Acto 10 Area /0
Lo que harás es lo que siempre has hecho.
| Nombre | Nivel | Boss |
|---|
Acto 10 Misión /31
Normal
Acto 10
Recompensa: Núcleo cristalino de sabiduría II, Núcleo cristalino de sabiduría IV, Núcleo cristalino de sabiduría V, Núcleo cristalino de sabiduría III, Núcleo cristalino de sabiduría VII, Núcleo cristalino de sabiduría VIII, Núcleo cristalino de sabiduría IV, Núcleo cristalino de sabiduría X, Núcleo cristalino de sabiduría XI, Núcleo cristalino de sabiduría V, Núcleo cristalino de sabiduría XIII, Núcleo cristalino de sabiduría XIV, Núcleo cristalino de sabiduría VI, Libro de sabiduría única I, Libro de sabiduría única II

Normal
Acto 10
Recompensa: Libro de sabiduría del árbitro II, Bailarín del viento, Fragmento de crisis descolorido, Ofrenda de almas, Brazo combativo, Brazo hechicero
Viaja a Marca del rey.
Normal
Acto 10
Investiga los barcos naufragados que se encuentran en los bordes de la isla.
Normal
Acto 10
Derrota a un jefe de mapa. Derrotar jefes de mapa es una buena forma de obtener mapas de grados más altos.
Normal
Acto 10
Recompensa: Brazo deflector,
Astilla de fisura, Confluencia elemental, Remanentes de Kalguur, Brazo comandante
Habla con Ailith, la Primera de los protectores.
Normal
Acto 10
Recompensa:
Fragmento de Simulacro, Espíritus ancestrales,
Ferocidad líquida potente,
Desprecio líquido potente,
Melancolía líquida potente antigua,
Ferocidad líquida potente antigua,
Desprecio líquido potente antiguo, Anillo de amatista, Anillo de esmeralda, Anillo de perla, Pierna evasiva
Libera al hombre.
Normal
Acto 10
Recompensa: Torso enredado, Brazo musgoso, Placas saqueadas, Botín I, Tela deshilachada, Pierna calma, Pierna estable
Habla con Aoife.
Normal
Acto 10
Recompensa: Pierna restauradora, Registro de Vorana, Señal de absorción, Señal de absorción II, Pierna resistente, Pierna velocista
Regresa al Refugio del zigurat.
MasterMission
Acto 10
Activa un Mecanismo antiguo para completar los mapas cercanos de una sección de la Fortaleza y que te otorguen sus puntos de habilidad del Atlas.
Text Audio /4
| Type | Nombre | Cantidad |
|---|---|---|
| Act 10 | Gwennen | 467 |
| Act 10 | Obelisco misterioso | 1 |
| Act 10 | Zelina | 94 |
| Act 10 | Zolin | 218 |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Endgame
This is the Atlas and it serves as the core of the endgame.
Well, one thing that Path of Exile is known for is having a lot of distinct endgame content to choose between. Each endgame mechanic needs to have its own progression system, areas, bosses, rewards, and player power that can only be gained from that content.
- Waystone
- Extra Content
- Special Maps
- Map Status
- Special Systems
- Breach: Breach Ring, Catalysts,
Breach Splinter, Breach Precursor Tablet - Ritual: Omens, Ritual Precursor Tablet,
Petition Splinter - Delirium: Liquid Emotions,
Simulacrum Splinter, Delirium Precursor Tablet - Expedition: Expedition Precursor Tablet, Expedition Logbook,
Runic Splinter - Trial of the Sekhemas: Jewels, Djinn Barya, Relics
- The Trial of Chaos: Inscribed Ultimatum,
Vaal Orb, Soul Core - The Burning Monolith
- Breach: Breach Ring, Catalysts,
- The Atlas now has fixed points of interest at specific locations, giving you distinct objectives that are easy to find.
- All league mechanics on the Atlas now have quests that introduce the mechanic and guide you through its various stages up to the Pinnacle Boss.
- All Pinnacle Bosses now have quest versions that can be accessed deterministically, alongside repeatable non-quest versions that offer a greater challenge.
- Added 30 new Endgame Map Areas.
Origins of Divinity, the Endgame Overhaul
- New Endgame Storyline: The Cataclysm of the Beast has invoked an ancient protocol, designed to scour for and purge corruption should it ever take hold to this degree. Traverse the Atlas to enter the Fortress and activate the Gates. Obtain the keys to reach the ancient Precursor weapons and disarm them.
- On completion of your first tower, a Fortress will rise from the earth
- Maps inside the fortress grant one or more passive points for the Atlas Passive Tree. This entirely replaces the previous method of gaining Atlas Points.
- The Atlas Tree has been significantly expanded with over 300 nodes. After completing all the maps inside the fortress, you will gain enough passive points to fully allocate the Atlas Tree.
- As the entire atlas tree can be fully allocated, there is no need to allow respecialisation for it any more. Multi-choice nodes on the tree can be changed between options at any time.
- Many maps in the fortress have Ancient Modifiers that add or modify the contents of the map. Any maps with modifiers that add secondary content to a map also implicitly add that content to the map as well.
- Added 40+ Ancient Modifiers that have a chance to appear on any map outside the fortress
- Added three Gateway maps with two new bosses that can be used to access different sections of the fortress.
- New Precursor Tower Maps have been added outside the Fortress.
- The Burning Monolith along with Arbiter of Ash has been moved into the Fortress.
- Quest versions of the Crisis fragments have been added to two Enigma chambers inside the Fortress.
- Added two new Citadel maps with two new bosses that drop keys to the new Pinnacle Boss
- Added Arbiter of Divinity Pinnacle Boss
- Maps in the fortress can be alternatively completed by killing the Arbiter of Divinity 5 times to complete different sections of the fortress automatically in order to gain Atlas Tree points.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.













