Guardia rito sanguíneo
Daño recibido reducido un 80%
monster aggro radius +% [-70]
Daño recibido reducido un 33%
stance movement speed +% final [43]
Daño recibido reducido un 33%
stance movement speed +% final [43]
Bloodrite Guard
SpectreY
AreaTemplo de Kopec, El refugio del zigurat, Templo de Kopec
Tags2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood
Packs
  • Templo de Kopec, Templo de Kopec: Sacerdote rito sanguíneo, Guardia rito sanguíneo, Guardia rito sanguíneo
  • El refugio del zigurat: Sacerdote rito sanguíneo, Sacerdote del sol, Guardia rito sanguíneo, Guardia rito sanguíneo
  • Vida
    110%
    Evasión
    +25%
    Ailment Threshold
    %
    Resistencia
    0 0 0 0
    Damage
    121%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    100%
    Type
    BloodBatherDualWield
    Metadata
    BloodBatherDualWield
    Nivel
    70
    Vida
    9,588
    Armadura
    3,877
    Evasión
    628
    Energy Shield
    0
    Damage
    300
    Daño de hechizos
    300
    Precisión
    1,164
    Attack Time
    1.5
    Experiencia
    38,103
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 240–360
    Probabilidad de [Critical|impacto crítico]: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSBloodMageSacrificeBlast
    Triggerable, Spell, Damage
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 61.73 a 92.6 de daño físico
    Convierte el 10% del daño físico en daño de fuego
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Inflige 11.6 de daño de fuego base por segundo
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBather02AggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBather02AggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBatherDualWield"] = {
        name = "Bloodrite Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodBatherFireGround",
            "GSBloodMageSacrificeBlast",
            "EASBloodBatherFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodMageSacrificeBlast"] = {
        name = "GSBloodMageSacrificeBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Daño recibido reducido un 80%
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Daño recibido reducido un 33%
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • Daño recibido reducido un 33%
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • Guardia rito sanguíneo
    Daño recibido reducido un 80%
    monster aggro radius +% [-70]
    Daño recibido reducido un 33%
    stance movement speed +% final [43]
    Daño recibido reducido un 33%
    stance movement speed +% final [43]
    Bloodrite Guard
    SpectreY
    Tags2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood
    Vida
    110%
    Evasión
    +25%
    Ailment Threshold
    %
    Resistencia
    0 0 0 0
    Damage
    121%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    100%
    Type
    BloodBatherDualWield
    Metadata
    BloodBatherDualWieldPraying
    Nivel
    68
    Vida
    8,533
    Armadura
    3,451
    Evasión
    596
    Energy Shield
    0
    Damage
    282
    Daño de hechizos
    282
    Precisión
    1,090
    Attack Time
    1.5
    Experiencia
    31,497
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 226–338
    Probabilidad de [Critical|impacto crítico]: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSBloodMageSacrificeBlast
    Triggerable, Spell, Damage
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 59.63 a 89.44 de daño físico
    Convierte el 10% del daño físico en daño de fuego
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Inflige 11.2 de daño de fuego base por segundo
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBather02AggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBather02AggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBatherDualWieldPraying"] = {
        name = "Bloodrite Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodBatherFireGround",
            "GSBloodMageSacrificeBlast",
            "EASBloodBatherFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodMageSacrificeBlast"] = {
        name = "GSBloodMageSacrificeBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Daño recibido reducido un 80%
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Daño recibido reducido un 33%
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • Daño recibido reducido un 33%
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • Guardia rito sanguíneo
    Daño recibido reducido un 80%
    monster aggro radius +% [-70]
    Daño recibido reducido un 33%
    stance movement speed +% final [43]
    Bloodrite Guard
    SpectreY
    AreaTemplo de Kopec, El refugio del zigurat, Templo de Kopec
    Tags2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood
    Packs
  • Templo de Kopec, Templo de Kopec: Sacerdote rito sanguíneo, Guardia rito sanguíneo, Guardia rito sanguíneo
  • El refugio del zigurat: Sacerdote rito sanguíneo, Sacerdote del sol, Guardia rito sanguíneo, Guardia rito sanguíneo
  • Vida
    160%
    Armadura
    +35%
    Ailment Threshold
    %
    Resistencia
    0 0 0 0
    Damage
    160%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    5 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    160%
    Model Size
    130%
    Type
    BloodBatherMace
    Metadata
    BloodBatherMace
    Nivel
    70
    Vida
    13,946
    Armadura
    5,234
    Evasión
    502
    Energy Shield
    0
    Damage
    397
    Daño de hechizos
    397
    Precisión
    1,164
    Attack Time
    1.5
    Experiencia
    55,422
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 317–476
    Probabilidad de [Critical|impacto crítico]: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Inflige 11.6 de daño de fuego base por segundo
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]
    GABloodBatherMaceGroundSlam
    Triggerable, Attack
    Base Damage: 317–476
    Probabilidad de [Critical|impacto crítico]: 5%
    Daño de ataque: 155%
    Attack Time: 1.5 seg
    Tiempo de recarga: 5 seg
    Inflige un 55% más de daño de ataques
    action attack or cast time uses animation length [1]
    attack maximum action distance + [8]
    is area damage [1]
    GABloodBatherMaceGroundSlamFire
    Triggerable, Attack
    Base Damage: 317–476
    Probabilidad de [Critical|impacto crítico]: 5%
    Daño de ataque: 155%
    Attack Time: 1.5 seg
    Tiempo de recarga: 5 seg
    Inflige un 55% más de daño de ataques
    action attack or cast time uses animation length [1]
    attack maximum action distance + [8]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBatherMace"] = {
        name = "Bloodrite Guard",
        life = 1.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodBatherFireGround",
            "GABloodBatherMaceGroundSlam",
            "GABloodBatherMaceGroundSlamFire",
            "EASBloodBatherFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodBatherMaceGroundSlam"] = {
        name = "GABloodBatherMaceGroundSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodBatherMaceGroundSlamFire"] = {
        name = "GABloodBatherMaceGroundSlamFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Daño recibido reducido un 80%
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Daño recibido reducido un 33%
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • Guardia rito sanguíneo
    Daño recibido reducido un 80%
    monster aggro radius +% [-70]
    Daño recibido reducido un 33%
    stance movement speed +% final [43]
    Bloodrite Guard
    SpectreY
    Tags2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood
    Vida
    160%
    Armadura
    +35%
    Ailment Threshold
    %
    Resistencia
    0 0 0 0
    Damage
    160%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    5 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    160%
    Model Size
    130%
    Type
    BloodBatherMace
    Metadata
    BloodBatherMacePraying
    Nivel
    68
    Vida
    12,411
    Armadura
    4,659
    Evasión
    477
    Energy Shield
    0
    Damage
    373
    Daño de hechizos
    373
    Precisión
    1,090
    Attack Time
    1.5
    Experiencia
    45,814
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 298–448
    Probabilidad de [Critical|impacto crítico]: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Inflige 11.2 de daño de fuego base por segundo
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]
    GABloodBatherMaceGroundSlam
    Triggerable, Attack
    Base Damage: 298–448
    Probabilidad de [Critical|impacto crítico]: 5%
    Daño de ataque: 155%
    Attack Time: 1.5 seg
    Tiempo de recarga: 5 seg
    Inflige un 55% más de daño de ataques
    action attack or cast time uses animation length [1]
    attack maximum action distance + [8]
    is area damage [1]
    GABloodBatherMaceGroundSlamFire
    Triggerable, Attack
    Base Damage: 298–448
    Probabilidad de [Critical|impacto crítico]: 5%
    Daño de ataque: 155%
    Attack Time: 1.5 seg
    Tiempo de recarga: 5 seg
    Inflige un 55% más de daño de ataques
    action attack or cast time uses animation length [1]
    attack maximum action distance + [8]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBatherMacePraying"] = {
        name = "Bloodrite Guard",
        life = 1.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodBatherFireGround",
            "GABloodBatherMaceGroundSlam",
            "GABloodBatherMaceGroundSlamFire",
            "EASBloodBatherFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodBatherMaceGroundSlam"] = {
        name = "GABloodBatherMaceGroundSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodBatherMaceGroundSlamFire"] = {
        name = "GABloodBatherMaceGroundSlamFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Daño recibido reducido un 80%
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Daño recibido reducido un 33%
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • Guardia rito sanguíneo
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los impactos bloqueados
    Daño recibido reducido un 80%
    monster aggro radius +% [-70]
    Daño recibido reducido un 33%
    stance movement speed +% final [43]
    50% de probabilidad de bloquear el daño de ataques
    +5% a la probabilidad de bloqueo máxima
    No te pueden aturdir con los impactos que bloqueas
    Bloodrite Guard
    SpectreY
    AreaTemplo de Kopec, El refugio del zigurat, Templo de Kopec
    Tags2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood
    Packs
  • Templo de Kopec, Templo de Kopec: Sacerdote rito sanguíneo, Guardia rito sanguíneo, Guardia rito sanguíneo
  • El refugio del zigurat: Sacerdote rito sanguíneo, Sacerdote del sol, Guardia rito sanguíneo, Guardia rito sanguíneo
  • Vida
    110%
    Armadura
    +35%
    Evasión
    +15%
    Ailment Threshold
    %
    Resistencia
    0 0 0 0
    Damage
    110%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    5 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    100%
    Type
    BloodBatherShield
    Metadata
    BloodBatherShield
    Nivel
    70
    Vida
    9,588
    Armadura
    5,234
    Evasión
    577
    Energy Shield
    0
    Damage
    273
    Daño de hechizos
    273
    Precisión
    1,164
    Attack Time
    1.5
    Experiencia
    38,103
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 218–327
    Probabilidad de [Critical|impacto crítico]: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSBloodMageSacrificeBlast
    Triggerable, Spell, Damage
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 61.73 a 92.6 de daño físico
    Convierte el 10% del daño físico en daño de fuego
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Inflige 11.6 de daño de fuego base por segundo
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBather04AggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBather04AggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBatherShield"] = {
        name = "Bloodrite Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodBatherFireGround",
            "GSBloodMageSacrificeBlast",
            "EASBloodBatherFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodMageSacrificeBlast"] = {
        name = "GSBloodMageSacrificeBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los impactos bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Daño recibido reducido un 80%
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Daño recibido reducido un 33%
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • 50% de probabilidad de bloquear el daño de ataques
    +5% a la probabilidad de bloqueo máxima
    No te pueden aturdir con los impactos que bloqueas
    IdMonsterBlockProcession
    FamilyMonsterBlockNoFlinch
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 50 Max: 50 Global
  • additional maximum block % Min: 5 Max: 5 Global
  • cannot be stunned by blocked hits Min: 1 Max: 1 Global
  • Craft Tagsblock
    Guardia rito sanguíneo
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los impactos bloqueados
    Daño recibido reducido un 80%
    monster aggro radius +% [-70]
    Daño recibido reducido un 33%
    stance movement speed +% final [43]
    50% de probabilidad de bloquear el daño de ataques
    +5% a la probabilidad de bloqueo máxima
    No te pueden aturdir con los impactos que bloqueas
    Bloodrite Guard
    SpectreY
    Tags2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood
    Vida
    110%
    Armadura
    +35%
    Evasión
    +15%
    Ailment Threshold
    %
    Resistencia
    0 0 0 0
    Damage
    110%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    5 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    100%
    Type
    BloodBatherShield
    Metadata
    BloodBatherShieldPraying
    Nivel
    68
    Vida
    8,533
    Armadura
    4,659
    Evasión
    549
    Energy Shield
    0
    Damage
    256
    Daño de hechizos
    256
    Precisión
    1,090
    Attack Time
    1.5
    Experiencia
    31,497
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 205–308
    Probabilidad de [Critical|impacto crítico]: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSBloodMageSacrificeBlast
    Triggerable, Spell, Damage
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 59.63 a 89.44 de daño físico
    Convierte el 10% del daño físico en daño de fuego
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Inflige 11.2 de daño de fuego base por segundo
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBather04AggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBather04AggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBatherShieldPraying"] = {
        name = "Bloodrite Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodBatherFireGround",
            "GSBloodMageSacrificeBlast",
            "EASBloodBatherFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodMageSacrificeBlast"] = {
        name = "GSBloodMageSacrificeBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los impactos bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Daño recibido reducido un 80%
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Daño recibido reducido un 33%
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • 50% de probabilidad de bloquear el daño de ataques
    +5% a la probabilidad de bloqueo máxima
    No te pueden aturdir con los impactos que bloqueas
    IdMonsterBlockProcession
    FamilyMonsterBlockNoFlinch
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 50 Max: 50 Global
  • additional maximum block % Min: 5 Max: 5 Global
  • cannot be stunned by blocked hits Min: 1 Max: 1 Global
  • Craft Tagsblock
    Guardia rito sanguíneo
    Daño recibido reducido un 80%
    monster aggro radius +% [-70]
    Daño recibido reducido un 33%
    stance movement speed +% final [43]
    Bloodrite Guard
    SpectreY
    AreaTemplo de Kopec, El refugio del zigurat, Templo de Kopec
    Tagsallows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement
    Packs
  • Templo de Kopec, Templo de Kopec: Sacerdote rito sanguíneo, Guardia rito sanguíneo, Guardia rito sanguíneo
  • El refugio del zigurat: Sacerdote rito sanguíneo, Sacerdote del sol, Guardia rito sanguíneo, Guardia rito sanguíneo
  • Vida
    110%
    Energy Shield From Life
    5%
    Evasión
    +15%
    Ailment Threshold
    %
    Resistencia
    0 0 0 0
    Damage
    110%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    100%
    Type
    BloodBatherFlail
    Metadata
    BloodBatherFlail
    Nivel
    70
    Vida
    9,588
    Armadura
    3,877
    Evasión
    577
    Energy Shield
    436
    Damage
    273
    Daño de hechizos
    273
    Precisión
    1,164
    Attack Time
    1.5
    Experiencia
    38,103
    MeleeAtAnimationSpeedFire20
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 218–327
    Probabilidad de [Critical|impacto crítico]: 5%
    Attack Time: 1.5 seg
    Convierte el 40% del daño físico en daño de fuego
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Inflige 11.6 de daño de fuego base por segundo
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]
    MPSBloodBatherFlailFireBall
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 3 seg
    Inflige de 3.108 a 4.662 de daño de fuego
    Dispara 4 proyectiles adicionales
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1130]
    projectile ballistic angle from reference event [1]
    projectile spread radius [6]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    GSBloodBatherFlailProj
    Triggerable, Spell, Damage
    Probabilidad de golpe crítico: 5.5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 28.81 a 43.21 de daño de fuego
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GSBloodBatherFlailProjAir
    Triggerable, Spell, Damage
    Probabilidad de golpe crítico: 5.5%
    Tiempo de lanzamiento: 1 seg
    Inflige de a de daño de fuego
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherFlail/BloodBather01AggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherFlail/BloodBather01AggroAudio.ao"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/morningStar.epk', 'Metadata/Monsters/BloodBathers/Weapons/MorningStar.ao' );"
    	on_death = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/morningStar.epk', 'Metadata/Monsters/BloodBathers/Weapons/MorningStar.ao' );"
    	on_revive = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/morningStar.epk', 'Metadata/Monsters/BloodBathers/Weapons/MorningStar.ao' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherFlail/BloodBatherFlail"] = {
        name = "Bloodrite Guard",
        life = 1.1,
        energyShield = 0.05,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedFire20",
            "MPSBloodBatherFlailFireBall",
            "CGEBloodBatherFireGround",
            "GSBloodBatherFlailProj",
            "GSBloodBatherFlailProjAir",
            "EASBloodBatherFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire20"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {40, levelRequirement = 19, statInterpolation = {},  cost = { }, },
            [3] = {40, levelRequirement = 20, statInterpolation = {},  cost = { }, },
            [4] = {40, levelRequirement = 84, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBloodBatherFlailFireBall"] = {
        name = "MPSBloodBatherFlailFireBall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "base_deal_no_damage",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1130, 6, -40, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodBatherFlailProj"] = {
        name = "GSBloodBatherFlailProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodBatherFlailProjAir"] = {
        name = "GSBloodBatherFlailProjAir",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Daño recibido reducido un 80%
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Daño recibido reducido un 33%
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • Guardia rito sanguíneo
    Daño recibido reducido un 80%
    monster aggro radius +% [-70]
    Daño recibido reducido un 33%
    stance movement speed +% final [43]
    Bloodrite Guard
    SpectreY
    Tagsallows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement
    Vida
    110%
    Energy Shield From Life
    5%
    Evasión
    +15%
    Ailment Threshold
    %
    Resistencia
    0 0 0 0
    Damage
    110%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    100%
    Type
    BloodBatherFlail
    Metadata
    BloodBatherFlailPraying__
    Nivel
    68
    Vida
    8,533
    Armadura
    3,451
    Evasión
    549
    Energy Shield
    388
    Damage
    256
    Daño de hechizos
    256
    Precisión
    1,090
    Attack Time
    1.5
    Experiencia
    31,497
    MeleeAtAnimationSpeedFire20
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 205–308
    Probabilidad de [Critical|impacto crítico]: 5%
    Attack Time: 1.5 seg
    Convierte el 40% del daño físico en daño de fuego
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Inflige 11.2 de daño de fuego base por segundo
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]
    MPSBloodBatherFlailFireBall
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 3 seg
    Inflige de 3.108 a 4.662 de daño de fuego
    Dispara 4 proyectiles adicionales
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1130]
    projectile ballistic angle from reference event [1]
    projectile spread radius [6]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    GSBloodBatherFlailProj
    Triggerable, Spell, Damage
    Probabilidad de golpe crítico: 5.5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 27.83 a 41.74 de daño de fuego
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GSBloodBatherFlailProjAir
    Triggerable, Spell, Damage
    Probabilidad de golpe crítico: 5.5%
    Tiempo de lanzamiento: 1 seg
    Inflige de a de daño de fuego
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherFlail/BloodBather01AggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherFlail/BloodBather01AggroAudio.ao"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/morningStar.epk', 'Metadata/Monsters/BloodBathers/Weapons/MorningStar.ao' );"
    	on_death = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/morningStar.epk', 'Metadata/Monsters/BloodBathers/Weapons/MorningStar.ao' );"
    	on_revive = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/morningStar.epk', 'Metadata/Monsters/BloodBathers/Weapons/MorningStar.ao' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherFlail/BloodBatherFlailPraying__"] = {
        name = "Bloodrite Guard",
        life = 1.1,
        energyShield = 0.05,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedFire20",
            "MPSBloodBatherFlailFireBall",
            "CGEBloodBatherFireGround",
            "GSBloodBatherFlailProj",
            "GSBloodBatherFlailProjAir",
            "EASBloodBatherFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire20"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {40, levelRequirement = 19, statInterpolation = {},  cost = { }, },
            [3] = {40, levelRequirement = 20, statInterpolation = {},  cost = { }, },
            [4] = {40, levelRequirement = 84, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBloodBatherFlailFireBall"] = {
        name = "MPSBloodBatherFlailFireBall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "base_deal_no_damage",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1130, 6, -40, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodBatherFlailProj"] = {
        name = "GSBloodBatherFlailProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodBatherFlailProjAir"] = {
        name = "GSBloodBatherFlailProjAir",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Daño recibido reducido un 80%
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Daño recibido reducido un 33%
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • Guardia rito sanguíneo
    Daño recibido reducido un 80%
    monster aggro radius +% [-70]
    Daño recibido reducido un 33%
    stance movement speed +% final [43]
    Bloodrite Guard
    SpectreY
    AreaTemplo de Kopec, El refugio del zigurat, Templo de Kopec
    Tagscultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio
    Packs
  • Templo de Kopec, Templo de Kopec: Sacerdote rito sanguíneo, Guardia rito sanguíneo, Guardia rito sanguíneo
  • El refugio del zigurat: Sacerdote rito sanguíneo, Sacerdote del sol, Guardia rito sanguíneo, Guardia rito sanguíneo
  • Vida
    110%
    Evasión
    +25%
    Ailment Threshold
    %
    Resistencia
    0 0 0 0
    Damage
    110%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    100%
    Type
    BloodBatherSpear
    Metadata
    BloodBatherSpear
    Nivel
    70
    Vida
    9,588
    Armadura
    3,877
    Evasión
    628
    Energy Shield
    0
    Damage
    273
    Daño de hechizos
    273
    Precisión
    1,164
    Attack Time
    1.5
    Experiencia
    38,103
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 218–327
    Probabilidad de [Critical|impacto crítico]: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Inflige 11.6 de daño de fuego base por segundo
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]
    BloodBatherBlazingSpear
    Attack, Projectile, ProjectilesFromUser, RangedAttack, Fire
    Lanza ardiente
    Base Damage: 218–327
    Probabilidad de [Critical|impacto crítico]: 5%
    Attack Time: 1.5 seg
    Lanza una lanza que deja un rastro de fuego a su paso que incendia a los enemigos. Después, lanza una segunda lanza que expande el rastro de fuego hacia fuera y que inflige una gran cantidad de daño. Los modificadores de cantidad de proyectiles disparados solo se aplican a la segunda lanza.
    Los proyectiles perforan a todos los objetivos
    Convierte el 100% del daño físico en daño de fuego
    Agrega de 3.108 a 4.662 de daño de fuego
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base secondary skill effect duration [200]
    base skill effect duration [2000]
    fire wake spear wall speed [500]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2888
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherSpear/BloodBatherSpear"] = {
        name = "Bloodrite Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodBatherFireGround",
            "EASBloodBatherFlameEnrage",
            "BloodBatherBlazingSpear",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodBatherBlazingSpear"] = {
        name = "Blazing Lance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throw a spear leaving a trail of [Fire|Fire] in its wake, [Burning|Burning] enemies. Then throw a second spear causing the trail of [Fire|Fire] to expand outwards, dealing high damage. Modifiers to the number of [Projectile|Projectiles] fired only apply to the second spear.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_fire_damage",
            "attack_maximum_added_fire_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_secondary_skill_effect_duration",
            "base_skill_effect_duration",
            "fire_wake_spear_wall_speed",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "always_pierce",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 200, 2000, 500, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Daño recibido reducido un 80%
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Daño recibido reducido un 33%
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • Guardia rito sanguíneo
    Daño recibido reducido un 80%
    monster aggro radius +% [-70]
    Daño recibido reducido un 33%
    stance movement speed +% final [43]
    Bloodrite Guard
    SpectreY
    Tagscultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio
    Vida
    110%
    Evasión
    +25%
    Ailment Threshold
    %
    Resistencia
    0 0 0 0
    Damage
    110%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    100%
    Type
    BloodBatherSpear
    Metadata
    BloodBatherSpearPraying
    Nivel
    68
    Vida
    8,533
    Armadura
    3,451
    Evasión
    596
    Energy Shield
    0
    Damage
    256
    Daño de hechizos
    256
    Precisión
    1,090
    Attack Time
    1.5
    Experiencia
    31,497
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 205–308
    Probabilidad de [Critical|impacto crítico]: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Inflige 11.2 de daño de fuego base por segundo
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]
    BloodBatherBlazingSpear
    Attack, Projectile, ProjectilesFromUser, RangedAttack, Fire
    Lanza ardiente
    Base Damage: 205–308
    Probabilidad de [Critical|impacto crítico]: 5%
    Attack Time: 1.5 seg
    Lanza una lanza que deja un rastro de fuego a su paso que incendia a los enemigos. Después, lanza una segunda lanza que expande el rastro de fuego hacia fuera y que inflige una gran cantidad de daño. Los modificadores de cantidad de proyectiles disparados solo se aplican a la segunda lanza.
    Los proyectiles perforan a todos los objetivos
    Convierte el 100% del daño físico en daño de fuego
    Agrega de 3.108 a 4.662 de daño de fuego
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base secondary skill effect duration [200]
    base skill effect duration [2000]
    fire wake spear wall speed [500]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2888
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherSpear/BloodBatherSpearPraying"] = {
        name = "Bloodrite Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodBatherFireGround",
            "EASBloodBatherFlameEnrage",
            "BloodBatherBlazingSpear",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodBatherBlazingSpear"] = {
        name = "Blazing Lance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throw a spear leaving a trail of [Fire|Fire] in its wake, [Burning|Burning] enemies. Then throw a second spear causing the trail of [Fire|Fire] to expand outwards, dealing high damage. Modifiers to the number of [Projectile|Projectiles] fired only apply to the second spear.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_fire_damage",
            "attack_maximum_added_fire_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_secondary_skill_effect_duration",
            "base_skill_effect_duration",
            "fire_wake_spear_wall_speed",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "always_pierce",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 200, 2000, 500, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Daño recibido reducido un 80%
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Daño recibido reducido un 33%
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • Guardia rito sanguíneo
    Daño recibido reducido un 80%
    monster aggro radius +% [-70]
    Daño recibido reducido un 33%
    stance movement speed +% final [43]
    Bloodrite Guard
    SpectreY
    AreaTemplo de Kopec, El refugio del zigurat, Templo de Kopec
    Tags1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood
    Packs
  • Templo de Kopec, Templo de Kopec: Sacerdote rito sanguíneo, Guardia rito sanguíneo, Guardia rito sanguíneo
  • El refugio del zigurat: Sacerdote rito sanguíneo, Sacerdote del sol, Guardia rito sanguíneo, Guardia rito sanguíneo
  • Vida
    110%
    Evasión
    +25%
    Ailment Threshold
    %
    Resistencia
    0 0 0 0
    Damage
    121%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    100%
    Type
    BloodBatherSword
    Metadata
    BloodBatherSword
    Nivel
    70
    Vida
    9,588
    Armadura
    3,877
    Evasión
    628
    Energy Shield
    0
    Damage
    300
    Daño de hechizos
    300
    Precisión
    1,164
    Attack Time
    1.5
    Experiencia
    38,103
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 240–360
    Probabilidad de [Critical|impacto crítico]: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSBloodMageSacrificeBlast
    Triggerable, Spell, Damage
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 61.73 a 92.6 de daño físico
    Convierte el 10% del daño físico en daño de fuego
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Inflige 11.6 de daño de fuego base por segundo
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333
    }
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherSword/BloodBather05AggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherSword/BloodBather05AggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherSword/BloodBatherSword"] = {
        name = "Bloodrite Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodBatherFireGround",
            "GSBloodMageSacrificeBlast",
            "EASBloodBatherFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodMageSacrificeBlast"] = {
        name = "GSBloodMageSacrificeBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Daño recibido reducido un 80%
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Daño recibido reducido un 33%
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • Guardia rito sanguíneo
    Daño recibido reducido un 80%
    monster aggro radius +% [-70]
    Daño recibido reducido un 33%
    stance movement speed +% final [43]
    Bloodrite Guard
    SpectreY
    Tags1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood
    Vida
    110%
    Evasión
    +25%
    Ailment Threshold
    %
    Resistencia
    0 0 0 0
    Damage
    121%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    100%
    Type
    BloodBatherSword
    Metadata
    BloodBatherSwordPraying
    Nivel
    68
    Vida
    8,533
    Armadura
    3,451
    Evasión
    596
    Energy Shield
    0
    Damage
    282
    Daño de hechizos
    282
    Precisión
    1,090
    Attack Time
    1.5
    Experiencia
    31,497
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 226–338
    Probabilidad de [Critical|impacto crítico]: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSBloodMageSacrificeBlast
    Triggerable, Spell, Damage
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 59.63 a 89.44 de daño físico
    Convierte el 10% del daño físico en daño de fuego
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Inflige 11.2 de daño de fuego base por segundo
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333
    }
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherSword/BloodBather05AggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherSword/BloodBather05AggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherSword/BloodBatherSwordPraying"] = {
        name = "Bloodrite Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodBatherFireGround",
            "GSBloodMageSacrificeBlast",
            "EASBloodBatherFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodMageSacrificeBlast"] = {
        name = "GSBloodMageSacrificeBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Daño recibido reducido un 80%
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Daño recibido reducido un 33%
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • Guardia rito sangriento
    Daño recibido reducido un 80%
    monster aggro radius +% [-70]
    Daño recibido reducido un 33%
    stance movement speed +% final [43]
    Daño recibido reducido un 33%
    stance movement speed +% final [43]
    Bloodrite Guard
    SpectreY
    Tags2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood
    Packs
  • Guardia rito sangriento, Guardia rito sangriento, Guardia rito sangriento
  • Vida
    110%
    Evasión
    +25%
    Ailment Threshold
    %
    Resistencia
    0 0 0 0
    Damage
    121%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    100%
    Type
    BloodBatherDualWieldUltimatium
    Metadata
    BloodBatherDualWieldUltimatium
    Nivel
    68
    Vida
    8,533
    Armadura
    3,451
    Evasión
    596
    Energy Shield
    0
    Damage
    282
    Daño de hechizos
    282
    Precisión
    1,090
    Attack Time
    1.5
    Experiencia
    31,497
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 226–338
    Probabilidad de [Critical|impacto crítico]: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSBloodMageSacrificeBlast
    Triggerable, Spell, Damage
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 59.63 a 89.44 de daño físico
    Convierte el 10% del daño físico en daño de fuego
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Inflige 11.2 de daño de fuego base por segundo
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBather02AggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBather02AggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBatherDualWieldUltimatium"] = {
        name = "Bloodrite Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodBatherFireGround",
            "GSBloodMageSacrificeBlast",
            "EASBloodBatherFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodMageSacrificeBlast"] = {
        name = "GSBloodMageSacrificeBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Daño recibido reducido un 80%
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Daño recibido reducido un 33%
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • Daño recibido reducido un 33%
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • Guardia rito sangriento
    Daño recibido reducido un 80%
    monster aggro radius +% [-70]
    Daño recibido reducido un 33%
    stance movement speed +% final [43]
    Bloodrite Guard
    SpectreY
    Tags2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood
    Packs
  • Guardia rito sangriento, Guardia rito sangriento, Guardia rito sangriento
  • Vida
    160%
    Armadura
    +35%
    Ailment Threshold
    %
    Resistencia
    0 0 0 0
    Damage
    160%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    5 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    160%
    Model Size
    130%
    Type
    BloodBatherMaceUltimatium
    Metadata
    BloodBatherMaceUltimatium
    Nivel
    68
    Vida
    12,411
    Armadura
    4,659
    Evasión
    477
    Energy Shield
    0
    Damage
    373
    Daño de hechizos
    373
    Precisión
    1,090
    Attack Time
    1.5
    Experiencia
    45,814
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 298–448
    Probabilidad de [Critical|impacto crítico]: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Inflige 11.2 de daño de fuego base por segundo
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]
    GABloodBatherMaceGroundSlam
    Triggerable, Attack
    Base Damage: 298–448
    Probabilidad de [Critical|impacto crítico]: 5%
    Daño de ataque: 155%
    Attack Time: 1.5 seg
    Tiempo de recarga: 5 seg
    Inflige un 55% más de daño de ataques
    action attack or cast time uses animation length [1]
    attack maximum action distance + [8]
    is area damage [1]
    GABloodBatherMaceGroundSlamFire
    Triggerable, Attack
    Base Damage: 298–448
    Probabilidad de [Critical|impacto crítico]: 5%
    Daño de ataque: 155%
    Attack Time: 1.5 seg
    Tiempo de recarga: 5 seg
    Inflige un 55% más de daño de ataques
    action attack or cast time uses animation length [1]
    attack maximum action distance + [8]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBatherMaceUltimatium"] = {
        name = "Bloodrite Guard",
        life = 1.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodBatherFireGround",
            "GABloodBatherMaceGroundSlam",
            "GABloodBatherMaceGroundSlamFire",
            "EASBloodBatherFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodBatherMaceGroundSlam"] = {
        name = "GABloodBatherMaceGroundSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodBatherMaceGroundSlamFire"] = {
        name = "GABloodBatherMaceGroundSlamFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Daño recibido reducido un 80%
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Daño recibido reducido un 33%
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • Guardia rito sangriento
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los impactos bloqueados
    Daño recibido reducido un 80%
    monster aggro radius +% [-70]
    Daño recibido reducido un 33%
    stance movement speed +% final [43]
    50% de probabilidad de bloquear el daño de ataques
    +5% a la probabilidad de bloqueo máxima
    No te pueden aturdir con los impactos que bloqueas
    Bloodrite Guard
    SpectreY
    Tags2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood
    Packs
  • Guardia rito sangriento, Guardia rito sangriento, Guardia rito sangriento
  • Vida
    110%
    Armadura
    +35%
    Evasión
    +15%
    Ailment Threshold
    %
    Resistencia
    0 0 0 0
    Damage
    110%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    5 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    100%
    Type
    BloodBatherShieldUltimatium
    Metadata
    BloodBatherShieldUltimatium
    Nivel
    68
    Vida
    8,533
    Armadura
    4,659
    Evasión
    549
    Energy Shield
    0
    Damage
    256
    Daño de hechizos
    256
    Precisión
    1,090
    Attack Time
    1.5
    Experiencia
    31,497
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 205–308
    Probabilidad de [Critical|impacto crítico]: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSBloodMageSacrificeBlast
    Triggerable, Spell, Damage
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 59.63 a 89.44 de daño físico
    Convierte el 10% del daño físico en daño de fuego
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Inflige 11.2 de daño de fuego base por segundo
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBather04AggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBather04AggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBatherShieldUltimatium"] = {
        name = "Bloodrite Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodBatherFireGround",
            "GSBloodMageSacrificeBlast",
            "EASBloodBatherFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodMageSacrificeBlast"] = {
        name = "GSBloodMageSacrificeBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los impactos bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Daño recibido reducido un 80%
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Daño recibido reducido un 33%
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • 50% de probabilidad de bloquear el daño de ataques
    +5% a la probabilidad de bloqueo máxima
    No te pueden aturdir con los impactos que bloqueas
    IdMonsterBlockProcession
    FamilyMonsterBlockNoFlinch
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 50 Max: 50 Global
  • additional maximum block % Min: 5 Max: 5 Global
  • cannot be stunned by blocked hits Min: 1 Max: 1 Global
  • Craft Tagsblock