血祭軍衛
人形
減少 80% 承受傷害
monster aggro radius +% [-70]
減少 33% 承受傷害
stance movement speed +% final [43]
減少 33% 承受傷害
stance movement speed +% final [43]
Bloodrite Guard
SpectreY
Area科佩克神殿, 高地神塔庇護所, 科佩克神殿
Tags2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, 物理傷害, red_blood
Packs
  • 科佩克神殿, 科佩克神殿: 血祭牧師, 血祭軍衛, 血祭軍衛
  • 高地神塔庇護所: 血祭牧師, 豔陽牧師, 血祭軍衛, 血祭軍衛
  • 生命
    110%
    閃避
    +25%
    抗性
    30 0 0 0
    傷害
    121%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    4 ~ 12
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    110%
    Model Size
    100%
    Type
    BloodBatherDualWield
    Metadata
    BloodBatherDualWield
    等級
    65
    生命
    7,164
    護甲值
    2,023
    閃避值
    550
    傷害
    257
    法術傷害
    257
    命中
    1,974
    攻擊時間
    1.5
    經驗值
    23,658
    Minion Life
    6,910
    Minion Damage
    1,003
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 206–308
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSBloodMageSacrificeBlast
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    造成 418.9628.3 物理傷害
    10% 的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    每秒造成 78.8 基本火焰傷害
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBather02AggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBather02AggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBatherDualWield"] = {
        name = "Bloodrite Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodBatherFireGround",
            "GSBloodMageSacrificeBlast",
            "EASBloodBatherFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodMageSacrificeBlast"] = {
        name = "GSBloodMageSacrificeBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    減少 80% 承受傷害
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    減少 33% 承受傷害
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • 減少 33% 承受傷害
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • 血祭軍衛
    人形
    減少 80% 承受傷害
    monster aggro radius +% [-70]
    減少 33% 承受傷害
    stance movement speed +% final [43]
    Bloodrite Guard
    SpectreY
    Area科佩克神殿, 高地神塔庇護所, 科佩克神殿
    Tags2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, 物理傷害, red_blood
    Packs
  • 科佩克神殿, 科佩克神殿: 血祭牧師, 血祭軍衛, 血祭軍衛
  • 高地神塔庇護所: 血祭牧師, 豔陽牧師, 血祭軍衛, 血祭軍衛
  • 生命
    160%
    護甲值
    +35%
    抗性
    30 0 0 0
    傷害
    160%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    5 ~ 14
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    160%
    Model Size
    130%
    Type
    BloodBatherMace
    Metadata
    BloodBatherMace
    等級
    65
    生命
    10,421
    護甲值
    2,731
    閃避值
    440
    傷害
    340
    法術傷害
    340
    命中
    1,974
    攻擊時間
    1.5
    經驗值
    34,411
    Minion Life
    10,051
    Minion Damage
    1,326
    Minion Armour
    4,147
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 272–408
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    每秒造成 78.8 基本火焰傷害
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]
    GABloodBatherMaceGroundSlam
    可觸發, 攻擊
    Base Damage: 272–408
    暴擊率: 5%
    攻擊傷害: 155%
    攻擊時間: 1.5 秒
    冷卻時間: 5 秒
    造成 55% 更多攻擊傷害
    action attack or cast time uses animation length [1]
    attack maximum action distance + [8]
    is area damage [1]
    GABloodBatherMaceGroundSlamFire
    可觸發, 攻擊
    Base Damage: 272–408
    暴擊率: 5%
    攻擊傷害: 155%
    攻擊時間: 1.5 秒
    冷卻時間: 5 秒
    造成 55% 更多攻擊傷害
    action attack or cast time uses animation length [1]
    attack maximum action distance + [8]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBatherMace"] = {
        name = "Bloodrite Guard",
        life = 1.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodBatherFireGround",
            "GABloodBatherMaceGroundSlam",
            "GABloodBatherMaceGroundSlamFire",
            "EASBloodBatherFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodBatherMaceGroundSlam"] = {
        name = "GABloodBatherMaceGroundSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodBatherMaceGroundSlamFire"] = {
        name = "GABloodBatherMaceGroundSlamFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    減少 80% 承受傷害
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    減少 33% 承受傷害
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • 血祭軍衛
    人形
    減少 80% 承受傷害
    monster aggro radius +% [-70]
    減少 33% 承受傷害
    stance movement speed +% final [43]
    Bloodrite Guard
    SpectreY
    Tags2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, 物理傷害, red_blood
    生命
    160%
    護甲值
    +35%
    抗性
    30 0 0 0
    傷害
    160%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    5 ~ 14
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    160%
    Model Size
    130%
    Type
    BloodBatherMace
    Metadata
    BloodBatherMacePraying
    等級
    68
    生命
    12,411
    護甲值
    3,258
    閃避值
    477
    傷害
    373
    法術傷害
    373
    命中
    2,180
    攻擊時間
    1.5
    經驗值
    45,814
    Minion Life
    11,088
    Minion Damage
    1,550
    Minion Armour
    4,947
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 298–448
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    每秒造成 86.4 基本火焰傷害
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]
    GABloodBatherMaceGroundSlam
    可觸發, 攻擊
    Base Damage: 298–448
    暴擊率: 5%
    攻擊傷害: 155%
    攻擊時間: 1.5 秒
    冷卻時間: 5 秒
    造成 55% 更多攻擊傷害
    action attack or cast time uses animation length [1]
    attack maximum action distance + [8]
    is area damage [1]
    GABloodBatherMaceGroundSlamFire
    可觸發, 攻擊
    Base Damage: 298–448
    暴擊率: 5%
    攻擊傷害: 155%
    攻擊時間: 1.5 秒
    冷卻時間: 5 秒
    造成 55% 更多攻擊傷害
    action attack or cast time uses animation length [1]
    attack maximum action distance + [8]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBatherMacePraying"] = {
        name = "Bloodrite Guard",
        life = 1.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodBatherFireGround",
            "GABloodBatherMaceGroundSlam",
            "GABloodBatherMaceGroundSlamFire",
            "EASBloodBatherFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodBatherMaceGroundSlam"] = {
        name = "GABloodBatherMaceGroundSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodBatherMaceGroundSlamFire"] = {
        name = "GABloodBatherMaceGroundSlamFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    減少 80% 承受傷害
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    減少 33% 承受傷害
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • 血祭軍衛
    人形
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    減少 80% 承受傷害
    monster aggro radius +% [-70]
    減少 33% 承受傷害
    stance movement speed +% final [43]
    50% 攻擊傷害格擋率
    +5% 至最大格擋機率
    你格擋的攻擊不能暈眩
    Bloodrite Guard
    SpectreY
    Area科佩克神殿, 高地神塔庇護所, 科佩克神殿
    Tags2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, 物理傷害, red_blood
    Packs
  • 科佩克神殿, 科佩克神殿: 血祭牧師, 血祭軍衛, 血祭軍衛
  • 高地神塔庇護所: 血祭牧師, 豔陽牧師, 血祭軍衛, 血祭軍衛
  • 生命
    110%
    護甲值
    +35%
    閃避
    +15%
    抗性
    30 0 0 0
    傷害
    110%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    5 ~ 11
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    110%
    Model Size
    100%
    Type
    BloodBatherShield
    Metadata
    BloodBatherShield
    等級
    65
    生命
    7,164
    護甲值
    2,731
    閃避值
    506
    傷害
    234
    法術傷害
    234
    命中
    1,974
    攻擊時間
    1.5
    經驗值
    23,658
    Minion Life
    6,910
    Minion Damage
    912
    Minion Armour
    4,147
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 187–280
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSBloodMageSacrificeBlast
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    造成 418.9628.3 物理傷害
    10% 的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    每秒造成 78.8 基本火焰傷害
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBather04AggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBather04AggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBatherShield"] = {
        name = "Bloodrite Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodBatherFireGround",
            "GSBloodMageSacrificeBlast",
            "EASBloodBatherFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodMageSacrificeBlast"] = {
        name = "GSBloodMageSacrificeBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    減少 80% 承受傷害
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    減少 33% 承受傷害
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • 50% 攻擊傷害格擋率
    +5% 至最大格擋機率
    你格擋的攻擊不能暈眩
    IdMonsterBlockProcession
    FamilyMonsterBlockNoFlinch
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 50 Max: 50 Global
  • additional maximum block % Min: 5 Max: 5 Global
  • cannot be stunned by blocked hits Min: 1 Max: 1 Global
  • Craft Tagsblock
    血祭軍衛
    人形
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    減少 80% 承受傷害
    monster aggro radius +% [-70]
    減少 33% 承受傷害
    stance movement speed +% final [43]
    50% 攻擊傷害格擋率
    +5% 至最大格擋機率
    你格擋的攻擊不能暈眩
    Bloodrite Guard
    SpectreY
    Tags2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, 物理傷害, red_blood
    生命
    110%
    護甲值
    +35%
    閃避
    +15%
    抗性
    30 0 0 0
    傷害
    110%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    5 ~ 11
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    110%
    Model Size
    100%
    Type
    BloodBatherShield
    Metadata
    BloodBatherShieldPraying
    等級
    68
    生命
    8,533
    護甲值
    3,258
    閃避值
    549
    傷害
    256
    法術傷害
    256
    命中
    2,180
    攻擊時間
    1.5
    經驗值
    31,497
    Minion Life
    7,623
    Minion Damage
    1,066
    Minion Armour
    4,947
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 205–308
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSBloodMageSacrificeBlast
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    造成 459.1688.7 物理傷害
    10% 的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    每秒造成 86.4 基本火焰傷害
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBather04AggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBather04AggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherShield/BloodBatherShieldPraying"] = {
        name = "Bloodrite Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodBatherFireGround",
            "GSBloodMageSacrificeBlast",
            "EASBloodBatherFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodMageSacrificeBlast"] = {
        name = "GSBloodMageSacrificeBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    減少 80% 承受傷害
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    減少 33% 承受傷害
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • 50% 攻擊傷害格擋率
    +5% 至最大格擋機率
    你格擋的攻擊不能暈眩
    IdMonsterBlockProcession
    FamilyMonsterBlockNoFlinch
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 50 Max: 50 Global
  • additional maximum block % Min: 5 Max: 5 Global
  • cannot be stunned by blocked hits Min: 1 Max: 1 Global
  • Craft Tagsblock
    血祭軍衛
    人形
    減少 80% 承受傷害
    monster aggro radius +% [-70]
    減少 33% 承受傷害
    stance movement speed +% final [43]
    Bloodrite Guard
    SpectreY
    Area科佩克神殿, 高地神塔庇護所, 科佩克神殿
    Tagsallows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement
    Packs
  • 科佩克神殿, 科佩克神殿: 血祭牧師, 血祭軍衛, 血祭軍衛
  • 高地神塔庇護所: 血祭牧師, 豔陽牧師, 血祭軍衛, 血祭軍衛
  • 生命
    110%
    Energy Shield From Life
    5%
    閃避
    +15%
    抗性
    30 0 0 0
    傷害
    110%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    4 ~ 7
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    110%
    Model Size
    100%
    Type
    BloodBatherFlail
    Metadata
    BloodBatherFlail
    等級
    65
    生命
    6,806
    護甲值
    2,023
    閃避值
    506
    能量護盾
    358
    傷害
    234
    法術傷害
    234
    命中
    1,974
    攻擊時間
    1.5
    經驗值
    23,658
    Minion Life
    6,565
    Minion Energy Shield
    346
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeedFire
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 187–280
    暴擊率: 5%
    攻擊時間: 1.5 秒
    40% 的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    每秒造成 78.8 基本火焰傷害
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]
    MPSBloodBatherFlailFireBall
    法術, 投射物, 玩家投射物, 可觸發, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 3 秒
    造成 14.0521.07 火焰傷害
    發射 個額外投射物
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1130]
    projectile ballistic angle from reference event [1]
    projectile spread radius [6]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    GSBloodBatherFlailProj
    可觸發, 法術, 傷害
    暴擊率: 5.5%
    施放時間: 1 秒
    造成 195.5293.2 火焰傷害
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GSBloodBatherFlailProjAir
    可觸發, 法術, 傷害
    暴擊率: 5.5%
    施放時間: 1 秒
    造成 至 火焰傷害
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherFlail/BloodBather01AggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherFlail/BloodBather01AggroAudio.ao"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/morningStar.epk', 'Metadata/Monsters/BloodBathers/Weapons/MorningStar.ao' );"
    	on_death = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/morningStar.epk', 'Metadata/Monsters/BloodBathers/Weapons/MorningStar.ao' );"
    	on_revive = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/morningStar.epk', 'Metadata/Monsters/BloodBathers/Weapons/MorningStar.ao' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherFlail/BloodBatherFlail"] = {
        name = "Bloodrite Guard",
        life = 1.1,
        energyShield = 0.05,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedFire",
            "MPSBloodBatherFlailFireBall",
            "CGEBloodBatherFireGround",
            "GSBloodBatherFlailProj",
            "GSBloodBatherFlailProjAir",
            "EASBloodBatherFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBloodBatherFlailFireBall"] = {
        name = "MPSBloodBatherFlailFireBall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "base_deal_no_damage",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1130, 6, -40, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodBatherFlailProj"] = {
        name = "GSBloodBatherFlailProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodBatherFlailProjAir"] = {
        name = "GSBloodBatherFlailProjAir",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    減少 80% 承受傷害
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    減少 33% 承受傷害
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • 血祭軍衛
    人形
    減少 80% 承受傷害
    monster aggro radius +% [-70]
    減少 33% 承受傷害
    stance movement speed +% final [43]
    Bloodrite Guard
    SpectreY
    Tagsallows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement
    生命
    110%
    Energy Shield From Life
    5%
    閃避
    +15%
    抗性
    30 0 0 0
    傷害
    110%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    4 ~ 7
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    110%
    Model Size
    100%
    Type
    BloodBatherFlail
    Metadata
    BloodBatherFlailPraying__
    等級
    68
    生命
    8,106
    護甲值
    2,413
    閃避值
    549
    能量護盾
    427
    傷害
    256
    法術傷害
    256
    命中
    2,180
    攻擊時間
    1.5
    經驗值
    31,497
    Minion Life
    7,242
    Minion Energy Shield
    381
    Minion Damage
    1,066
    Minion Armour
    2,413
    MeleeAtAnimationSpeedFire
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 205–308
    暴擊率: 5%
    攻擊時間: 1.5 秒
    40% 的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    每秒造成 86.4 基本火焰傷害
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]
    MPSBloodBatherFlailFireBall
    法術, 投射物, 玩家投射物, 可觸發, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 3 秒
    造成 14.5621.84 火焰傷害
    發射 個額外投射物
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1130]
    projectile ballistic angle from reference event [1]
    projectile spread radius [6]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    GSBloodBatherFlailProj
    可觸發, 法術, 傷害
    暴擊率: 5.5%
    施放時間: 1 秒
    造成 214.3321.4 火焰傷害
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GSBloodBatherFlailProjAir
    可觸發, 法術, 傷害
    暴擊率: 5.5%
    施放時間: 1 秒
    造成 至 火焰傷害
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherFlail/BloodBather01AggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherFlail/BloodBather01AggroAudio.ao"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/morningStar.epk', 'Metadata/Monsters/BloodBathers/Weapons/MorningStar.ao' );"
    	on_death = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/morningStar.epk', 'Metadata/Monsters/BloodBathers/Weapons/MorningStar.ao' );"
    	on_revive = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/morningStar.epk', 'Metadata/Monsters/BloodBathers/Weapons/MorningStar.ao' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherFlail/BloodBatherFlailPraying__"] = {
        name = "Bloodrite Guard",
        life = 1.1,
        energyShield = 0.05,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedFire",
            "MPSBloodBatherFlailFireBall",
            "CGEBloodBatherFireGround",
            "GSBloodBatherFlailProj",
            "GSBloodBatherFlailProjAir",
            "EASBloodBatherFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBloodBatherFlailFireBall"] = {
        name = "MPSBloodBatherFlailFireBall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "base_deal_no_damage",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1130, 6, -40, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodBatherFlailProj"] = {
        name = "GSBloodBatherFlailProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodBatherFlailProjAir"] = {
        name = "GSBloodBatherFlailProjAir",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    減少 80% 承受傷害
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    減少 33% 承受傷害
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • 血祭軍衛
    人形
    減少 80% 承受傷害
    monster aggro radius +% [-70]
    減少 33% 承受傷害
    stance movement speed +% final [43]
    Bloodrite Guard
    SpectreY
    Area科佩克神殿, 高地神塔庇護所, 科佩克神殿
    Tagscultist, human, humanoid, medium_movement, melee, not_int, not_str, 物理傷害, red_blood, Stab_onhit_audio
    Packs
  • 科佩克神殿, 科佩克神殿: 血祭牧師, 血祭軍衛, 血祭軍衛
  • 高地神塔庇護所: 血祭牧師, 豔陽牧師, 血祭軍衛, 血祭軍衛
  • 生命
    110%
    閃避
    +25%
    抗性
    30 0 0 0
    傷害
    110%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 20
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    110%
    Model Size
    100%
    Type
    BloodBatherSpear
    Metadata
    BloodBatherSpear
    等級
    65
    生命
    7,164
    護甲值
    2,023
    閃避值
    550
    傷害
    234
    法術傷害
    234
    命中
    1,974
    攻擊時間
    1.5
    經驗值
    23,658
    Minion Life
    6,910
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 187–280
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    每秒造成 78.8 基本火焰傷害
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]
    BloodBatherBlazingSpear
    攻擊, 投射物, 玩家投射物, 範圍攻擊, 火焰, 可齊射, Spear, UsableWhileMounted
    熾烈之槍
    Base Damage: 187–280
    暴擊率: 5%
    攻擊時間: 1.5 秒
    投出一支長鋒,在其經過途徑留下火焰燃燒敵人。接著對同一方向投出第二支長鋒,使火焰向外蔓延。
    100% 的物理傷害轉換火焰傷害
    附加 14.0521.07 火焰傷害
    穿透所有目標
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base secondary skill effect duration [200]
    base skill effect duration [2000]
    fire wake spear wall speed [500]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2888
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherSpear/BloodBatherSpear"] = {
        name = "Bloodrite Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodBatherFireGround",
            "EASBloodBatherFlameEnrage",
            "BloodBatherBlazingSpear",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodBatherBlazingSpear"] = {
        name = "Blazing Lance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throw a spear leaving a trail of [Fire|Fire] in its wake, [Burning|Burning] enemies. Then throws a second spear in the same direction, causing the trail of [Fire|Fire] to expand outwards.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Spear] = true,
            [SkillType.UsableWhileMounted] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_fire_damage",
            "attack_maximum_added_fire_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_secondary_skill_effect_duration",
            "base_skill_effect_duration",
            "fire_wake_spear_wall_speed",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "always_pierce",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 200, 2000, 500, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    減少 80% 承受傷害
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    減少 33% 承受傷害
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • 血祭軍衛
    人形
    減少 80% 承受傷害
    monster aggro radius +% [-70]
    減少 33% 承受傷害
    stance movement speed +% final [43]
    Bloodrite Guard
    SpectreY
    Tagscultist, human, humanoid, medium_movement, melee, not_int, not_str, 物理傷害, red_blood, Stab_onhit_audio
    生命
    110%
    閃避
    +25%
    抗性
    30 0 0 0
    傷害
    110%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 20
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    110%
    Model Size
    100%
    Type
    BloodBatherSpear
    Metadata
    BloodBatherSpearPraying
    等級
    68
    生命
    8,533
    護甲值
    2,413
    閃避值
    596
    傷害
    256
    法術傷害
    256
    命中
    2,180
    攻擊時間
    1.5
    經驗值
    31,497
    Minion Life
    7,623
    Minion Damage
    1,066
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 205–308
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    每秒造成 86.4 基本火焰傷害
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]
    BloodBatherBlazingSpear
    攻擊, 投射物, 玩家投射物, 範圍攻擊, 火焰, 可齊射, Spear, UsableWhileMounted
    熾烈之槍
    Base Damage: 205–308
    暴擊率: 5%
    攻擊時間: 1.5 秒
    投出一支長鋒,在其經過途徑留下火焰燃燒敵人。接著對同一方向投出第二支長鋒,使火焰向外蔓延。
    100% 的物理傷害轉換火焰傷害
    附加 14.5621.84 火焰傷害
    穿透所有目標
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base secondary skill effect duration [200]
    base skill effect duration [2000]
    fire wake spear wall speed [500]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2888
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherSpear/BloodBatherSpearPraying"] = {
        name = "Bloodrite Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodBatherFireGround",
            "EASBloodBatherFlameEnrage",
            "BloodBatherBlazingSpear",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodBatherBlazingSpear"] = {
        name = "Blazing Lance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throw a spear leaving a trail of [Fire|Fire] in its wake, [Burning|Burning] enemies. Then throws a second spear in the same direction, causing the trail of [Fire|Fire] to expand outwards.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Spear] = true,
            [SkillType.UsableWhileMounted] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_fire_damage",
            "attack_maximum_added_fire_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_secondary_skill_effect_duration",
            "base_skill_effect_duration",
            "fire_wake_spear_wall_speed",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "always_pierce",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 200, 2000, 500, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    減少 80% 承受傷害
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    減少 33% 承受傷害
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • 血祭軍衛
    人形
    減少 80% 承受傷害
    monster aggro radius +% [-70]
    減少 33% 承受傷害
    stance movement speed +% final [43]
    Bloodrite Guard
    SpectreY
    Area科佩克神殿, 高地神塔庇護所, 科佩克神殿
    Tags1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, 物理傷害, red_blood
    Packs
  • 科佩克神殿, 科佩克神殿: 血祭牧師, 血祭軍衛, 血祭軍衛
  • 高地神塔庇護所: 血祭牧師, 豔陽牧師, 血祭軍衛, 血祭軍衛
  • 生命
    110%
    閃避
    +25%
    抗性
    30 0 0 0
    傷害
    121%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    4 ~ 12
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    110%
    Model Size
    100%
    Type
    BloodBatherSword
    Metadata
    BloodBatherSword
    等級
    65
    生命
    7,164
    護甲值
    2,023
    閃避值
    550
    傷害
    257
    法術傷害
    257
    命中
    1,974
    攻擊時間
    1.5
    經驗值
    23,658
    Minion Life
    6,910
    Minion Damage
    1,003
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 206–308
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSBloodMageSacrificeBlast
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    造成 418.9628.3 物理傷害
    10% 的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    每秒造成 78.8 基本火焰傷害
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333
    }
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherSword/BloodBather05AggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherSword/BloodBather05AggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherSword/BloodBatherSword"] = {
        name = "Bloodrite Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodBatherFireGround",
            "GSBloodMageSacrificeBlast",
            "EASBloodBatherFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodMageSacrificeBlast"] = {
        name = "GSBloodMageSacrificeBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    減少 80% 承受傷害
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    減少 33% 承受傷害
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • 血祭軍衛
    人形
    減少 80% 承受傷害
    monster aggro radius +% [-70]
    減少 33% 承受傷害
    stance movement speed +% final [43]
    Bloodrite Guard
    SpectreY
    Tags1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, 物理傷害, red_blood
    生命
    110%
    閃避
    +25%
    抗性
    30 0 0 0
    傷害
    121%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    4 ~ 12
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    110%
    Model Size
    100%
    Type
    BloodBatherSword
    Metadata
    BloodBatherSwordPraying
    等級
    68
    生命
    8,533
    護甲值
    2,413
    閃避值
    596
    傷害
    282
    法術傷害
    282
    命中
    2,180
    攻擊時間
    1.5
    經驗值
    31,497
    Minion Life
    7,623
    Minion Damage
    1,172
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 226–338
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSBloodMageSacrificeBlast
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    造成 459.1688.7 物理傷害
    10% 的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    每秒造成 86.4 基本火焰傷害
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333
    }
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherSword/BloodBather05AggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherSword/BloodBather05AggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherSword/BloodBatherSwordPraying"] = {
        name = "Bloodrite Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodBatherFireGround",
            "GSBloodMageSacrificeBlast",
            "EASBloodBatherFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodMageSacrificeBlast"] = {
        name = "GSBloodMageSacrificeBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    減少 80% 承受傷害
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    減少 33% 承受傷害
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • 血祭軍衛
    人形
    減少 80% 承受傷害
    monster aggro radius +% [-70]
    減少 33% 承受傷害
    stance movement speed +% final [43]
    減少 33% 承受傷害
    stance movement speed +% final [43]
    Bloodrite Guard
    SpectreY
    Tags2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood
    Packs
  • 血祭牧師, 血祭軍衛, 血祭軍衛
  • 生命
    110%
    閃避
    +25%
    抗性
    30 0 0 0
    傷害
    121%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    4 ~ 12
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    110%
    Model Size
    100%
    Type
    BloodBatherDualWieldUltimatium
    Metadata
    BloodBatherDualWieldUltimatium
    等級
    68
    生命
    8,533
    護甲值
    2,413
    閃避值
    596
    傷害
    282
    法術傷害
    282
    命中
    2,180
    攻擊時間
    1.5
    經驗值
    31,497
    Minion Life
    7,623
    Minion Damage
    1,172
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 226–338
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSBloodMageSacrificeBlast
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    造成 459.1688.7 物理傷害
    10% 的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    每秒造成 86.4 基本火焰傷害
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBather02AggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBather02AggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBatherDualWieldUltimatium"] = {
        name = "Bloodrite Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodBatherFireGround",
            "GSBloodMageSacrificeBlast",
            "EASBloodBatherFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodMageSacrificeBlast"] = {
        name = "GSBloodMageSacrificeBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    減少 80% 承受傷害
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    減少 33% 承受傷害
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • 減少 33% 承受傷害
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • 血祭軍衛
    人形
    減少 80% 承受傷害
    monster aggro radius +% [-70]
    減少 33% 承受傷害
    stance movement speed +% final [43]
    減少 33% 承受傷害
    stance movement speed +% final [43]
    Bloodrite Guard
    SpectreN
    Tags2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood
    Packs
  • 血祭牧師, 血祭軍衛, 血祭軍衛
  • 生命
    110%
    閃避
    +25%
    抗性
    30 0 0 0
    傷害
    121%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    4 ~ 12
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    110%
    Model Size
    100%
    Type
    BloodBatherDualWieldUltimatium
    Metadata
    BloodBatherDualWieldStrongbox
    等級
    68
    生命
    8,533
    護甲值
    2,413
    閃避值
    596
    傷害
    282
    法術傷害
    282
    命中
    2,180
    攻擊時間
    1.5
    經驗值
    31,497
    Minion Life
    7,623
    Minion Damage
    1,172
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 226–338
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSBloodMageSacrificeBlast
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    造成 459.1688.7 物理傷害
    10% 的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    每秒造成 86.4 基本火焰傷害
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBather02AggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBather02AggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherDualWield/BloodBatherDualWieldStrongbox"] = {
        name = "Bloodrite Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodBatherFireGround",
            "GSBloodMageSacrificeBlast",
            "EASBloodBatherFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodMageSacrificeBlast"] = {
        name = "GSBloodMageSacrificeBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    減少 80% 承受傷害
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    減少 33% 承受傷害
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • 減少 33% 承受傷害
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • 血祭軍衛
    人形
    減少 80% 承受傷害
    monster aggro radius +% [-70]
    減少 33% 承受傷害
    stance movement speed +% final [43]
    Bloodrite Guard
    SpectreY
    Tags2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood
    Packs
  • 血祭牧師, 血祭軍衛, 血祭軍衛
  • 生命
    160%
    護甲值
    +35%
    抗性
    30 0 0 0
    傷害
    160%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    5 ~ 14
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    160%
    Model Size
    130%
    Type
    BloodBatherMaceUltimatium
    Metadata
    BloodBatherMaceUltimatium
    等級
    68
    生命
    12,411
    護甲值
    3,258
    閃避值
    477
    傷害
    373
    法術傷害
    373
    命中
    2,180
    攻擊時間
    1.5
    經驗值
    45,814
    Minion Life
    11,088
    Minion Damage
    1,550
    Minion Armour
    4,947
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 298–448
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    每秒造成 86.4 基本火焰傷害
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]
    GABloodBatherMaceGroundSlam
    可觸發, 攻擊
    Base Damage: 298–448
    暴擊率: 5%
    攻擊傷害: 155%
    攻擊時間: 1.5 秒
    冷卻時間: 5 秒
    造成 55% 更多攻擊傷害
    action attack or cast time uses animation length [1]
    attack maximum action distance + [8]
    is area damage [1]
    GABloodBatherMaceGroundSlamFire
    可觸發, 攻擊
    Base Damage: 298–448
    暴擊率: 5%
    攻擊傷害: 155%
    攻擊時間: 1.5 秒
    冷卻時間: 5 秒
    造成 55% 更多攻擊傷害
    action attack or cast time uses animation length [1]
    attack maximum action distance + [8]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBatherMaceUltimatium"] = {
        name = "Bloodrite Guard",
        life = 1.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodBatherFireGround",
            "GABloodBatherMaceGroundSlam",
            "GABloodBatherMaceGroundSlamFire",
            "EASBloodBatherFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodBatherMaceGroundSlam"] = {
        name = "GABloodBatherMaceGroundSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodBatherMaceGroundSlamFire"] = {
        name = "GABloodBatherMaceGroundSlamFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    減少 80% 承受傷害
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    減少 33% 承受傷害
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • 血祭軍衛
    人形
    減少 80% 承受傷害
    monster aggro radius +% [-70]
    減少 33% 承受傷害
    stance movement speed +% final [43]
    Bloodrite Guard
    SpectreN
    Tags2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood
    Packs
  • 血祭牧師, 血祭軍衛, 血祭軍衛
  • 生命
    160%
    護甲值
    +35%
    抗性
    30 0 0 0
    傷害
    160%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    5 ~ 14
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    160%
    Model Size
    130%
    Type
    BloodBatherMaceUltimatium
    Metadata
    BloodBatherMaceStrongbox
    等級
    68
    生命
    12,411
    護甲值
    3,258
    閃避值
    477
    傷害
    373
    法術傷害
    373
    命中
    2,180
    攻擊時間
    1.5
    經驗值
    45,814
    Minion Life
    11,088
    Minion Damage
    1,550
    Minion Armour
    4,947
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 298–448
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASBloodBatherFlameEnrage
    CGEBloodBatherFireGround
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    每秒造成 86.4 基本火焰傷害
    active skill area of effect radius +% final [-45]
    base skill effect duration [3000]
    ground fire art variation [1004]
    GABloodBatherMaceGroundSlam
    可觸發, 攻擊
    Base Damage: 298–448
    暴擊率: 5%
    攻擊傷害: 155%
    攻擊時間: 1.5 秒
    冷卻時間: 5 秒
    造成 55% 更多攻擊傷害
    action attack or cast time uses animation length [1]
    attack maximum action distance + [8]
    is area damage [1]
    GABloodBatherMaceGroundSlamFire
    可觸發, 攻擊
    Base Damage: 298–448
    暴擊率: 5%
    攻擊傷害: 155%
    攻擊時間: 1.5 秒
    冷卻時間: 5 秒
    造成 55% 更多攻擊傷害
    action attack or cast time uses animation length [1]
    attack maximum action distance + [8]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BloodBathers/BloodBatherBase"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBather03AggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/BloodBatherMace/BloodBatherMaceStrongbox"] = {
        name = "Bloodrite Guard",
        life = 1.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodBatherFireGround",
            "GABloodBatherMaceGroundSlam",
            "GABloodBatherMaceGroundSlamFire",
            "EASBloodBatherFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodBatherFireGround"] = {
        name = "CGEBloodBatherFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1, -45, 3000, 1004, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodBatherMaceGroundSlam"] = {
        name = "GABloodBatherMaceGroundSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodBatherMaceGroundSlamFire"] = {
        name = "GABloodBatherMaceGroundSlamFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {8, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodBatherFlameEnrage"] = {
        name = "EASBloodBatherFlameEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    減少 80% 承受傷害
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    減少 33% 承受傷害
    stance movement speed +% final [43]
    IdBloodBatherEnrageStance
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -33 Max: -33 Global
  • stance movement speed +% final Min: 43 Max: 43 Global
  • Edit

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