Демон
Механизм
monster no drops or experience [1]
ChaosEssenceVine
SpectreN
Tagsconstruct, medium_movement, Unarmed_onhit_audio
Здоровье
100%
Сопротивление
0 0 0 0
Damage
100%
Меткость
100%
Attack Distance
5 ~ 14
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
ChaosEssenceVine
Metadata
ChaosEssenceVine
Уровень
68
Здоровье
7,757
Damage
233
Урон от чар
233
Меткость
2,464
Время атаки
1.5
Опыт
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
GAChaosEssencePlantSlam
Triggerable, Attack
Base Damage: 186–280
Урон от атаки: 420%
Время атаки: 1.5 сек.
Наносит на 320% больше урона атаками
40% физического урона становится уроном хаосом
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [80]
voll slam damage +% final at centre [50]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Pathfinding
{
	immobile = true
}

DiesAfterTime {}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/EssenceModDaemons/EssenceModChaos1/ChaosEssenceVine"] = {
    name = "ChaosEssenceVine",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "GAChaosEssencePlantSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChaosEssencePlantSlam"] = {
    name = "GAChaosEssencePlantSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, 50, 80, baseMultiplier = 4.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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