Омерзительный метатель
Filthy Lobber
Spectre | Y |
---|---|
Area | Затопленный город, Осквернённая вершина, Убежище в зиккурате, Затопленный город, Осквернённая вершина |
Tags | allows_additional_projectiles, fast_movement, humanoid, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
Packs |
Здоровье
115%
Сопротивление




Damage
115%
Меткость
100%
Критические попадания Chance
5%
Бонус к критическому урону
+30%
Attack Distance
5 ~ 6
Время атаки
1.665 Second
Damage Spread
±20%
Опыт
115%
Model Size
100%
Type
CenobiteStoneThrower
Metadata
CenobiteStoneThrower
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
65
Здоровье
7,490
Броня
2,023
Уклонение
440
Damage
244
Урон от чар
244
Меткость
1,974
Время атаки
1.665
Опыт
24,733
Minion Life
7,224
Minion Damage
953
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 195–293
Шанс крит. попадания: 5%
Время атаки: 1.665 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeCenobiteStoneThrower
walk emerge distance [300]
WalkEmergeCenobiteStoneThrower2
walk emerge distance [300]
WalkEmergeCenobiteStoneThrower3
walk emerge distance [300]
MMACenobiteStoneThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 195–293
Шанс крит. попадания: 5%
Урон от атаки: 80%
Время атаки: 1.665 сек.
Наносит на 20% меньше урона атаками
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1050]
projectile ballistic angle from reference event [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3100 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Cenobite/CenobiteStoneThrower/CenobiteStoneThrowerAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Cenobite/CenobiteStoneThrower/CenobiteStoneThrowerAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cenobite/CenobiteStoneThrower/CenobiteStoneThrower"] = { name = "Filthy Lobber", life = 1.15, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.15, damageSpread = 0.2, attackTime = 1.665, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MMACenobiteStoneThrow", "WalkEmergeCenobiteStoneThrower", "WalkEmergeCenobiteStoneThrower2", "WalkEmergeCenobiteStoneThrower3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMACenobiteStoneThrow"] = { name = "MMACenobiteStoneThrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {1050, -40, 5, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeCenobiteStoneThrower"] = { name = "WalkEmergeCenobiteStoneThrower", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeCenobiteStoneThrower2"] = { name = "WalkEmergeCenobiteStoneThrower2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeCenobiteStoneThrower3"] = { name = "WalkEmergeCenobiteStoneThrower3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.