ChaosEssenceVine
monster no drops or experience [1]
SpectreY
Tagsmedium_movement, Unarmed_onhit_audio
Life
100%
Ailment Threshold
%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
ChaosEssenceVine
Metadata
ChaosEssenceVine
Level
68
Life
7,757
Armour
3,451
Evasion
477
Energy Shield
0
Damage
233
Spell Damage
233
Accuracy
0
Attack Time
1.5
Experience
28,634
GAChaosEssencePlantSlam
Triggerable, Attack
Base Damage: 186–280
[Critical|Critical Hit] Chance: 5%
Attack Damage: 420%
Attack Time: 1.5 sec
Deals 320% more Attack Damage
Converts 40% of Physical Damage to Chaos Damage
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [80]
voll slam damage +% final at centre [50]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Pathfinding
{
	immobile = true
}

DiesAfterTime {}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/EssenceModDaemons/EssenceModChaos1/ChaosEssenceVine"] = {
    name = "ChaosEssenceVine",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "GAChaosEssencePlantSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChaosEssencePlantSlam"] = {
    name = "GAChaosEssencePlantSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, 50, 80, baseMultiplier = 4.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global