피의식 수호병
인간형
받는 피해 80% 감소
monster aggro radius +% [-70]
받는 피해 33% 감소
stance movement speed +% final [43]
받는 피해 33% 감소
stance movement speed +% final [43]
Bloodrite Guard
SpectreY
Area코펙의 사원, 지구라트 피난처, 코펙의 사원
Tags2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood
Packs
  • 코펙의 사원, 코펙의 사원: 피의식 사제, 피의식 수호병, 피의식 수호병
  • 지구라트 피난처: 피의식 사제, 태양의 사제, 피의식 수호병, 피의식 수호병
  • 생명력
    110%
    회피
    +25%
    저항
    30 0 0 0
    Damage
    121%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    4 ~ 12
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    110%
    Model Size
    100%
    Type
    BloodBatherDualWield
    Metadata
    BloodBatherDualWield
    레벨
    65
    생명력
    7,164
    방어도
    2,023
    회피
    550
    Damage
    257
    주문 피해
    257
    정확도
    1,974
    공격 속도
    1.5
    경험치
    23,658
    Minion Life
    6,910
    Minion Damage
    1,003
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 206–308
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSBloodMageSacrificeBlast
    Triggerable, Spell, Damage
    치명타 명중 확률: 5%
    시전 속도: 1 초
    418.9~628.3 물리 피해
    물리 피해의 10%를 화염 피해로 전환
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    1초마다 78.8의 기본 화염 피해를 줌
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBather02AggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBather02AggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBatherDualWield"] = {
        name = "Bloodrite Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodBatherFireGround",
            "GSBloodMageSacrificeBlast",
            "EASBloodBatherFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodMageSacrificeBlast"] = {
        name = "GSBloodMageSacrificeBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    받는 피해 33% 감소
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • 받는 피해 33% 감소
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • 피의식 수호병
    인간형
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    받는 피해 33% 감소
    stance movement speed +% final [43]
    Bloodrite Guard
    SpectreY
    Area코펙의 사원, 지구라트 피난처, 코펙의 사원
    Tags2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood
    Packs
  • 코펙의 사원, 코펙의 사원: 피의식 사제, 피의식 수호병, 피의식 수호병
  • 지구라트 피난처: 피의식 사제, 태양의 사제, 피의식 수호병, 피의식 수호병
  • 생명력
    160%
    방어도
    +35%
    저항
    30 0 0 0
    Damage
    160%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    5 ~ 14
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    160%
    Model Size
    130%
    Type
    BloodBatherMace
    Metadata
    BloodBatherMace
    레벨
    65
    생명력
    10,421
    방어도
    2,731
    회피
    440
    Damage
    340
    주문 피해
    340
    정확도
    1,974
    공격 속도
    1.5
    경험치
    34,411
    Minion Life
    10,051
    Minion Damage
    1,326
    Minion Armour
    4,147
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 272–408
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    1초마다 78.8의 기본 화염 피해를 줌
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]
    GABloodBatherMaceGroundSlam
    Triggerable, Attack
    Base Damage: 272–408
    치명타 명중 확률: 5%
    공격 피해: 155%
    공격 속도: 1.5 초
    재사용 대기시간: 5 초
    주는 공격 피해 55% 증폭
    action attack or cast time uses animation length [1]
    attack maximum action distance + [8]
    is area damage [1]
    GABloodBatherMaceGroundSlamFire
    Triggerable, Attack
    Base Damage: 272–408
    치명타 명중 확률: 5%
    공격 피해: 155%
    공격 속도: 1.5 초
    재사용 대기시간: 5 초
    주는 공격 피해 55% 증폭
    action attack or cast time uses animation length [1]
    attack maximum action distance + [8]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBatherMace"] = {
        name = "Bloodrite Guard",
        life = 1.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodBatherFireGround",
            "GABloodBatherMaceGroundSlam",
            "GABloodBatherMaceGroundSlamFire",
            "EASBloodBatherFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodBatherMaceGroundSlam"] = {
        name = "GABloodBatherMaceGroundSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodBatherMaceGroundSlamFire"] = {
        name = "GABloodBatherMaceGroundSlamFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    받는 피해 33% 감소
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • 피의식 수호병
    인간형
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    받는 피해 33% 감소
    stance movement speed +% final [43]
    Bloodrite Guard
    SpectreY
    Tags2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood
    생명력
    160%
    방어도
    +35%
    저항
    30 0 0 0
    Damage
    160%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    5 ~ 14
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    160%
    Model Size
    130%
    Type
    BloodBatherMace
    Metadata
    BloodBatherMacePraying
    레벨
    68
    생명력
    12,411
    방어도
    3,258
    회피
    477
    Damage
    373
    주문 피해
    373
    정확도
    2,180
    공격 속도
    1.5
    경험치
    45,814
    Minion Life
    11,088
    Minion Damage
    1,550
    Minion Armour
    4,947
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 298–448
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    1초마다 86.4의 기본 화염 피해를 줌
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]
    GABloodBatherMaceGroundSlam
    Triggerable, Attack
    Base Damage: 298–448
    치명타 명중 확률: 5%
    공격 피해: 155%
    공격 속도: 1.5 초
    재사용 대기시간: 5 초
    주는 공격 피해 55% 증폭
    action attack or cast time uses animation length [1]
    attack maximum action distance + [8]
    is area damage [1]
    GABloodBatherMaceGroundSlamFire
    Triggerable, Attack
    Base Damage: 298–448
    치명타 명중 확률: 5%
    공격 피해: 155%
    공격 속도: 1.5 초
    재사용 대기시간: 5 초
    주는 공격 피해 55% 증폭
    action attack or cast time uses animation length [1]
    attack maximum action distance + [8]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBatherMacePraying"] = {
        name = "Bloodrite Guard",
        life = 1.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodBatherFireGround",
            "GABloodBatherMaceGroundSlam",
            "GABloodBatherMaceGroundSlamFire",
            "EASBloodBatherFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodBatherMaceGroundSlam"] = {
        name = "GABloodBatherMaceGroundSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodBatherMaceGroundSlamFire"] = {
        name = "GABloodBatherMaceGroundSlamFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    받는 피해 33% 감소
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • 피의식 수호병
    인간형
    30%의 확률로 공격 피해를 막아냄
    피격막아낼 시 피해의 15%를 받음
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    받는 피해 33% 감소
    stance movement speed +% final [43]
    50%의 확률로 공격 피해를 막아냄
    최대 막기 확률 +5%
    피격을 막을 경우 기절할 수 없음
    Bloodrite Guard
    SpectreY
    Area코펙의 사원, 지구라트 피난처, 코펙의 사원
    Tags2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood
    Packs
  • 코펙의 사원, 코펙의 사원: 피의식 사제, 피의식 수호병, 피의식 수호병
  • 지구라트 피난처: 피의식 사제, 태양의 사제, 피의식 수호병, 피의식 수호병
  • 생명력
    110%
    방어도
    +35%
    회피
    +15%
    저항
    30 0 0 0
    Damage
    110%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    5 ~ 11
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    110%
    Model Size
    100%
    Type
    BloodBatherShield
    Metadata
    BloodBatherShield
    레벨
    65
    생명력
    7,164
    방어도
    2,731
    회피
    506
    Damage
    234
    주문 피해
    234
    정확도
    1,974
    공격 속도
    1.5
    경험치
    23,658
    Minion Life
    6,910
    Minion Damage
    912
    Minion Armour
    4,147
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 187–280
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSBloodMageSacrificeBlast
    Triggerable, Spell, Damage
    치명타 명중 확률: 5%
    시전 속도: 1 초
    418.9~628.3 물리 피해
    물리 피해의 10%를 화염 피해로 전환
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    1초마다 78.8의 기본 화염 피해를 줌
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBather04AggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBather04AggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBatherShield"] = {
        name = "Bloodrite Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodBatherFireGround",
            "GSBloodMageSacrificeBlast",
            "EASBloodBatherFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodMageSacrificeBlast"] = {
        name = "GSBloodMageSacrificeBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30%의 확률로 공격 피해를 막아냄
    피격막아낼 시 피해의 15%를 받음
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    받는 피해 33% 감소
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • 50%의 확률로 공격 피해를 막아냄
    최대 막기 확률 +5%
    피격을 막을 경우 기절할 수 없음
    IdMonsterBlockProcession
    FamilyMonsterBlockNoFlinch
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base block % Min: 50 Max: 50 Global
  • additional maximum block % Min: 5 Max: 5 Global
  • cannot be stunned by blocked hits Min: 1 Max: 1 Global
  • Craft Tagsblock
    피의식 수호병
    인간형
    30%의 확률로 공격 피해를 막아냄
    피격막아낼 시 피해의 15%를 받음
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    받는 피해 33% 감소
    stance movement speed +% final [43]
    50%의 확률로 공격 피해를 막아냄
    최대 막기 확률 +5%
    피격을 막을 경우 기절할 수 없음
    Bloodrite Guard
    SpectreY
    Tags2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood
    생명력
    110%
    방어도
    +35%
    회피
    +15%
    저항
    30 0 0 0
    Damage
    110%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    5 ~ 11
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    110%
    Model Size
    100%
    Type
    BloodBatherShield
    Metadata
    BloodBatherShieldPraying
    레벨
    68
    생명력
    8,533
    방어도
    3,258
    회피
    549
    Damage
    256
    주문 피해
    256
    정확도
    2,180
    공격 속도
    1.5
    경험치
    31,497
    Minion Life
    7,623
    Minion Damage
    1,066
    Minion Armour
    4,947
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 205–308
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSBloodMageSacrificeBlast
    Triggerable, Spell, Damage
    치명타 명중 확률: 5%
    시전 속도: 1 초
    459.1~688.7 물리 피해
    물리 피해의 10%를 화염 피해로 전환
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    1초마다 86.4의 기본 화염 피해를 줌
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBather04AggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBather04AggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBatherShieldPraying"] = {
        name = "Bloodrite Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodBatherFireGround",
            "GSBloodMageSacrificeBlast",
            "EASBloodBatherFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodMageSacrificeBlast"] = {
        name = "GSBloodMageSacrificeBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30%의 확률로 공격 피해를 막아냄
    피격막아낼 시 피해의 15%를 받음
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    받는 피해 33% 감소
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • 50%의 확률로 공격 피해를 막아냄
    최대 막기 확률 +5%
    피격을 막을 경우 기절할 수 없음
    IdMonsterBlockProcession
    FamilyMonsterBlockNoFlinch
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base block % Min: 50 Max: 50 Global
  • additional maximum block % Min: 5 Max: 5 Global
  • cannot be stunned by blocked hits Min: 1 Max: 1 Global
  • Craft Tagsblock
    피의식 수호병
    인간형
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    받는 피해 33% 감소
    stance movement speed +% final [43]
    Bloodrite Guard
    SpectreY
    Area코펙의 사원, 지구라트 피난처, 코펙의 사원
    Tagsallows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement
    Packs
  • 코펙의 사원, 코펙의 사원: 피의식 사제, 피의식 수호병, 피의식 수호병
  • 지구라트 피난처: 피의식 사제, 태양의 사제, 피의식 수호병, 피의식 수호병
  • 생명력
    110%
    Energy Shield From Life
    5%
    회피
    +15%
    저항
    30 0 0 0
    Damage
    110%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    4 ~ 7
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    110%
    Model Size
    100%
    Type
    BloodBatherFlail
    Metadata
    BloodBatherFlail
    레벨
    65
    생명력
    6,806
    방어도
    2,023
    회피
    506
    에너지 보호막
    358
    Damage
    234
    주문 피해
    234
    정확도
    1,974
    공격 속도
    1.5
    경험치
    23,658
    Minion Life
    6,565
    Minion Energy Shield
    346
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeedFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 187–280
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    물리 피해의 40%를 화염 피해로 전환
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    1초마다 78.8의 기본 화염 피해를 줌
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]
    MPSBloodBatherFlailFireBall
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    치명타 명중 확률: 5%
    시전 속도: 1 초
    재사용 대기시간: 3 초
    14.05~21.07 화염 피해
    투사체 4개 추가 발사
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1130]
    projectile ballistic angle from reference event [1]
    projectile spread radius [6]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    GSBloodBatherFlailProj
    Triggerable, Spell, Damage
    치명타 명중 확률: 5.5%
    시전 속도: 1 초
    195.5~293.2 화염 피해
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GSBloodBatherFlailProjAir
    Triggerable, Spell, Damage
    치명타 명중 확률: 5.5%
    시전 속도: 1 초
    ~ 화염 피해
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherFlail/BloodBather01AggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherFlail/BloodBather01AggroAudio.ao"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/morningStar.epk', 'Metadata/Monsters/BloodBathers/Weapons/MorningStar.ao' );"
    	on_death = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/morningStar.epk', 'Metadata/Monsters/BloodBathers/Weapons/MorningStar.ao' );"
    	on_revive = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/morningStar.epk', 'Metadata/Monsters/BloodBathers/Weapons/MorningStar.ao' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherFlail/BloodBatherFlail"] = {
        name = "Bloodrite Guard",
        life = 1.1,
        energyShield = 0.05,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedFire",
            "MPSBloodBatherFlailFireBall",
            "CGEBloodBatherFireGround",
            "GSBloodBatherFlailProj",
            "GSBloodBatherFlailProjAir",
            "EASBloodBatherFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBloodBatherFlailFireBall"] = {
        name = "MPSBloodBatherFlailFireBall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "base_deal_no_damage",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1130, 6, -40, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodBatherFlailProj"] = {
        name = "GSBloodBatherFlailProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodBatherFlailProjAir"] = {
        name = "GSBloodBatherFlailProjAir",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    받는 피해 33% 감소
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • 피의식 수호병
    인간형
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    받는 피해 33% 감소
    stance movement speed +% final [43]
    Bloodrite Guard
    SpectreY
    Tagsallows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement
    생명력
    110%
    Energy Shield From Life
    5%
    회피
    +15%
    저항
    30 0 0 0
    Damage
    110%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    4 ~ 7
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    110%
    Model Size
    100%
    Type
    BloodBatherFlail
    Metadata
    BloodBatherFlailPraying__
    레벨
    68
    생명력
    8,106
    방어도
    2,413
    회피
    549
    에너지 보호막
    427
    Damage
    256
    주문 피해
    256
    정확도
    2,180
    공격 속도
    1.5
    경험치
    31,497
    Minion Life
    7,242
    Minion Energy Shield
    381
    Minion Damage
    1,066
    Minion Armour
    2,413
    MeleeAtAnimationSpeedFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 205–308
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    물리 피해의 40%를 화염 피해로 전환
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    1초마다 86.4의 기본 화염 피해를 줌
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]
    MPSBloodBatherFlailFireBall
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    치명타 명중 확률: 5%
    시전 속도: 1 초
    재사용 대기시간: 3 초
    14.56~21.84 화염 피해
    투사체 4개 추가 발사
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1130]
    projectile ballistic angle from reference event [1]
    projectile spread radius [6]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    GSBloodBatherFlailProj
    Triggerable, Spell, Damage
    치명타 명중 확률: 5.5%
    시전 속도: 1 초
    214.3~321.4 화염 피해
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GSBloodBatherFlailProjAir
    Triggerable, Spell, Damage
    치명타 명중 확률: 5.5%
    시전 속도: 1 초
    ~ 화염 피해
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherFlail/BloodBather01AggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherFlail/BloodBather01AggroAudio.ao"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/morningStar.epk', 'Metadata/Monsters/BloodBathers/Weapons/MorningStar.ao' );"
    	on_death = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/morningStar.epk', 'Metadata/Monsters/BloodBathers/Weapons/MorningStar.ao' );"
    	on_revive = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/morningStar.epk', 'Metadata/Monsters/BloodBathers/Weapons/MorningStar.ao' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherFlail/BloodBatherFlailPraying__"] = {
        name = "Bloodrite Guard",
        life = 1.1,
        energyShield = 0.05,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedFire",
            "MPSBloodBatherFlailFireBall",
            "CGEBloodBatherFireGround",
            "GSBloodBatherFlailProj",
            "GSBloodBatherFlailProjAir",
            "EASBloodBatherFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBloodBatherFlailFireBall"] = {
        name = "MPSBloodBatherFlailFireBall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "base_deal_no_damage",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1130, 6, -40, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodBatherFlailProj"] = {
        name = "GSBloodBatherFlailProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodBatherFlailProjAir"] = {
        name = "GSBloodBatherFlailProjAir",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    받는 피해 33% 감소
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • 피의식 수호병
    인간형
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    받는 피해 33% 감소
    stance movement speed +% final [43]
    Bloodrite Guard
    SpectreY
    Area코펙의 사원, 지구라트 피난처, 코펙의 사원
    Tagscultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio
    Packs
  • 코펙의 사원, 코펙의 사원: 피의식 사제, 피의식 수호병, 피의식 수호병
  • 지구라트 피난처: 피의식 사제, 태양의 사제, 피의식 수호병, 피의식 수호병
  • 생명력
    110%
    회피
    +25%
    저항
    30 0 0 0
    Damage
    110%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    6 ~ 20
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    110%
    Model Size
    100%
    Type
    BloodBatherSpear
    Metadata
    BloodBatherSpear
    레벨
    65
    생명력
    7,164
    방어도
    2,023
    회피
    550
    Damage
    234
    주문 피해
    234
    정확도
    1,974
    공격 속도
    1.5
    경험치
    23,658
    Minion Life
    6,910
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 187–280
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    1초마다 78.8의 기본 화염 피해를 줌
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]
    BloodBatherBlazingSpear
    Attack, Projectile, ProjectilesFromUser, RangedAttack, Fire, CanRapidFire, Spear, UsableWhileMounted
    작열의 기병창
    Base Damage: 187–280
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    창을 투척하여 지나간 자리에 화염 흔적을 남기고 적들을 불태웁니다. 이후 같은 방향으로 두 번째 창을 투척하여 화염 흔적을 바깥쪽으로 확장시킵니다.
    물리 피해의 100%를 화염 피해로 전환
    화염 피해 14.05~21.07 추가
    모든 대상 관통
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base secondary skill effect duration [200]
    base skill effect duration [2000]
    fire wake spear wall speed [500]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2888
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherSpear/BloodBatherSpear"] = {
        name = "Bloodrite Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodBatherFireGround",
            "EASBloodBatherFlameEnrage",
            "BloodBatherBlazingSpear",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodBatherBlazingSpear"] = {
        name = "Blazing Lance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throw a spear leaving a trail of [Fire|Fire] in its wake, [Burning|Burning] enemies. Then throws a second spear in the same direction, causing the trail of [Fire|Fire] to expand outwards.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Spear] = true,
            [SkillType.UsableWhileMounted] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_fire_damage",
            "attack_maximum_added_fire_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_secondary_skill_effect_duration",
            "base_skill_effect_duration",
            "fire_wake_spear_wall_speed",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "always_pierce",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 200, 2000, 500, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    받는 피해 33% 감소
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • 피의식 수호병
    인간형
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    받는 피해 33% 감소
    stance movement speed +% final [43]
    Bloodrite Guard
    SpectreY
    Tagscultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio
    생명력
    110%
    회피
    +25%
    저항
    30 0 0 0
    Damage
    110%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    6 ~ 20
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    110%
    Model Size
    100%
    Type
    BloodBatherSpear
    Metadata
    BloodBatherSpearPraying
    레벨
    68
    생명력
    8,533
    방어도
    2,413
    회피
    596
    Damage
    256
    주문 피해
    256
    정확도
    2,180
    공격 속도
    1.5
    경험치
    31,497
    Minion Life
    7,623
    Minion Damage
    1,066
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 205–308
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    1초마다 86.4의 기본 화염 피해를 줌
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]
    BloodBatherBlazingSpear
    Attack, Projectile, ProjectilesFromUser, RangedAttack, Fire, CanRapidFire, Spear, UsableWhileMounted
    작열의 기병창
    Base Damage: 205–308
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    창을 투척하여 지나간 자리에 화염 흔적을 남기고 적들을 불태웁니다. 이후 같은 방향으로 두 번째 창을 투척하여 화염 흔적을 바깥쪽으로 확장시킵니다.
    물리 피해의 100%를 화염 피해로 전환
    화염 피해 14.56~21.84 추가
    모든 대상 관통
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base secondary skill effect duration [200]
    base skill effect duration [2000]
    fire wake spear wall speed [500]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2888
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherSpear/BloodBatherSpearPraying"] = {
        name = "Bloodrite Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodBatherFireGround",
            "EASBloodBatherFlameEnrage",
            "BloodBatherBlazingSpear",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodBatherBlazingSpear"] = {
        name = "Blazing Lance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throw a spear leaving a trail of [Fire|Fire] in its wake, [Burning|Burning] enemies. Then throws a second spear in the same direction, causing the trail of [Fire|Fire] to expand outwards.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Spear] = true,
            [SkillType.UsableWhileMounted] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_fire_damage",
            "attack_maximum_added_fire_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_secondary_skill_effect_duration",
            "base_skill_effect_duration",
            "fire_wake_spear_wall_speed",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "always_pierce",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 200, 2000, 500, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    받는 피해 33% 감소
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • 피의식 수호병
    인간형
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    받는 피해 33% 감소
    stance movement speed +% final [43]
    Bloodrite Guard
    SpectreY
    Area코펙의 사원, 지구라트 피난처, 코펙의 사원
    Tags1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood
    Packs
  • 코펙의 사원, 코펙의 사원: 피의식 사제, 피의식 수호병, 피의식 수호병
  • 지구라트 피난처: 피의식 사제, 태양의 사제, 피의식 수호병, 피의식 수호병
  • 생명력
    110%
    회피
    +25%
    저항
    30 0 0 0
    Damage
    121%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    4 ~ 12
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    110%
    Model Size
    100%
    Type
    BloodBatherSword
    Metadata
    BloodBatherSword
    레벨
    65
    생명력
    7,164
    방어도
    2,023
    회피
    550
    Damage
    257
    주문 피해
    257
    정확도
    1,974
    공격 속도
    1.5
    경험치
    23,658
    Minion Life
    6,910
    Minion Damage
    1,003
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 206–308
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSBloodMageSacrificeBlast
    Triggerable, Spell, Damage
    치명타 명중 확률: 5%
    시전 속도: 1 초
    418.9~628.3 물리 피해
    물리 피해의 10%를 화염 피해로 전환
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    1초마다 78.8의 기본 화염 피해를 줌
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333
    }
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherSword/BloodBather05AggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherSword/BloodBather05AggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherSword/BloodBatherSword"] = {
        name = "Bloodrite Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodBatherFireGround",
            "GSBloodMageSacrificeBlast",
            "EASBloodBatherFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodMageSacrificeBlast"] = {
        name = "GSBloodMageSacrificeBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    받는 피해 33% 감소
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • 피의식 수호병
    인간형
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    받는 피해 33% 감소
    stance movement speed +% final [43]
    Bloodrite Guard
    SpectreY
    Tags1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood
    생명력
    110%
    회피
    +25%
    저항
    30 0 0 0
    Damage
    121%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    4 ~ 12
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    110%
    Model Size
    100%
    Type
    BloodBatherSword
    Metadata
    BloodBatherSwordPraying
    레벨
    68
    생명력
    8,533
    방어도
    2,413
    회피
    596
    Damage
    282
    주문 피해
    282
    정확도
    2,180
    공격 속도
    1.5
    경험치
    31,497
    Minion Life
    7,623
    Minion Damage
    1,172
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 226–338
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSBloodMageSacrificeBlast
    Triggerable, Spell, Damage
    치명타 명중 확률: 5%
    시전 속도: 1 초
    459.1~688.7 물리 피해
    물리 피해의 10%를 화염 피해로 전환
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    1초마다 86.4의 기본 화염 피해를 줌
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333
    }
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherSword/BloodBather05AggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherSword/BloodBather05AggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherSword/BloodBatherSwordPraying"] = {
        name = "Bloodrite Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodBatherFireGround",
            "GSBloodMageSacrificeBlast",
            "EASBloodBatherFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodMageSacrificeBlast"] = {
        name = "GSBloodMageSacrificeBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    받는 피해 33% 감소
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • 피의식 수호병
    인간형
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    받는 피해 33% 감소
    stance movement speed +% final [43]
    받는 피해 33% 감소
    stance movement speed +% final [43]
    Bloodrite Guard
    SpectreY
    Tags2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood
    Packs
  • 피의식 사제, 피의식 수호병, 피의식 수호병
  • 생명력
    110%
    회피
    +25%
    저항
    30 0 0 0
    Damage
    121%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    4 ~ 12
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    110%
    Model Size
    100%
    Type
    BloodBatherDualWieldUltimatium
    Metadata
    BloodBatherDualWieldUltimatium
    레벨
    68
    생명력
    8,533
    방어도
    2,413
    회피
    596
    Damage
    282
    주문 피해
    282
    정확도
    2,180
    공격 속도
    1.5
    경험치
    31,497
    Minion Life
    7,623
    Minion Damage
    1,172
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 226–338
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSBloodMageSacrificeBlast
    Triggerable, Spell, Damage
    치명타 명중 확률: 5%
    시전 속도: 1 초
    459.1~688.7 물리 피해
    물리 피해의 10%를 화염 피해로 전환
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    1초마다 86.4의 기본 화염 피해를 줌
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBather02AggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBather02AggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBatherDualWieldUltimatium"] = {
        name = "Bloodrite Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodBatherFireGround",
            "GSBloodMageSacrificeBlast",
            "EASBloodBatherFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodMageSacrificeBlast"] = {
        name = "GSBloodMageSacrificeBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    받는 피해 33% 감소
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • 받는 피해 33% 감소
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • 피의식 수호병
    인간형
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    받는 피해 33% 감소
    stance movement speed +% final [43]
    받는 피해 33% 감소
    stance movement speed +% final [43]
    Bloodrite Guard
    SpectreN
    Tags2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood
    Packs
  • 피의식 사제, 피의식 수호병, 피의식 수호병
  • 생명력
    110%
    회피
    +25%
    저항
    30 0 0 0
    Damage
    121%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    4 ~ 12
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    110%
    Model Size
    100%
    Type
    BloodBatherDualWieldUltimatium
    Metadata
    BloodBatherDualWieldStrongbox
    레벨
    68
    생명력
    8,533
    방어도
    2,413
    회피
    596
    Damage
    282
    주문 피해
    282
    정확도
    2,180
    공격 속도
    1.5
    경험치
    31,497
    Minion Life
    7,623
    Minion Damage
    1,172
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 226–338
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSBloodMageSacrificeBlast
    Triggerable, Spell, Damage
    치명타 명중 확률: 5%
    시전 속도: 1 초
    459.1~688.7 물리 피해
    물리 피해의 10%를 화염 피해로 전환
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    1초마다 86.4의 기본 화염 피해를 줌
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBather02AggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBather02AggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBatherDualWieldStrongbox"] = {
        name = "Bloodrite Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodBatherFireGround",
            "GSBloodMageSacrificeBlast",
            "EASBloodBatherFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodMageSacrificeBlast"] = {
        name = "GSBloodMageSacrificeBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    받는 피해 33% 감소
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • 받는 피해 33% 감소
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • 피의식 수호병
    인간형
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    받는 피해 33% 감소
    stance movement speed +% final [43]
    Bloodrite Guard
    SpectreY
    Tags2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood
    Packs
  • 피의식 사제, 피의식 수호병, 피의식 수호병
  • 생명력
    160%
    방어도
    +35%
    저항
    30 0 0 0
    Damage
    160%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    5 ~ 14
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    160%
    Model Size
    130%
    Type
    BloodBatherMaceUltimatium
    Metadata
    BloodBatherMaceUltimatium
    레벨
    68
    생명력
    12,411
    방어도
    3,258
    회피
    477
    Damage
    373
    주문 피해
    373
    정확도
    2,180
    공격 속도
    1.5
    경험치
    45,814
    Minion Life
    11,088
    Minion Damage
    1,550
    Minion Armour
    4,947
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 298–448
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    1초마다 86.4의 기본 화염 피해를 줌
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]
    GABloodBatherMaceGroundSlam
    Triggerable, Attack
    Base Damage: 298–448
    치명타 명중 확률: 5%
    공격 피해: 155%
    공격 속도: 1.5 초
    재사용 대기시간: 5 초
    주는 공격 피해 55% 증폭
    action attack or cast time uses animation length [1]
    attack maximum action distance + [8]
    is area damage [1]
    GABloodBatherMaceGroundSlamFire
    Triggerable, Attack
    Base Damage: 298–448
    치명타 명중 확률: 5%
    공격 피해: 155%
    공격 속도: 1.5 초
    재사용 대기시간: 5 초
    주는 공격 피해 55% 증폭
    action attack or cast time uses animation length [1]
    attack maximum action distance + [8]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBatherMaceUltimatium"] = {
        name = "Bloodrite Guard",
        life = 1.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodBatherFireGround",
            "GABloodBatherMaceGroundSlam",
            "GABloodBatherMaceGroundSlamFire",
            "EASBloodBatherFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodBatherMaceGroundSlam"] = {
        name = "GABloodBatherMaceGroundSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodBatherMaceGroundSlamFire"] = {
        name = "GABloodBatherMaceGroundSlamFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    받는 피해 33% 감소
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • 피의식 수호병
    인간형
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    받는 피해 33% 감소
    stance movement speed +% final [43]
    Bloodrite Guard
    SpectreN
    Tags2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood
    Packs
  • 피의식 사제, 피의식 수호병, 피의식 수호병
  • 생명력
    160%
    방어도
    +35%
    저항
    30 0 0 0
    Damage
    160%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    5 ~ 14
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    160%
    Model Size
    130%
    Type
    BloodBatherMaceUltimatium
    Metadata
    BloodBatherMaceStrongbox
    레벨
    68
    생명력
    12,411
    방어도
    3,258
    회피
    477
    Damage
    373
    주문 피해
    373
    정확도
    2,180
    공격 속도
    1.5
    경험치
    45,814
    Minion Life
    11,088
    Minion Damage
    1,550
    Minion Armour
    4,947
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 298–448
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    1초마다 86.4의 기본 화염 피해를 줌
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]
    GABloodBatherMaceGroundSlam
    Triggerable, Attack
    Base Damage: 298–448
    치명타 명중 확률: 5%
    공격 피해: 155%
    공격 속도: 1.5 초
    재사용 대기시간: 5 초
    주는 공격 피해 55% 증폭
    action attack or cast time uses animation length [1]
    attack maximum action distance + [8]
    is area damage [1]
    GABloodBatherMaceGroundSlamFire
    Triggerable, Attack
    Base Damage: 298–448
    치명타 명중 확률: 5%
    공격 피해: 155%
    공격 속도: 1.5 초
    재사용 대기시간: 5 초
    주는 공격 피해 55% 증폭
    action attack or cast time uses animation length [1]
    attack maximum action distance + [8]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBatherMaceStrongbox"] = {
        name = "Bloodrite Guard",
        life = 1.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodBatherFireGround",
            "GABloodBatherMaceGroundSlam",
            "GABloodBatherMaceGroundSlamFire",
            "EASBloodBatherFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodBatherMaceGroundSlam"] = {
        name = "GABloodBatherMaceGroundSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodBatherMaceGroundSlamFire"] = {
        name = "GABloodBatherMaceGroundSlamFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    받는 피해 33% 감소
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • Edit

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