Забытый великан
Демон
Forgotten Mauler
SpectreY
TagsBeast_onhit_audio, demon, not_dex, not_int, slow_movement
Здоровье
438%
Сопротивление
0 0 0 0
Damage
225%
Меткость
100%
Attack Distance
5 ~ 19
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
250%
Model Size
130%
Type
FallenGodBloaterBossMinion
Metadata
FallenGodMinibossBloaterMinion
Уровень
68
Здоровье
33,976
Damage
525
Урон от чар
525
Меткость
2,502
Время атаки
1.5
Опыт
71,585
Minion Life
30,353
Minion Damage
2,180
Minion Armour
3,861
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Обычная атака
Base Damage: 420—629
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASFallenGodBlasphamy
action attack or cast time uses animation length [1]
GAFallenGodHexblastSlam
Triggerable, Attack, AttackInPlace
Base Damage: 420—629
Урон от атаки: 85%
Время атаки: 1.5 сек.
Перезарядка: 7 сек.
Наносит на 15% меньше урона атаками
action attack or cast time uses animation length [1]
attack maximum action distance + [26]
is area damage [1]
GAFallenGodHexblastSlamChaos
Triggerable, Attack, AttackInPlace
Base Damage: 420—629
Урон от атаки: 85%
Время атаки: 1.5 сек.
Перезарядка: 7 сек.
Наносит на 15% меньше урона атаками
30% физического урона становится уроном хаосом
action attack or cast time uses animation length [1]
attack maximum action distance + [26]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_base_heavy_stun_duration_ms = 2633
}

Transitionable
{
	
}

StateMachine
{
	define_shared_state = "aura;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{

	on_transition =
	"
		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/FallenGods/FallenGodR1AggroAudio.ao' ); } );
	"
}

Animated
{

	preload_animated_object = "Metadata/Monsters/FallenGods/FallenGodR1AggroAudio.ao"

}

StateMachine
{
	on_or_create_state_aura_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/Bloater/epk/poison_aura_active.epk' );"
	on_or_create_state_aura_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/Bloater/epk/poison_aura_active.epk' );" 
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FallenGods/FallenGodMinibossBloaterMinion"] = {
    name = "Forgotten Mauler",
    life = 4.38,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 19,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAFallenGodHexblastSlam",
        "GAFallenGodHexblastSlamChaos",
        "EASFallenGodBlasphamy",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFallenGodHexblastSlam"] = {
    name = "GAFallenGodHexblastSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {26, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFallenGodHexblastSlamChaos"] = {
    name = "GAFallenGodHexblastSlamChaos",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, 26, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenGodBlasphamy"] = {
    name = "EASFallenGodBlasphamy",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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