Blutdieb-Wespe
Bloodthief Wasp
Spectre | Y |
---|---|
Area | Sandgetränkte Sümpfe, Qimah, Die Zikkurat-Zuflucht |
Tags | beast, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Packs |
Leben
50%
Ausweichen
+60%
Widerstand




Damage
50%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
3 ~ 6
Angriffszeit
1.005 Second
Damage Spread
±20%
Erfahrung
50%
Model Size
100%
Type
BloodDrone
Metadata
BloodDrone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
65
Leben
3,257
2,023
1,061
Damage
106
Zauberschaden
106
Genauigkeit
2,214
Angriffszeit
1.005
Erfahrung
10,754
Minion Life
3,141
Minion Damage
414
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 85–127
Angriffszeit: 1.005 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTBloodDroneDashAttach
Spell, Movement
Zauberzeit: 1 Sek.
Abklingzeit: 3 Sek.
leap slam minimum distance [5]
spell maximum action distance +% [-80]
GABloodDroneDashAttach
Triggerable, Attack
Base Damage: 85–127
Angriffszeit: 1.005 Sek.
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Functions {} StateMachine { define_shared_state = "height;" define_shared_state = "aggroed;" } Positioned { collision_hull_type = "projectile" } Stats { set_base_heavy_stun_duration_ms = 2500 } Actor { basic_action = "Emerge2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_change_state_height = "Call( UpdateHeight );" } Functions { // -125 counteracts their flying height UpdateHeight = " this.scaled_offset = -125 * GetScale(); this.height = GetState( height ) + scaled_offset; SetRenderHeightOffset( height ); " } Life { // this causes the monster to pop up when it dies because the death anim happens at a fixed height, but its fast enough that it doesn't really matter on_death = "SetRenderHeightOffset( 0 );" on_spawned_alive = "Call( UpdateHeight, true );" } Render { selection_height_override = 170 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PlagueSwarm/BloodDrone"] = { name = "Bloodthief Wasp", life = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.5, damageSpread = 0.2, attackTime = 1.005, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GABloodDroneDashAttach", "DTTBloodDroneDashAttach", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodDroneDashAttach"] = { name = "GABloodDroneDashAttach", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTBloodDroneDashAttach"] = { name = "DTTBloodDroneDashAttach", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {5, -80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Blutdieb-Wespe



Bloodthief Wasp
Spectre | Y |
---|---|
Tags | beast, cannot_be_monolith, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Leben
50%
Ausweichen
+60%
Widerstand




Damage
50%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
3 ~ 6
Angriffszeit
1.005 Second
Damage Spread
±20%
Erfahrung
50%
Model Size
100%
Type
BloodDrone
Metadata
BloodDroneSacEmerge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
3,879
2,413
1,133
Damage
117
Zauberschaden
117
Genauigkeit
2,464
Angriffszeit
1.005
Erfahrung
14,317
Minion Life
3,465
Minion Damage
484
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 93–140
Angriffszeit: 1.005 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTBloodDroneDashAttach
Spell, Movement
Zauberzeit: 1 Sek.
Abklingzeit: 3 Sek.
leap slam minimum distance [5]
spell maximum action distance +% [-80]
GABloodDroneDashAttach
Triggerable, Attack
Base Damage: 93–140
Angriffszeit: 1.005 Sek.
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/PlagueSwarm/BloodDrone" Actor { basic_action = "MoveForced" }
Object Type Codes
version 2 extends "Metadata/Monsters/PlagueSwarm/BloodDrone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/PlagueSwarm/BloodDroneSacEmerge"] = { name = "Bloodthief Wasp", life = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.5, damageSpread = 0.2, attackTime = 1.005, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GABloodDroneDashAttach", "DTTBloodDroneDashAttach", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodDroneDashAttach"] = { name = "GABloodDroneDashAttach", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTBloodDroneDashAttach"] = { name = "DTTBloodDroneDashAttach", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {5, -80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.