ChaosEssenceVine
monster no drops or experience [1]
SpectreY
Tagsmedium_movement, Unarmed_onhit_audio
Vida
100%
Resistência
0 0 0 0
Damage
100%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
5 ~ 14
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
ChaosEssenceVine
Metadata
ChaosEssenceVine
Nível
68
Vida
7,757
Armadura
3,451
Evasão
477
Damage
233
Dano Mágico
233
Precisão
2,180
Tempo de Ataque
1.5
Experiência
28,634
Minion Life
11,280
Minion Damage
1,896
Minion Armour
3,451
GAChaosEssencePlantSlam
Triggerable, Attack
Base Damage: 186–280
Chance de Acerto Crítico: 5%
Dano de Ataque: 420%
Tempo de Ataque: 1.5 seg
Causa 320% mais Dano de Ataque
Converte 40% do Dano Físico para Dano de Caos
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [80]
voll slam damage +% final at centre [50]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Pathfinding
{
	immobile = true
}

DiesAfterTime {}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/EssenceModDaemons/EssenceModChaos1/ChaosEssenceVine"] = {
    name = "ChaosEssenceVine",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "GAChaosEssencePlantSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChaosEssencePlantSlam"] = {
    name = "GAChaosEssencePlantSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, 50, 80, baseMultiplier = 4.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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