Izel, a Escolhida de Atziri
Humanoidemonster dropped item rarity +% [1500]
Izel, Atziri's Chosen
| Spectre | |
|---|---|
| Tags | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood |
Vida
130%
Evasão
+50%
Resistência
Damage
175%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
4 ~ 16
Tempo de Ataque
1.005 Second
Damage Spread
±20%
Experiência
250%
Model Size
100%
Type
ExileHuntress2
Metadata
ExileHuntress2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
10,734
2,413
1,062
Damage
408
Dano Mágico
408
Precisão
2,502
Tempo de Ataque
1.005
Experiência
71,585
Minion Life
9,009
Minion Damage
1,695
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeSpearRogueExile
Attack, MeleeSingleTarget, Melee, Area, Spear, AttackInPlace
Golpe com Lança
Base Damage: 326—490
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.005 s
is area damage [1]
melee conditional step distance [15]
precise cursor targeting uses contact point height offset [1]
RapidAssaultRogueExileHuntress2
Attack, Melee, MeleeSingleTarget, Area, Spear, Physical, Duration, AttackInPlace
Ataque Rápido
Base Damage: 326—490
Chance de Golpe Crítico: 5%
Dano de Ataque: 25%
Tempo de Ataque: 1.005 s
Você desfere seis estocadas rápidas em sequência. A última inflige sangramento e crava uma ponta de lança no alvo, mutilando-o temporariamente. Habilidades detonadoras fazem com que essas pontas de lança explodam, causando dano adicional ao alvo e a outros inimigos próximos.
Causa -75% de dano de ataque
animation cancelling lockout time +% [-60]
is area damage [1]
melee conditional step distance [13]
melee defer damage prediction [1]
precise cursor targeting uses contact point height offset [1]
RakeRogueExileHuntress2
Attack, Melee, Area, MeleeSingleTarget, Spear, Physical, Movement
Estraçalhar
Base Damage: 326—490
Chance de Golpe Crítico: 5%
Dano de Ataque: 50%
Tempo de Ataque: 1.005 s
Você avança contra um alvo e desfere um golpe dilacerante, causando sangramento aos inimigos atingidos.
Sempre inflige sangramentos ao atingir
active skill attack damage final permyriad [-5000]
active skill bleeding effect +% final [100]
attack maximum action distance + [-3]
base additional damage from distance +% final [100]
base melee dash range [50]
base skill show average damage instead of dps [1]
is area damage [1]
melee conditional step distance [8]
melee dash placement added range [-7]
precise cursor targeting uses contact point height offset [1]
quality display spear puncture is gem [1]
total attack time + ms [400]
ThunderousLeapRogueExileHuntress2
Attack, Area, Travel, Spear, Jumping, Slam, Lightning, Melee, Detonator
Salto Trovejante
Base Damage: 326—490
Chance de Golpe Crítico: 5%
Dano de Ataque: 110%
Tempo de Ataque: 1.005 s
Você salta e finca sua lança no chão no local escolhido, emitindo uma onda de choque carregada de eletricidade.
Causa +10% de dano de ataque
ㅤ+100% de chance de eletrificar
Raio de alcance da onda de choque: 2.5 metros
attack maximum action distance + [60]
base skill show average damage instead of dps [1]
is area damage [1]
spear lightning warp teleport delay ms [2000]
ExplosiveSpearRogueExileHuntress2
Projectile, ProjectilesFromUser, Attack, Area, UsableWhileMoving, Spear, Barrageable, RangedAttack, Fire, UsableWhileMounted, CreatesGroundEffect, Duration, Limit, CannotChain, ConsumesCharges, SkillConsumesFrenzyChargesOnUse, DetonatesAfterTime, ProjectilesNumberModifiersNotApplied, Detonator, MirageArcherCanUse
Lança Explosiva
Base Damage: 326—490
Chance de Golpe Crítico: 5%
Dano de Ataque: 50%
Tempo de Ataque: 1.005 s
Você arremessa uma lança-ogiva que atravessa os inimigos e se finca ao terreno onde cair. A lança explode quando o tempo de detonação acabar ou se for detonada. Se você tiver uma carga de frenesi, a lança a consome para explodir imediatamente, causando mais dano em uma área em cruz e criando um chão incendiado.
Tempo de detonação de 2.5 segundos
Causa -50% de dano de ataque
Quantidade de projéteis não pode ser modificada
Perfura todos os alvos
Limite de 1 Lança cravada
base projectiles cannot chain [1]
base is projectile [1]
can perform skill while moving [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectiles move with precise movement [1]
quality display base number of remove spear mines allowed is gem [1]
remote spear mine minimum target distance [10]
should use additive aiming animation [1]
SpearOfSolarisRogueExileHuntress2
Attack, Area, Projectile, Fire, RangedAttack, Spear, Sustained, ProjectilesNumberModifiersNotApplied, CreatesGroundEffect, GroundTargetedProjectile, CannotChain, Rain, HasUsageCondition
Lança de Solaris
Base Damage: 326—490
Chance de Golpe Crítico: 5%
Dano de Ataque: 150%
Tempo de Ataque: 1.005 s
Você acumula glória ao infligir congelamento, eletrificação ou incêndio nos inimigos. Com a glória no máximo, você pode convocar a deusa azmeri Solaris, saltando para trás e arremessando sua lança. Ao cair, a lança causa muito dano em uma área e invoca um raio celestial divino que pulsa periodicamente e cria um chão incendiado crescente. Modificadores de quantidade de projéteis não se aplicam a esta habilidade.
Causa +50% de dano de ataque
Requer 20 de Glória para usar
Não pode ser evadido
Raio de alcance de impacto: 2 metros
active skill generates mp % glory per freeze [100]
active skill hundred times generates glory per ignite [100]
active skill hundred times generates glory per shock [100]
attack maximum action distance + [60]
base is projectile [1]
base skill enabled while mounted [1]
has modular projectiles enabled [1]
is area damage [1]
StormLanceRogueExileHuntress2
Projectile, ProjectilesFromUser, Lightning, Damage, Attack, Area, UsableWhileMoving, Spear, Barrageable, RangedAttack, UsableWhileMounted, Sustained, Limit, Duration, ConsumesCharges, SkillConsumesFrenzyChargesOnUse, CreatesGroundEffect, MirageArcherCanUse
Lança da Tempestade
Base Damage: 326—490
Chance de Golpe Crítico: 5%
Dano de Ataque: 60%
Tempo de Ataque: 1.005 s
Você arremessa uma lança eletrificada que se finca no chão e periodicamente dispara raios elétricos que atingem inimigos próximos. Se a lança for detonada por outra habilidade, libera imediatamente uma rajada de raios e desaparece. Se possível, consome uma carga de frenesi para disparar raios com mais frequência por um período menor, detonando-se automaticamente em seguida e criando um chão eletrificado.
Miragens causam -30% de dano
Causa -40% de dano de ataque
Perfura todos os alvos
Não pode consumir cargas
base projectiles cannot chain [1]
active skill base area of effect radius [20]
active skill base secondary area of effect radius [30]
base is projectile [1]
base number of overcharged spears allowed [3]
base skill effect duration [6000]
can perform skill while moving [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
overcharged spear base frequency ms [800]
overcharged spear detonate number of beams [16]
overcharged spear detonated duration ms [200]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectiles move with precise movement [1]
should use additive aiming animation [1]
skill disabled unless cloned [1]
triggered by lingering mirage [1]
SummonBeastRogueExileHuntress2
Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CreatesMinion, HasReservation, Persistent, Companion, CreatesCompanion, AttackInPlace
Companheiro: {0}
Enquanto esta gema estiver encaixada, você poderá ver as categorias de monstros nos inimigos
base deal no damage [1]
can perform skill while moving [1]
display tame beast mod limit [1]
minion base resummon time ms [12000]
quality display base skill effect duration is gem [1]
skill desired amount override [1]
spectre monster variety hash [37117]
usable with talisman [1]
DodgeRollRogueExileGeneric
AttackInPlace, UsableWhileShapeshifted, HasNoCost
+4.6 metros de alcance da cambalhota evasiva
Causa -10% de dano de ataque
Velocidade de conjuração desta habilidade não pode ser modificada
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
active skill override turn duration ms [200]
base deal no damage [1]
base skill enabled while mounted [1]
disable quadruped head control [1]
dodge roll additional pathfinder pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable with talisman [1]
WalkEmergeRogueExile
walk emerge distance [300]
Object Type
version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"
PlayerClass
{
class = "Huntress"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Dex/ExileHuntress2"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Izel, Atziri's Chosen",
life = 1.3,
damage = 1.75,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 16,
accuracy = 1,
weaponType1 = "Spear",
skillList = {
"MeleeSpearRogueExile",
"DodgeRollRogueExileGeneric",
"RapidAssaultRogueExileHuntress2",
"RakeRogueExileHuntress2",
"ThunderousLeapRogueExileHuntress2",
"ExplosiveSpearRogueExileHuntress2",
"SpearOfSolarisRogueExileHuntress2",
"StormLanceRogueExileHuntress2",
"SummonBeastRogueExileHuntress2",
"WalkEmergeRogueExile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeSpearRogueExile"] = {
name = "Spear Stab",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Strike] with your [Spear].",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.Area] = true,
[SkillType.Spear] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_conditional_step_distance",
"melee_range_+",
"is_area_damage",
"precise_cursor_targeting_uses_contact_point_height_offset",
},
levels = {
[1] = {15, 4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
name = "DodgeRollRogueExileGeneric",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.AttackInPlace] = true,
[SkillType.UsableWhileShapeshifted] = true,
[SkillType.HasNoCost] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_allowed_queue_time_override_ms",
"dodge_roll_base_travel_distance",
"dodge_roll_additional_pathfinder_pushiness_modifier",
"dodge_roll_stun_threshold_+%_final",
"active_skill_override_turn_duration_ms",
"base_deal_no_damage",
"skill_cannot_be_knocked_back",
"spell_cast_time_cannot_be_modified",
"action_attack_or_cast_time_uses_animation_length",
"dynamic_target_updating_prioritises_movement_vector",
"skill_is_not_considered_a_skill",
"base_skill_enabled_while_mounted",
"usable_with_talisman",
"disable_quadruped_head_control",
},
levels = {
[1] = {100, 46, 5, 100, 200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RapidAssaultRogueExileHuntress2"] = {
name = "Rapid Assault",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Perform a series of six rapid stabs. The final stab inflicts [Bleeding] and leaves a spearhead stuck in the target, [Maim|Maiming] them for a duration. [Detonator] Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Area] = true,
[SkillType.Spear] = true,
[SkillType.Physical] = true,
[SkillType.Duration] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "rapid_assault",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"animation_cancelling_lockout_time_+%",
"melee_conditional_step_distance",
"melee_defer_damage_prediction",
"is_area_damage",
"precise_cursor_targeting_uses_contact_point_height_offset",
},
levels = {
[1] = {6, -60, 13, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RakeRogueExileHuntress2"] = {
name = "Rake",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Dash towards an enemy and perform a lacerating slash, inflicting [Bleeding] on all enemies struck.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.Area] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Spear] = true,
[SkillType.Physical] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "rake",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_melee_dash_range",
"base_additional_damage_from_distance_+%_final",
"melee_conditional_step_distance",
"total_attack_time_+_ms",
"active_skill_bleeding_effect_+%_final",
"attack_maximum_action_distance_+",
"base_chance_to_inflict_bleeding_%",
"melee_range_+",
"melee_dash_placement_added_range",
"is_area_damage",
"quality_display_spear_puncture_is_gem",
"base_skill_show_average_damage_instead_of_dps",
"precise_cursor_targeting_uses_contact_point_height_offset",
},
levels = {
[1] = {50, 100, 8, 400, 100, -3, 100, 2, -7, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ThunderousLeapRogueExileHuntress2"] = {
name = "Thunderous Leap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Leap into the air and plunge your [Spear] into the ground at the target location, emitting a [Lightning]-charged shockwave.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Travel] = true,
[SkillType.Spear] = true,
[SkillType.Jumping] = true,
[SkillType.Slam] = true,
[SkillType.Lightning] = true,
[SkillType.Melee] = true,
[SkillType.Detonator] = true,
},
statDescriptionScope = "thunderous_leap",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spear_lightning_warp_teleport_delay_ms",
"active_skill_base_area_of_effect_radius",
"attack_maximum_action_distance_+",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"total_attack_time_+_ms",
"active_skill_shock_chance_+%_final",
"is_area_damage",
"base_skill_show_average_damage_instead_of_dps",
"quality_display_active_skill_base_area_of_effect_radius_is_gem",
},
levels = {
[1] = {2000, 25, 60, 70, 1100, 100, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExplosiveSpearRogueExileHuntress2"] = {
name = "Explosive Spear",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Hurl a single payload [Spear] that pierces through enemies and lodges in terrain where it lands. The [Spear] will explode at the end of its [DetonationTime|Detonation Time] or if [Detonator|Detonated]. Consumes a [Charges|Frenzy Charge] if you have one to explode immediately, dealing more damage in a cross-shaped area and creating [IgnitedGround|Ignited Ground].",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.Spear] = true,
[SkillType.Barrageable] = true,
[SkillType.RangedAttack] = true,
[SkillType.Fire] = true,
[SkillType.UsableWhileMounted] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.Duration] = true,
[SkillType.Limit] = true,
[SkillType.CannotChain] = true,
[SkillType.ConsumesCharges] = true,
[SkillType.SkillConsumesFrenzyChargesOnUse] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.ProjectilesNumberModifiersNotApplied] = true,
[SkillType.Detonator] = true,
[SkillType.MirageArcherCanUse] = true,
},
statDescriptionScope = "explosive_spear/statset_0",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_number_of_remote_spear_mines_allowed",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"base_skill_detonation_time",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"remote_spear_mine_minimum_target_distance",
"base_is_projectile",
"can_perform_skill_while_moving",
"projectile_ballistic_angle_from_target_distance",
"should_use_additive_aiming_animation",
"has_modular_projectiles_enabled",
"projectile_uses_contact_direction",
"always_pierce",
"base_projectiles_cannot_chain",
"quality_display_base_number_of_remove_spear_mines_allowed_is_gem",
"projectiles_move_with_precise_movement",
"number_of_projectiles_cannot_be_modified",
},
levels = {
[1] = {1, -70, 160, 50, 2500, 60, 10, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpearOfSolarisRogueExileHuntress2"] = {
name = "Spear of Solaris",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Build [Glory] by inflicting [Freeze], [Shock] or [Ignite] on enemies. When you have maximum [Glory] you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your [Spear] in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding [IgnitedGround|Ignited Ground]. Modifiers to number of [Projectile|Projectiles] fired do not apply to this skill.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Projectile] = true,
[SkillType.Fire] = true,
[SkillType.RangedAttack] = true,
[SkillType.Spear] = true,
[SkillType.Sustained] = true,
[SkillType.ProjectilesNumberModifiersNotApplied] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.GroundTargetedProjectile] = true,
[SkillType.CannotChain] = true,
[SkillType.Rain] = true,
[SkillType.HasUsageCondition] = true,
},
statDescriptionScope = "spear_of_solaris/statset_0",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"attack_maximum_action_distance_+",
"total_attack_time_+_ms",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"active_skill_requires_X_glory",
"active_skill_generates_mp_%_glory_per_freeze",
"active_skill_hundred_times_generates_glory_per_ignite",
"active_skill_hundred_times_generates_glory_per_shock",
"is_area_damage",
"has_modular_projectiles_enabled",
"base_is_projectile",
"global_always_hit",
"base_skill_enabled_while_mounted",
},
levels = {
[1] = {20, 60, 1400, 75, 20, 100, 100, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["StormLanceRogueExileHuntress2"] = {
name = "Storm Lance",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throw an electrified [Spear] that lodges in the ground and periodically zaps nearby enemies with [Lightning] bolts. If the [Spear] is [Detonator|Detonated] by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a [Charges|Frenzy Charge] if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create [ShockedGround|Shocked Ground] on Detonation.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Lightning] = true,
[SkillType.Damage] = true,
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.Spear] = true,
[SkillType.Barrageable] = true,
[SkillType.RangedAttack] = true,
[SkillType.UsableWhileMounted] = true,
[SkillType.Sustained] = true,
[SkillType.Limit] = true,
[SkillType.Duration] = true,
[SkillType.ConsumesCharges] = true,
[SkillType.SkillConsumesFrenzyChargesOnUse] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.MirageArcherCanUse] = true,
},
statDescriptionScope = "storm_lance/statset_0",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"base_skill_effect_duration",
"base_number_of_overcharged_spears_allowed",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"overcharged_spear_base_frequency_ms",
"overcharged_spear_detonated_duration_ms",
"overcharged_spear_detonate_number_of_beams",
"support_lingering_mirage_damage_+%_final",
"skill_disabled_unless_cloned",
"base_is_projectile",
"can_perform_skill_while_moving",
"projectile_ballistic_angle_from_target_distance",
"should_use_additive_aiming_animation",
"has_modular_projectiles_enabled",
"projectile_uses_contact_direction",
"always_pierce",
"base_projectiles_cannot_chain",
"projectiles_move_with_precise_movement",
"triggered_by_lingering_mirage",
"cannot_consume_power_frenzy_endurance_charges",
},
levels = {
[1] = {-70, 160, 50, 6000, 3, 30, 20, 30, 800, 200, 16, -30, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SummonBeastRogueExileHuntress2"] = {
name = "Companion: {0}",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summon a [Reviving] [MonsterCategory|Beast] [Companion] to aid you in combat.",
skillTypes = {
[SkillType.Minion] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.CreatesMinion] = true,
[SkillType.HasReservation] = true,
[SkillType.Persistent] = true,
[SkillType.Companion] = true,
[SkillType.CreatesCompanion] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"minion_base_resummon_time_ms",
"skill_desired_amount_override",
"spectre_monster_variety_hash",
"base_deal_no_damage",
"skill_can_see_monster_categories",
"can_perform_skill_while_moving",
"quality_display_base_skill_effect_duration_is_gem",
"display_tame_beast_mod_limit",
"usable_with_talisman",
},
levels = {
[1] = {12000, 1, 37117, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeRogueExile"] = {
name = "WalkEmergeRogueExile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.272,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [1500]
| Family | MonsterDroppedItemRarity |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 90 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 50 |
| Stats.base_block_angle_degrees | 210 |
| Stats.action_attack_or_cast_time_uses_animation_length | 0 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.enable_weapon_sets | true |
| Stats.base_number_of_weapon_sets | 1 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.maximum_righteous_charges | 5 |
| Stats.maximum_blood_scythe_charges | 5 |
| Stats.base_number_of_traps_allowed | 15 |
| Stats.base_number_of_remote_mines_allowed | 15 |
| Stats.max_charged_attack_stacks | 6 |
| Stats.max_talisman_degen_stacks | 20 |
| Stats.max_frost_nova_stacks | 20 |
| Stats.max_rampage_stacks | 1000 |
| Stats.damage_+%_per_10_rampage_stacks | 2 |
| Stats.movement_velocity_+%_per_10_rampage_stacks | 1 |
| Stats.minions_have_labyrinth_trap_degen_effect_+% | -90 |
| Stats.minions_are_immune_to_labyrinth_degen_effect | 0 |
| Stats.minion_damage_taken_+%_from_spike_traps_final | -90 |
| Stats.minion_damage_taken_+%_from_arrow_traps_final | 0 |
| Stats.minion_damage_taken_+%_from_guillotine_traps_final | -90 |
| Stats.traps_explode_on_timeout | 1 |
| Stats.maximum_rage | 30 |
| Stats.max_delve_degen_stacks | 5000 |
| Stats.melee_variation | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.enable_movement_skill_animation_skipping | 1 |
| Stats.additional_insanity_effects_while_delirious | 1 |
| Stats.max_steel_ammo | 12 |
| Stats.chance_to_deal_triple_damage_%_per_brutal_charge | 3 |
| Stats.stun_threshold_+%_per_brutal_charge | 10 |
| Stats.elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge | 12 |
| Stats.mines_invulnerable_for_duration_ms | 2000 |
| Stats.traps_invulnerable_for_duration_ms | 2000 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.base_presence_radius | 40 |
| Stats.mtx_max_killstreak_stacks | 1000 |
| Stats.mtx_max_killcounter_stacks | 30000 |
| Stats.melee_strike_bonus_attack_distance | 2 |
| Stats.accuracy_rating_+%_final_at_max_distance_scaled | -90 |
| Stats.base_weapon_swap_duration_ms | 250 |
| Stats.quadruped_head_turn_duration_ms | 100 |
| Stats.has_quadruped_head_control | 0 |
| Stats.base_pay_cost_over_start_of_skill_animation | 1 |
| Stats.base_knockback_speed_+% | -30 |
| Stats.base_maximum_number_of_stored_corpses | 10 |
| Stats.global_resummon_time_ms | 7500 |
| Stats.disable_minion_formation | 1 |
| Stats.crossbow_ammo_switch_time_ms | 300 |
| Stats.rage_loss_delay_ms | 2000 |
| Stats.object_inherent_armour_break_amount_+%_final_against_normal_monsters | 200 |
| Stats.object_inherent_armour_break_amount_+%_final_against_magic_monsters | 100 |
| Stats.object_inherent_evasion_break_amount_+%_final_against_normal_monsters | 200 |
| Stats.object_inherent_evasion_break_amount_+%_final_against_magic_monsters | 100 |
| Stats.fixed_frost_wall_limit | 60 |
| Stats.player_allow_dodge_roll_cancel | 1 |
| Stats.maximum_cold_infusion_stacks | 6 |
| Stats.maximum_fire_infusion_stacks | 6 |
| Stats.maximum_lightning_infusion_stacks | 6 |
| Stats.minimum_number_of_projectiles_to_fire_is_1 | 1 |
| Stats.base_infusion_duration_ms | 15000 |
| Stats.base_spirit | 10000 |
| Stats.active_skill_base_reload_time_override | 200 |
| Stats.additional_life_scaling_index | 10 |
| Stats.heat_base_delay_before_decay_ms | 3000 |
| Stats.heat_base_decay_rate_ms | 500 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| Positioned.secondary_object_size | 4 |
| Positioned.object_targeting_size | 3 |
| Positioned.base_pushiness | 30 |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Interaction, InteractionChannelled, WashedUp, Dance, AreaTransitionAnimation, SinPickup, BloodVortexGetUp, EpilogueKnockdown, AncestralTrialDestroyTotem, RevivePlayer, BasicTownPortal, BindSpectre, MountMinion, Ascend, FakeDeath, Revive, Emerge |
| Actor.slow_animations_go_to_idle | false |
| Actor.actor_size | Medium |
| Actor.leveled_starting_effects | DoLiterallyNothing |
| Actor.blend_once_animations_by_default | true |
| Actor.simulation_height | 24 |
| StateMachine.define_shared_state | lock_on; |
| StateMachine.on_state_lock_on_0 | { SetUsesDirectionalRunAnimations( false ); } |
| StateMachine.on_state_lock_on_1 | { SetUsesDirectionalRunAnimations( true ); } |
| Animated.turn_duration | 0.2 |
| Animated.always_interpolate_bearing | true |
| MinimapIcon.icon | RogueExile |
| Functions.update_and_face_target = | |
| Functions.local turn_amount | CalculateOrientation( arg1 ); |
| Functions.If( arg3, (){ TurnToOverTime( turn_amount, arg2, false ); } ); | |
| Functions.If( arg4, (){ SetTarget( arg1, true ); } ); | |
| Functions.If( arg5, (){ SetTargetLocation( arg1 ); } ); | |
| PlayerClass.class | Huntress |
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












