IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Clone [DNT-UNUSED]
CategoryHumanoidHumanoide
IconEnemyArmourStrong IconEnemyEvasion
Spectre
Tags2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Vida
120%
Evasión
+25%
Resistencia
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
120%
Precisión
100%
Attack Distance
5 ~ 15
Tiempo de ataque
1.755 Second
Damage Spread
±20%
Experiencia
120%
Model Size
110%
Type
TwilightOrderOfficerColdClone
Metadata
TwilightOrderOfficerColdClone
Nivel
68
Vida
9,908
Damage
280
Daño de hechizos
280
Precisión
2,502
Tiempo de ataque
1.755
Experiencia
34,361
Minion Life
8,316
Minion Damage
1,163
Minion Armour
6,033
GATwilightOrderFrozenCleave
Triggerable, Attack, AttackInPlace
Base Damage: 224336
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.755 seg
Convierte el 75% del daño físico en daño de hielo
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

DiesAfterTime
{

}

StateMachine
{
	
}

Functions
{
	
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TwilightOrderSoldiers/TwilightOrderOfficerColdClone"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Clone [DNT-UNUSED]",
    life = 1.2,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "GATwilightOrderFrozenCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GATwilightOrderFrozenCleave"] = {
    name = "GATwilightOrderFrozenCleave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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