Wilde Fledermaus
Feral Bat
SpectreY
Tagsbeast, Claw_onhit_audio, fast_movement, flying, mammal_beast, red_blood
Leben
100%
Widerstand
0 0 0 0
Damage
100%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
4 ~ 10
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
60%
Type
AscendancyBat
Metadata
AscendancyBat
Stufe
68
Leben
7,757
Rüstung
3,451
Ausweichwert
477
Damage
233
Zauberschaden
233
Genauigkeit
2,180
Angriffszeit
1.5
Erfahrung
28,634
Minion Life
11,280
Minion Damage
1,896
Minion Armour
3,451
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 186–280
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
}

StateMachine
{
	define_shared_state = "emerge_height;"
}

Stats
{
	set_base_heavy_stun_duration_ms = 3050
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_emerge_01 =
	"
		/*If( GetState( emerge_height ) == 0, { PlayAdditiveAnimation( emerge_01, 0 ); } );*/
		If( GetState( emerge_height ) == 2, { PlayAdditiveAnimation( emerge_01_emergeb, 1 ); } );
	"
}

StateMachine
{
	//create_state_emerge_height_0 = "PlayAdditiveAnimation( pre_emerge_idle_01, 0 );"
	create_state_emerge_height_1 = "IfInStance( stance2, { PlayAdditiveAnimation( pre_emerge_idle_01_emergeb, 1 ); } );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AscendancyBatMonster/AscendancyBat"] = {
    name = "Feral Bat",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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