IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
アクト 10 Area /0
君がすることは、これまでにずっとしてきたことだ。
名前レベルBoss
アクト 10 クエスト /30
EzomyteInfiltration
Normal
アクト 10
FaridunForay
Normal
アクト 10
VaalIncursion
Normal
アクト 10
Ritual
Normal
アクト 10
DannigExpedition
Normal
アクト 10
Castaway
Normal
アクト 10
島の端にある難破船を調査しよう
MapBoss
Normal
アクト 10
マップボスを倒せ。マップボスを倒すことは、より高ティアのマップを確実に入手する方法だ
PrecursorTower
Normal
アクト 10
AbyssIntruduction
Normal
アクト 10
彷徨う化け物に話しかけろ
OrderOfTheDjinn
Normal
アクト 10
Investigate the Sealed Vault.
RoyalThaumaturges
Normal
アクト 10
コラプトネクサスに移動しろ
TheMonsterGuild
Normal
アクト 10
ヒルダのキャンプ地にたどり着け
ArbiterQuestline
MasterMission
アクト 10
Collect Divine Power.
Text Audio /4
Type名前数量
Act 10グウェネン467
Act 10謎のオベリスク1
Act 10ゼリナ94
Act 10ゾリン218

Community Wiki

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Endgame

This is the Atlas and it serves as the core of the endgame.

Well, one thing that Path of Exile is known for is having a lot of distinct endgame content to choose between. Each endgame mechanic needs to have its own progression system, areas, bosses, rewards, and player power that can only be gained from that content.

  • The Atlas now has fixed points of interest at specific locations, giving you distinct objectives that are easy to find.
  • All league mechanics on the Atlas now have quests that introduce the mechanic and guide you through its various stages up to the Pinnacle Boss.
  • All Pinnacle Bosses now have quest versions that can be accessed deterministically, alongside repeatable non-quest versions that offer a greater challenge.
  • Added 30 new Endgame Map Areas.

Origins of Divinity, the Endgame Overhaul

  • New Endgame Storyline: The Cataclysm of the Beast has invoked an ancient protocol, designed to scour for and purge corruption should it ever take hold to this degree. Traverse the Atlas to enter the Fortress and activate the Gates. Obtain the keys to reach the ancient Precursor weapons and disarm them.
  • On completion of your first tower, a Fortress will rise from the earth
  • Maps inside the fortress grant one or more passive points for the Atlas Passive Tree. This entirely replaces the previous method of gaining Atlas Points.
  • The Atlas Tree has been significantly expanded with over 300 nodes. After completing all the maps inside the fortress, you will gain enough passive points to fully allocate the Atlas Tree.
  • As the entire atlas tree can be fully allocated, there is no need to allow respecialisation for it any more. Multi-choice nodes on the tree can be changed between options at any time.
  • Many maps in the fortress have Ancient Modifiers that add or modify the contents of the map. Any maps with modifiers that add secondary content to a map also implicitly add that content to the map as well.
  • Added 40+ Ancient Modifiers that have a chance to appear on any map outside the fortress
  • Added three Gateway maps with two new bosses that can be used to access different sections of the fortress.
  • New Precursor Tower Maps have been added outside the Fortress.
  • The Burning Monolith along with Arbiter of Ash has been moved into the Fortress.
  • Quest versions of the Crisis fragments have been added to two Enigma chambers inside the Fortress.
  • Added two new Citadel maps with two new bosses that drop keys to the new Pinnacle Boss
  • Added Arbiter of Divinity Pinnacle Boss
  • Maps in the fortress can be alternatively completed by killing the Arbiter of Divinity 5 times to complete different sections of the fortress automatically in order to gain Atlas Tree points.

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