивление




Damage
110%
Меткость
100%
Критические попадания Chance
5%
Бонус к критическому урону
+30%
Attack Distance
5 ~ 11
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
110%
Model Size
100%
Type
BloodBatherShield
Metadata
BloodBatherShieldPraying
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
8,533
Броня
3,258
Уклонение
549
Damage
256
Урон от чар
256
Меткость
2,180
Время атаки
1.5
Опыт
31,497
Minion Life
7,623
Minion Damage
1,066
Minion Armour
4,947
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 205–308
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GSBloodMageSacrificeBlast
Triggerable, Spell, Damage
Шанс крит. попадания: 5%
Время применения: 1 сек.
Наносит от 459.1 до 688.7 физического урона
10% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
is area damage [1]
EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
Наносит 86.4 базового урона от огня в секунду
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2433 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBather04AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBather04AggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBatherShieldPraying"] = { name = "Bloodrite Guard", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "CGEBloodBatherFireGround", "GSBloodMageSacrificeBlast", "EASBloodBatherFlameEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodMageSacrificeBlast"] = { name = "GSBloodMageSacrificeBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% шанс блокировать урон от атак
Вы получаете 15% урона от заблокированных ударов
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
80% уменьшение получаемого урона
monster aggro radius +% [-70]
Id | BloodBatherPrayingStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
33% уменьшение получаемого урона
stance movement speed +% final [43]
Id | BloodBatherEnrageStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
50% шанс блокировать урон от атак
+5% к максимуму шанса блока
Вы не получаете оглушения от ударов, которые вы заблокировали
Id | MonsterBlockProcession |
---|---|
Family | MonsterBlockNoFlinch |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Стражник кровавого ритуала



Область: Храм Копека, Убежище в зиккурате
80% уменьшение получаемого урона
monster aggro radius +% [-70]
33% уменьшение получаемого урона
stance movement speed +% final [43]
monster aggro radius +% [-70]
33% уменьшение получаемого урона
stance movement speed +% final [43]
Bloodrite Guard
Spectre | Y |
---|---|
Area | Храм Копека, Убежище в зиккурате, Храм Копека |
Tags | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
Packs |
Здоровье
110%
Energy Shield From Life
5%
Уклонение
+15%
Сопротивление




Damage
110%
Меткость
100%
Критические попадания Chance
5%
Бонус к критическому урону
+30%
Attack Distance
4 ~ 7
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
110%
Model Size
100%
Type
BloodBatherFlail
Metadata
BloodBatherFlail
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
65
Здоровье
6,806
Броня
2,023
Уклонение
506
Энергетический щит
358
Damage
234
Урон от чар
234
Меткость
1,974
Время атаки
1.5
Опыт
23,658
Minion Life
6,565
Minion Energy Shield
346
Minion Damage
912
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 187–280
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
40% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
Наносит 78.8 базового урона от огня в секунду
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
MPSBloodBatherFlailFireBall
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Шанс крит. попадания: 5%
Время применения: 1 сек.
Перезарядка: 3 сек.
Наносит от 14.05 до 21.07 урона от огня
Выпускает дополнительных снарядов:
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1130]
projectile ballistic angle from reference event [1]
projectile spread radius [6]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]

GSBloodBatherFlailProj
Triggerable, Spell, Damage
Шанс крит. попадания: 5.5%
Время применения: 1 сек.
Наносит от 195.5 до 293.2 урона от огня
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSBloodBatherFlailProjAir
Triggerable, Spell, Damage
Шанс крит. попадания: 5.5%
Время применения: 1 сек.
Наносит от до урона от огня
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2333 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherFlail/BloodBather01AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherFlail/BloodBather01AggroAudio.ao" } Life { on_spawned_alive = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/morningStar.epk', 'Metadata/Monsters/BloodBathers/Weapons/MorningStar.ao' );" on_death = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/morningStar.epk', 'Metadata/Monsters/BloodBathers/Weapons/MorningStar.ao' );" on_revive = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/morningStar.epk', 'Metadata/Monsters/BloodBathers/Weapons/MorningStar.ao' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherFlail/BloodBatherFlail"] = { name = "Bloodrite Guard", life = 1.1, energyShield = 0.05, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeedFire", "MPSBloodBatherFlailFireBall", "CGEBloodBatherFireGround", "GSBloodBatherFlailProj", "GSBloodBatherFlailProjAir", "EASBloodBatherFlameEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBloodBatherFlailFireBall"] = { name = "MPSBloodBatherFlailFireBall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "projectile_spread_radius", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "base_deal_no_damage", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1130, 6, -40, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodBatherFlailProj"] = { name = "GSBloodBatherFlailProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodBatherFlailProjAir"] = { name = "GSBloodBatherFlailProjAir", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
80% уменьшение получаемого урона
monster aggro radius +% [-70]
Id | BloodBatherPrayingStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
33% уменьшение получаемого урона
stance movement speed +% final [43]
Id | BloodBatherEnrageStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
Стражник кровавого ритуала



80% уменьшение получаемого урона
monster aggro radius +% [-70]
33% уменьшение получаемого урона
stance movement speed +% final [43]
monster aggro radius +% [-70]
33% уменьшение получаемого урона
stance movement speed +% final [43]
Bloodrite Guard
Spectre | Y |
---|---|
Tags | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
Здоровье
110%
Energy Shield From Life
5%
Уклонение
+15%
Сопротивление




Damage
110%
Меткость
100%
Критические попадания Chance
5%
Бонус к критическому урону
+30%
Attack Distance
4 ~ 7
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
110%
Model Size
100%
Type
BloodBatherFlail
Metadata
BloodBatherFlailPraying__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
8,106
Броня
2,413
Уклонение
549
Энергетический щит
427
Damage
256
Урон от чар
256
Меткость
2,180
Время атаки
1.5
Опыт
31,497
Minion Life
7,242
Minion Energy Shield
381
Minion Damage
1,066
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 205–308
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
40% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
Наносит 86.4 базового урона от огня в секунду
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
MPSBloodBatherFlailFireBall
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Шанс крит. попадания: 5%
Время применения: 1 сек.
Перезарядка: 3 сек.
Наносит от 14.56 до 21.84 урона от огня
Выпускает дополнительных снарядов:
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1130]
projectile ballistic angle from reference event [1]
projectile spread radius [6]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]

GSBloodBatherFlailProj
Triggerable, Spell, Damage
Шанс крит. попадания: 5.5%
Время применения: 1 сек.
Наносит от 214.3 до 321.4 урона от огня
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSBloodBatherFlailProjAir
Triggerable, Spell, Damage
Шанс крит. попадания: 5.5%
Время применения: 1 сек.
Наносит от до урона от огня
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2333 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherFlail/BloodBather01AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherFlail/BloodBather01AggroAudio.ao" } Life { on_spawned_alive = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/morningStar.epk', 'Metadata/Monsters/BloodBathers/Weapons/MorningStar.ao' );" on_death = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/morningStar.epk', 'Metadata/Monsters/BloodBathers/Weapons/MorningStar.ao' );" on_revive = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/morningStar.epk', 'Metadata/Monsters/BloodBathers/Weapons/MorningStar.ao' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherFlail/BloodBatherFlailPraying__"] = { name = "Bloodrite Guard", life = 1.1, energyShield = 0.05, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeedFire", "MPSBloodBatherFlailFireBall", "CGEBloodBatherFireGround", "GSBloodBatherFlailProj", "GSBloodBatherFlailProjAir", "EASBloodBatherFlameEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBloodBatherFlailFireBall"] = { name = "MPSBloodBatherFlailFireBall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "projectile_spread_radius", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "base_deal_no_damage", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1130, 6, -40, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodBatherFlailProj"] = { name = "GSBloodBatherFlailProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodBatherFlailProjAir"] = { name = "GSBloodBatherFlailProjAir", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
80% уменьшение получаемого урона
monster aggro radius +% [-70]
Id | BloodBatherPrayingStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
33% уменьшение получаемого урона
stance movement speed +% final [43]
Id | BloodBatherEnrageStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
Стражник кровавого ритуала



Область: Храм Копека, Убежище в зиккурате
80% уменьшение получаемого урона
monster aggro radius +% [-70]
33% уменьшение получаемого урона
stance movement speed +% final [43]
monster aggro radius +% [-70]
33% уменьшение получаемого урона
stance movement speed +% final [43]
Bloodrite Guard
Spectre | Y |
---|---|
Area | Храм Копека, Убежище в зиккурате, Храм Копека |
Tags | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
Packs |
Здоровье
110%
Уклонение
+25%
Сопротивление




Damage
110%
Меткость
100%
Критические попадания Chance
5%
Бонус к критическому урону
+30%
Attack Distance
6 ~ 20
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
110%
Model Size
100%
Type
BloodBatherSpear
Metadata
BloodBatherSpear
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
65
Здоровье
7,164
Броня
2,023
Уклонение
550
Damage
234
Урон от чар
234
Меткость
1,974
Время атаки
1.5
Опыт
23,658
Minion Life
6,910
Minion Damage
912
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 187–280
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
Наносит 78.8 базового урона от огня в секунду
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
BloodBatherBlazingSpear
Attack, Projectile, ProjectilesFromUser, RangedAttack, Fire, CanRapidFire, Spear, UsableWhileMounted
Пылающее копьё
Base Damage: 187–280
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
Герой бросает копьё, оставляющее за собой огненный след, который поджигает врагов. Затем герой бросает второе копьё в том же направлении, которое раздувает огненный след в стороны.
100% физического урона становится уроном от огня
Добавляет от 14.05 до 21.07 урона от огня
Пронзает все цели
action attack or cast time uses animation length [1]
base is projectile [1]
base secondary skill effect duration [200]
base skill effect duration [2000]
fire wake spear wall speed [500]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Stats { set_base_heavy_stun_duration_ms = 2888 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherSpear/BloodBatherSpear"] = { name = "Bloodrite Guard", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 20, accuracy = 1, weaponType1 = "Spear", skillList = { "MeleeAtAnimationSpeed", "CGEBloodBatherFireGround", "EASBloodBatherFlameEnrage", "BloodBatherBlazingSpear", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodBatherBlazingSpear"] = { name = "Blazing Lance", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throw a spear leaving a trail of [Fire|Fire] in its wake, [Burning|Burning] enemies. Then throws a second spear in the same direction, causing the trail of [Fire|Fire] to expand outwards.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.Spear] = true, [SkillType.UsableWhileMounted] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_fire_damage", "attack_maximum_added_fire_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "base_secondary_skill_effect_duration", "base_skill_effect_duration", "fire_wake_spear_wall_speed", "base_is_projectile", "use_scaled_contact_offset", "always_pierce", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 200, 2000, 500, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
80% уменьшение получаемого урона
monster aggro radius +% [-70]
Id | BloodBatherPrayingStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
33% уменьшение получаемого урона
stance movement speed +% final [43]
Id | BloodBatherEnrageStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
Стражник кровавого ритуала



80% уменьшение получаемого урона
monster aggro radius +% [-70]
33% уменьшение получаемого урона
stance movement speed +% final [43]
monster aggro radius +% [-70]
33% уменьшение получаемого урона
stance movement speed +% final [43]
Bloodrite Guard
Spectre | Y |
---|---|
Tags | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
Здоровье
110%
Уклонение
+25%
Сопротивление




Damage
110%
Меткость
100%
Критические попадания Chance
5%
Бонус к критическому урону
+30%
Attack Distance
6 ~ 20
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
110%
Model Size
100%
Type
BloodBatherSpear
Metadata
BloodBatherSpearPraying
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
8,533
Броня
2,413
Уклонение
596
Damage
256
Урон от чар
256
Меткость
2,180
Время атаки
1.5
Опыт
31,497
Minion Life
7,623
Minion Damage
1,066
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 205–308
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
Наносит 86.4 базового урона от огня в секунду
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
BloodBatherBlazingSpear
Attack, Projectile, ProjectilesFromUser, RangedAttack, Fire, CanRapidFire, Spear, UsableWhileMounted
Пылающее копьё
Base Damage: 205–308
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
Герой бросает копьё, оставляющее за собой огненный след, который поджигает врагов. Затем герой бросает второе копьё в том же направлении, которое раздувает огненный след в стороны.
100% физического урона становится уроном от огня
Добавляет от 14.56 до 21.84 урона от огня
Пронзает все цели
action attack or cast time uses animation length [1]
base is projectile [1]
base secondary skill effect duration [200]
base skill effect duration [2000]
fire wake spear wall speed [500]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Stats { set_base_heavy_stun_duration_ms = 2888 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherSpear/BloodBatherSpearPraying"] = { name = "Bloodrite Guard", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 20, accuracy = 1, weaponType1 = "Spear", skillList = { "MeleeAtAnimationSpeed", "CGEBloodBatherFireGround", "EASBloodBatherFlameEnrage", "BloodBatherBlazingSpear", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodBatherBlazingSpear"] = { name = "Blazing Lance", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throw a spear leaving a trail of [Fire|Fire] in its wake, [Burning|Burning] enemies. Then throws a second spear in the same direction, causing the trail of [Fire|Fire] to expand outwards.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.Spear] = true, [SkillType.UsableWhileMounted] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_fire_damage", "attack_maximum_added_fire_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "base_secondary_skill_effect_duration", "base_skill_effect_duration", "fire_wake_spear_wall_speed", "base_is_projectile", "use_scaled_contact_offset", "always_pierce", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 200, 2000, 500, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
80% уменьшение получаемого урона
monster aggro radius +% [-70]
Id | BloodBatherPrayingStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
33% уменьшение получаемого урона
stance movement speed +% final [43]
Id | BloodBatherEnrageStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
Стражник кровавого ритуала



Область: Храм Копека, Убежище в зиккурате
80% уменьшение получаемого урона
monster aggro radius +% [-70]
33% уменьшение получаемого урона
stance movement speed +% final [43]
monster aggro radius +% [-70]
33% уменьшение получаемого урона
stance movement speed +% final [43]
Bloodrite Guard
Spectre | Y |
---|---|
Area | Храм Копека, Убежище в зиккурате, Храм Копека |
Tags | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
Packs |
Здоровье
110%
Уклонение
+25%
Сопротивление




Damage
121%
Меткость
100%
Критические попадания Chance
5%
Бонус к критическому урону
+30%
Attack Distance
4 ~ 12
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
110%
Model Size
100%
Type
BloodBatherSword
Metadata
BloodBatherSword
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
65
Здоровье
7,164
Броня
2,023
Уклонение
550
Damage
257
Урон от чар
257
Меткость
1,974
Время атаки
1.5
Опыт
23,658
Minion Life
6,910
Minion Damage
1,003
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 206–308
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GSBloodMageSacrificeBlast
Triggerable, Spell, Damage
Шанс крит. попадания: 5%
Время применения: 1 сек.
Наносит от 418.9 до 628.3 физического урона
10% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
is area damage [1]
EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
Наносит 78.8 базового урона от огня в секунду
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Stats { set_base_heavy_stun_duration_ms = 2333 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherSword/BloodBather05AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherSword/BloodBather05AggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherSword/BloodBatherSword"] = { name = "Bloodrite Guard", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.21, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", "CGEBloodBatherFireGround", "GSBloodMageSacrificeBlast", "EASBloodBatherFlameEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodMageSacrificeBlast"] = { name = "GSBloodMageSacrificeBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
80% уменьшение получаемого урона
monster aggro radius +% [-70]
Id | BloodBatherPrayingStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
33% уменьшение получаемого урона
stance movement speed +% final [43]
Id | BloodBatherEnrageStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
Стражник кровавого ритуала



80% уменьшение получаемого урона
monster aggro radius +% [-70]
33% уменьшение получаемого урона
stance movement speed +% final [43]
monster aggro radius +% [-70]
33% уменьшение получаемого урона
stance movement speed +% final [43]
Bloodrite Guard
Spectre | Y |
---|---|
Tags | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
Здоровье
110%
Уклонение
+25%
Сопротивление




Damage
121%
Меткость
100%
Критические попадания Chance
5%
Бонус к критическому урону
+30%
Attack Distance
4 ~ 12
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
110%
Model Size
100%
Type
BloodBatherSword
Metadata
BloodBatherSwordPraying
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
8,533
Броня
2,413
Уклонение
596
Damage
282
Урон от чар
282
Меткость
2,180
Время атаки
1.5
Опыт
31,497
Minion Life
7,623
Minion Damage
1,172
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 226–338
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GSBloodMageSacrificeBlast
Triggerable, Spell, Damage
Шанс крит. попадания: 5%
Время применения: 1 сек.
Наносит от 459.1 до 688.7 физического урона
10% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
is area damage [1]
EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
Наносит 86.4 базового урона от огня в секунду
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Stats { set_base_heavy_stun_duration_ms = 2333 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherSword/BloodBather05AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherSword/BloodBather05AggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherSword/BloodBatherSwordPraying"] = { name = "Bloodrite Guard", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.21, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", "CGEBloodBatherFireGround", "GSBloodMageSacrificeBlast", "EASBloodBatherFlameEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodMageSacrificeBlast"] = { name = "GSBloodMageSacrificeBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
80% уменьшение получаемого урона
monster aggro radius +% [-70]
Id | BloodBatherPrayingStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
33% уменьшение получаемого урона
stance movement speed +% final [43]
Id | BloodBatherEnrageStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
Стражник кровавого ритуала



80% уменьшение получаемого урона
monster aggro radius +% [-70]
33% уменьшение получаемого урона
stance movement speed +% final [43]
33% уменьшение получаемого урона
stance movement speed +% final [43]
monster aggro radius +% [-70]
33% уменьшение получаемого урона
stance movement speed +% final [43]
33% уменьшение получаемого урона
stance movement speed +% final [43]
Bloodrite Guard
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
Packs |
Здоровье
110%
Уклонение
+25%
Сопротивление




Damage
121%
Меткость
100%
Критические попадания Chance
5%
Бонус к критическому урону
+30%
Attack Distance
4 ~ 12
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
110%
Model Size
100%
Type
BloodBatherDualWieldUltimatium
Metadata
BloodBatherDualWieldUltimatium
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
8,533
Броня
2,413
Уклонение
596
Damage
282
Урон от чар
282
Меткость
2,180
Время атаки
1.5
Опыт
31,497
Minion Life
7,623
Minion Damage
1,172
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 226–338
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GSBloodMageSacrificeBlast
Triggerable, Spell, Damage
Шанс крит. попадания: 5%
Время применения: 1 сек.
Наносит от 459.1 до 688.7 физического урона
10% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
is area damage [1]
EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
Наносит 86.4 базового урона от огня в секунду
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2333 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBather02AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBather02AggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBatherDualWieldUltimatium"] = { name = "Bloodrite Guard", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.21, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "CGEBloodBatherFireGround", "GSBloodMageSacrificeBlast", "EASBloodBatherFlameEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodMageSacrificeBlast"] = { name = "GSBloodMageSacrificeBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
80% уменьшение получаемого урона
monster aggro radius +% [-70]
Id | BloodBatherPrayingStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
33% уменьшение получаемого урона
stance movement speed +% final [43]
Id | BloodBatherEnrageStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
33% уменьшение получаемого урона
stance movement speed +% final [43]
Id | BloodBatherEnrageStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
Стражник кровавого ритуала



80% уменьшение получаемого урона
monster aggro radius +% [-70]
33% уменьшение получаемого урона
stance movement speed +% final [43]
33% уменьшение получаемого урона
stance movement speed +% final [43]
monster aggro radius +% [-70]
33% уменьшение получаемого урона
stance movement speed +% final [43]
33% уменьшение получаемого урона
stance movement speed +% final [43]
Bloodrite Guard
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
Packs |
Здоровье
110%
Уклонение
+25%
Сопротивление




Damage
121%
Меткость
100%
Критические попадания Chance
5%
Бонус к критическому урону
+30%
Attack Distance
4 ~ 12
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
110%
Model Size
100%
Type
BloodBatherDualWieldUltimatium
Metadata
BloodBatherDualWieldStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
8,533
Броня
2,413
Уклонение
596
Damage
282
Урон от чар
282
Меткость
2,180
Время атаки
1.5
Опыт
31,497
Minion Life
7,623
Minion Damage
1,172
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 226–338
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GSBloodMageSacrificeBlast
Triggerable, Spell, Damage
Шанс крит. попадания: 5%
Время применения: 1 сек.
Наносит от 459.1 до 688.7 физического урона
10% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
is area damage [1]
EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
Наносит 86.4 базового урона от огня в секунду
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2333 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBather02AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBather02AggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBatherDualWieldStrongbox"] = { name = "Bloodrite Guard", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.21, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "CGEBloodBatherFireGround", "GSBloodMageSacrificeBlast", "EASBloodBatherFlameEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodMageSacrificeBlast"] = { name = "GSBloodMageSacrificeBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
80% уменьшение получаемого урона
monster aggro radius +% [-70]
Id | BloodBatherPrayingStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
33% уменьшение получаемого урона
stance movement speed +% final [43]
Id | BloodBatherEnrageStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
33% уменьшение получаемого урона
stance movement speed +% final [43]
Id | BloodBatherEnrageStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
Стражник кровавого ритуала



80% уменьшение получаемого урона
monster aggro radius +% [-70]
33% уменьшение получаемого урона
stance movement speed +% final [43]
monster aggro radius +% [-70]
33% уменьшение получаемого урона
stance movement speed +% final [43]
Bloodrite Guard
Spectre | Y |
---|---|
Tags | 2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood |
Packs |
Здоровье
160%
Броня
+35%
Сопротивление




Damage
160%
Меткость
100%
Критические попадания Chance
5%
Бонус к критическому урону
+30%
Attack Distance
5 ~ 14
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
160%
Model Size
130%
Type
BloodBatherMaceUltimatium
Metadata
BloodBatherMaceUltimatium
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
12,411
Броня
3,258
Уклонение
477
Damage
373
Урон от чар
373
Меткость
2,180
Время атаки
1.5
Опыт
45,814
Minion Life
11,088
Minion Damage
1,550
Minion Armour
4,947
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 298–448
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
Наносит 86.4 базового урона от огня в секунду
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
GABloodBatherMaceGroundSlam
Triggerable, Attack
Base Damage: 298–448
Шанс крит. попадания: 5%
Урон от атаки: 155%
Время атаки: 1.5 сек.
Перезарядка: 5 сек.
Наносит на 55% больше урона атаками
action attack or cast time uses animation length [1]
attack maximum action distance + [8]
is area damage [1]
GABloodBatherMaceGroundSlamFire
Triggerable, Attack
Base Damage: 298–448
Шанс крит. попадания: 5%
Урон от атаки: 155%
Время атаки: 1.5 сек.
Перезарядка: 5 сек.
Наносит на 55% больше урона атаками
action attack or cast time uses animation length [1]
attack maximum action distance + [8]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Stats { set_base_heavy_stun_duration_ms = 2433 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBatherMaceUltimatium"] = { name = "Bloodrite Guard", life = 1.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeed", "CGEBloodBatherFireGround", "GABloodBatherMaceGroundSlam", "GABloodBatherMaceGroundSlamFire", "EASBloodBatherFlameEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodBatherMaceGroundSlam"] = { name = "GABloodBatherMaceGroundSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodBatherMaceGroundSlamFire"] = { name = "GABloodBatherMaceGroundSlamFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
80% уменьшение получаемого урона
monster aggro radius +% [-70]
Id | BloodBatherPrayingStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
33% уменьшение получаемого урона
stance movement speed +% final [43]
Id | BloodBatherEnrageStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
Стражник кровавого ритуала



80% уменьшение получаемого урона
monster aggro radius +% [-70]
33% уменьшение получаемого урона
stance movement speed +% final [43]
monster aggro radius +% [-70]
33% уменьшение получаемого урона
stance movement speed +% final [43]
Bloodrite Guard
Spectre | N |
---|---|
Tags | 2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood |
Packs |
Здоровье
160%
Броня
+35%
Сопротивление




Damage
160%
Меткость
100%
Критические попадания Chance
5%
Бонус к критическому урону
+30%
Attack Distance
5 ~ 14
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
160%
Model Size
130%
Type
BloodBatherMaceUltimatium
Metadata
BloodBatherMaceStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
12,411
Броня
3,258
Уклонение
477
Damage
373
Урон от чар
373
Меткость
2,180
Время атаки
1.5
Опыт
45,814
Minion Life
11,088
Minion Damage
1,550
Minion Armour
4,947
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 298–448
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
Наносит 86.4 базового урона от огня в секунду
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
GABloodBatherMaceGroundSlam
Triggerable, Attack
Base Damage: 298–448
Шанс крит. попадания: 5%
Урон от атаки: 155%
Время атаки: 1.5 сек.
Перезарядка: 5 сек.
Наносит на 55% больше урона атаками
action attack or cast time uses animation length [1]
attack maximum action distance + [8]
is area damage [1]
GABloodBatherMaceGroundSlamFire
Triggerable, Attack
Base Damage: 298–448
Шанс крит. попадания: 5%
Урон от атаки: 155%
Время атаки: 1.5 сек.
Перезарядка: 5 сек.
Наносит на 55% больше урона атаками
action attack or cast time uses animation length [1]
attack maximum action distance + [8]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Stats { set_base_heavy_stun_duration_ms = 2433 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBatherMaceStrongbox"] = { name = "Bloodrite Guard", life = 1.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeed", "CGEBloodBatherFireGround", "GABloodBatherMaceGroundSlam", "GABloodBatherMaceGroundSlamFire", "EASBloodBatherFlameEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodBatherMaceGroundSlam"] = { name = "GABloodBatherMaceGroundSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodBatherMaceGroundSlamFire"] = { name = "GABloodBatherMaceGroundSlamFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
80% уменьшение получаемого урона
monster aggro radius +% [-70]
Id | BloodBatherPrayingStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
33% уменьшение получаемого урона
stance movement speed +% final [43]
Id | BloodBatherEnrageStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.