Wilde Fledermaus
Biest
Feral Bat
SpectreY
Tagsbeast, Claw_onhit_audio, fast_movement, flying, mammal_beast, red_blood
Leben
100%
Widerstand
0 0 0 0
Damage
100%
Genauigkeit
100%
Attack Distance
4 ~ 10
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
60%
Type
AscendancyBat
Metadata
AscendancyBat
Stufe
68
Leben
7,757
Damage
233
Zauberschaden
233
Genauigkeit
2,464
Angriffszeit
1.5
Erfahrung
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 186–280
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
}

StateMachine
{
	define_shared_state = "emerge_height;"
}

Stats
{
	set_base_heavy_stun_duration_ms = 3050
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_emerge_01 =
	"
		/*If( GetState( emerge_height ) == 0, { PlayAdditiveAnimation( emerge_01, 0 ); } );*/
		If( GetState( emerge_height ) == 2, { PlayAdditiveAnimation( emerge_01_emergeb, 1 ); } );
	"
}

StateMachine
{
	//create_state_emerge_height_0 = "PlayAdditiveAnimation( pre_emerge_idle_01, 0 );"
	create_state_emerge_height_1 = "IfInStance( stance2, { PlayAdditiveAnimation( pre_emerge_idle_01_emergeb, 1 ); } );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AscendancyBatMonster/AscendancyBat"] = {
    name = "Feral Bat",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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