Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
분신
CategoryHumanoid인간형
IconEnemyArmourStrong IconEnemyEvasion
Clone [DNT-UNUSED]
Spectre
Tags2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
생명력
120%
회피
+25%
저항
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
120%
정확도
100%
Attack Distance
5 ~ 15
공격 속도
1.755 Second
Damage Spread
±20%
경험치
120%
Model Size
110%
Type
TwilightOrderOfficerColdClone
Metadata
TwilightOrderOfficerColdClone
점유
57
저항
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
점유
32.7%
저항
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
레벨
68
생명력
9,908
Damage
280
주문 피해
280
정확도
2,502
공격 속도
1.755
경험치
34,361
Minion Life
8,316
Minion Damage
1,163
Minion Armour
6,033
GATwilightOrderFrozenCleave
Triggerable, Attack, AttackInPlace
Base Damage: 224336
치명타 명중 확률: 5%
공격 속도: 1.755 초
물리 피해의 75%를 냉기 피해로 전환
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

DiesAfterTime
{

}

StateMachine
{
	
}

Functions
{
	
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TwilightOrderSoldiers/TwilightOrderOfficerColdClone"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Clone [DNT-UNUSED]",
    life = 1.2,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "GATwilightOrderFrozenCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GATwilightOrderFrozenCleave"] = {
    name = "GATwilightOrderFrozenCleave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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