Изель, Избранница Атзири
Гуманоидmonster dropped item rarity +% [1500]
Izel, Atziri's Chosen
| Spectre | N |
|---|---|
| Tags | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood |
Здоровье
65%
Уклонение
+50%
Сопротивление
Damage
175%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
4 ~ 16
Время атаки
1.005 Second
Damage Spread
±20%
Опыт
250%
Model Size
100%
Type
ExileHuntress2
Metadata
ExileHuntress2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
5,042
2,413
1,062
Damage
408
Урон от чар
408
Меткость
2,502
Время атаки
1.005
Опыт
71,585
Minion Life
4,505
Minion Damage
1,695
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeSpearRogueExile
Attack, MeleeSingleTarget, Melee, Area, Spear, AttackInPlace
Удар копьём
Base Damage: 326—490
Шанс крит. попадания: 5%
Время атаки: 1.005 сек.
Герой наносит удар своим копьём.
+4 к дальности ударов ближнего боя
is area damage [1]
melee conditional step distance [15]
precise cursor targeting uses contact point height offset [1]
RapidAssaultRogueExileHuntress2
Attack, Melee, MeleeSingleTarget, Area, Spear, Physical, Duration, AttackInPlace
Стремительное нападение
Base Damage: 326—490
Шанс крит. попадания: 5%
Урон от атаки: 25%
Время атаки: 1.005 сек.
Герой выполняет серию из шести быстрых колющих ударов. Последний удар накладывает кровотечение и оставляет наконечник копья торчать в цели, временно изувечивая её. Умения детонации взрывают застрявшие наконечники, нанося дополнительный урон цели и другим ближайшим врагам.
Наносит на 75% меньше урона атаками
+6 к дальности ударов ближнего боя
animation cancelling lockout time +% [-60]
is area damage [1]
melee conditional step distance [13]
melee defer damage prediction [1]
precise cursor targeting uses contact point height offset [1]
RakeRogueExileHuntress2
Attack, Melee, Area, MeleeSingleTarget, Spear, Physical, Movement
Выпад
Base Damage: 326—490
Шанс крит. попадания: 5%
Урон от атаки: 50%
Время атаки: 1.005 сек.
Герой совершает рывок в сторону врага и наносит разрубающий удар, накладывая кровотечение на всех задетых ударом противников.
+2 к дальности ударов ближнего боя
Всегда накладывает кровотечение при нанесении удара
active skill attack damage final permyriad [-5000]
active skill bleeding effect +% final [100]
attack maximum action distance + [-3]
base additional damage from distance +% final [100]
base melee dash range [50]
base skill show average damage instead of dps [1]
is area damage [1]
melee conditional step distance [8]
melee dash placement added range [-7]
precise cursor targeting uses contact point height offset [1]
quality display spear puncture is gem [1]
total attack time + ms [400]
ThunderousLeapRogueExileHuntress2
Attack, Area, Travel, Spear, Jumping, Slam, Lightning, Melee, Detonator
Грозовой скачок
Base Damage: 326—490
Шанс крит. попадания: 5%
Урон от атаки: 110%
Время атаки: 1.005 сек.
Герой совершает прыжок в воздух и вонзает своё копьё в землю в указанном месте, порождая заряженную молнией ударную волну.
Наносит на 10% больше урона атаками
На 100% больше шанса наложения шока
Радиус ударной волны - 2.5 м
attack maximum action distance + [60]
base skill show average damage instead of dps [1]
is area damage [1]
spear lightning warp teleport delay ms [2000]
ExplosiveSpearRogueExileHuntress2
Projectile, ProjectilesFromUser, Attack, Area, UsableWhileMoving, Spear, Barrageable, RangedAttack, Fire, UsableWhileMounted, CreatesGroundEffect, Duration, Limit, CannotChain, ConsumesCharges, SkillConsumesFrenzyChargesOnUse, DetonatesAfterTime, ProjectilesNumberModifiersNotApplied, Detonator
Взрывное копьё
Base Damage: 326—490
Шанс крит. попадания: 5%
Урон от атаки: 50%
Время атаки: 1.005 сек.
Герой метает копьё с зарядами, которое пронзает врагов и вонзается в землю. Копьё взрывается по истечении времени детонации или будучи детонированным. Поглощает заряд ярости при его наличии, чтобы взорвать копьё немедленно, нанося больше урона в крестообразной области и создавая подожжённую землю.
Время детонации - 2.5 секунд(-ы)
Наносит на 50% меньше урона атаками
Количество снарядов нельзя изменить
Пронзает все цели
Не может наносить удары по цепи
Максимум вонзившихся копий: 1
base is projectile [1]
can perform skill while moving [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectiles move with precise movement [1]
quality display base number of remove spear mines allowed is gem [1]
remote spear mine minimum target distance [10]
should use additive aiming animation [1]
SpearOfSolarisRogueExileHuntress2
Attack, Area, Projectile, Fire, RangedAttack, Spear, Sustained, ProjectilesNumberModifiersNotApplied, CreatesGroundEffect, GroundTargetedProjectile, CannotChain, Rain, HasUsageCondition
Копьё Солярис
Base Damage: 326—490
Шанс крит. попадания: 5%
Урон от атаки: 150%
Время атаки: 1.005 сек.
Герой накапливает славу, накладывая заморозку, шок или поджог на врагов. При максимуме славы герой может призвать богиню азмири Солярис, отпрыгивая назад и бросая своё копьё в воздух. При приземлении копьё наносит высокий урон по области, а затем призывает божественный луч с неба, который периодически пульсирует и создаёт ширящуюся подожжённую землю. Модификаторы количества выпускаемых снарядов не действуют на это умение.
Наносит на 50% больше урона атаками
Требует 20 Славы для использования
Нельзя уклониться
Радиус удара - 2 м
active skill generates mp % glory per freeze [100]
active skill hundred times generates glory per ignite [100]
active skill hundred times generates glory per shock [100]
attack maximum action distance + [60]
base is projectile [1]
base skill enabled while mounted [1]
has modular projectiles enabled [1]
is area damage [1]
StormLanceRogueExileHuntress2
Projectile, ProjectilesFromUser, Lightning, Damage, Attack, Area, UsableWhileMoving, Spear, Barrageable, RangedAttack, UsableWhileMounted, Sustained, Limit, Duration, ConsumesCharges, SkillConsumesFrenzyChargesOnUse, CreatesGroundEffect
Штормовое копьё
Base Damage: 326—490
Шанс крит. попадания: 5%
Урон от атаки: 60%
Время атаки: 1.005 сек.
Герой бросает наэлектризованное копьё, которое вонзается в землю и периодически поражает ближайших врагов разрядами молнии. Если копьё детонировать другим умением, то оно немедленно выпустит очередь разрядов и исчезнет. Поглощает заряд ярости, если возможно, чтобы выпускать разряды чаще в течение более короткого времени, автоматически детонировать по окончании действия и создать заряженную землю при детонации.
Иллюзия наносит на 30% меньше урона
Наносит на 40% меньше урона атаками
Пронзает все цели
Не может наносить удары по цепи
Не может поглощать заряды
active skill base area of effect radius [20]
active skill base secondary area of effect radius [30]
base is projectile [1]
base number of overcharged spears allowed [3]
base skill effect duration [6000]
can perform skill while moving [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
overcharged spear base frequency ms [800]
overcharged spear detonate number of beams [16]
overcharged spear detonated duration ms [200]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectiles move with precise movement [1]
should use additive aiming animation [1]
skill disabled unless cloned [1]
triggered by lingering mirage [1]
SummonBeastRogueExileHuntress2
Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CreatesMinion, HasReservation, Persistent, Companion, CreatesCompanion, AttackInPlace
Компаньон: {0}
При размещении этого камня вы можете видеть категории монстров на врагах
base deal no damage [1]
can perform skill while moving [1]
display tame beast mod limit [1]
minion base resummon time ms [12000]
quality display base skill effect duration is gem [1]
skill desired amount override [1]
spectre monster variety hash [37117]
usable with talisman [1]
DodgeRollRogueExileGeneric
AttackInPlace, UsableWhileShapeshifted
+4.6 м к расстоянию кувырка
Наносит на 10% меньше урона атаками
Скорость сотворения чар этого умения не может быть изменена
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
active skill override turn duration ms [200]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable with talisman [1]
WalkEmergeRogueExile
walk emerge distance [300]
Object Type
version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"
PlayerClass
{
class = "Huntress"
}Object Type Codes
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Dex/ExileHuntress2"] = {
name = "Izel, Atziri's Chosen",
life = 0.65,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.75,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 16,
accuracy = 1,
weaponType1 = "Spear",
skillList = {
"MeleeSpearRogueExile",
"DodgeRollRogueExileGeneric",
"RapidAssaultRogueExileHuntress2",
"RakeRogueExileHuntress2",
"ThunderousLeapRogueExileHuntress2",
"ExplosiveSpearRogueExileHuntress2",
"SpearOfSolarisRogueExileHuntress2",
"StormLanceRogueExileHuntress2",
"SummonBeastRogueExileHuntress2",
"WalkEmergeRogueExile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeSpearRogueExile"] = {
name = "Spear Stab",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Strike] with your [Spear].",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.Area] = true,
[SkillType.Spear] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_conditional_step_distance",
"melee_range_+",
"is_area_damage",
"precise_cursor_targeting_uses_contact_point_height_offset",
},
levels = {
[1] = {15, 4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
name = "DodgeRollRogueExileGeneric",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.AttackInPlace] = true,
[SkillType.UsableWhileShapeshifted] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_allowed_queue_time_override_ms",
"dodge_roll_base_travel_distance",
"dodge_roll_additional_pushiness_modifier",
"dodge_roll_stun_threshold_+%_final",
"active_skill_override_turn_duration_ms",
"base_deal_no_damage",
"skill_cannot_be_knocked_back",
"spell_cast_time_cannot_be_modified",
"action_attack_or_cast_time_uses_animation_length",
"dynamic_target_updating_prioritises_movement_vector",
"skill_is_not_considered_a_skill",
"base_skill_enabled_while_mounted",
"usable_with_talisman",
},
levels = {
[1] = {100, 46, 5, 100, 200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RapidAssaultRogueExileHuntress2"] = {
name = "Rapid Assault",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Perform a series of six rapid stabs. The final stab inflicts [Bleeding] and leaves a spearhead stuck in the target, [Maim|Maiming] them for a duration. [Detonator] Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Area] = true,
[SkillType.Spear] = true,
[SkillType.Physical] = true,
[SkillType.Duration] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "rapid_assault",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"animation_cancelling_lockout_time_+%",
"melee_conditional_step_distance",
"melee_defer_damage_prediction",
"is_area_damage",
"precise_cursor_targeting_uses_contact_point_height_offset",
},
levels = {
[1] = {6, -60, 13, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RakeRogueExileHuntress2"] = {
name = "Rake",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Dash towards an enemy and perform a lacerating slash, inflicting [Bleeding] on all enemies struck.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.Area] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Spear] = true,
[SkillType.Physical] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "rake",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_melee_dash_range",
"base_additional_damage_from_distance_+%_final",
"melee_conditional_step_distance",
"total_attack_time_+_ms",
"active_skill_bleeding_effect_+%_final",
"attack_maximum_action_distance_+",
"base_chance_to_inflict_bleeding_%",
"melee_range_+",
"melee_dash_placement_added_range",
"is_area_damage",
"quality_display_spear_puncture_is_gem",
"base_skill_show_average_damage_instead_of_dps",
"precise_cursor_targeting_uses_contact_point_height_offset",
},
levels = {
[1] = {50, 100, 8, 400, 100, -3, 100, 2, -7, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ThunderousLeapRogueExileHuntress2"] = {
name = "Thunderous Leap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Leap into the air and plunge your [Spear] into the ground at the target location, emitting a [Lightning]-charged shockwave.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Travel] = true,
[SkillType.Spear] = true,
[SkillType.Jumping] = true,
[SkillType.Slam] = true,
[SkillType.Lightning] = true,
[SkillType.Melee] = true,
[SkillType.Detonator] = true,
},
statDescriptionScope = "thunderous_leap",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spear_lightning_warp_teleport_delay_ms",
"active_skill_base_area_of_effect_radius",
"attack_maximum_action_distance_+",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"total_attack_time_+_ms",
"active_skill_shock_chance_+%_final",
"is_area_damage",
"base_skill_show_average_damage_instead_of_dps",
"quality_display_active_skill_base_area_of_effect_radius_is_gem",
},
levels = {
[1] = {2000, 25, 60, 70, 1100, 100, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExplosiveSpearRogueExileHuntress2"] = {
name = "Explosive Spear",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Hurl a single payload [Spear] that pierces through enemies and lodges in terrain where it lands. The [Spear] will explode at the end of its [DetonationTime|Detonation Time] or if [Detonator|Detonated]. Consumes a [Charges|Frenzy Charge] if you have one to explode immediately, dealing more damage in a cross-shaped area and creating [IgnitedGround|Ignited Ground].",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.Spear] = true,
[SkillType.Barrageable] = true,
[SkillType.RangedAttack] = true,
[SkillType.Fire] = true,
[SkillType.UsableWhileMounted] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.Duration] = true,
[SkillType.Limit] = true,
[SkillType.CannotChain] = true,
[SkillType.ConsumesCharges] = true,
[SkillType.SkillConsumesFrenzyChargesOnUse] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.ProjectilesNumberModifiersNotApplied] = true,
[SkillType.Detonator] = true,
},
statDescriptionScope = "explosive_spear/statset_0",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_number_of_remote_spear_mines_allowed",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"base_skill_detonation_time",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"remote_spear_mine_minimum_target_distance",
"base_is_projectile",
"can_perform_skill_while_moving",
"projectile_ballistic_angle_from_target_distance",
"should_use_additive_aiming_animation",
"has_modular_projectiles_enabled",
"projectile_uses_contact_direction",
"always_pierce",
"base_projectiles_cannot_chain",
"quality_display_base_number_of_remove_spear_mines_allowed_is_gem",
"projectiles_move_with_precise_movement",
"modifiers_to_projectile_count_do_not_apply",
},
levels = {
[1] = {1, -70, 160, 50, 2500, 60, 10, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpearOfSolarisRogueExileHuntress2"] = {
name = "Spear of Solaris",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Build [Glory] by inflicting [Freeze], [Shock] or [Ignite] on enemies. When you have maximum [Glory] you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your [Spear] in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding [IgnitedGround|Ignited Ground]. Modifiers to number of [Projectile|Projectiles] fired do not apply to this skill.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Projectile] = true,
[SkillType.Fire] = true,
[SkillType.RangedAttack] = true,
[SkillType.Spear] = true,
[SkillType.Sustained] = true,
[SkillType.ProjectilesNumberModifiersNotApplied] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.GroundTargetedProjectile] = true,
[SkillType.CannotChain] = true,
[SkillType.Rain] = true,
[SkillType.HasUsageCondition] = true,
},
statDescriptionScope = "spear_of_solaris/statset_0",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"attack_maximum_action_distance_+",
"total_attack_time_+_ms",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"active_skill_requires_X_glory",
"active_skill_generates_mp_%_glory_per_freeze",
"active_skill_hundred_times_generates_glory_per_ignite",
"active_skill_hundred_times_generates_glory_per_shock",
"is_area_damage",
"has_modular_projectiles_enabled",
"base_is_projectile",
"global_always_hit",
"base_skill_enabled_while_mounted",
},
levels = {
[1] = {20, 60, 1400, 75, 20, 100, 100, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["StormLanceRogueExileHuntress2"] = {
name = "Storm Lance",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throw an electrified [Spear] that lodges in the ground and periodically zaps nearby enemies with [Lightning] bolts. If the [Spear] is [Detonator|Detonated] by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a [Charges|Frenzy Charge] if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create [ShockedGround|Shocked Ground] on Detonation.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Lightning] = true,
[SkillType.Damage] = true,
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.Spear] = true,
[SkillType.Barrageable] = true,
[SkillType.RangedAttack] = true,
[SkillType.UsableWhileMounted] = true,
[SkillType.Sustained] = true,
[SkillType.Limit] = true,
[SkillType.Duration] = true,
[SkillType.ConsumesCharges] = true,
[SkillType.SkillConsumesFrenzyChargesOnUse] = true,
[SkillType.CreatesGroundEffect] = true,
},
statDescriptionScope = "storm_lance/statset_0",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"base_skill_effect_duration",
"base_number_of_overcharged_spears_allowed",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"overcharged_spear_base_frequency_ms",
"overcharged_spear_detonated_duration_ms",
"overcharged_spear_detonate_number_of_beams",
"support_lingering_mirage_damage_+%_final",
"skill_disabled_unless_cloned",
"base_is_projectile",
"can_perform_skill_while_moving",
"projectile_ballistic_angle_from_target_distance",
"should_use_additive_aiming_animation",
"has_modular_projectiles_enabled",
"projectile_uses_contact_direction",
"always_pierce",
"base_projectiles_cannot_chain",
"projectiles_move_with_precise_movement",
"triggered_by_lingering_mirage",
"cannot_consume_power_frenzy_endurance_charges",
},
levels = {
[1] = {-70, 160, 50, 6000, 3, 30, 20, 30, 800, 200, 16, -30, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SummonBeastRogueExileHuntress2"] = {
name = "Companion: {0}",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summon a [Reviving] [MonsterCategory|Beast] [Companion] to aid you in combat.",
skillTypes = {
[SkillType.Minion] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.CreatesMinion] = true,
[SkillType.HasReservation] = true,
[SkillType.Persistent] = true,
[SkillType.Companion] = true,
[SkillType.CreatesCompanion] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"minion_base_resummon_time_ms",
"skill_desired_amount_override",
"spectre_monster_variety_hash",
"base_deal_no_damage",
"skill_can_see_monster_categories",
"can_perform_skill_while_moving",
"quality_display_base_skill_effect_duration_is_gem",
"display_tame_beast_mod_limit",
"usable_with_talisman",
},
levels = {
[1] = {12000, 1, 37117, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeRogueExile"] = {
name = "WalkEmergeRogueExile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.272,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [1500]
| Family | MonsterDroppedItemRarity |
|---|---|
| Domains | Monster (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 90 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 50 |
| Stats.base_block_angle_degrees | 210 |
| Stats.action_attack_or_cast_time_uses_animation_length | 0 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.enable_weapon_sets | true |
| Stats.base_number_of_weapon_sets | 1 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.maximum_righteous_charges | 5 |
| Stats.maximum_blood_scythe_charges | 5 |
| Stats.base_number_of_traps_allowed | 15 |
| Stats.base_number_of_remote_mines_allowed | 15 |
| Stats.max_charged_attack_stacks | 6 |
| Stats.max_talisman_degen_stacks | 20 |
| Stats.max_frost_nova_stacks | 20 |
| Stats.max_rampage_stacks | 1000 |
| Stats.damage_+%_per_10_rampage_stacks | 2 |
| Stats.movement_velocity_+%_per_10_rampage_stacks | 1 |
| Stats.minions_have_labyrinth_trap_degen_effect_+% | -90 |
| Stats.minions_are_immune_to_labyrinth_degen_effect | 0 |
| Stats.minion_damage_taken_+%_from_spike_traps_final | -90 |
| Stats.minion_damage_taken_+%_from_arrow_traps_final | 0 |
| Stats.minion_damage_taken_+%_from_guillotine_traps_final | -90 |
| Stats.traps_explode_on_timeout | 1 |
| Stats.maximum_rage | 30 |
| Stats.max_delve_degen_stacks | 5000 |
| Stats.melee_variation | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.enable_movement_skill_animation_skipping | 1 |
| Stats.additional_insanity_effects_while_delirious | 1 |
| Stats.max_steel_ammo | 12 |
| Stats.chance_to_deal_triple_damage_%_per_brutal_charge | 3 |
| Stats.stun_threshold_+%_per_brutal_charge | 10 |
| Stats.elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge | 12 |
| Stats.mines_invulnerable_for_duration_ms | 2000 |
| Stats.traps_invulnerable_for_duration_ms | 2000 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.base_presence_radius | 40 |
| Stats.mtx_max_killstreak_stacks | 1000 |
| Stats.mtx_max_killcounter_stacks | 30000 |
| Stats.melee_strike_bonus_attack_distance | 2 |
| Stats.accuracy_rating_+%_final_at_max_distance_scaled | -90 |
| Stats.base_weapon_swap_duration_ms | 250 |
| Stats.quadruped_head_turn_duration_ms | 100 |
| Stats.has_quadruped_head_control | 0 |
| Stats.base_pay_cost_over_start_of_skill_animation | 1 |
| Stats.base_knockback_speed_+% | -30 |
| Stats.base_maximum_number_of_stored_corpses | 10 |
| Stats.global_resummon_time_ms | 7500 |
| Stats.disable_minion_formation | 1 |
| Stats.crossbow_ammo_switch_time_ms | 300 |
| Stats.rage_loss_delay_ms | 2000 |
| Stats.object_inherent_armour_break_amount_+%_final_against_normal_monsters | 200 |
| Stats.object_inherent_armour_break_amount_+%_final_against_magic_monsters | 100 |
| Stats.object_inherent_evasion_break_amount_+%_final_against_normal_monsters | 200 |
| Stats.object_inherent_evasion_break_amount_+%_final_against_magic_monsters | 100 |
| Stats.fixed_frost_wall_limit | 60 |
| Stats.player_allow_dodge_roll_cancel | 1 |
| Stats.maximum_cold_infusion_stacks | 6 |
| Stats.maximum_fire_infusion_stacks | 6 |
| Stats.maximum_lightning_infusion_stacks | 6 |
| Stats.minimum_number_of_projectiles_to_fire_is_1 | 1 |
| Stats.base_infusion_duration_ms | 15000 |
| Stats.base_spirit | 10000 |
| Stats.active_skill_base_reload_time_override | 200 |
| Stats.additional_life_scaling_index | 10 |
| Stats.heat_base_delay_before_decay_ms | 3000 |
| Stats.heat_base_decay_rate_ms | 500 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| Positioned.secondary_object_size | 4 |
| Positioned.object_targeting_size | 3 |
| Positioned.base_pushiness | 30 |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Interaction, InteractionChannelled, WashedUp, Dance, AreaTransitionAnimation, SinPickup, BloodVortexGetUp, EpilogueKnockdown, AncestralTrialDestroyTotem, RevivePlayer, BasicTownPortal, BindSpectre, MountMinion, Ascend, FakeDeath, Revive, Emerge |
| Actor.slow_animations_go_to_idle | false |
| Actor.actor_size | Medium |
| Actor.leveled_starting_effects | DoLiterallyNothing |
| Actor.blend_once_animations_by_default | true |
| Actor.simulation_height | 24 |
| StateMachine.define_shared_state | lock_on; |
| StateMachine.on_state_lock_on_0 | { SetUsesDirectionalRunAnimations( false ); } |
| StateMachine.on_state_lock_on_1 | { SetUsesDirectionalRunAnimations( true ); } |
| Animated.turn_duration | 0.2 |
| Animated.always_interpolate_bearing | true |
| MinimapIcon.icon | RogueExile |
| Functions.update_and_face_target = | |
| Functions.local turn_amount | CalculateOrientation( arg1 ); |
| Functions.If( arg3, (){ TurnToOverTime( turn_amount, arg2, false ); } ); | |
| Functions.If( arg4, (){ SetTarget( arg1, true ); } ); | |
| Functions.If( arg5, (){ SetTargetLocation( arg1 ); } ); | |
| PlayerClass.class | Huntress |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.