Mutilateur oublié
Démon
Forgotten Mauler
SpectreY
TagsBeast_onhit_audio, demon, not_dex, not_int, slow_movement
Vie
438%
+20%
Résistance
0 0 0 0
Damage
225%
Précision
100%
Attack Distance
5 ~ 19
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
250%
Model Size
130%
Type
FallenGodBloaterBossMinion
Metadata
FallenGodMinibossBloaterMinion
Niveau
68
Vie
33,976
2,896
Damage
525
Dégâts des sorts
525
Précision
2,502
Temps d'attaque
1.5
Expérience
71,585
Minion Life
30,353
Minion Damage
2,180
Minion Armour
3,861
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 420—629
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASFallenGodBlasphamy
action attack or cast time uses animation length [1]
GAFallenGodHexblastSlam
Triggerable, Attack, AttackInPlace
Base Damage: 420—629
Chances de Touche critique: 5%
Dégâts d'Attaque: 85%
Temps d'attaque: 1.5 sec.
Temps de recharge: 7 sec.
15% de Perte de Dégâts d'Attaque
action attack or cast time uses animation length [1]
attack maximum action distance + [26]
is area damage [1]
GAFallenGodHexblastSlamChaos
Triggerable, Attack, AttackInPlace
Base Damage: 420—629
Chances de Touche critique: 5%
Dégâts d'Attaque: 85%
Temps d'attaque: 1.5 sec.
Temps de recharge: 7 sec.
15% de Perte de Dégâts d'Attaque
Convertit 30% des Dégâts Physiques en Dégâts de Chaos
action attack or cast time uses animation length [1]
attack maximum action distance + [26]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_base_heavy_stun_duration_ms = 2633
}

Transitionable
{
	
}

StateMachine
{
	define_shared_state = "aura;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{

	on_transition =
	"
		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/FallenGods/FallenGodR1AggroAudio.ao' ); } );
	"
}

Animated
{

	preload_animated_object = "Metadata/Monsters/FallenGods/FallenGodR1AggroAudio.ao"

}

StateMachine
{
	on_or_create_state_aura_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/Bloater/epk/poison_aura_active.epk' );"
	on_or_create_state_aura_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/Bloater/epk/poison_aura_active.epk' );" 
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FallenGods/FallenGodMinibossBloaterMinion"] = {
    name = "Forgotten Mauler",
    life = 4.38,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 19,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAFallenGodHexblastSlam",
        "GAFallenGodHexblastSlamChaos",
        "EASFallenGodBlasphamy",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFallenGodHexblastSlam"] = {
    name = "GAFallenGodHexblastSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {26, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFallenGodHexblastSlamChaos"] = {
    name = "GAFallenGodHexblastSlamChaos",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, 26, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenGodBlasphamy"] = {
    name = "EASFallenGodBlasphamy",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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