อีเซล ตัวแทนของอัถสิริ
มนุษย์
monster dropped item rarity +% [1500]
Izel, Atziri's Chosen
SpectreN
TagsArrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood
พลังชีวิต
65%
การหลบหลีก
+50%
ค่าต้านทาน
0 0 0 0
Damage
175%
ความแม่นยำ
100%
Attack Distance
4 ~ 16
{เวลาโจมตี}
1.005 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
100%
Type
ExileHuntress2
Metadata
ExileHuntress2
เลเวล
68
พลังชีวิต
5,042
Damage
408
ความเสียหายเวท
408
ความแม่นยำ
2,502
{เวลาโจมตี}
1.005
ค่าประสบการณ์
71,585
Minion Life
4,505
Minion Damage
1,695
Minion Armour
2,413
MeleeSpearRogueExile
Attack, MeleeSingleTarget, Melee, Area, Spear, AttackInPlace
แทงด้วยหอก
Base Damage: 326—490
{เวลาโจมตี}: 1.005 {วิ}
ฟาดด้วยหอกของคุณ
ระยะการฟาดประชิด +4
is area damage [1]
melee conditional step distance [15]
precise cursor targeting uses contact point height offset [1]
RapidAssaultRogueExileHuntress2
Attack, Melee, MeleeSingleTarget, Area, Spear, Physical, Duration, AttackInPlace
จู่โจมรวดเร็ว
Base Damage: 326—490
ความเสียหายโจมตี: 25%
{เวลาโจมตี}: 1.005 {วิ}
ทำการแทงอย่างรวดเร็ว 6 ครั้ง การแทงครั้งสุดท้ายจะสร้างสถานะ เลือดไหล และปักปลายหอกทิ้งไว้ในตัวเป้าหมายเพื่อสร้างสถานะ ขาหัก เป็นระยะเวลาหนึ่ง สกิลจุดระเบิดจะทำให้ปลายหอกที่ปักอยู่ระเบิดออกเพื่อสร้างความเสียหายเพิ่มเติมต่อเป้าหมายและศัตรูที่อยู่ใกล้
สร้างความเสียหาย โจมตี ลดลง อีก 75%
ระยะการฟาดประชิด +6
animation cancelling lockout time +% [-60]
is area damage [1]
melee conditional step distance [13]
melee defer damage prediction [1]
precise cursor targeting uses contact point height offset [1]
RakeRogueExileHuntress2
Attack, Melee, Area, MeleeSingleTarget, Spear, Physical, Movement
เชือดกระชากเลือด
Base Damage: 326—490
ความเสียหายโจมตี: 50%
{เวลาโจมตี}: 1.005 {วิ}
พุ่งตัวเข้าหาศัตรูแล้วฟันให้เกิดแผลเพื่อสร้างสถานะ เลือดไหล ต่อศัตรูทุกตัวที่ถูกปะทะ
ระยะการฟาดประชิด +2
สร้างสถานะ เลือดไหล เมื่อปะทะ เสมอ
active skill attack damage final permyriad [-5000]
active skill bleeding effect +% final [100]
attack maximum action distance + [-3]
base additional damage from distance +% final [100]
base melee dash range [50]
base skill show average damage instead of dps [1]
is area damage [1]
melee conditional step distance [8]
melee dash placement added range [-7]
precise cursor targeting uses contact point height offset [1]
quality display spear puncture is gem [1]
total attack time + ms [400]
ThunderousLeapRogueExileHuntress2
Attack, Area, Travel, Spear, Jumping, Slam, Lightning, Melee, Detonator
กระโจนฟ้าลั่น
Base Damage: 326—490
ความเสียหายโจมตี: 110%
{เวลาโจมตี}: 1.005 {วิ}
กระโจนขึ้นฟ้าแล้วปักหอกลงพื้นในตำแหน่งเป้าหมาย เพื่อปล่อยคลื่นกระแทกชาร์จสายฟ้าออกมา
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 10%
แปลงความเสียหาย กายภาพ 70% เป็น สายฟ้า
เวลาโจมตีสุทธิ +1.1 วินาที
เพิ่มโอกาสสร้างสถานะ ช็อค อีก 100%
คลื่นกระแทก มีรัศมี 2.5 เมตร
attack maximum action distance + [60]
base skill show average damage instead of dps [1]
is area damage [1]
spear lightning warp teleport delay ms [2000]
ExplosiveSpearRogueExileHuntress2
Projectile, ProjectilesFromUser, Attack, Area, UsableWhileMoving, Spear, Barrageable, RangedAttack, Fire, UsableWhileMounted, CreatesGroundEffect, Duration, Limit, CannotChain, ConsumesCharges, SkillConsumesFrenzyChargesOnUse, DetonatesAfterTime, ProjectilesNumberModifiersNotApplied, Detonator
หอกระเบิด
Base Damage: 326—490
ความเสียหายโจมตี: 50%
{เวลาโจมตี}: 1.005 {วิ}
ขว้างหอกบรรทุก 1 เล่มที่เจาะทะลุศัตรูแล้วตกลงไปปักบนพื้นผิว หอกนี้จะระเบิดออกเมื่อหมดเวลาระเบิดหรือถูกจุดระเบิด สกิลนี้จะกลืนกิน Frenzy Charge 1 ลูกเพื่อให้หอกระเบิดทันทีและสร้างความเสียหาย เพิ่มขึ้น อีก ในพื้นที่กากบาทพร้อมสร้างพื้นลุกไหม้ขึ้นมา
สร้างความเสียหาย โจมตี ลดลง อีก 50%
แปลงความเสียหาย กายภาพ 60% เป็น ไฟ
จำนวนของโพรเจกไทล์ ไม่สามารถเปลี่ยนแปลงได้
เจาะทะลุ ทุกเป้าหมาย
ไม่สามารถ ชิ่ง ได้
หอกปักพื้น มีจำนวนจำกัด 1 เล่ม
base is projectile [1]
can perform skill while moving [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectiles move with precise movement [1]
quality display base number of remove spear mines allowed is gem [1]
remote spear mine minimum target distance [10]
should use additive aiming animation [1]
SpearOfSolarisRogueExileHuntress2
Attack, Area, Projectile, Fire, RangedAttack, Spear, Sustained, ProjectilesNumberModifiersNotApplied, CreatesGroundEffect, GroundTargetedProjectile, CannotChain, Rain, HasUsageCondition
หอกโซลาริส
Base Damage: 326—490
ความเสียหายโจมตี: 150%
{เวลาโจมตี}: 1.005 {วิ}
สั่งสมบารมีด้วยการสร้างสถานะ แช่แข็ง, ช็อค หรือ ลุกไหม้ ต่อศัตรู เมื่อคุณมีบารมีเต็ม คุณสามารถเรียกโซลาริสผู้เป็นเทพีแอสเมรีออกมา พลางกระโดดกลับหลังแล้วโยนหอกขึ้นฟ้าลงมายังตำแหน่งเป้าหมาย หอกนี้จะสร้างความเสียหายในพื้นที่อย่างหนักเมื่อมันตกถึงพื้น แล้วเรียกลำแสงศักดิ์สิทธิ์ที่ปล่อยคลื่นพลังมาเป็นระยะ พร้อมสร้างพื้นลุกไหม้ที่ขยายตัวอย่างต่อเนื่อง สกิลนี้ไม่ได้รับผลจากม็อดที่ส่งผลต่อจำนวนของโพรเจกไทล์ที่ยิงออกมา
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
เวลาโจมตีสุทธิ +1.4 วินาที
ต้องการบารมี 20 ในการใช้งาน
ไม่สามารถหลบหลีกได้
การกระทบ มีรัศมี 2 เมตร
active skill generates mp % glory per freeze [100]
active skill hundred times generates glory per ignite [100]
active skill hundred times generates glory per shock [100]
attack maximum action distance + [60]
base is projectile [1]
base skill enabled while mounted [1]
has modular projectiles enabled [1]
is area damage [1]
StormLanceRogueExileHuntress2
Projectile, ProjectilesFromUser, Lightning, Damage, Attack, Area, UsableWhileMoving, Spear, Barrageable, RangedAttack, UsableWhileMounted, Sustained, Limit, Duration, ConsumesCharges, SkillConsumesFrenzyChargesOnUse, CreatesGroundEffect
ทวนวายุ
Base Damage: 326—490
ความเสียหายโจมตี: 60%
{เวลาโจมตี}: 1.005 {วิ}
ขว้างหอกพลังประจุที่ปักพื้นแล้วจู่โจมศัตรูที่อยู่ใกล้ด้วยสายฟ้าฟาดเป็นระยะ หากหอกนี้ถูกจุดระเบิดด้วยสกิลอื่น มันจะปลดปล่อยสายฟ้าฟาดระลอกหนึ่งออกมาแล้วหมดอายุโดยทันที สกิลนี้จะกลืนกิน Frenzy Charge 1 ลูกเพื่อยิงสายฟ้าฟาดออกมาถี่กว่าเดิมในระยะเวลาที่สั้นลงแล้วจุดระเบิดโดยอัตโนมัติเมื่อหมดระยะเวลา และสร้างพื้นช็อคเมื่อจุดระเบิด
ร่างเงา สร้างความเสียหาย ลดลง อีก 30%
สร้างความเสียหาย โจมตี ลดลง อีก 40%
แปลงความเสียหาย กายภาพ 30% เป็น สายฟ้า
เจาะทะลุ ทุกเป้าหมาย
ไม่สามารถ ชิ่ง ได้
ไม่สามารถกลืนกิน Charge ได้
active skill base area of effect radius [20]
active skill base secondary area of effect radius [30]
base is projectile [1]
base number of overcharged spears allowed [3]
base skill effect duration [6000]
can perform skill while moving [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
overcharged spear base frequency ms [800]
overcharged spear detonate number of beams [16]
overcharged spear detonated duration ms [200]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectiles move with precise movement [1]
should use additive aiming animation [1]
skill disabled unless cloned [1]
triggered by lingering mirage [1]
SummonBeastRogueExileHuntress2
Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CreatesMinion, HasReservation, Persistent, Companion, CreatesCompanion, AttackInPlace
สหาย: {0}
อัญเชิญสหายสัตว์ร้ายที่คืนชีพได้มาช่วยคุณในการต่อสู้
ขณะที่ใส่หินนี้อยู่ คุณสามารถดู หมวดหมู่มอนสเตอร์ ของศัตรูได้
base deal no damage [1]
can perform skill while moving [1]
display tame beast mod limit [1]
minion base resummon time ms [12000]
quality display base skill effect duration is gem [1]
skill desired amount override [1]
spectre monster variety hash [37117]
usable with talisman [1]
DodgeRollRogueExileGeneric
AttackInPlace, UsableWhileShapeshifted
ระยะการกลิ้งหลบ +4.6 เมตร
สร้างความเสียหาย โจมตี ลดลง อีก 10%
ความเร็วในการร่ายของสกิลนี้ ไม่สามารถเปลี่ยนแปลงได้
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
active skill override turn duration ms [200]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable with talisman [1]
WalkEmergeRogueExile
walk emerge distance [300]

Object Type

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

PlayerClass
{
	class = "Huntress"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Dex/ExileHuntress2"] = {
    name = "Izel, Atziri's Chosen",
    life = 0.65,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "Spear",
    skillList = {
        "MeleeSpearRogueExile",
        "DodgeRollRogueExileGeneric",
        "RapidAssaultRogueExileHuntress2",
        "RakeRogueExileHuntress2",
        "ThunderousLeapRogueExileHuntress2",
        "ExplosiveSpearRogueExileHuntress2",
        "SpearOfSolarisRogueExileHuntress2",
        "StormLanceRogueExileHuntress2",
        "SummonBeastRogueExileHuntress2",
        "WalkEmergeRogueExile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeSpearRogueExile"] = {
    name = "Spear Stab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Strike] with your [Spear].",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Spear] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_conditional_step_distance",
        "melee_range_+",
        "is_area_damage",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {15, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
    name = "DodgeRollRogueExileGeneric",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.AttackInPlace] = true,
        [SkillType.UsableWhileShapeshifted] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "dodge_roll_base_travel_distance",
        "dodge_roll_additional_pushiness_modifier",
        "dodge_roll_stun_threshold_+%_final",
        "active_skill_override_turn_duration_ms",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "spell_cast_time_cannot_be_modified",
        "action_attack_or_cast_time_uses_animation_length",
        "dynamic_target_updating_prioritises_movement_vector",
        "skill_is_not_considered_a_skill",
        "base_skill_enabled_while_mounted",
        "usable_with_talisman",
    },
    levels = {
        [1] = {100, 46, 5, 100, 200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RapidAssaultRogueExileHuntress2"] = {
    name = "Rapid Assault",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Perform a series of six rapid stabs. The final stab inflicts [Bleeding] and leaves a spearhead stuck in the target, [Maim|Maiming] them for a duration. [Detonator] Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Area] = true,
        [SkillType.Spear] = true,
        [SkillType.Physical] = true,
        [SkillType.Duration] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "rapid_assault",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "animation_cancelling_lockout_time_+%",
        "melee_conditional_step_distance",
        "melee_defer_damage_prediction",
        "is_area_damage",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {6, -60, 13, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RakeRogueExileHuntress2"] = {
    name = "Rake",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dash towards an enemy and perform a lacerating slash, inflicting [Bleeding] on all enemies struck.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Spear] = true,
        [SkillType.Physical] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "rake",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_melee_dash_range",
        "base_additional_damage_from_distance_+%_final",
        "melee_conditional_step_distance",
        "total_attack_time_+_ms",
        "active_skill_bleeding_effect_+%_final",
        "attack_maximum_action_distance_+",
        "base_chance_to_inflict_bleeding_%",
        "melee_range_+",
        "melee_dash_placement_added_range",
        "is_area_damage",
        "quality_display_spear_puncture_is_gem",
        "base_skill_show_average_damage_instead_of_dps",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {50, 100, 8, 400, 100, -3, 100, 2, -7, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ThunderousLeapRogueExileHuntress2"] = {
    name = "Thunderous Leap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Leap into the air and plunge your [Spear] into the ground at the target location, emitting a [Lightning]-charged shockwave.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Travel] = true,
        [SkillType.Spear] = true,
        [SkillType.Jumping] = true,
        [SkillType.Slam] = true,
        [SkillType.Lightning] = true,
        [SkillType.Melee] = true,
        [SkillType.Detonator] = true,
    },
    statDescriptionScope = "thunderous_leap",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spear_lightning_warp_teleport_delay_ms",
        "active_skill_base_area_of_effect_radius",
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "total_attack_time_+_ms",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "base_skill_show_average_damage_instead_of_dps",
        "quality_display_active_skill_base_area_of_effect_radius_is_gem",
    },
    levels = {
        [1] = {2000, 25, 60, 70, 1100, 100, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExplosiveSpearRogueExileHuntress2"] = {
    name = "Explosive Spear",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hurl a single payload [Spear] that pierces through enemies and lodges in terrain where it lands. The [Spear] will explode at the end of its [DetonationTime|Detonation Time] or if [Detonator|Detonated]. Consumes a [Charges|Frenzy Charge] if you have one to explode immediately, dealing more damage in a cross-shaped area and creating [IgnitedGround|Ignited Ground].",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Spear] = true,
        [SkillType.Barrageable] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Fire] = true,
        [SkillType.UsableWhileMounted] = true,
        [SkillType.CreatesGroundEffect] = true,
        [SkillType.Duration] = true,
        [SkillType.Limit] = true,
        [SkillType.CannotChain] = true,
        [SkillType.ConsumesCharges] = true,
        [SkillType.SkillConsumesFrenzyChargesOnUse] = true,
        [SkillType.DetonatesAfterTime] = true,
        [SkillType.ProjectilesNumberModifiersNotApplied] = true,
        [SkillType.Detonator] = true,
    },
    statDescriptionScope = "explosive_spear/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_remote_spear_mines_allowed",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_skill_detonation_time",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "remote_spear_mine_minimum_target_distance",
        "base_is_projectile",
        "can_perform_skill_while_moving",
        "projectile_ballistic_angle_from_target_distance",
        "should_use_additive_aiming_animation",
        "has_modular_projectiles_enabled",
        "projectile_uses_contact_direction",
        "always_pierce",
        "base_projectiles_cannot_chain",
        "quality_display_base_number_of_remove_spear_mines_allowed_is_gem",
        "projectiles_move_with_precise_movement",
        "modifiers_to_projectile_count_do_not_apply",
    },
    levels = {
        [1] = {1, -70, 160, 50, 2500, 60, 10, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpearOfSolarisRogueExileHuntress2"] = {
    name = "Spear of Solaris",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Build [Glory] by inflicting [Freeze], [Shock] or [Ignite] on enemies. When you have maximum [Glory] you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your [Spear] in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding [IgnitedGround|Ignited Ground]. Modifiers to number of [Projectile|Projectiles] fired do not apply to this skill.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
        [SkillType.Fire] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Spear] = true,
        [SkillType.Sustained] = true,
        [SkillType.ProjectilesNumberModifiersNotApplied] = true,
        [SkillType.CreatesGroundEffect] = true,
        [SkillType.GroundTargetedProjectile] = true,
        [SkillType.CannotChain] = true,
        [SkillType.Rain] = true,
        [SkillType.HasUsageCondition] = true,
    },
    statDescriptionScope = "spear_of_solaris/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_area_of_effect_radius",
        "attack_maximum_action_distance_+",
        "total_attack_time_+_ms",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "active_skill_requires_X_glory",
        "active_skill_generates_mp_%_glory_per_freeze",
        "active_skill_hundred_times_generates_glory_per_ignite",
        "active_skill_hundred_times_generates_glory_per_shock",
        "is_area_damage",
        "has_modular_projectiles_enabled",
        "base_is_projectile",
        "global_always_hit",
        "base_skill_enabled_while_mounted",
    },
    levels = {
        [1] = {20, 60, 1400, 75, 20, 100, 100, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["StormLanceRogueExileHuntress2"] = {
    name = "Storm Lance",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throw an electrified [Spear] that lodges in the ground and periodically zaps nearby enemies with [Lightning] bolts. If the [Spear] is [Detonator|Detonated] by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a [Charges|Frenzy Charge] if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create [ShockedGround|Shocked Ground] on Detonation.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Lightning] = true,
        [SkillType.Damage] = true,
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Spear] = true,
        [SkillType.Barrageable] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.UsableWhileMounted] = true,
        [SkillType.Sustained] = true,
        [SkillType.Limit] = true,
        [SkillType.Duration] = true,
        [SkillType.ConsumesCharges] = true,
        [SkillType.SkillConsumesFrenzyChargesOnUse] = true,
        [SkillType.CreatesGroundEffect] = true,
    },
    statDescriptionScope = "storm_lance/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_skill_effect_duration",
        "base_number_of_overcharged_spears_allowed",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "overcharged_spear_base_frequency_ms",
        "overcharged_spear_detonated_duration_ms",
        "overcharged_spear_detonate_number_of_beams",
        "support_lingering_mirage_damage_+%_final",
        "skill_disabled_unless_cloned",
        "base_is_projectile",
        "can_perform_skill_while_moving",
        "projectile_ballistic_angle_from_target_distance",
        "should_use_additive_aiming_animation",
        "has_modular_projectiles_enabled",
        "projectile_uses_contact_direction",
        "always_pierce",
        "base_projectiles_cannot_chain",
        "projectiles_move_with_precise_movement",
        "triggered_by_lingering_mirage",
        "cannot_consume_power_frenzy_endurance_charges",
    },
    levels = {
        [1] = {-70, 160, 50, 6000, 3, 30, 20, 30, 800, 200, 16, -30, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonBeastRogueExileHuntress2"] = {
    name = "Companion: {0}",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summon a [Reviving] [MonsterCategory|Beast] [Companion] to aid you in combat.",
    skillTypes = {
        [SkillType.Minion] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Persistent] = true,
        [SkillType.Companion] = true,
        [SkillType.CreatesCompanion] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minion_base_resummon_time_ms",
        "skill_desired_amount_override",
        "spectre_monster_variety_hash",
        "base_deal_no_damage",
        "skill_can_see_monster_categories",
        "can_perform_skill_while_moving",
        "quality_display_base_skill_effect_duration_is_gem",
        "display_tame_beast_mod_limit",
        "usable_with_talisman",
    },
    levels = {
        [1] = {12000, 1, 37117, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeRogueExile"] = {
    name = "WalkEmergeRogueExile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.272,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1500]
FamilyMonsterDroppedItemRarity
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 1500 Max: 1500 Global
  • keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%90
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit100
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second50
    Stats.base_block_angle_degrees210
    Stats.action_attack_or_cast_time_uses_animation_length0
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    Stats.enable_weapon_setstrue
    Stats.base_number_of_weapon_sets1
    Stats.max_viper_strike_orbs4
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.maximum_righteous_charges5
    Stats.maximum_blood_scythe_charges5
    Stats.base_number_of_traps_allowed15
    Stats.base_number_of_remote_mines_allowed15
    Stats.max_charged_attack_stacks6
    Stats.max_talisman_degen_stacks20
    Stats.max_frost_nova_stacks20
    Stats.max_rampage_stacks1000
    Stats.damage_+%_per_10_rampage_stacks2
    Stats.movement_velocity_+%_per_10_rampage_stacks1
    Stats.minions_have_labyrinth_trap_degen_effect_+%-90
    Stats.minions_are_immune_to_labyrinth_degen_effect0
    Stats.minion_damage_taken_+%_from_spike_traps_final-90
    Stats.minion_damage_taken_+%_from_arrow_traps_final0
    Stats.minion_damage_taken_+%_from_guillotine_traps_final-90
    Stats.traps_explode_on_timeout1
    Stats.maximum_rage30
    Stats.max_delve_degen_stacks5000
    Stats.melee_variation1
    Stats.base_total_number_of_sigils_allowed3
    Stats.enable_movement_skill_animation_skipping1
    Stats.additional_insanity_effects_while_delirious1
    Stats.max_steel_ammo12
    Stats.chance_to_deal_triple_damage_%_per_brutal_charge3
    Stats.stun_threshold_+%_per_brutal_charge10
    Stats.elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge12
    Stats.mines_invulnerable_for_duration_ms2000
    Stats.traps_invulnerable_for_duration_ms2000
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.base_presence_radius40
    Stats.mtx_max_killstreak_stacks1000
    Stats.mtx_max_killcounter_stacks30000
    Stats.melee_strike_bonus_attack_distance2
    Stats.accuracy_rating_+%_final_at_max_distance_scaled-90
    Stats.base_weapon_swap_duration_ms250
    Stats.quadruped_head_turn_duration_ms100
    Stats.has_quadruped_head_control0
    Stats.base_pay_cost_over_start_of_skill_animation1
    Stats.base_knockback_speed_+%-30
    Stats.base_maximum_number_of_stored_corpses10
    Stats.global_resummon_time_ms7500
    Stats.disable_minion_formation1
    Stats.crossbow_ammo_switch_time_ms300
    Stats.rage_loss_delay_ms2000
    Stats.object_inherent_armour_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_armour_break_amount_+%_final_against_magic_monsters100
    Stats.object_inherent_evasion_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_evasion_break_amount_+%_final_against_magic_monsters100
    Stats.fixed_frost_wall_limit60
    Stats.player_allow_dodge_roll_cancel1
    Stats.maximum_cold_infusion_stacks6
    Stats.maximum_fire_infusion_stacks6
    Stats.maximum_lightning_infusion_stacks6
    Stats.minimum_number_of_projectiles_to_fire_is_11
    Stats.base_infusion_duration_ms15000
    Stats.base_spirit10000
    Stats.active_skill_base_reload_time_override200
    Stats.additional_life_scaling_index10
    Stats.heat_base_delay_before_decay_ms3000
    Stats.heat_base_decay_rate_ms500
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    Positioned.secondary_object_size4
    Positioned.object_targeting_size3
    Positioned.base_pushiness30
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Interaction, InteractionChannelled, WashedUp, Dance, AreaTransitionAnimation, SinPickup, BloodVortexGetUp, EpilogueKnockdown, AncestralTrialDestroyTotem, RevivePlayer, BasicTownPortal, BindSpectre, MountMinion, Ascend, FakeDeath, Revive, Emerge
    Actor.slow_animations_go_to_idlefalse
    Actor.actor_sizeMedium
    Actor.leveled_starting_effectsDoLiterallyNothing
    Actor.blend_once_animations_by_defaulttrue
    Actor.simulation_height24
    StateMachine.define_shared_statelock_on;
    StateMachine.on_state_lock_on_0{ SetUsesDirectionalRunAnimations( false ); }
    StateMachine.on_state_lock_on_1{ SetUsesDirectionalRunAnimations( true ); }
    Animated.turn_duration0.2
    Animated.always_interpolate_bearingtrue
    MinimapIcon.iconRogueExile
    Functions.update_and_face_target =
    Functions.local turn_amountCalculateOrientation( arg1 );
    Functions.If( arg3, (){ TurnToOverTime( turn_amount, arg2, false ); } );
    Functions.If( arg4, (){ SetTarget( arg1, true ); } );
    Functions.If( arg5, (){ SetTargetLocation( arg1 ); } );
    PlayerClass.classHuntress
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.