Forgotten Mauler


Spectre | Y |
---|---|
Tags | Beast_onhit_audio, demon, not_dex, not_int, slow_movement |
Life
250%
Armour
+20%
Resistance




Damage
225%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 19
Attack Time
1.5 Second
Damage Spread
±20%
Experience
250%
Model Size
110%
Type
FallenGodBloater
Metadata
FallenGodsBloater_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Select Monster Level
Level
68
Life
19,393
Armour
2,896
Evasion Rating
477
Damage
525
Spell Damage
525
Accuracy
2,180
Attack Time
1.5
Experience
71,585
Minion Life
17,325
Minion Damage
2,180
Minion Armour
3,861
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 420–629
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASFallenGodBlasphamy
action attack or cast time uses animation length [1]
GAFallenGodHexblastSlam
Triggerable, Attack
Base Damage: 420–629
Critical Hit Chance: 5%
Attack Damage: 85%
Attack Time: 1.5 sec
Cooldown Time: 7 sec
Deals 15% less Attack Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [26]
is area damage [1]
GAFallenGodHexblastSlamChaos
Triggerable, Attack
Base Damage: 420–629
Critical Hit Chance: 5%
Attack Damage: 85%
Attack Time: 1.5 sec
Cooldown Time: 7 sec
Deals 15% less Attack Damage
Converts 30% of Physical Damage to Chaos Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [26]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2633 } Transitionable { } StateMachine { define_shared_state = "aura;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/FallenGods/FallenGodR1AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/FallenGods/FallenGodR1AggroAudio.ao" } StateMachine { on_or_create_state_aura_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/Bloater/epk/poison_aura_active.epk' );" on_or_create_state_aura_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/Bloater/epk/poison_aura_active.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/FallenGods/FallenGodsBloater_"] = { name = "Forgotten Mauler", life = 2.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 19, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GAFallenGodHexblastSlam", "GAFallenGodHexblastSlamChaos", "EASFallenGodBlasphamy", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAFallenGodHexblastSlam"] = { name = "GAFallenGodHexblastSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {26, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAFallenGodHexblastSlamChaos"] = { name = "GAFallenGodHexblastSlamChaos", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_chaos", "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, 26, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASFallenGodBlasphamy"] = { name = "EASFallenGodBlasphamy", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Forgotten Mauler


Spectre | Y |
---|---|
Tags | Beast_onhit_audio, demon, not_dex, not_int, slow_movement |
Life
438%
Armour
+20%
Resistance




Damage
225%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 19
Attack Time
1.5 Second
Damage Spread
±20%
Experience
250%
Model Size
130%
Type
FallenGodBloaterBossMinion
Metadata
FallenGodMinibossBloaterMinion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Select Monster Level
Level
68
Life
33,976
Armour
2,896
Evasion Rating
477
Damage
525
Spell Damage
525
Accuracy
2,180
Attack Time
1.5
Experience
71,585
Minion Life
30,353
Minion Damage
2,180
Minion Armour
3,861
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 420–629
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASFallenGodBlasphamy
action attack or cast time uses animation length [1]
GAFallenGodHexblastSlam
Triggerable, Attack
Base Damage: 420–629
Critical Hit Chance: 5%
Attack Damage: 85%
Attack Time: 1.5 sec
Cooldown Time: 7 sec
Deals 15% less Attack Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [26]
is area damage [1]
GAFallenGodHexblastSlamChaos
Triggerable, Attack
Base Damage: 420–629
Critical Hit Chance: 5%
Attack Damage: 85%
Attack Time: 1.5 sec
Cooldown Time: 7 sec
Deals 15% less Attack Damage
Converts 30% of Physical Damage to Chaos Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [26]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2633 } Transitionable { } StateMachine { define_shared_state = "aura;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/FallenGods/FallenGodR1AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/FallenGods/FallenGodR1AggroAudio.ao" } StateMachine { on_or_create_state_aura_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/Bloater/epk/poison_aura_active.epk' );" on_or_create_state_aura_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/Bloater/epk/poison_aura_active.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/FallenGods/FallenGodMinibossBloaterMinion"] = { name = "Forgotten Mauler", life = 4.38, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 19, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GAFallenGodHexblastSlam", "GAFallenGodHexblastSlamChaos", "EASFallenGodBlasphamy", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAFallenGodHexblastSlam"] = { name = "GAFallenGodHexblastSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {26, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAFallenGodHexblastSlamChaos"] = { name = "GAFallenGodHexblastSlamChaos", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_chaos", "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, 26, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASFallenGodBlasphamy"] = { name = "EASFallenGodBlasphamy", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.