Дикая летучая мышь

Feral Bat
Spectre | Y |
---|---|
Tags | beast, Claw_onhit_audio, fast_movement, flying, mammal_beast, red_blood |
Здоровье
100%
Сопротивление




Damage
100%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
4 ~ 10
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
100%
Model Size
60%
Type
AscendancyBat
Metadata
AscendancyBat
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
7,757
2,413
708
Damage
233
Урон от чар
233
Меткость
2,464
Время атаки
1.5
Опыт
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 186–280
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "emerge_height;" } Stats { set_base_heavy_stun_duration_ms = 3050 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_emerge_01 = " /*If( GetState( emerge_height ) == 0, { PlayAdditiveAnimation( emerge_01, 0 ); } );*/ If( GetState( emerge_height ) == 2, { PlayAdditiveAnimation( emerge_01_emergeb, 1 ); } ); " } StateMachine { //create_state_emerge_height_0 = "PlayAdditiveAnimation( pre_emerge_idle_01, 0 );" create_state_emerge_height_1 = "IfInStance( stance2, { PlayAdditiveAnimation( pre_emerge_idle_01_emergeb, 1 ); } );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AscendancyBatMonster/AscendancyBat"] = { name = "Feral Bat", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.