フェラルバット
Feral Bat
SpectreY
Tagsbeast, Claw_onhit_audio, fast_movement, flying, mammal_beast, red_blood
ライフ
100%
耐性
0 0 0 0
Damage
100%
命中力
100%
Attack Distance
4 ~ 10
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
100%
Model Size
60%
Type
AscendancyBat
Metadata
AscendancyBat
レベル
68
ライフ
7,757
Damage
233
スペルダメージ
233
命中力
2,464
アタックタイム
1.5
経験値
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 186–280
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
}

StateMachine
{
	define_shared_state = "emerge_height;"
}

Stats
{
	set_base_heavy_stun_duration_ms = 3050
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_emerge_01 =
	"
		/*If( GetState( emerge_height ) == 0, { PlayAdditiveAnimation( emerge_01, 0 ); } );*/
		If( GetState( emerge_height ) == 2, { PlayAdditiveAnimation( emerge_01_emergeb, 1 ); } );
	"
}

StateMachine
{
	//create_state_emerge_height_0 = "PlayAdditiveAnimation( pre_emerge_idle_01, 0 );"
	create_state_emerge_height_1 = "IfInStance( stance2, { PlayAdditiveAnimation( pre_emerge_idle_01_emergeb, 1 ); } );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AscendancyBatMonster/AscendancyBat"] = {
    name = "Feral Bat",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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