Magullador olvidado


Forgotten Mauler
Spectre | Y |
---|---|
Tags | Beast_onhit_audio, demon, not_dex, not_int, slow_movement |
Vida
250%
+20%
Resistencia




Damage
225%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
5 ~ 19
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
250%
Model Size
110%
Type
FallenGodBloater
Metadata
FallenGodsBloater_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Seleccionar Nivel de los monstruos
Nivel
68
Vida
19,393
2,896
477
Damage
525
Daño de hechizos
525
Precisión
2,180
Tiempo de ataque
1.5
Experiencia
71,585
Minion Life
17,325
Minion Damage
2,180
Minion Armour
3,861
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 420–629
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASFallenGodBlasphamy
action attack or cast time uses animation length [1]
GAFallenGodHexblastSlam
Triggerable, Attack
Base Damage: 420–629
Probabilidad de impacto crítico: 5%
Daño de ataque: 85%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 7 seg
Inflige un 15% menos de daño de ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [26]
is area damage [1]
GAFallenGodHexblastSlamChaos
Triggerable, Attack
Base Damage: 420–629
Probabilidad de impacto crítico: 5%
Daño de ataque: 85%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 7 seg
Inflige un 15% menos de daño de ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [26]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2633 } Transitionable { } StateMachine { define_shared_state = "aura;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/FallenGods/FallenGodR1AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/FallenGods/FallenGodR1AggroAudio.ao" } StateMachine { on_or_create_state_aura_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/Bloater/epk/poison_aura_active.epk' );" on_or_create_state_aura_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/Bloater/epk/poison_aura_active.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/FallenGods/FallenGodsBloater_"] = { name = "Forgotten Mauler", life = 2.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 19, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GAFallenGodHexblastSlam", "GAFallenGodHexblastSlamChaos", "EASFallenGodBlasphamy", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAFallenGodHexblastSlam"] = { name = "GAFallenGodHexblastSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {26, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAFallenGodHexblastSlamChaos"] = { name = "GAFallenGodHexblastSlamChaos", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_chaos", "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, 26, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASFallenGodBlasphamy"] = { name = "EASFallenGodBlasphamy", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Magullador olvidado


Forgotten Mauler
Spectre | Y |
---|---|
Tags | Beast_onhit_audio, demon, not_dex, not_int, slow_movement |
Vida
438%
+20%
Resistencia




Damage
225%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
5 ~ 19
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
250%
Model Size
130%
Type
FallenGodBloaterBossMinion
Metadata
FallenGodMinibossBloaterMinion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Seleccionar Nivel de los monstruos
Nivel
68
Vida
33,976
2,896
477
Damage
525
Daño de hechizos
525
Precisión
2,180
Tiempo de ataque
1.5
Experiencia
71,585
Minion Life
30,353
Minion Damage
2,180
Minion Armour
3,861
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 420–629
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASFallenGodBlasphamy
action attack or cast time uses animation length [1]
GAFallenGodHexblastSlam
Triggerable, Attack
Base Damage: 420–629
Probabilidad de impacto crítico: 5%
Daño de ataque: 85%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 7 seg
Inflige un 15% menos de daño de ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [26]
is area damage [1]
GAFallenGodHexblastSlamChaos
Triggerable, Attack
Base Damage: 420–629
Probabilidad de impacto crítico: 5%
Daño de ataque: 85%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 7 seg
Inflige un 15% menos de daño de ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [26]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2633 } Transitionable { } StateMachine { define_shared_state = "aura;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/FallenGods/FallenGodR1AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/FallenGods/FallenGodR1AggroAudio.ao" } StateMachine { on_or_create_state_aura_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/Bloater/epk/poison_aura_active.epk' );" on_or_create_state_aura_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/Bloater/epk/poison_aura_active.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/FallenGods/FallenGodMinibossBloaterMinion"] = { name = "Forgotten Mauler", life = 4.38, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 19, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GAFallenGodHexblastSlam", "GAFallenGodHexblastSlamChaos", "EASFallenGodBlasphamy", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAFallenGodHexblastSlam"] = { name = "GAFallenGodHexblastSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {26, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAFallenGodHexblastSlamChaos"] = { name = "GAFallenGodHexblastSlamChaos", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_chaos", "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, 26, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASFallenGodBlasphamy"] = { name = "EASFallenGodBlasphamy", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Editar
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.