Bloodthief Wasp
SpectreY
AreaSandswept Marsh, The Ziggurat Refuge, Sandswept Marsh
Tagsbeast, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Packs
  • Sandswept Marsh, Sandswept Marsh: Bloodthief Queen, Bloodthief Wasp
  • The Ziggurat Refuge: Bloodthief Queen, Bloodthief Wasp
  • Life
    50%
    Evasion
    +60%
    Resistance
    -30 0 0 0
    Damage
    50%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    3 ~ 6
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experience
    50%
    Model Size
    100%
    Type
    BloodDrone
    Metadata
    BloodDrone
    Level
    65
    Life
    3,257
    Armour
    2,023
    Evasion Rating
    704
    Damage
    106
    Spell Damage
    106
    Accuracy
    1,974
    Attack Time
    1.005
    Experience
    10,754
    Minion Life
    3,141
    Minion Damage
    414
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 85–127
    Critical Hit Chance: 5%
    Attack Time: 1.005 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTBloodDroneDashAttach
    Spell, Movement
    Cast Time: 1 sec
    Cooldown Time: 3 sec
    leap slam minimum distance [5]
    spell maximum action distance +% [-80]
    GABloodDroneDashAttach
    Triggerable, Attack
    Base Damage: 85–127
    Critical Hit Chance: 5%
    Attack Time: 1.005 sec
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Functions {}
    
    StateMachine
    {
    	define_shared_state = "height;"
    	define_shared_state = "aggroed;"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2500
    }
    
    Actor
    {
    	basic_action = "Emerge2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_change_state_height = "Call( UpdateHeight );"
    }
    
    Functions
    {
    	// -125 counteracts their flying height
    	UpdateHeight =
    	"
    		this.scaled_offset = -125 * GetScale();
    		this.height = GetState( height ) + scaled_offset;
    		SetRenderHeightOffset( height );
    	"
    }
    
    Life
    {
    	// this causes the monster to pop up when it dies because the death anim happens at a fixed height, but its fast enough that it doesn't really matter
    	on_death = "SetRenderHeightOffset( 0 );"
    	on_spawned_alive = "Call( UpdateHeight, true );"
    }
    
    Render
    {
    	selection_height_override = 170
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PlagueSwarm/BloodDrone"] = {
        name = "Bloodthief Wasp",
        life = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.5,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GABloodDroneDashAttach",
            "DTTBloodDroneDashAttach",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodDroneDashAttach"] = {
        name = "GABloodDroneDashAttach",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTBloodDroneDashAttach"] = {
        name = "DTTBloodDroneDashAttach",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {5, -80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Bloodthief Wasp
    Beast
    SpectreY
    Tagsbeast, cannot_be_monolith, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
    Life
    50%
    Evasion
    +60%
    Resistance
    -30 0 0 0
    Damage
    50%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    3 ~ 6
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experience
    50%
    Model Size
    100%
    Type
    BloodDrone
    Metadata
    BloodDroneSacEmerge
    Level
    68
    Life
    3,879
    Armour
    2,413
    Evasion Rating
    763
    Damage
    117
    Spell Damage
    117
    Accuracy
    2,180
    Attack Time
    1.005
    Experience
    14,317
    Minion Life
    3,465
    Minion Damage
    484
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 93–140
    Critical Hit Chance: 5%
    Attack Time: 1.005 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTBloodDroneDashAttach
    Spell, Movement
    Cast Time: 1 sec
    Cooldown Time: 3 sec
    leap slam minimum distance [5]
    spell maximum action distance +% [-80]
    GABloodDroneDashAttach
    Triggerable, Attack
    Base Damage: 93–140
    Critical Hit Chance: 5%
    Attack Time: 1.005 sec
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/PlagueSwarm/BloodDrone"
    
    Actor
    {
    	basic_action = "MoveForced"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/PlagueSwarm/BloodDrone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PlagueSwarm/BloodDroneSacEmerge"] = {
        name = "Bloodthief Wasp",
        life = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.5,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GABloodDroneDashAttach",
            "DTTBloodDroneDashAttach",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodDroneDashAttach"] = {
        name = "GABloodDroneDashAttach",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTBloodDroneDashAttach"] = {
        name = "DTTBloodDroneDashAttach",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {5, -80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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