Кровососущая оса
SpectreY
AreaЗанесённое песком болото, Убежище в зиккурате, Занесённое песком болото
Tagsbeast, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Packs
  • Занесённое песком болото, Занесённое песком болото: Кровососущая матка, Кровососущая оса
  • Убежище в зиккурате: Кровососущая матка, Кровососущая оса
  • Здоровье
    50%
    Уклонение
    +60%
    Сопротивление
    -30 0 0 0
    Damage
    50%
    Меткость
    100%
    Критические попадания Chance
    5%
    Бонус к критическому урону
    +30%
    Attack Distance
    3 ~ 6
    Время атаки
    1.005 Second
    Damage Spread
    ±20%
    Опыт
    50%
    Model Size
    100%
    Type
    BloodDrone
    Metadata
    BloodDrone
    Уровень
    65
    Здоровье
    3,257
    Броня
    2,023
    Уклонение
    704
    Damage
    106
    Урон от чар
    106
    Меткость
    1,974
    Время атаки
    1.005
    Опыт
    10,754
    Minion Life
    3,141
    Minion Damage
    414
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 85–127
    Шанс крит. попадания: 5%
    Время атаки: 1.005 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTBloodDroneDashAttach
    Spell, Movement
    Время применения: 1 сек.
    Перезарядка: 3 сек.
    leap slam minimum distance [5]
    spell maximum action distance +% [-80]
    GABloodDroneDashAttach
    Triggerable, Attack
    Base Damage: 85–127
    Шанс крит. попадания: 5%
    Время атаки: 1.005 сек.
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Functions {}
    
    StateMachine
    {
    	define_shared_state = "height;"
    	define_shared_state = "aggroed;"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2500
    }
    
    Actor
    {
    	basic_action = "Emerge2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_change_state_height = "Call( UpdateHeight );"
    }
    
    Functions
    {
    	// -125 counteracts their flying height
    	UpdateHeight =
    	"
    		this.scaled_offset = -125 * GetScale();
    		this.height = GetState( height ) + scaled_offset;
    		SetRenderHeightOffset( height );
    	"
    }
    
    Life
    {
    	// this causes the monster to pop up when it dies because the death anim happens at a fixed height, but its fast enough that it doesn't really matter
    	on_death = "SetRenderHeightOffset( 0 );"
    	on_spawned_alive = "Call( UpdateHeight, true );"
    }
    
    Render
    {
    	selection_height_override = 170
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PlagueSwarm/BloodDrone"] = {
        name = "Bloodthief Wasp",
        life = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.5,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GABloodDroneDashAttach",
            "DTTBloodDroneDashAttach",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodDroneDashAttach"] = {
        name = "GABloodDroneDashAttach",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTBloodDroneDashAttach"] = {
        name = "DTTBloodDroneDashAttach",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {5, -80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Кровососущая оса
    Зверь
    Bloodthief Wasp
    SpectreY
    Tagsbeast, cannot_be_monolith, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
    Здоровье
    50%
    Уклонение
    +60%
    Сопротивление
    -30 0 0 0
    Damage
    50%
    Меткость
    100%
    Критические попадания Chance
    5%
    Бонус к критическому урону
    +30%
    Attack Distance
    3 ~ 6
    Время атаки
    1.005 Second
    Damage Spread
    ±20%
    Опыт
    50%
    Model Size
    100%
    Type
    BloodDrone
    Metadata
    BloodDroneSacEmerge
    Уровень
    68
    Здоровье
    3,879
    Броня
    2,413
    Уклонение
    763
    Damage
    117
    Урон от чар
    117
    Меткость
    2,180
    Время атаки
    1.005
    Опыт
    14,317
    Minion Life
    3,465
    Minion Damage
    484
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 93–140
    Шанс крит. попадания: 5%
    Время атаки: 1.005 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTBloodDroneDashAttach
    Spell, Movement
    Время применения: 1 сек.
    Перезарядка: 3 сек.
    leap slam minimum distance [5]
    spell maximum action distance +% [-80]
    GABloodDroneDashAttach
    Triggerable, Attack
    Base Damage: 93–140
    Шанс крит. попадания: 5%
    Время атаки: 1.005 сек.
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/PlagueSwarm/BloodDrone"
    
    Actor
    {
    	basic_action = "MoveForced"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/PlagueSwarm/BloodDrone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PlagueSwarm/BloodDroneSacEmerge"] = {
        name = "Bloodthief Wasp",
        life = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.5,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GABloodDroneDashAttach",
            "DTTBloodDroneDashAttach",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodDroneDashAttach"] = {
        name = "GABloodDroneDashAttach",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTBloodDroneDashAttach"] = {
        name = "DTTBloodDroneDashAttach",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {5, -80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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