Spectre | Y |
---|---|
Area | 風沙沼澤, 高地神塔庇護所, 風沙沼澤 |
Tags | flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Packs |
生命
50%
閃避值
+60%
抗性
![](https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/monsterresistanceiconfire.webp)
![](https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/monsterresistanceiconcold.webp)
![](https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/monsterresistanceiconlightning.webp)
![](https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/monsterresistanceiconchaos.webp)
傷害
50%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
3 ~ 6
攻擊時間
1.005 Second
Damage Spread
±20%
經驗值
50%
Model Size
100%
Type
BloodDrone
Metadata
BloodDrone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
70
生命
4,358
護甲值
3,877
閃避值
803
傷害
124
法術傷害
124
命中
2,328
攻擊時間
1.005
經驗值
17,320
Minion Life
6,133
Minion Damage
1,081
Minion Armour
3,877
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 99–149
暴擊率: 5%
攻擊時間: 1.005 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
![](https://cdn.poe2db.tw/image/art/2dart/skillicons/iconbasicattack.webp)
DTTBloodDroneDashAttach
法術, 位移
施放時間: 1 秒
冷卻時間: 3 秒
leap slam minimum distance [5]
spell maximum action distance +% [-80]
GABloodDroneDashAttach
可觸發, 攻擊
Base Damage: 99–149
暴擊率: 5%
攻擊時間: 1.005 秒
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Functions {} StateMachine { define_shared_state = "height;" define_shared_state = "aggroed;" } Positioned { collision_hull_type = "projectile" } Stats { set_base_heavy_stun_duration_ms = 2500 } Actor { basic_action = "Emerge2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_change_state_height = "Call( UpdateHeight );" } Functions { // -125 counteracts their flying height UpdateHeight = " this.scaled_offset = -125 * GetScale(); this.height = GetState( height ) + scaled_offset; SetRenderHeightOffset( height ); " } Life { // this causes the monster to pop up when it dies because the death anim happens at a fixed height, but its fast enough that it doesn't really matter on_death = "SetRenderHeightOffset( 0 );" on_spawned_alive = "Call( UpdateHeight, true );" } Render { selection_height_override = 170 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PlagueSwarm/BloodDrone"] = { name = "Bloodthief Wasp", life = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.5, damageSpread = 0.2, attackTime = 1.005, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GABloodDroneDashAttach", "DTTBloodDroneDashAttach", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodDroneDashAttach"] = { name = "GABloodDroneDashAttach", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTBloodDroneDashAttach"] = { name = "DTTBloodDroneDashAttach", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {5, -80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
竊血黃蜂
![](https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/monsterresistanceiconfirered.webp)
Bloodthief Wasp
Spectre | Y |
---|---|
Tags | cannot_be_monolith, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
生命
50%
閃避值
+60%
抗性
![](https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/monsterresistanceiconfire.webp)
![](https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/monsterresistanceiconcold.webp)
![](https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/monsterresistanceiconlightning.webp)
![](https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/monsterresistanceiconchaos.webp)
傷害
50%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
3 ~ 6
攻擊時間
1.005 Second
Damage Spread
±20%
經驗值
50%
Model Size
100%
Type
BloodDrone
Metadata
BloodDroneSacEmerge
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
3,879
護甲值
3,451
閃避值
763
傷害
117
法術傷害
117
命中
2,180
攻擊時間
1.005
經驗值
14,317
Minion Life
5,640
Minion Damage
948
Minion Armour
3,451
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 93–140
暴擊率: 5%
攻擊時間: 1.005 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
![](https://cdn.poe2db.tw/image/art/2dart/skillicons/iconbasicattack.webp)
DTTBloodDroneDashAttach
法術, 位移
施放時間: 1 秒
冷卻時間: 3 秒
leap slam minimum distance [5]
spell maximum action distance +% [-80]
GABloodDroneDashAttach
可觸發, 攻擊
Base Damage: 93–140
暴擊率: 5%
攻擊時間: 1.005 秒
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/PlagueSwarm/BloodDrone" Actor { basic_action = "MoveForced" }
Object Type Codes
version 2 extends "Metadata/Monsters/PlagueSwarm/BloodDrone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/PlagueSwarm/BloodDroneSacEmerge"] = { name = "Bloodthief Wasp", life = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.5, damageSpread = 0.2, attackTime = 1.005, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GABloodDroneDashAttach", "DTTBloodDroneDashAttach", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodDroneDashAttach"] = { name = "GABloodDroneDashAttach", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTBloodDroneDashAttach"] = { name = "DTTBloodDroneDashAttach", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {5, -80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.