Chauve-souris sauvage
Bête
Feral Bat
SpectreY
Tagsbeast, Claw_onhit_audio, fast_movement, flying, mammal_beast, red_blood
Vie
100%
Résistance
0 0 0 0
Damage
100%
Précision
100%
Attack Distance
4 ~ 10
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
100%
Model Size
60%
Type
AscendancyBat
Metadata
AscendancyBat
Niveau
68
Vie
7,757
2,413
Damage
233
Dégâts des sorts
233
Précision
2,464
Temps d'attaque
1.5
Expérience
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 186–280
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
}

StateMachine
{
	define_shared_state = "emerge_height;"
}

Stats
{
	set_base_heavy_stun_duration_ms = 3050
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_emerge_01 =
	"
		/*If( GetState( emerge_height ) == 0, { PlayAdditiveAnimation( emerge_01, 0 ); } );*/
		If( GetState( emerge_height ) == 2, { PlayAdditiveAnimation( emerge_01_emergeb, 1 ); } );
	"
}

StateMachine
{
	//create_state_emerge_height_0 = "PlayAdditiveAnimation( pre_emerge_idle_01, 0 );"
	create_state_emerge_height_1 = "IfInStance( stance2, { PlayAdditiveAnimation( pre_emerge_idle_01_emergeb, 1 ); } );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AscendancyBatMonster/AscendancyBat"] = {
    name = "Feral Bat",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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