Bloodrite Guard

80% reduced Damage taken
monster aggro radius +% [-70]
33% reduced Damage taken
stance movement speed +% final [43]
33% reduced Damage taken
stance movement speed +% final [43]
monster aggro radius +% [-70]
33% reduced Damage taken
stance movement speed +% final [43]
33% reduced Damage taken
stance movement speed +% final [43]
Spectre | Y |
---|---|
Area | Temple of Kopec, The Ziggurat Refuge, Temple of Kopec |
Tags | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
Packs |
Life
110%
Evasion
+25%
Resistance




Damage
121%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experience
110%
Model Size
100%
Type
BloodBatherDualWield
Metadata
BloodBatherDualWield
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
70
Life
9,588
Armour
3,877
Evasion Rating
628
Damage
300
Spell Damage
300
Accuracy
2,328
Attack Time
1.5
Experience
38,103
Minion Life
13,493
Minion Damage
2,616
Minion Armour
3,877
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 240–360
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GSBloodMageSacrificeBlast
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 13389 to 20084 Physical Damage
Converts 10% of Physical Damage to Fire Damage
action attack or cast time uses animation length [1]
is area damage [1]
EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 2518.2 Base Fire Damage per second
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2333 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBather02AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBather02AggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBatherDualWield"] = { name = "Bloodrite Guard", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.21, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "CGEBloodBatherFireGround", "GSBloodMageSacrificeBlast", "EASBloodBatherFlameEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodMageSacrificeBlast"] = { name = "GSBloodMageSacrificeBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
80% reduced Damage taken
monster aggro radius +% [-70]
Id | BloodBatherPrayingStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
33% reduced Damage taken
stance movement speed +% final [43]
Id | BloodBatherEnrageStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
33% reduced Damage taken
stance movement speed +% final [43]
Id | BloodBatherEnrageStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Bloodrite Guard

80% reduced Damage taken
monster aggro radius +% [-70]
33% reduced Damage taken
stance movement speed +% final [43]
33% reduced Damage taken
stance movement speed +% final [43]
monster aggro radius +% [-70]
33% reduced Damage taken
stance movement speed +% final [43]
33% reduced Damage taken
stance movement speed +% final [43]
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
Life
110%
Evasion
+25%
Resistance




Damage
121%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experience
110%
Model Size
100%
Type
BloodBatherDualWield
Metadata
BloodBatherDualWieldPraying
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
8,533
Armour
3,451
Evasion Rating
596
Damage
282
Spell Damage
282
Accuracy
2,180
Attack Time
1.5
Experience
31,497
Minion Life
12,408
Minion Damage
2,295
Minion Armour
3,451
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 226–338
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GSBloodMageSacrificeBlast
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 11065 to 16598 Physical Damage
Converts 10% of Physical Damage to Fire Damage
action attack or cast time uses animation length [1]
is area damage [1]
EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 2081.2 Base Fire Damage per second
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2333 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBather02AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBather02AggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBatherDualWieldPraying"] = { name = "Bloodrite Guard", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.21, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "CGEBloodBatherFireGround", "GSBloodMageSacrificeBlast", "EASBloodBatherFlameEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodMageSacrificeBlast"] = { name = "GSBloodMageSacrificeBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
80% reduced Damage taken
monster aggro radius +% [-70]
Id | BloodBatherPrayingStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
33% reduced Damage taken
stance movement speed +% final [43]
Id | BloodBatherEnrageStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
33% reduced Damage taken
stance movement speed +% final [43]
Id | BloodBatherEnrageStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Bloodrite Guard

80% reduced Damage taken
monster aggro radius +% [-70]
33% reduced Damage taken
stance movement speed +% final [43]
monster aggro radius +% [-70]
33% reduced Damage taken
stance movement speed +% final [43]
Spectre | Y |
---|---|
Area | Temple of Kopec, The Ziggurat Refuge, Temple of Kopec |
Tags | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
Packs |
Life
160%
Armour
+35%
Resistance




Damage
160%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
160%
Model Size
130%
Type
BloodBatherMace
Metadata
BloodBatherMace
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
70
Life
13,946
Armour
5,234
Evasion Rating
502
Damage
397
Spell Damage
397
Accuracy
2,328
Attack Time
1.5
Experience
55,422
Minion Life
19,626
Minion Damage
3,460
Minion Armour
7,948
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 317–476
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 2518.2 Base Fire Damage per second
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
GABloodBatherMaceGroundSlam
Triggerable, Attack
Base Damage: 317–476
Critical Hit Chance: 5%
Attack Damage: 155%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Deals 55% more Attack Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [8]
is area damage [1]
GABloodBatherMaceGroundSlamFire
Triggerable, Attack
Base Damage: 317–476
Critical Hit Chance: 5%
Attack Damage: 155%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Deals 55% more Attack Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [8]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Stats { set_base_heavy_stun_duration_ms = 2433 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBatherMace"] = { name = "Bloodrite Guard", life = 1.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeed", "CGEBloodBatherFireGround", "GABloodBatherMaceGroundSlam", "GABloodBatherMaceGroundSlamFire", "EASBloodBatherFlameEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodBatherMaceGroundSlam"] = { name = "GABloodBatherMaceGroundSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodBatherMaceGroundSlamFire"] = { name = "GABloodBatherMaceGroundSlamFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
80% reduced Damage taken
monster aggro radius +% [-70]
Id | BloodBatherPrayingStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
33% reduced Damage taken
stance movement speed +% final [43]
Id | BloodBatherEnrageStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Bloodrite Guard

80% reduced Damage taken
monster aggro radius +% [-70]
33% reduced Damage taken
stance movement speed +% final [43]
monster aggro radius +% [-70]
33% reduced Damage taken
stance movement speed +% final [43]
Spectre | Y |
---|---|
Tags | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
Life
160%
Armour
+35%
Resistance




Damage
160%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
160%
Model Size
130%
Type
BloodBatherMace
Metadata
BloodBatherMacePraying
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
12,411
Armour
4,659
Evasion Rating
477
Damage
373
Spell Damage
373
Accuracy
2,180
Attack Time
1.5
Experience
45,814
Minion Life
18,048
Minion Damage
3,034
Minion Armour
7,075
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 298–448
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 2081.2 Base Fire Damage per second
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
GABloodBatherMaceGroundSlam
Triggerable, Attack
Base Damage: 298–448
Critical Hit Chance: 5%
Attack Damage: 155%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Deals 55% more Attack Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [8]
is area damage [1]
GABloodBatherMaceGroundSlamFire
Triggerable, Attack
Base Damage: 298–448
Critical Hit Chance: 5%
Attack Damage: 155%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Deals 55% more Attack Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [8]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Stats { set_base_heavy_stun_duration_ms = 2433 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBatherMacePraying"] = { name = "Bloodrite Guard", life = 1.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeed", "CGEBloodBatherFireGround", "GABloodBatherMaceGroundSlam", "GABloodBatherMaceGroundSlamFire", "EASBloodBatherFlameEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodBatherMaceGroundSlam"] = { name = "GABloodBatherMaceGroundSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodBatherMaceGroundSlamFire"] = { name = "GABloodBatherMaceGroundSlamFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
80% reduced Damage taken
monster aggro radius +% [-70]
Id | BloodBatherPrayingStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
33% reduced Damage taken
stance movement speed +% final [43]
Id | BloodBatherEnrageStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Bloodrite Guard

30% Chance to Block Attack Damage
You take 15% of damage from Blocked Hits
You take 15% of damage from Blocked Hits
80% reduced Damage taken
monster aggro radius +% [-70]
33% reduced Damage taken
stance movement speed +% final [43]
50% Chance to Block Attack Damage
+5% to maximum Block chance
Cannot be Stunned by Hits you Block
monster aggro radius +% [-70]
33% reduced Damage taken
stance movement speed +% final [43]
50% Chance to Block Attack Damage
+5% to maximum Block chance
Cannot be Stunned by Hits you Block
Spectre | Y |
---|---|
Area | Temple of Kopec, The Ziggurat Refuge, Temple of Kopec |
Tags | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
Packs |
Life
110%
Armour
+35%
Evasion
+15%
Resistance




Damage
110%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
Experience
110%
Model Size
100%
Type
BloodBatherShield
Metadata
BloodBatherShield
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
70
Life
9,588
Armour
5,234
Evasion Rating
577
Damage
273
Spell Damage
273
Accuracy
2,328
Attack Time
1.5
Experience
38,103
Minion Life
13,493
Minion Damage
2,378
Minion Armour
7,948
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 218–327
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GSBloodMageSacrificeBlast
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 13389 to 20084 Physical Damage
Converts 10% of Physical Damage to Fire Damage
action attack or cast time uses animation length [1]
is area damage [1]
EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 2518.2 Base Fire Damage per second
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2433 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBather04AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBather04AggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBatherShield"] = { name = "Bloodrite Guard", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "CGEBloodBatherFireGround", "GSBloodMageSacrificeBlast", "EASBloodBatherFlameEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodMageSacrificeBlast"] = { name = "GSBloodMageSacrificeBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% Chance to Block Attack Damage
You take 15% of damage from Blocked Hits
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
80% reduced Damage taken
monster aggro radius +% [-70]
Id | BloodBatherPrayingStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
33% reduced Damage taken
stance movement speed +% final [43]
Id | BloodBatherEnrageStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
50% Chance to Block Attack Damage
+5% to maximum Block chance
Cannot be Stunned by Hits you Block
Id | MonsterBlockProcession |
---|---|
Family | MonsterBlockNoFlinch |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Bloodrite Guard

30% Chance to Block Attack Damage
You take 15% of damage from Blocked Hits
You take 15% of damage from Blocked Hits
80% reduced Damage taken
monster aggro radius +% [-70]
33% reduced Damage taken
stance movement speed +% final [43]
50% Chance to Block Attack Damage
+5% to maximum Block chance
Cannot be Stunned by Hits you Block
monster aggro radius +% [-70]
33% reduced Damage taken
stance movement speed +% final [43]
50% Chance to Block Attack Damage
+5% to maximum Block chance
Cannot be Stunned by Hits you Block
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
Life
110%
Armour
+35%
Evasion
+15%
Resistance




Damage
110%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
Experience
110%
Model Size
100%
Type
BloodBatherShield
Metadata
BloodBatherShieldPraying
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
8,533
Armour
4,659
Evasion Rating
549
Damage
256
Spell Damage
256
Accuracy
2,180
Attack Time
1.5
Experience
31,497
Minion Life
12,408
Minion Damage
2,086
Minion Armour
7,075
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 205–308
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GSBloodMageSacrificeBlast
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 11065 to 16598 Physical Damage
Converts 10% of Physical Damage to Fire Damage
action attack or cast time uses animation length [1]
is area damage [1]
EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 2081.2 Base Fire Damage per second
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2433 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBather04AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBather04AggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBatherShieldPraying"] = { name = "Bloodrite Guard", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "CGEBloodBatherFireGround", "GSBloodMageSacrificeBlast", "EASBloodBatherFlameEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodMageSacrificeBlast"] = { name = "GSBloodMageSacrificeBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% Chance to Block Attack Damage
You take 15% of damage from Blocked Hits
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
80% reduced Damage taken
monster aggro radius +% [-70]
Id | BloodBatherPrayingStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
33% reduced Damage taken
stance movement speed +% final [43]
Id | BloodBatherEnrageStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
50% Chance to Block Attack Damage
+5% to maximum Block chance
Cannot be Stunned by Hits you Block
Id | MonsterBlockProcession |
---|---|
Family | MonsterBlockNoFlinch |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Bloodrite Guard

80% reduced Damage taken
monster aggro radius +% [-70]
33% reduced Damage taken
stance movement speed +% final [43]
monster aggro radius +% [-70]
33% reduced Damage taken
stance movement speed +% final [43]
Spectre | Y |
---|---|
Area | Temple of Kopec, The Ziggurat Refuge, Temple of Kopec |
Tags | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
Packs |
Life
110%
Energy Shield From Life
5%
Evasion
+15%
Resistance




Damage
110%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 7
Attack Time
1.5 Second
Damage Spread
±20%
Experience
110%
Model Size
100%
Type
BloodBatherFlail
Metadata
BloodBatherFlail
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
70
Life
9,108
Armour
3,877
Evasion Rating
577
Energy Shield
479
Damage
273
Spell Damage
273
Accuracy
2,328
Attack Time
1.5
Experience
38,103
Minion Life
12,818
Minion Energy Shield
675
Minion Damage
2,378
Minion Armour
3,877
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire20
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 218–327
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Converts 40% of Physical Damage to Fire Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 2518.2 Base Fire Damage per second
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
MPSBloodBatherFlailFireBall
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Cooldown Time: 3 sec
Deals 125 to 187.5 Fire Damage
Fires 4 additional Projectiles
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1130]
projectile ballistic angle from reference event [1]
projectile spread radius [6]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]

GSBloodBatherFlailProj
Triggerable, Spell, Damage
Critical Hit Chance: 5.5%
Cast Time: 1 sec
Deals 6248 to 9372 Fire Damage
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSBloodBatherFlailProjAir
Triggerable, Spell, Damage
Critical Hit Chance: 5.5%
Cast Time: 1 sec
Deals to Fire Damage
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2333 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherFlail/BloodBather01AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherFlail/BloodBather01AggroAudio.ao" } Life { on_spawned_alive = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/morningStar.epk', 'Metadata/Monsters/BloodBathers/Weapons/MorningStar.ao' );" on_death = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/morningStar.epk', 'Metadata/Monsters/BloodBathers/Weapons/MorningStar.ao' );" on_revive = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/morningStar.epk', 'Metadata/Monsters/BloodBathers/Weapons/MorningStar.ao' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherFlail/BloodBatherFlail"] = { name = "Bloodrite Guard", life = 1.1, energyShield = 0.05, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeedFire20", "MPSBloodBatherFlailFireBall", "CGEBloodBatherFireGround", "GSBloodBatherFlailProj", "GSBloodBatherFlailProjAir", "EASBloodBatherFlameEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire20"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {40, levelRequirement = 19, statInterpolation = {}, cost = { }, }, [3] = {40, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [4] = {40, levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBloodBatherFlailFireBall"] = { name = "MPSBloodBatherFlailFireBall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "projectile_spread_radius", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "base_deal_no_damage", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1130, 6, -40, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodBatherFlailProj"] = { name = "GSBloodBatherFlailProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodBatherFlailProjAir"] = { name = "GSBloodBatherFlailProjAir", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
80% reduced Damage taken
monster aggro radius +% [-70]
Id | BloodBatherPrayingStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
33% reduced Damage taken
stance movement speed +% final [43]
Id | BloodBatherEnrageStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Bloodrite Guard

80% reduced Damage taken
monster aggro radius +% [-70]
33% reduced Damage taken
stance movement speed +% final [43]
monster aggro radius +% [-70]
33% reduced Damage taken
stance movement speed +% final [43]
Spectre | Y |
---|---|
Tags | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
Life
110%
Energy Shield From Life
5%
Evasion
+15%
Resistance




Damage
110%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 7
Attack Time
1.5 Second
Damage Spread
±20%
Experience
110%
Model Size
100%
Type
BloodBatherFlail
Metadata
BloodBatherFlailPraying__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
8,106
Armour
3,451
Evasion Rating
549
Energy Shield
427
Damage
256
Spell Damage
256
Accuracy
2,180
Attack Time
1.5
Experience
31,497
Minion Life
11,788
Minion Energy Shield
620
Minion Damage
2,086
Minion Armour
3,451
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire20
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 205–308
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Converts 40% of Physical Damage to Fire Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 2081.2 Base Fire Damage per second
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
MPSBloodBatherFlailFireBall
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Cooldown Time: 3 sec
Deals 112.3 to 168.5 Fire Damage
Fires 4 additional Projectiles
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1130]
projectile ballistic angle from reference event [1]
projectile spread radius [6]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]

GSBloodBatherFlailProj
Triggerable, Spell, Damage
Critical Hit Chance: 5.5%
Cast Time: 1 sec
Deals 5164 to 7746 Fire Damage
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSBloodBatherFlailProjAir
Triggerable, Spell, Damage
Critical Hit Chance: 5.5%
Cast Time: 1 sec
Deals to Fire Damage
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2333 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherFlail/BloodBather01AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherFlail/BloodBather01AggroAudio.ao" } Life { on_spawned_alive = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/morningStar.epk', 'Metadata/Monsters/BloodBathers/Weapons/MorningStar.ao' );" on_death = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/morningStar.epk', 'Metadata/Monsters/BloodBathers/Weapons/MorningStar.ao' );" on_revive = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/morningStar.epk', 'Metadata/Monsters/BloodBathers/Weapons/MorningStar.ao' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherFlail/BloodBatherFlailPraying__"] = { name = "Bloodrite Guard", life = 1.1, energyShield = 0.05, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeedFire20", "MPSBloodBatherFlailFireBall", "CGEBloodBatherFireGround", "GSBloodBatherFlailProj", "GSBloodBatherFlailProjAir", "EASBloodBatherFlameEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire20"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {40, levelRequirement = 19, statInterpolation = {}, cost = { }, }, [3] = {40, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [4] = {40, levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBloodBatherFlailFireBall"] = { name = "MPSBloodBatherFlailFireBall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "projectile_spread_radius", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "base_deal_no_damage", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1130, 6, -40, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodBatherFlailProj"] = { name = "GSBloodBatherFlailProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodBatherFlailProjAir"] = { name = "GSBloodBatherFlailProjAir", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
80% reduced Damage taken
monster aggro radius +% [-70]
Id | BloodBatherPrayingStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
33% reduced Damage taken
stance movement speed +% final [43]
Id | BloodBatherEnrageStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Bloodrite Guard

80% reduced Damage taken
monster aggro radius +% [-70]
33% reduced Damage taken
stance movement speed +% final [43]
monster aggro radius +% [-70]
33% reduced Damage taken
stance movement speed +% final [43]
Spectre | Y |
---|---|
Area | Temple of Kopec, The Ziggurat Refuge, Temple of Kopec |
Tags | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
Packs |
Life
110%
Evasion
+25%
Resistance




Damage
110%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Experience
110%
Model Size
100%
Type
BloodBatherSpear
Metadata
BloodBatherSpear
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
70
Life
9,588
Armour
3,877
Evasion Rating
628
Damage
273
Spell Damage
273
Accuracy
2,328
Attack Time
1.5
Experience
38,103
Minion Life
13,493
Minion Damage
2,378
Minion Armour
3,877
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 218–327
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 2518.2 Base Fire Damage per second
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
BloodBatherBlazingSpear
Attack, Projectile, ProjectilesFromUser, RangedAttack, Fire
Blazing Lance
Base Damage: 218–327
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Throw a spear leaving a trail of Fire in its wake, Burning enemies. Then throw a second spear causing the trail of Fire to expand outwards, dealing high damage. Modifiers to the number of Projectiles fired only apply to the second spear.
Projectiles Pierce all Targets
Converts 100% of Physical Damage to Fire Damage
125 to 187.5 Added Fire Damage
action attack or cast time uses animation length [1]
base is projectile [1]
base secondary skill effect duration [200]
base skill effect duration [2000]
fire wake spear wall speed [500]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Stats { set_base_heavy_stun_duration_ms = 2888 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherSpear/BloodBatherSpear"] = { name = "Bloodrite Guard", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 20, accuracy = 1, weaponType1 = "Spear", skillList = { "MeleeAtAnimationSpeed", "CGEBloodBatherFireGround", "EASBloodBatherFlameEnrage", "BloodBatherBlazingSpear", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodBatherBlazingSpear"] = { name = "Blazing Lance", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throw a spear leaving a trail of [Fire|Fire] in its wake, [Burning|Burning] enemies. Then throw a second spear causing the trail of [Fire|Fire] to expand outwards, dealing high damage. Modifiers to the number of [Projectile|Projectiles] fired only apply to the second spear.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_fire_damage", "attack_maximum_added_fire_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "base_secondary_skill_effect_duration", "base_skill_effect_duration", "fire_wake_spear_wall_speed", "base_is_projectile", "use_scaled_contact_offset", "always_pierce", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 200, 2000, 500, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
80% reduced Damage taken
monster aggro radius +% [-70]
Id | BloodBatherPrayingStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
33% reduced Damage taken
stance movement speed +% final [43]
Id | BloodBatherEnrageStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Bloodrite Guard

80% reduced Damage taken
monster aggro radius +% [-70]
33% reduced Damage taken
stance movement speed +% final [43]
monster aggro radius +% [-70]
33% reduced Damage taken
stance movement speed +% final [43]
Spectre | Y |
---|---|
Tags | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
Life
110%
Evasion
+25%
Resistance




Damage
110%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Experience
110%
Model Size
100%
Type
BloodBatherSpear
Metadata
BloodBatherSpearPraying
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
8,533
Armour
3,451
Evasion Rating
596
Damage
256
Spell Damage
256
Accuracy
2,180
Attack Time
1.5
Experience
31,497
Minion Life
12,408
Minion Damage
2,086
Minion Armour
3,451
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 205–308
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 2081.2 Base Fire Damage per second
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
BloodBatherBlazingSpear
Attack, Projectile, ProjectilesFromUser, RangedAttack, Fire
Blazing Lance
Base Damage: 205–308
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Throw a spear leaving a trail of Fire in its wake, Burning enemies. Then throw a second spear causing the trail of Fire to expand outwards, dealing high damage. Modifiers to the number of Projectiles fired only apply to the second spear.
Projectiles Pierce all Targets
Converts 100% of Physical Damage to Fire Damage
112.3 to 168.5 Added Fire Damage
action attack or cast time uses animation length [1]
base is projectile [1]
base secondary skill effect duration [200]
base skill effect duration [2000]
fire wake spear wall speed [500]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Stats { set_base_heavy_stun_duration_ms = 2888 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherSpear/BloodBatherSpearPraying"] = { name = "Bloodrite Guard", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 20, accuracy = 1, weaponType1 = "Spear", skillList = { "MeleeAtAnimationSpeed", "CGEBloodBatherFireGround", "EASBloodBatherFlameEnrage", "BloodBatherBlazingSpear", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodBatherBlazingSpear"] = { name = "Blazing Lance", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throw a spear leaving a trail of [Fire|Fire] in its wake, [Burning|Burning] enemies. Then throw a second spear causing the trail of [Fire|Fire] to expand outwards, dealing high damage. Modifiers to the number of [Projectile|Projectiles] fired only apply to the second spear.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_fire_damage", "attack_maximum_added_fire_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "base_secondary_skill_effect_duration", "base_skill_effect_duration", "fire_wake_spear_wall_speed", "base_is_projectile", "use_scaled_contact_offset", "always_pierce", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 200, 2000, 500, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
80% reduced Damage taken
monster aggro radius +% [-70]
Id | BloodBatherPrayingStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
33% reduced Damage taken
stance movement speed +% final [43]
Id | BloodBatherEnrageStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Bloodrite Guard

80% reduced Damage taken
monster aggro radius +% [-70]
33% reduced Damage taken
stance movement speed +% final [43]
monster aggro radius +% [-70]
33% reduced Damage taken
stance movement speed +% final [43]
Spectre | Y |
---|---|
Area | Temple of Kopec, The Ziggurat Refuge, Temple of Kopec |
Tags | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
Packs |
Life
110%
Evasion
+25%
Resistance




Damage
121%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experience
110%
Model Size
100%
Type
BloodBatherSword
Metadata
BloodBatherSword
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
70
Life
9,588
Armour
3,877
Evasion Rating
628
Damage
300
Spell Damage
300
Accuracy
2,328
Attack Time
1.5
Experience
38,103
Minion Life
13,493
Minion Damage
2,616
Minion Armour
3,877
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 240–360
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GSBloodMageSacrificeBlast
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 13389 to 20084 Physical Damage
Converts 10% of Physical Damage to Fire Damage
action attack or cast time uses animation length [1]
is area damage [1]
EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 2518.2 Base Fire Damage per second
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Stats { set_base_heavy_stun_duration_ms = 2333 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherSword/BloodBather05AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherSword/BloodBather05AggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherSword/BloodBatherSword"] = { name = "Bloodrite Guard", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.21, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", "CGEBloodBatherFireGround", "GSBloodMageSacrificeBlast", "EASBloodBatherFlameEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodMageSacrificeBlast"] = { name = "GSBloodMageSacrificeBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
80% reduced Damage taken
monster aggro radius +% [-70]
Id | BloodBatherPrayingStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
33% reduced Damage taken
stance movement speed +% final [43]
Id | BloodBatherEnrageStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Bloodrite Guard

80% reduced Damage taken
monster aggro radius +% [-70]
33% reduced Damage taken
stance movement speed +% final [43]
monster aggro radius +% [-70]
33% reduced Damage taken
stance movement speed +% final [43]
Spectre | Y |
---|---|
Tags | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
Life
110%
Evasion
+25%
Resistance




Damage
121%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experience
110%
Model Size
100%
Type
BloodBatherSword
Metadata
BloodBatherSwordPraying
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
8,533
Armour
3,451
Evasion Rating
596
Damage
282
Spell Damage
282
Accuracy
2,180
Attack Time
1.5
Experience
31,497
Minion Life
12,408
Minion Damage
2,295
Minion Armour
3,451
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 226–338
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GSBloodMageSacrificeBlast
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 11065 to 16598 Physical Damage
Converts 10% of Physical Damage to Fire Damage
action attack or cast time uses animation length [1]
is area damage [1]
EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 2081.2 Base Fire Damage per second
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Stats { set_base_heavy_stun_duration_ms = 2333 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherSword/BloodBather05AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherSword/BloodBather05AggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherSword/BloodBatherSwordPraying"] = { name = "Bloodrite Guard", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.21, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", "CGEBloodBatherFireGround", "GSBloodMageSacrificeBlast", "EASBloodBatherFlameEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodMageSacrificeBlast"] = { name = "GSBloodMageSacrificeBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
80% reduced Damage taken
monster aggro radius +% [-70]
Id | BloodBatherPrayingStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
33% reduced Damage taken
stance movement speed +% final [43]
Id | BloodBatherEnrageStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Bloodrite Guard

80% reduced Damage taken
monster aggro radius +% [-70]
33% reduced Damage taken
stance movement speed +% final [43]
33% reduced Damage taken
stance movement speed +% final [43]
monster aggro radius +% [-70]
33% reduced Damage taken
stance movement speed +% final [43]
33% reduced Damage taken
stance movement speed +% final [43]
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
Packs |
Life
110%
Evasion
+25%
Resistance




Damage
121%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experience
110%
Model Size
100%
Type
BloodBatherDualWieldUltimatium
Metadata
BloodBatherDualWieldUltimatium
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
8,533
Armour
3,451
Evasion Rating
596
Damage
282
Spell Damage
282
Accuracy
2,180
Attack Time
1.5
Experience
31,497
Minion Life
12,408
Minion Damage
2,295
Minion Armour
3,451
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 226–338
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GSBloodMageSacrificeBlast
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 11065 to 16598 Physical Damage
Converts 10% of Physical Damage to Fire Damage
action attack or cast time uses animation length [1]
is area damage [1]
EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 2081.2 Base Fire Damage per second
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2333 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBather02AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBather02AggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBatherDualWieldUltimatium"] = { name = "Bloodrite Guard", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.21, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "CGEBloodBatherFireGround", "GSBloodMageSacrificeBlast", "EASBloodBatherFlameEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodMageSacrificeBlast"] = { name = "GSBloodMageSacrificeBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
80% reduced Damage taken
monster aggro radius +% [-70]
Id | BloodBatherPrayingStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
33% reduced Damage taken
stance movement speed +% final [43]
Id | BloodBatherEnrageStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
33% reduced Damage taken
stance movement speed +% final [43]
Id | BloodBatherEnrageStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Bloodrite Guard

80% reduced Damage taken
monster aggro radius +% [-70]
33% reduced Damage taken
stance movement speed +% final [43]
monster aggro radius +% [-70]
33% reduced Damage taken
stance movement speed +% final [43]
Spectre | Y |
---|---|
Tags | 2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood |
Packs |
Life
160%
Armour
+35%
Resistance




Damage
160%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
160%
Model Size
130%
Type
BloodBatherMaceUltimatium
Metadata
BloodBatherMaceUltimatium
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
12,411
Armour
4,659
Evasion Rating
477
Damage
373
Spell Damage
373
Accuracy
2,180
Attack Time
1.5
Experience
45,814
Minion Life
18,048
Minion Damage
3,034
Minion Armour
7,075
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 298–448
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 2081.2 Base Fire Damage per second
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
GABloodBatherMaceGroundSlam
Triggerable, Attack
Base Damage: 298–448
Critical Hit Chance: 5%
Attack Damage: 155%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Deals 55% more Attack Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [8]
is area damage [1]
GABloodBatherMaceGroundSlamFire
Triggerable, Attack
Base Damage: 298–448
Critical Hit Chance: 5%
Attack Damage: 155%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Deals 55% more Attack Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [8]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Stats { set_base_heavy_stun_duration_ms = 2433 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBatherMaceUltimatium"] = { name = "Bloodrite Guard", life = 1.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeed", "CGEBloodBatherFireGround", "GABloodBatherMaceGroundSlam", "GABloodBatherMaceGroundSlamFire", "EASBloodBatherFlameEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodBatherMaceGroundSlam"] = { name = "GABloodBatherMaceGroundSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodBatherMaceGroundSlamFire"] = { name = "GABloodBatherMaceGroundSlamFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
80% reduced Damage taken
monster aggro radius +% [-70]
Id | BloodBatherPrayingStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
33% reduced Damage taken
stance movement speed +% final [43]
Id | BloodBatherEnrageStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Bloodrite Guard

30% Chance to Block Attack Damage
You take 15% of damage from Blocked Hits
You take 15% of damage from Blocked Hits
80% reduced Damage taken
monster aggro radius +% [-70]
33% reduced Damage taken
stance movement speed +% final [43]
50% Chance to Block Attack Damage
+5% to maximum Block chance
Cannot be Stunned by Hits you Block
monster aggro radius +% [-70]
33% reduced Damage taken
stance movement speed +% final [43]
50% Chance to Block Attack Damage
+5% to maximum Block chance
Cannot be Stunned by Hits you Block
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood |
Packs |
Life
110%
Armour
+35%
Evasion
+15%
Resistance




Damage
110%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
Experience
110%
Model Size
100%
Type
BloodBatherShieldUltimatium
Metadata
BloodBatherShieldUltimatium
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
8,533
Armour
4,659
Evasion Rating
549
Damage
256
Spell Damage
256
Accuracy
2,180
Attack Time
1.5
Experience
31,497
Minion Life
12,408
Minion Damage
2,086
Minion Armour
7,075
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 205–308
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GSBloodMageSacrificeBlast
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 11065 to 16598 Physical Damage
Converts 10% of Physical Damage to Fire Damage
action attack or cast time uses animation length [1]
is area damage [1]
EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 2081.2 Base Fire Damage per second
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2433 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBather04AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBather04AggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBatherShieldUltimatium"] = { name = "Bloodrite Guard", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "CGEBloodBatherFireGround", "GSBloodMageSacrificeBlast", "EASBloodBatherFlameEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodMageSacrificeBlast"] = { name = "GSBloodMageSacrificeBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% Chance to Block Attack Damage
You take 15% of damage from Blocked Hits
Id | MonsterAttackBlock30Bypass15 |
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Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
80% reduced Damage taken
monster aggro radius +% [-70]
Id | BloodBatherPrayingStance |
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Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
33% reduced Damage taken
stance movement speed +% final [43]
Id | BloodBatherEnrageStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
50% Chance to Block Attack Damage
+5% to maximum Block chance
Cannot be Stunned by Hits you Block
Id | MonsterBlockProcession |
---|---|
Family | MonsterBlockNoFlinch |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.