ExpeditionCraftingBenchAct1IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
10장 Area /0
앞으로 할 일은 언제나 했던 일입니다.
이름레벨Boss
10장 퀘스트 /30
FaridunForay
Normal
10장
VaalIncursion
Normal
10장
DannigExpedition
Normal
10장
Castaway
Normal
10장
섬 변두리에 있는 난파선을 조사하십시오.
MapBoss
Normal
10장
지도 보스를 처치하십시오. 지도 보스를 처치하면 높은 등급의 지도를 안정적으로 수급할 수 있습니다.
AbyssIntruduction
Normal
10장
도사리는 생물과 대화하십시오.
Breach
Normal
10장
최초의 수호자, 아일리트와 대화하십시오.
OrderOfTheDjinn
Normal
10장
Investigate the Sealed Vault.
RoyalThaumaturges
Normal
10장
타락한 연결부로 이동하십시오.
TheMonsterGuild
Normal
10장
힐다의 야영지로 가십시오.
ArbiterQuestline
MasterMission
10장
Collect Divine Power.
Text Audio /4
Type이름수량
Act 10그위넨467
Act 10수수께끼의 오벨리스크1
Act 10젤리나94
Act 10졸린218

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Endgame

This is the Atlas and it serves as the core of the endgame.

Well, one thing that Path of Exile is known for is having a lot of distinct endgame content to choose between. Each endgame mechanic needs to have its own progression system, areas, bosses, rewards, and player power that can only be gained from that content.

  • The Atlas now has fixed points of interest at specific locations, giving you distinct objectives that are easy to find.
  • All league mechanics on the Atlas now have quests that introduce the mechanic and guide you through its various stages up to the Pinnacle Boss.
  • All Pinnacle Bosses now have quest versions that can be accessed deterministically, alongside repeatable non-quest versions that offer a greater challenge.
  • Added 30 new Endgame Map Areas.

Origins of Divinity, the Endgame Overhaul

  • New Endgame Storyline: The Cataclysm of the Beast has invoked an ancient protocol, designed to scour for and purge corruption should it ever take hold to this degree. Traverse the Atlas to enter the Fortress and activate the Gates. Obtain the keys to reach the ancient Precursor weapons and disarm them.
  • On completion of your first tower, a Fortress will rise from the earth
  • Maps inside the fortress grant one or more passive points for the Atlas Passive Tree. This entirely replaces the previous method of gaining Atlas Points.
  • The Atlas Tree has been significantly expanded with over 300 nodes. After completing all the maps inside the fortress, you will gain enough passive points to fully allocate the Atlas Tree.
  • As the entire atlas tree can be fully allocated, there is no need to allow respecialisation for it any more. Multi-choice nodes on the tree can be changed between options at any time.
  • Many maps in the fortress have Ancient Modifiers that add or modify the contents of the map. Any maps with modifiers that add secondary content to a map also implicitly add that content to the map as well.
  • Added 40+ Ancient Modifiers that have a chance to appear on any map outside the fortress
  • Added three Gateway maps with two new bosses that can be used to access different sections of the fortress.
  • New Precursor Tower Maps have been added outside the Fortress.
  • The Burning Monolith along with Arbiter of Ash has been moved into the Fortress.
  • Quest versions of the Crisis fragments have been added to two Enigma chambers inside the Fortress.
  • Added two new Citadel maps with two new bosses that drop keys to the new Pinnacle Boss
  • Added Arbiter of Divinity Pinnacle Boss
  • Maps in the fortress can be alternatively completed by killing the Arbiter of Divinity 5 times to complete different sections of the fortress automatically in order to gain Atlas Tree points.

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