Schmutziger Werfer
SpectreY
AreaDie Versunkene Stadt, Gipfel des Unflats, Die Zikkurat-Zuflucht, Die Versunkene Stadt, Gipfel des Unflats
Tagsallows_additional_projectiles, fast_movement, humanoid, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
Packs
  • Die Versunkene Stadt, Die Versunkene Stadt: Schmutziger Erstgeborener, Buckliger Knüppelschläger, Schmutziger Werfer
  • Gipfel des Unflats, Gipfel des Unflats: Garstiger Schläger, Schmutziger Werfer
  • Die Zikkurat-Zuflucht: Buckliger Knüppelschläger, Schmutziger Werfer
  • Die Zikkurat-Zuflucht: Garstiger Schläger, Alte Hexe, Schmutziger Werfer
  • Leben
    115%
    Widerstand
    0 30 0 0
    Damage
    115%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    5 ~ 6
    Angriffszeit
    1.665 Second
    Damage Spread
    ±20%
    Erfahrung
    115%
    Model Size
    100%
    Type
    CenobiteStoneThrower
    Metadata
    CenobiteStoneThrower
    Stufe
    65
    Leben
    7,490
    Rüstung
    2,023
    Ausweichwert
    440
    Damage
    244
    Zauberschaden
    244
    Genauigkeit
    1,974
    Angriffszeit
    1.665
    Erfahrung
    24,733
    Minion Life
    6,874
    Minion Damage
    519
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 195–293
    Kritische Trefferchance: 5%
    Angriffszeit: 1.665 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeCenobiteStoneThrower
    walk emerge distance [300]
    WalkEmergeCenobiteStoneThrower2
    walk emerge distance [300]
    WalkEmergeCenobiteStoneThrower3
    walk emerge distance [300]
    MMACenobiteStoneThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 195–293
    Kritische Trefferchance: 5%
    Angriffsschaden: 80%
    Angriffszeit: 1.665 Sek.
    Verursacht 20% weniger Angriffsschaden
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1050]
    projectile ballistic angle from reference event [1]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    
    Stats
    {
        set_base_heavy_stun_duration_ms = 3100
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Cenobite/CenobiteStoneThrower/CenobiteStoneThrowerAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/Cenobite/CenobiteStoneThrower/CenobiteStoneThrowerAggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cenobite/CenobiteStoneThrower/CenobiteStoneThrower"] = {
        name = "Filthy Lobber",
        life = 1.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.665,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMACenobiteStoneThrow",
            "WalkEmergeCenobiteStoneThrower",
            "WalkEmergeCenobiteStoneThrower2",
            "WalkEmergeCenobiteStoneThrower3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMACenobiteStoneThrow"] = {
        name = "MMACenobiteStoneThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1050, -40, 5, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeCenobiteStoneThrower"] = {
        name = "WalkEmergeCenobiteStoneThrower",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeCenobiteStoneThrower2"] = {
        name = "WalkEmergeCenobiteStoneThrower2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeCenobiteStoneThrower3"] = {
        name = "WalkEmergeCenobiteStoneThrower3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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