피의식 수호병
Spectre | Y |
---|---|
Area | 코펙의 사원, 태양의 사원, 지구라트 피난처 |
Tags | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
Packs |
생명력
110%
회피
+25%
저항




Damage
121%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
4 ~ 12
공격 속도
1.5 Second
Damage Spread
±20%
경험치
110%
Model Size
100%
Type
BloodBatherDualWield
Metadata
BloodBatherDualWield
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
65
생명력
7,164
2,023
829
Damage
257
주문 피해
257
정확도
2,214
공격 속도
1.5
경험치
23,658
Minion Life
6,910
Minion Damage
1,003
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 206–308
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 78.8의 기본 화염 피해를 줌
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2333 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBather02AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBather02AggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBatherDualWield"] = { name = "Bloodrite Guard", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.21, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "CGEBloodBatherFireGround", "GSBloodMageSacrificeBlast", "EASBloodBatherFlameEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodMageSacrificeBlast"] = { name = "GSBloodMageSacrificeBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
받는 피해 80% 감소
monster aggro radius +% [-70]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
받는 피해 33% 감소
stance movement speed +% final [43]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
받는 피해 33% 감소
stance movement speed +% final [43]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
피의식 수호병
Spectre | Y |
---|---|
Area | 코펙의 사원, 태양의 사원, 지구라트 피난처 |
Tags | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
Packs |
생명력
160%
+35%
저항




Damage
160%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
5 ~ 14
공격 속도
1.5 Second
Damage Spread
±20%
경험치
160%
Model Size
130%
Type
BloodBatherMace
Metadata
BloodBatherMace
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
65
생명력
10,421
2,731
663
Damage
340
주문 피해
340
정확도
2,214
공격 속도
1.5
경험치
34,411
Minion Life
10,051
Minion Damage
1,326
Minion Armour
4,147
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 272–408
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 78.8의 기본 화염 피해를 줌
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Stats { set_base_heavy_stun_duration_ms = 2433 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBatherMace"] = { name = "Bloodrite Guard", life = 1.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeed", "CGEBloodBatherFireGround", "GABloodBatherMaceGroundSlam", "GABloodBatherMaceGroundSlamFire", "EASBloodBatherFlameEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodBatherMaceGroundSlam"] = { name = "GABloodBatherMaceGroundSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodBatherMaceGroundSlamFire"] = { name = "GABloodBatherMaceGroundSlamFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
받는 피해 80% 감소
monster aggro radius +% [-70]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
받는 피해 33% 감소
stance movement speed +% final [43]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
피의식 수호병



받는 피해 80% 감소
monster aggro radius +% [-70]
받는 피해 33% 감소
stance movement speed +% final [43]
monster aggro radius +% [-70]
받는 피해 33% 감소
stance movement speed +% final [43]
Bloodrite Guard
Spectre | Y |
---|---|
Tags | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
생명력
160%
+35%
저항




Damage
160%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
5 ~ 14
공격 속도
1.5 Second
Damage Spread
±20%
경험치
160%
Model Size
130%
Type
BloodBatherMace
Metadata
BloodBatherMacePraying
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
12,411
3,258
708
Damage
373
주문 피해
373
정확도
2,464
공격 속도
1.5
경험치
45,814
Minion Life
11,088
Minion Damage
1,550
Minion Armour
4,947
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 298–448
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 86.4의 기본 화염 피해를 줌
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Stats { set_base_heavy_stun_duration_ms = 2433 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBatherMacePraying"] = { name = "Bloodrite Guard", life = 1.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeed", "CGEBloodBatherFireGround", "GABloodBatherMaceGroundSlam", "GABloodBatherMaceGroundSlamFire", "EASBloodBatherFlameEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodBatherMaceGroundSlam"] = { name = "GABloodBatherMaceGroundSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodBatherMaceGroundSlamFire"] = { name = "GABloodBatherMaceGroundSlamFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
받는 피해 80% 감소
monster aggro radius +% [-70]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
받는 피해 33% 감소
stance movement speed +% final [43]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
피의식 수호병
Spectre | Y |
---|---|
Area | 코펙의 사원, 태양의 사원, 지구라트 피난처 |
Tags | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
Packs |
생명력
110%
+35%
회피
+15%
저항




Damage
110%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
5 ~ 11
공격 속도
1.5 Second
Damage Spread
±20%
경험치
110%
Model Size
100%
Type
BloodBatherShield
Metadata
BloodBatherShield
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
65
생명력
7,164
2,731
762
Damage
234
주문 피해
234
정확도
2,214
공격 속도
1.5
경험치
23,658
Minion Life
6,910
Minion Damage
912
Minion Armour
4,147
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 187–280
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 78.8의 기본 화염 피해를 줌
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2433 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBather04AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBather04AggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBatherShield"] = { name = "Bloodrite Guard", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "CGEBloodBatherFireGround", "GSBloodMageSacrificeBlast", "EASBloodBatherFlameEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodMageSacrificeBlast"] = { name = "GSBloodMageSacrificeBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
받는 피해 80% 감소
monster aggro radius +% [-70]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
받는 피해 33% 감소
stance movement speed +% final [43]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
피의식 수호병
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
생명력
110%
+35%
회피
+15%
저항




Damage
110%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
5 ~ 11
공격 속도
1.5 Second
Damage Spread
±20%
경험치
110%
Model Size
100%
Type
BloodBatherShield
Metadata
BloodBatherShieldPraying
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
8,533
3,258
814
Damage
256
주문 피해
256
정확도
2,464
공격 속도
1.5
경험치
31,497
Minion Life
7,623
Minion Damage
1,066
Minion Armour
4,947
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 205–308
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 86.4의 기본 화염 피해를 줌
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2433 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBather04AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBather04AggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBatherShieldPraying"] = { name = "Bloodrite Guard", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "CGEBloodBatherFireGround", "GSBloodMageSacrificeBlast", "EASBloodBatherFlameEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodMageSacrificeBlast"] = { name = "GSBloodMageSacrificeBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
받는 피해 80% 감소
monster aggro radius +% [-70]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
받는 피해 33% 감소
stance movement speed +% final [43]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
피의식 수호병
Spectre | Y |
---|---|
Area | 코펙의 사원, 태양의 사원, 지구라트 피난처 |
Tags | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
Packs |
생명력
110%
Energy Shield From Life
5%
회피
+15%
저항




Damage
110%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
4 ~ 7
공격 속도
1.5 Second
Damage Spread
±20%
경험치
110%
Model Size
100%
Type
BloodBatherFlail
Metadata
BloodBatherFlail
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
65
생명력
6,806
2,023
762
358
Damage
234
주문 피해
234
정확도
2,214
공격 속도
1.5
경험치
23,658
Minion Life
6,565
Minion Energy Shield
346
Minion Damage
912
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 187–280
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 78.8의 기본 화염 피해를 줌
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
MPSBloodBatherFlailFireBall
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
재사용 대기시간: 3 초
투사체 4개 추가 발사
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1130]
projectile ballistic angle from reference event [1]
projectile spread radius [6]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]

Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2333 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherFlail/BloodBather01AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherFlail/BloodBather01AggroAudio.ao" } Life { on_spawned_alive = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/morningStar.epk', 'Metadata/Monsters/BloodBathers/Weapons/MorningStar.ao' );" on_death = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/morningStar.epk', 'Metadata/Monsters/BloodBathers/Weapons/MorningStar.ao' );" on_revive = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/morningStar.epk', 'Metadata/Monsters/BloodBathers/Weapons/MorningStar.ao' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherFlail/BloodBatherFlail"] = { name = "Bloodrite Guard", life = 1.1, energyShield = 0.05, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeedFire", "MPSBloodBatherFlailFireBall", "CGEBloodBatherFireGround", "GSBloodBatherFlailProj", "GSBloodBatherFlailProjAir", "EASBloodBatherFlameEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBloodBatherFlailFireBall"] = { name = "MPSBloodBatherFlailFireBall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "projectile_spread_radius", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "base_deal_no_damage", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1130, 6, -40, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodBatherFlailProj"] = { name = "GSBloodBatherFlailProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodBatherFlailProjAir"] = { name = "GSBloodBatherFlailProjAir", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
받는 피해 80% 감소
monster aggro radius +% [-70]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
받는 피해 33% 감소
stance movement speed +% final [43]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
피의식 수호병



받는 피해 80% 감소
monster aggro radius +% [-70]
받는 피해 33% 감소
stance movement speed +% final [43]
monster aggro radius +% [-70]
받는 피해 33% 감소
stance movement speed +% final [43]
Bloodrite Guard
Spectre | Y |
---|---|
Tags | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
생명력
110%
Energy Shield From Life
5%
회피
+15%
저항




Damage
110%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
4 ~ 7
공격 속도
1.5 Second
Damage Spread
±20%
경험치
110%
Model Size
100%
Type
BloodBatherFlail
Metadata
BloodBatherFlailPraying__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
8,106
2,413
814
427
Damage
256
주문 피해
256
정확도
2,464
공격 속도
1.5
경험치
31,497
Minion Life
7,242
Minion Energy Shield
381
Minion Damage
1,066
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 205–308
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 86.4의 기본 화염 피해를 줌
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
MPSBloodBatherFlailFireBall
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
재사용 대기시간: 3 초
투사체 4개 추가 발사
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1130]
projectile ballistic angle from reference event [1]
projectile spread radius [6]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]

Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2333 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherFlail/BloodBather01AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherFlail/BloodBather01AggroAudio.ao" } Life { on_spawned_alive = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/morningStar.epk', 'Metadata/Monsters/BloodBathers/Weapons/MorningStar.ao' );" on_death = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/morningStar.epk', 'Metadata/Monsters/BloodBathers/Weapons/MorningStar.ao' );" on_revive = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/morningStar.epk', 'Metadata/Monsters/BloodBathers/Weapons/MorningStar.ao' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherFlail/BloodBatherFlailPraying__"] = { name = "Bloodrite Guard", life = 1.1, energyShield = 0.05, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeedFire", "MPSBloodBatherFlailFireBall", "CGEBloodBatherFireGround", "GSBloodBatherFlailProj", "GSBloodBatherFlailProjAir", "EASBloodBatherFlameEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBloodBatherFlailFireBall"] = { name = "MPSBloodBatherFlailFireBall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "projectile_spread_radius", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "base_deal_no_damage", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1130, 6, -40, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodBatherFlailProj"] = { name = "GSBloodBatherFlailProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodBatherFlailProjAir"] = { name = "GSBloodBatherFlailProjAir", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
받는 피해 80% 감소
monster aggro radius +% [-70]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
받는 피해 33% 감소
stance movement speed +% final [43]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
피의식 수호병
Spectre | Y |
---|---|
Area | 코펙의 사원, 태양의 사원, 지구라트 피난처 |
Tags | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
Packs |
생명력
110%
회피
+25%
저항




Damage
110%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 20
공격 속도
1.5 Second
Damage Spread
±20%
경험치
110%
Model Size
100%
Type
BloodBatherSpear
Metadata
BloodBatherSpear
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
65
생명력
7,164
2,023
829
Damage
234
주문 피해
234
정확도
2,214
공격 속도
1.5
경험치
23,658
Minion Life
6,910
Minion Damage
912
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 187–280
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 78.8의 기본 화염 피해를 줌
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
BloodBatherBlazingSpear
Attack, Projectile, ProjectilesFromUser, RangedAttack, Fire, Barrageable, Spear, UsableWhileMounted
작열의 기병창
Base Damage: 187–280
치명타 명중 확률: 5%
공격 속도: 1.5 초
화염 피해 14.05~21.07 추가
모든 대상 관통
action attack or cast time uses animation length [1]
base is projectile [1]
base secondary skill effect duration [200]
base skill effect duration [2000]
fire wake spear wall speed [500]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Stats { set_base_heavy_stun_duration_ms = 2888 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherSpear/BloodBatherSpear"] = { name = "Bloodrite Guard", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 20, accuracy = 1, weaponType1 = "Spear", skillList = { "MeleeAtAnimationSpeed", "CGEBloodBatherFireGround", "EASBloodBatherFlameEnrage", "BloodBatherBlazingSpear", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodBatherBlazingSpear"] = { name = "Blazing Lance", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throw a spear leaving a trail of [Fire|Fire] in its wake, [Burning|Burning] enemies. Then throws a second spear in the same direction, causing the trail of [Fire|Fire] to expand outwards.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.Barrageable] = true, [SkillType.Spear] = true, [SkillType.UsableWhileMounted] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_fire_damage", "attack_maximum_added_fire_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "base_secondary_skill_effect_duration", "base_skill_effect_duration", "fire_wake_spear_wall_speed", "base_is_projectile", "use_scaled_contact_offset", "always_pierce", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 200, 2000, 500, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
받는 피해 80% 감소
monster aggro radius +% [-70]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
받는 피해 33% 감소
stance movement speed +% final [43]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
피의식 수호병



받는 피해 80% 감소
monster aggro radius +% [-70]
받는 피해 33% 감소
stance movement speed +% final [43]
monster aggro radius +% [-70]
받는 피해 33% 감소
stance movement speed +% final [43]
Bloodrite Guard
Spectre | Y |
---|---|
Tags | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
생명력
110%
회피
+25%
저항




Damage
110%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 20
공격 속도
1.5 Second
Damage Spread
±20%
경험치
110%
Model Size
100%
Type
BloodBatherSpear
Metadata
BloodBatherSpearPraying
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
8,533
2,413
885
Damage
256
주문 피해
256
정확도
2,464
공격 속도
1.5
경험치
31,497
Minion Life
7,623
Minion Damage
1,066
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 205–308
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 86.4의 기본 화염 피해를 줌
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
BloodBatherBlazingSpear
Attack, Projectile, ProjectilesFromUser, RangedAttack, Fire, Barrageable, Spear, UsableWhileMounted
작열의 기병창
Base Damage: 205–308
치명타 명중 확률: 5%
공격 속도: 1.5 초
화염 피해 14.56~21.84 추가
모든 대상 관통
action attack or cast time uses animation length [1]
base is projectile [1]
base secondary skill effect duration [200]
base skill effect duration [2000]
fire wake spear wall speed [500]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Stats { set_base_heavy_stun_duration_ms = 2888 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherSpear/BloodBatherSpearPraying"] = { name = "Bloodrite Guard", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 20, accuracy = 1, weaponType1 = "Spear", skillList = { "MeleeAtAnimationSpeed", "CGEBloodBatherFireGround", "EASBloodBatherFlameEnrage", "BloodBatherBlazingSpear", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodBatherBlazingSpear"] = { name = "Blazing Lance", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throw a spear leaving a trail of [Fire|Fire] in its wake, [Burning|Burning] enemies. Then throws a second spear in the same direction, causing the trail of [Fire|Fire] to expand outwards.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.Barrageable] = true, [SkillType.Spear] = true, [SkillType.UsableWhileMounted] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_fire_damage", "attack_maximum_added_fire_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "base_secondary_skill_effect_duration", "base_skill_effect_duration", "fire_wake_spear_wall_speed", "base_is_projectile", "use_scaled_contact_offset", "always_pierce", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 200, 2000, 500, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
받는 피해 80% 감소
monster aggro radius +% [-70]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
받는 피해 33% 감소
stance movement speed +% final [43]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
피의식 수호병
Spectre | Y |
---|---|
Area | 코펙의 사원, 태양의 사원, 지구라트 피난처 |
Tags | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
Packs |
생명력
110%
회피
+25%
저항




Damage
121%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
4 ~ 12
공격 속도
1.5 Second
Damage Spread
±20%
경험치
110%
Model Size
100%
Type
BloodBatherSword
Metadata
BloodBatherSword
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
65
생명력
7,164
2,023
829
Damage
257
주문 피해
257
정확도
2,214
공격 속도
1.5
경험치
23,658
Minion Life
6,910
Minion Damage
1,003
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 206–308
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 78.8의 기본 화염 피해를 줌
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Stats { set_base_heavy_stun_duration_ms = 2333 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherSword/BloodBather05AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherSword/BloodBather05AggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherSword/BloodBatherSword"] = { name = "Bloodrite Guard", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.21, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", "CGEBloodBatherFireGround", "GSBloodMageSacrificeBlast", "EASBloodBatherFlameEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodMageSacrificeBlast"] = { name = "GSBloodMageSacrificeBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
받는 피해 80% 감소
monster aggro radius +% [-70]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
받는 피해 33% 감소
stance movement speed +% final [43]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
피의식 수호병



받는 피해 80% 감소
monster aggro radius +% [-70]
받는 피해 33% 감소
stance movement speed +% final [43]
monster aggro radius +% [-70]
받는 피해 33% 감소
stance movement speed +% final [43]
Bloodrite Guard
Spectre | Y |
---|---|
Tags | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
생명력
110%
회피
+25%
저항




Damage
121%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
4 ~ 12
공격 속도
1.5 Second
Damage Spread
±20%
경험치
110%
Model Size
100%
Type
BloodBatherSword
Metadata
BloodBatherSwordPraying
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
8,533
2,413
885
Damage
282
주문 피해
282
정확도
2,464
공격 속도
1.5
경험치
31,497
Minion Life
7,623
Minion Damage
1,172
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 226–338
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 86.4의 기본 화염 피해를 줌
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Stats { set_base_heavy_stun_duration_ms = 2333 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherSword/BloodBather05AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherSword/BloodBather05AggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherSword/BloodBatherSwordPraying"] = { name = "Bloodrite Guard", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.21, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", "CGEBloodBatherFireGround", "GSBloodMageSacrificeBlast", "EASBloodBatherFlameEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodMageSacrificeBlast"] = { name = "GSBloodMageSacrificeBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
받는 피해 80% 감소
monster aggro radius +% [-70]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
받는 피해 33% 감소
stance movement speed +% final [43]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
피의식 수호병



받는 피해 80% 감소
monster aggro radius +% [-70]
받는 피해 33% 감소
stance movement speed +% final [43]
받는 피해 33% 감소
stance movement speed +% final [43]
monster aggro radius +% [-70]
받는 피해 33% 감소
stance movement speed +% final [43]
받는 피해 33% 감소
stance movement speed +% final [43]
Bloodrite Guard
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
Packs |
생명력
110%
회피
+25%
저항




Damage
121%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
4 ~ 12
공격 속도
1.5 Second
Damage Spread
±20%
경험치
110%
Model Size
100%
Type
BloodBatherDualWieldUltimatium
Metadata
BloodBatherDualWieldUltimatium
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
8,533
2,413
885
Damage
282
주문 피해
282
정확도
2,464
공격 속도
1.5
경험치
31,497
Minion Life
7,623
Minion Damage
1,172
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 226–338
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 86.4의 기본 화염 피해를 줌
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2333 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBather02AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBather02AggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBatherDualWieldUltimatium"] = { name = "Bloodrite Guard", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.21, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "CGEBloodBatherFireGround", "GSBloodMageSacrificeBlast", "EASBloodBatherFlameEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodMageSacrificeBlast"] = { name = "GSBloodMageSacrificeBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
받는 피해 80% 감소
monster aggro radius +% [-70]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
받는 피해 33% 감소
stance movement speed +% final [43]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
받는 피해 33% 감소
stance movement speed +% final [43]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
피의식 수호병



받는 피해 80% 감소
monster aggro radius +% [-70]
받는 피해 33% 감소
stance movement speed +% final [43]
받는 피해 33% 감소
stance movement speed +% final [43]
monster aggro radius +% [-70]
받는 피해 33% 감소
stance movement speed +% final [43]
받는 피해 33% 감소
stance movement speed +% final [43]
Bloodrite Guard
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
Packs |
생명력
110%
회피
+25%
저항




Damage
121%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
4 ~ 12
공격 속도
1.5 Second
Damage Spread
±20%
경험치
110%
Model Size
100%
Type
BloodBatherDualWieldUltimatium
Metadata
BloodBatherDualWieldStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
8,533
2,413
885
Damage
282
주문 피해
282
정확도
2,464
공격 속도
1.5
경험치
31,497
Minion Life
7,623
Minion Damage
1,172
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 226–338
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 86.4의 기본 화염 피해를 줌
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2333 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBather02AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBather02AggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBatherDualWieldStrongbox"] = { name = "Bloodrite Guard", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.21, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "CGEBloodBatherFireGround", "GSBloodMageSacrificeBlast", "EASBloodBatherFlameEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodMageSacrificeBlast"] = { name = "GSBloodMageSacrificeBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
받는 피해 80% 감소
monster aggro radius +% [-70]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
받는 피해 33% 감소
stance movement speed +% final [43]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
받는 피해 33% 감소
stance movement speed +% final [43]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
피의식 수호병



받는 피해 80% 감소
monster aggro radius +% [-70]
받는 피해 33% 감소
stance movement speed +% final [43]
monster aggro radius +% [-70]
받는 피해 33% 감소
stance movement speed +% final [43]
Bloodrite Guard
Spectre | Y |
---|---|
Tags | 2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood |
Packs |
생명력
160%
+35%
저항




Damage
160%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
5 ~ 14
공격 속도
1.5 Second
Damage Spread
±20%
경험치
160%
Model Size
130%
Type
BloodBatherMaceUltimatium
Metadata
BloodBatherMaceUltimatium
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
12,411
3,258
708
Damage
373
주문 피해
373
정확도
2,464
공격 속도
1.5
경험치
45,814
Minion Life
11,088
Minion Damage
1,550
Minion Armour
4,947
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 298–448
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 86.4의 기본 화염 피해를 줌
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Stats { set_base_heavy_stun_duration_ms = 2433 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBatherMaceUltimatium"] = { name = "Bloodrite Guard", life = 1.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeed", "CGEBloodBatherFireGround", "GABloodBatherMaceGroundSlam", "GABloodBatherMaceGroundSlamFire", "EASBloodBatherFlameEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodBatherMaceGroundSlam"] = { name = "GABloodBatherMaceGroundSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodBatherMaceGroundSlamFire"] = { name = "GABloodBatherMaceGroundSlamFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
받는 피해 80% 감소
monster aggro radius +% [-70]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
받는 피해 33% 감소
stance movement speed +% final [43]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
피의식 수호병



받는 피해 80% 감소
monster aggro radius +% [-70]
받는 피해 33% 감소
stance movement speed +% final [43]
monster aggro radius +% [-70]
받는 피해 33% 감소
stance movement speed +% final [43]
Bloodrite Guard
Spectre | N |
---|---|
Tags | 2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood |
Packs |
생명력
160%
+35%
저항




Damage
160%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
5 ~ 14
공격 속도
1.5 Second
Damage Spread
±20%
경험치
160%
Model Size
130%
Type
BloodBatherMaceUltimatium
Metadata
BloodBatherMaceStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
12,411
3,258
708
Damage
373
주문 피해
373
정확도
2,464
공격 속도
1.5
경험치
45,814
Minion Life
11,088
Minion Damage
1,550
Minion Armour
4,947
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 298–448
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASBloodBatherFlameEnrage
CGEBloodBatherFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 86.4의 기본 화염 피해를 줌
active skill area of effect radius +% final [-45]
base skill effect duration [3000]
ground fire art variation [1004]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Stats { set_base_heavy_stun_duration_ms = 2433 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BloodBathers/BloodBatherBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBatherMaceStrongbox"] = { name = "Bloodrite Guard", life = 1.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeed", "CGEBloodBatherFireGround", "GABloodBatherMaceGroundSlam", "GABloodBatherMaceGroundSlamFire", "EASBloodBatherFlameEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodBatherFireGround"] = { name = "CGEBloodBatherFireGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodBatherMaceGroundSlam"] = { name = "GABloodBatherMaceGroundSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodBatherMaceGroundSlamFire"] = { name = "GABloodBatherMaceGroundSlamFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodBatherFlameEnrage"] = { name = "EASBloodBatherFlameEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
받는 피해 80% 감소
monster aggro radius +% [-70]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
받는 피해 33% 감소
stance movement speed +% final [43]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.