ChaosEssenceVine
Fabrication
monster no drops or experience [1]
SpectreN
Tagsconstruct, medium_movement, Unarmed_onhit_audio
Vie
100%
Résistance
0 0 0 0
Damage
100%
Précision
100%
Attack Distance
5 ~ 14
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
ChaosEssenceVine
Metadata
ChaosEssenceVine
Niveau
68
Vie
7,757
2,413
Damage
233
Dégâts des sorts
233
Précision
2,464
Temps d'attaque
1.5
Expérience
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
GAChaosEssencePlantSlam
Triggerable, Attack
Base Damage: 186–280
Chances de Touche critique: 5%
Dégâts d'Attaque: 420%
Temps d'attaque: 1.5 sec.
320% Davantage de Dégâts d'Attaque
Convertit 40% des Dégâts Physiques en Dégâts de Chaos
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [80]
voll slam damage +% final at centre [50]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Pathfinding
{
	immobile = true
}

DiesAfterTime {}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/EssenceModDaemons/EssenceModChaos1/ChaosEssenceVine"] = {
    name = "ChaosEssenceVine",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "GAChaosEssencePlantSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChaosEssencePlantSlam"] = {
    name = "GAChaosEssencePlantSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, 50, 80, baseMultiplier = 4.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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