Izel, Atziris Auserwählte
Humanoidmonster dropped item rarity +% [1500]
Izel, Atziri's Chosen
| Spectre | N |
|---|---|
| Tags | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood |
Leben
65%
Ausweichen
+50%
Widerstand
Damage
175%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
4 ~ 16
Angriffszeit
1.005 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
100%
Type
ExileHuntress2
Metadata
ExileHuntress2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
5,042
2,413
1,062
Damage
408
Zauberschaden
408
Genauigkeit
2,502
Angriffszeit
1.005
Erfahrung
71,585
Minion Life
4,505
Minion Damage
1,695
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeSpearRogueExile
Attack, MeleeSingleTarget, Melee, Area, Spear, AttackInPlace
Speerstecher
Base Damage: 326—490
Angriffszeit: 1.005 Sek.
is area damage [1]
melee conditional step distance [15]
precise cursor targeting uses contact point height offset [1]
RapidAssaultRogueExileHuntress2
Attack, Melee, MeleeSingleTarget, Area, Spear, Physical, Duration, AttackInPlace
Schneller Angriff
Base Damage: 326—490
Angriffsschaden: 25%
Angriffszeit: 1.005 Sek.
Führt eine Reihe von sechs schnellen Stichangriffen aus. Der letzte Stich verursacht Bluten und hinterlässt eine Speerspitze im Ziel, die dieses für eine Dauer verstümmelt. Detonations-Fertigkeiten lassen feststeckende Speerspitzen explodieren, was beim Ziel und Gegnern im Umkreis noch mehr Schaden verursacht.
Verursacht 75% weniger Angriffsschaden
animation cancelling lockout time +% [-60]
is area damage [1]
melee conditional step distance [13]
melee defer damage prediction [1]
precise cursor targeting uses contact point height offset [1]
RakeRogueExileHuntress2
Attack, Melee, Area, MeleeSingleTarget, Spear, Physical, Movement
Beharken
Base Damage: 326—490
Angriffsschaden: 50%
Angriffszeit: 1.005 Sek.
Spurtet zu einem Gegner und führt einen zerfleischenden Schnitt aus, was bei allen getroffenen Gegnern Bluten verursacht.
active skill attack damage final permyriad [-5000]
active skill bleeding effect +% final [100]
attack maximum action distance + [-3]
base additional damage from distance +% final [100]
base melee dash range [50]
base skill show average damage instead of dps [1]
is area damage [1]
melee conditional step distance [8]
melee dash placement added range [-7]
precise cursor targeting uses contact point height offset [1]
quality display spear puncture is gem [1]
total attack time + ms [400]
ThunderousLeapRogueExileHuntress2
Attack, Area, Travel, Spear, Jumping, Slam, Lightning, Melee, Detonator
Tosender Sprung
Base Damage: 326—490
Angriffsschaden: 110%
Angriffszeit: 1.005 Sek.
Springt in die Luft und stecht mit Eurem Speer in den Boden am Zielort, um eine Blitz-geladene Schockwelle zu erzeugen.
Verursacht 10% mehr Angriffsschaden
100% mehr Chance auf Schocken
Schockwellenradius beträgt 2.5 Meter
attack maximum action distance + [60]
base skill show average damage instead of dps [1]
is area damage [1]
spear lightning warp teleport delay ms [2000]
ExplosiveSpearRogueExileHuntress2
Projectile, ProjectilesFromUser, Attack, Area, UsableWhileMoving, Spear, Barrageable, RangedAttack, Fire, UsableWhileMounted, CreatesGroundEffect, Duration, Limit, CannotChain, ConsumesCharges, SkillConsumesFrenzyChargesOnUse, DetonatesAfterTime, ProjectilesNumberModifiersNotApplied, Detonator
Explosiver Speer
Base Damage: 326—490
Angriffsschaden: 50%
Angriffszeit: 1.005 Sek.
Schleudert einen explosiven Speer, der Gegner durchbohrt und bei seiner Landung im Gelände feststecken bleibt. Der Speer explodiert am Ende seiner Detonationszeit oder wenn er detoniert wird. Verbraucht eine Raserei-Ladung, wenn Ihr eine habt, um sofort zu explodieren, mehr Schaden in einem kreuzförmigen Bereich zu verursachen und entzündeten Boden zu erzeugen.
Detonationszeit beträgt 2.5 Sekunden
Verursacht 50% weniger Angriffsschaden
Projektilanzahl kann nicht modifiziert werden
Durchbohrt alle Ziele
Kann sich nicht verketten
Maximal 1 feststeckender Speer
base is projectile [1]
can perform skill while moving [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectiles move with precise movement [1]
quality display base number of remove spear mines allowed is gem [1]
remote spear mine minimum target distance [10]
should use additive aiming animation [1]
SpearOfSolarisRogueExileHuntress2
Attack, Area, Projectile, Fire, RangedAttack, Spear, Sustained, ProjectilesNumberModifiersNotApplied, CreatesGroundEffect, GroundTargetedProjectile, CannotChain, Rain, HasUsageCondition
Speer von Solaris
Base Damage: 326—490
Angriffsschaden: 150%
Angriffszeit: 1.005 Sek.
Erzeugt Ruhm, indem Ihr Gegner einfriert, schockt oder entzündet. Wenn Ihr maximalen Ruhm erreicht habt, könnt Ihr die Azmeri-Gottheit Solaris herbeirufen, zurückspringen und Euren Speer in die Luft werfen. Sobald er landet, fügt der Speer schweren Schaden in einem Bereich zu, erschafft dann einen Himmelsstrahl, der periodisch pulsiert und sich vergrößernden entzündeten Boden erzeugt. Modifikatoren zur Anzahl abgefeuerter Projektile werden nicht auf diese Fertigkeit angewendet.
Verursacht 50% mehr Angriffsschaden
Erfordert 20 Ruhm zur Nutzung
Kann nicht ausgewichen werden
Wirkungsradius beträgt 2 Meter
active skill generates mp % glory per freeze [100]
active skill hundred times generates glory per ignite [100]
active skill hundred times generates glory per shock [100]
attack maximum action distance + [60]
base is projectile [1]
base skill enabled while mounted [1]
has modular projectiles enabled [1]
is area damage [1]
StormLanceRogueExileHuntress2
Projectile, ProjectilesFromUser, Lightning, Damage, Attack, Area, UsableWhileMoving, Spear, Barrageable, RangedAttack, UsableWhileMounted, Sustained, Limit, Duration, ConsumesCharges, SkillConsumesFrenzyChargesOnUse, CreatesGroundEffect
Sturmlanze
Base Damage: 326—490
Angriffsschaden: 60%
Angriffszeit: 1.005 Sek.
Werft einen elektrisierten Speer, der im Boden feststecken bleibt und auf Gegner im Umkreis in regelmäßigen Abständen Blitzbolzen entfesselt. Wenn der Speer durch eine andere Fertigkeit detoniert wird, entfesselt er sofort eine Salve aus Bolzen und läuft ab. Verbraucht falls möglich eine Raserei-Ladung, um Bolzen häufiger, aber für eine kürzere Dauer abzufeuern. Der Speer detoniert am Ende seiner Dauer automatisch und erzeugt bei seiner Detonation schockenden Boden.
Phantom verursacht 30% weniger Schaden
Verursacht 40% weniger Angriffsschaden
Durchbohrt alle Ziele
Kann sich nicht verketten
Kann keine Ladungen verbrauchen
active skill base area of effect radius [20]
active skill base secondary area of effect radius [30]
base is projectile [1]
base number of overcharged spears allowed [3]
base skill effect duration [6000]
can perform skill while moving [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
overcharged spear base frequency ms [800]
overcharged spear detonate number of beams [16]
overcharged spear detonated duration ms [200]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectiles move with precise movement [1]
should use additive aiming animation [1]
skill disabled unless cloned [1]
triggered by lingering mirage [1]
SummonBeastRogueExileHuntress2
Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CreatesMinion, HasReservation, Persistent, Companion, CreatesCompanion, AttackInPlace
Gefährte: {0}
Während diese Gemme eingefasst ist, könnt Ihr Monster-Kategorien bei Gegnern anzeigen
base deal no damage [1]
can perform skill while moving [1]
display tame beast mod limit [1]
minion base resummon time ms [12000]
quality display base skill effect duration is gem [1]
skill desired amount override [1]
spectre monster variety hash [37117]
usable with talisman [1]
DodgeRollRogueExileGeneric
AttackInPlace, UsableWhileShapeshifted
+4.6 Meter zur Ausweichrollen-Distanz
Verursacht 10% weniger Angriffsschaden
Die Zaubergeschwindigkeit dieser Fertigkeit kann nicht modifiziert werden
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
active skill override turn duration ms [200]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable with talisman [1]
WalkEmergeRogueExile
walk emerge distance [300]
Object Type
version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"
PlayerClass
{
class = "Huntress"
}Object Type Codes
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Dex/ExileHuntress2"] = {
name = "Izel, Atziri's Chosen",
life = 0.65,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.75,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 16,
accuracy = 1,
weaponType1 = "Spear",
skillList = {
"MeleeSpearRogueExile",
"DodgeRollRogueExileGeneric",
"RapidAssaultRogueExileHuntress2",
"RakeRogueExileHuntress2",
"ThunderousLeapRogueExileHuntress2",
"ExplosiveSpearRogueExileHuntress2",
"SpearOfSolarisRogueExileHuntress2",
"StormLanceRogueExileHuntress2",
"SummonBeastRogueExileHuntress2",
"WalkEmergeRogueExile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeSpearRogueExile"] = {
name = "Spear Stab",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Strike] with your [Spear].",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.Area] = true,
[SkillType.Spear] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_conditional_step_distance",
"melee_range_+",
"is_area_damage",
"precise_cursor_targeting_uses_contact_point_height_offset",
},
levels = {
[1] = {15, 4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
name = "DodgeRollRogueExileGeneric",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.AttackInPlace] = true,
[SkillType.UsableWhileShapeshifted] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_allowed_queue_time_override_ms",
"dodge_roll_base_travel_distance",
"dodge_roll_additional_pushiness_modifier",
"dodge_roll_stun_threshold_+%_final",
"active_skill_override_turn_duration_ms",
"base_deal_no_damage",
"skill_cannot_be_knocked_back",
"spell_cast_time_cannot_be_modified",
"action_attack_or_cast_time_uses_animation_length",
"dynamic_target_updating_prioritises_movement_vector",
"skill_is_not_considered_a_skill",
"base_skill_enabled_while_mounted",
"usable_with_talisman",
},
levels = {
[1] = {100, 46, 5, 100, 200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RapidAssaultRogueExileHuntress2"] = {
name = "Rapid Assault",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Perform a series of six rapid stabs. The final stab inflicts [Bleeding] and leaves a spearhead stuck in the target, [Maim|Maiming] them for a duration. [Detonator] Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Area] = true,
[SkillType.Spear] = true,
[SkillType.Physical] = true,
[SkillType.Duration] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "rapid_assault",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"animation_cancelling_lockout_time_+%",
"melee_conditional_step_distance",
"melee_defer_damage_prediction",
"is_area_damage",
"precise_cursor_targeting_uses_contact_point_height_offset",
},
levels = {
[1] = {6, -60, 13, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RakeRogueExileHuntress2"] = {
name = "Rake",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Dash towards an enemy and perform a lacerating slash, inflicting [Bleeding] on all enemies struck.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.Area] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Spear] = true,
[SkillType.Physical] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "rake",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_melee_dash_range",
"base_additional_damage_from_distance_+%_final",
"melee_conditional_step_distance",
"total_attack_time_+_ms",
"active_skill_bleeding_effect_+%_final",
"attack_maximum_action_distance_+",
"base_chance_to_inflict_bleeding_%",
"melee_range_+",
"melee_dash_placement_added_range",
"is_area_damage",
"quality_display_spear_puncture_is_gem",
"base_skill_show_average_damage_instead_of_dps",
"precise_cursor_targeting_uses_contact_point_height_offset",
},
levels = {
[1] = {50, 100, 8, 400, 100, -3, 100, 2, -7, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ThunderousLeapRogueExileHuntress2"] = {
name = "Thunderous Leap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Leap into the air and plunge your [Spear] into the ground at the target location, emitting a [Lightning]-charged shockwave.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Travel] = true,
[SkillType.Spear] = true,
[SkillType.Jumping] = true,
[SkillType.Slam] = true,
[SkillType.Lightning] = true,
[SkillType.Melee] = true,
[SkillType.Detonator] = true,
},
statDescriptionScope = "thunderous_leap",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spear_lightning_warp_teleport_delay_ms",
"active_skill_base_area_of_effect_radius",
"attack_maximum_action_distance_+",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"total_attack_time_+_ms",
"active_skill_shock_chance_+%_final",
"is_area_damage",
"base_skill_show_average_damage_instead_of_dps",
"quality_display_active_skill_base_area_of_effect_radius_is_gem",
},
levels = {
[1] = {2000, 25, 60, 70, 1100, 100, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExplosiveSpearRogueExileHuntress2"] = {
name = "Explosive Spear",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Hurl a single payload [Spear] that pierces through enemies and lodges in terrain where it lands. The [Spear] will explode at the end of its [DetonationTime|Detonation Time] or if [Detonator|Detonated]. Consumes a [Charges|Frenzy Charge] if you have one to explode immediately, dealing more damage in a cross-shaped area and creating [IgnitedGround|Ignited Ground].",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.Spear] = true,
[SkillType.Barrageable] = true,
[SkillType.RangedAttack] = true,
[SkillType.Fire] = true,
[SkillType.UsableWhileMounted] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.Duration] = true,
[SkillType.Limit] = true,
[SkillType.CannotChain] = true,
[SkillType.ConsumesCharges] = true,
[SkillType.SkillConsumesFrenzyChargesOnUse] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.ProjectilesNumberModifiersNotApplied] = true,
[SkillType.Detonator] = true,
},
statDescriptionScope = "explosive_spear/statset_0",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_number_of_remote_spear_mines_allowed",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"base_skill_detonation_time",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"remote_spear_mine_minimum_target_distance",
"base_is_projectile",
"can_perform_skill_while_moving",
"projectile_ballistic_angle_from_target_distance",
"should_use_additive_aiming_animation",
"has_modular_projectiles_enabled",
"projectile_uses_contact_direction",
"always_pierce",
"base_projectiles_cannot_chain",
"quality_display_base_number_of_remove_spear_mines_allowed_is_gem",
"projectiles_move_with_precise_movement",
"modifiers_to_projectile_count_do_not_apply",
},
levels = {
[1] = {1, -70, 160, 50, 2500, 60, 10, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpearOfSolarisRogueExileHuntress2"] = {
name = "Spear of Solaris",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Build [Glory] by inflicting [Freeze], [Shock] or [Ignite] on enemies. When you have maximum [Glory] you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your [Spear] in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding [IgnitedGround|Ignited Ground]. Modifiers to number of [Projectile|Projectiles] fired do not apply to this skill.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Projectile] = true,
[SkillType.Fire] = true,
[SkillType.RangedAttack] = true,
[SkillType.Spear] = true,
[SkillType.Sustained] = true,
[SkillType.ProjectilesNumberModifiersNotApplied] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.GroundTargetedProjectile] = true,
[SkillType.CannotChain] = true,
[SkillType.Rain] = true,
[SkillType.HasUsageCondition] = true,
},
statDescriptionScope = "spear_of_solaris/statset_0",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"attack_maximum_action_distance_+",
"total_attack_time_+_ms",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"active_skill_requires_X_glory",
"active_skill_generates_mp_%_glory_per_freeze",
"active_skill_hundred_times_generates_glory_per_ignite",
"active_skill_hundred_times_generates_glory_per_shock",
"is_area_damage",
"has_modular_projectiles_enabled",
"base_is_projectile",
"global_always_hit",
"base_skill_enabled_while_mounted",
},
levels = {
[1] = {20, 60, 1400, 75, 20, 100, 100, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["StormLanceRogueExileHuntress2"] = {
name = "Storm Lance",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throw an electrified [Spear] that lodges in the ground and periodically zaps nearby enemies with [Lightning] bolts. If the [Spear] is [Detonator|Detonated] by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a [Charges|Frenzy Charge] if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create [ShockedGround|Shocked Ground] on Detonation.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Lightning] = true,
[SkillType.Damage] = true,
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.Spear] = true,
[SkillType.Barrageable] = true,
[SkillType.RangedAttack] = true,
[SkillType.UsableWhileMounted] = true,
[SkillType.Sustained] = true,
[SkillType.Limit] = true,
[SkillType.Duration] = true,
[SkillType.ConsumesCharges] = true,
[SkillType.SkillConsumesFrenzyChargesOnUse] = true,
[SkillType.CreatesGroundEffect] = true,
},
statDescriptionScope = "storm_lance/statset_0",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"base_skill_effect_duration",
"base_number_of_overcharged_spears_allowed",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"overcharged_spear_base_frequency_ms",
"overcharged_spear_detonated_duration_ms",
"overcharged_spear_detonate_number_of_beams",
"support_lingering_mirage_damage_+%_final",
"skill_disabled_unless_cloned",
"base_is_projectile",
"can_perform_skill_while_moving",
"projectile_ballistic_angle_from_target_distance",
"should_use_additive_aiming_animation",
"has_modular_projectiles_enabled",
"projectile_uses_contact_direction",
"always_pierce",
"base_projectiles_cannot_chain",
"projectiles_move_with_precise_movement",
"triggered_by_lingering_mirage",
"cannot_consume_power_frenzy_endurance_charges",
},
levels = {
[1] = {-70, 160, 50, 6000, 3, 30, 20, 30, 800, 200, 16, -30, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SummonBeastRogueExileHuntress2"] = {
name = "Companion: {0}",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summon a [Reviving] [MonsterCategory|Beast] [Companion] to aid you in combat.",
skillTypes = {
[SkillType.Minion] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.CreatesMinion] = true,
[SkillType.HasReservation] = true,
[SkillType.Persistent] = true,
[SkillType.Companion] = true,
[SkillType.CreatesCompanion] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"minion_base_resummon_time_ms",
"skill_desired_amount_override",
"spectre_monster_variety_hash",
"base_deal_no_damage",
"skill_can_see_monster_categories",
"can_perform_skill_while_moving",
"quality_display_base_skill_effect_duration_is_gem",
"display_tame_beast_mod_limit",
"usable_with_talisman",
},
levels = {
[1] = {12000, 1, 37117, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeRogueExile"] = {
name = "WalkEmergeRogueExile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.272,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [1500]
| Family | MonsterDroppedItemRarity |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 90 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 50 |
| Stats.base_block_angle_degrees | 210 |
| Stats.action_attack_or_cast_time_uses_animation_length | 0 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.enable_weapon_sets | true |
| Stats.base_number_of_weapon_sets | 1 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.maximum_righteous_charges | 5 |
| Stats.maximum_blood_scythe_charges | 5 |
| Stats.base_number_of_traps_allowed | 15 |
| Stats.base_number_of_remote_mines_allowed | 15 |
| Stats.max_charged_attack_stacks | 6 |
| Stats.max_talisman_degen_stacks | 20 |
| Stats.max_frost_nova_stacks | 20 |
| Stats.max_rampage_stacks | 1000 |
| Stats.damage_+%_per_10_rampage_stacks | 2 |
| Stats.movement_velocity_+%_per_10_rampage_stacks | 1 |
| Stats.minions_have_labyrinth_trap_degen_effect_+% | -90 |
| Stats.minions_are_immune_to_labyrinth_degen_effect | 0 |
| Stats.minion_damage_taken_+%_from_spike_traps_final | -90 |
| Stats.minion_damage_taken_+%_from_arrow_traps_final | 0 |
| Stats.minion_damage_taken_+%_from_guillotine_traps_final | -90 |
| Stats.traps_explode_on_timeout | 1 |
| Stats.maximum_rage | 30 |
| Stats.max_delve_degen_stacks | 5000 |
| Stats.melee_variation | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.enable_movement_skill_animation_skipping | 1 |
| Stats.additional_insanity_effects_while_delirious | 1 |
| Stats.max_steel_ammo | 12 |
| Stats.chance_to_deal_triple_damage_%_per_brutal_charge | 3 |
| Stats.stun_threshold_+%_per_brutal_charge | 10 |
| Stats.elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge | 12 |
| Stats.mines_invulnerable_for_duration_ms | 2000 |
| Stats.traps_invulnerable_for_duration_ms | 2000 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.base_presence_radius | 40 |
| Stats.mtx_max_killstreak_stacks | 1000 |
| Stats.mtx_max_killcounter_stacks | 30000 |
| Stats.melee_strike_bonus_attack_distance | 2 |
| Stats.accuracy_rating_+%_final_at_max_distance_scaled | -90 |
| Stats.base_weapon_swap_duration_ms | 250 |
| Stats.quadruped_head_turn_duration_ms | 100 |
| Stats.has_quadruped_head_control | 0 |
| Stats.base_pay_cost_over_start_of_skill_animation | 1 |
| Stats.base_knockback_speed_+% | -30 |
| Stats.base_maximum_number_of_stored_corpses | 10 |
| Stats.global_resummon_time_ms | 7500 |
| Stats.disable_minion_formation | 1 |
| Stats.crossbow_ammo_switch_time_ms | 300 |
| Stats.rage_loss_delay_ms | 2000 |
| Stats.object_inherent_armour_break_amount_+%_final_against_normal_monsters | 200 |
| Stats.object_inherent_armour_break_amount_+%_final_against_magic_monsters | 100 |
| Stats.object_inherent_evasion_break_amount_+%_final_against_normal_monsters | 200 |
| Stats.object_inherent_evasion_break_amount_+%_final_against_magic_monsters | 100 |
| Stats.fixed_frost_wall_limit | 60 |
| Stats.player_allow_dodge_roll_cancel | 1 |
| Stats.maximum_cold_infusion_stacks | 6 |
| Stats.maximum_fire_infusion_stacks | 6 |
| Stats.maximum_lightning_infusion_stacks | 6 |
| Stats.minimum_number_of_projectiles_to_fire_is_1 | 1 |
| Stats.base_infusion_duration_ms | 15000 |
| Stats.base_spirit | 10000 |
| Stats.active_skill_base_reload_time_override | 200 |
| Stats.additional_life_scaling_index | 10 |
| Stats.heat_base_delay_before_decay_ms | 3000 |
| Stats.heat_base_decay_rate_ms | 500 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| Positioned.secondary_object_size | 4 |
| Positioned.object_targeting_size | 3 |
| Positioned.base_pushiness | 30 |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Interaction, InteractionChannelled, WashedUp, Dance, AreaTransitionAnimation, SinPickup, BloodVortexGetUp, EpilogueKnockdown, AncestralTrialDestroyTotem, RevivePlayer, BasicTownPortal, BindSpectre, MountMinion, Ascend, FakeDeath, Revive, Emerge |
| Actor.slow_animations_go_to_idle | false |
| Actor.actor_size | Medium |
| Actor.leveled_starting_effects | DoLiterallyNothing |
| Actor.blend_once_animations_by_default | true |
| Actor.simulation_height | 24 |
| StateMachine.define_shared_state | lock_on; |
| StateMachine.on_state_lock_on_0 | { SetUsesDirectionalRunAnimations( false ); } |
| StateMachine.on_state_lock_on_1 | { SetUsesDirectionalRunAnimations( true ); } |
| Animated.turn_duration | 0.2 |
| Animated.always_interpolate_bearing | true |
| MinimapIcon.icon | RogueExile |
| Functions.update_and_face_target = | |
| Functions.local turn_amount | CalculateOrientation( arg1 ); |
| Functions.If( arg3, (){ TurnToOverTime( turn_amount, arg2, false ); } ); | |
| Functions.If( arg4, (){ SetTarget( arg1, true ); } ); | |
| Functions.If( arg5, (){ SetTargetLocation( arg1 ); } ); | |
| PlayerClass.class | Huntress |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.