피도둑 말벌
SpectreY
Area모래에 휩쓸린 습지, 지구라트 피난처, 모래에 휩쓸린 습지
Tagsflying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Packs
  • 모래에 휩쓸린 습지, 모래에 휩쓸린 습지: 피도둑 여왕, 피도둑 말벌
  • 지구라트 피난처: 피도둑 여왕, 피도둑 말벌
  • 생명력
    50%
    회피
    +60%
    Ailment Threshold
    %
    저항
    -30 0 0 0
    Damage
    50%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    3 ~ 6
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    경험치
    50%
    Model Size
    100%
    Type
    BloodDrone
    Metadata
    BloodDrone
    레벨
    70
    생명력
    4,358
    방어도
    3,877
    회피
    502
    에너지 보호막
    0
    Damage
    124
    주문 피해
    124
    정확도
    0
    Attack Time
    1.005
    경험치
    17,320
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 99–149
    [Critical|치명타 명중] 확률: 5%
    Attack Time: 1.005 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTBloodDroneDashAttach
    Spell, Movement
    시전 속도: 1 초
    재사용 대기시간: 3 초
    leap slam minimum distance [5]
    spell maximum action distance +% [-80]
    GABloodDroneDashAttach
    Triggerable, Attack
    Base Damage: 99–149
    [Critical|치명타 명중] 확률: 5%
    Attack Time: 1.005 초
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Functions {}
    
    StateMachine
    {
    	define_shared_state = "height;"
    	define_shared_state = "aggroed;"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2500
    }
    
    Actor
    {
    	basic_action = "Emerge2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_change_state_height = "Call( UpdateHeight );"
    }
    
    Functions
    {
    	// -125 counteracts their flying height
    	UpdateHeight =
    	"
    		this.scaled_offset = -125 * GetScale();
    		this.height = GetState( height ) + scaled_offset;
    		SetRenderHeightOffset( height );
    	"
    }
    
    Life
    {
    	// this causes the monster to pop up when it dies because the death anim happens at a fixed height, but its fast enough that it doesn't really matter
    	on_death = "SetRenderHeightOffset( 0 );"
    	on_spawned_alive = "Call( UpdateHeight, true );"
    }
    
    Render
    {
    	selection_height_override = 170
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PlagueSwarm/BloodDrone"] = {
        name = "Bloodthief Wasp",
        life = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.5,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GABloodDroneDashAttach",
            "DTTBloodDroneDashAttach",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodDroneDashAttach"] = {
        name = "GABloodDroneDashAttach",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTBloodDroneDashAttach"] = {
        name = "DTTBloodDroneDashAttach",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {5, -80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    피도둑 말벌
    Bloodthief Wasp
    SpectreY
    Tagscannot_be_monolith, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
    생명력
    50%
    회피
    +60%
    Ailment Threshold
    %
    저항
    -30 0 0 0
    Damage
    50%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    3 ~ 6
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    경험치
    50%
    Model Size
    100%
    Type
    BloodDrone
    Metadata
    BloodDroneSacEmerge
    레벨
    68
    생명력
    3,879
    방어도
    3,451
    회피
    477
    에너지 보호막
    0
    Damage
    117
    주문 피해
    117
    정확도
    0
    Attack Time
    1.005
    경험치
    14,317
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 93–140
    [Critical|치명타 명중] 확률: 5%
    Attack Time: 1.005 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTBloodDroneDashAttach
    Spell, Movement
    시전 속도: 1 초
    재사용 대기시간: 3 초
    leap slam minimum distance [5]
    spell maximum action distance +% [-80]
    GABloodDroneDashAttach
    Triggerable, Attack
    Base Damage: 93–140
    [Critical|치명타 명중] 확률: 5%
    Attack Time: 1.005 초
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/PlagueSwarm/BloodDrone"
    
    Actor
    {
    	basic_action = "MoveForced"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/PlagueSwarm/BloodDrone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PlagueSwarm/BloodDroneSacEmerge"] = {
        name = "Bloodthief Wasp",
        life = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.5,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GABloodDroneDashAttach",
            "DTTBloodDroneDashAttach",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodDroneDashAttach"] = {
        name = "GABloodDroneDashAttach",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTBloodDroneDashAttach"] = {
        name = "DTTBloodDroneDashAttach",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {5, -80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }