IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Clone [DNT-UNUSED]
CategoryHumanoidГуманоид
IconEnemyArmourStrong IconEnemyEvasion
SpectreY
Tags2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Здоровье
120%
Уклонение
+25%
Сопротивление
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
120%
Меткость
100%
Attack Distance
5 ~ 15
Время атаки
1.755 Second
Damage Spread
±20%
Опыт
120%
Model Size
110%
Type
TwilightOrderOfficerColdClone
Metadata
TwilightOrderOfficerColdClone
Уровень
68
Здоровье
9,308
Damage
280
Урон от чар
280
Меткость
2,502
Время атаки
1.755
Опыт
34,361
Minion Life
8,316
Minion Damage
1,163
Minion Armour
6,033
GATwilightOrderFrozenCleave
Triggerable, Attack, AttackInPlace
Base Damage: 224—336
Время атаки: 1.755 сек.
75% физического урона становится уроном от холода
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

DiesAfterTime
{

}

StateMachine
{
	
}

Functions
{
	
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TwilightOrderSoldiers/TwilightOrderOfficerColdClone"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Clone [DNT-UNUSED]",
    life = 1.2,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "GATwilightOrderFrozenCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GATwilightOrderFrozenCleave"] = {
    name = "GATwilightOrderFrozenCleave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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