伊兹尔,阿兹里的亲选
人形monster dropped item rarity +% [1500]
Izel, Atziri's Chosen
| Spectre | N |
|---|---|
| Tags | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood |
生命
65%
闪避
+50%
抗性
伤害
175%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 16
攻击间隔
1.005 Second
Damage Spread
±20%
经验值
250%
Model Size
100%
Type
ExileHuntress2
Metadata
ExileHuntress2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
RapidAssaultRogueExileHuntress2
攻击, 近战, 近战单一目标, 范围, Spear, 物理, 持续时间, AttackInPlace
极速进攻
Base Damage: 326—490
暴击率: 5%
攻击伤害: 25%
攻击间隔: 1.005 秒
攻击伤害总降 75%
animation cancelling lockout time +% [-60]
is area damage [1]
melee conditional step distance [13]
melee defer damage prediction [1]
precise cursor targeting uses contact point height offset [1]
RakeRogueExileHuntress2
攻击, 近战, 范围, 近战单一目标, Spear, 物理, 位移
斜掠
Base Damage: 326—490
暴击率: 5%
攻击伤害: 50%
攻击间隔: 1.005 秒
冲向一名敌人并发起裂伤挥斩,对击中的所有敌人造成流血。
攻击伤害总降 50%
根据移动的距离,造成的伤害最多总增 100%
attack maximum action distance + [-3]
base melee dash range [50]
base skill show average damage instead of dps [1]
is area damage [1]
melee conditional step distance [8]
melee dash placement added range [-7]
precise cursor targeting uses contact point height offset [1]
ThunderousLeapRogueExileHuntress2
攻击, 范围, 快行, Spear, Jumping, Slam, 闪电, 近战, Detonator
雷鸣飞跃
Base Damage: 326—490
暴击率: 5%
攻击伤害: 110%
攻击间隔: 1.005 秒
攻击伤害总增 10%
将[物理]伤害的 70% 转化为[闪电]伤害
使敌人感电的几率总增 100%
震波范围为 2.5 米
attack maximum action distance + [60]
base skill show average damage instead of dps [1]
is area damage [1]
spear lightning warp teleport delay ms [2000]
ExplosiveSpearRogueExileHuntress2
投射物, 玩家投射物, 攻击, 范围, UsableWhileMoving, Spear, Barrageable, 范围攻击, 火焰, UsableWhileMounted, CreatesGroundEffect, 持续时间, Limit, CannotChain, ConsumesCharges, SkillConsumesFrenzyChargesOnUse, DetonatesAfterTime, ProjectilesNumberModifiersNotApplied, Detonator
爆破战矛
Base Damage: 326—490
暴击率: 5%
攻击伤害: 50%
攻击间隔: 1.005 秒
引爆时间为 2.5 秒
攻击伤害总降 50%
投射物数量无法被修改
穿透所有目标
无法连锁
嵌入的战矛上限 1 个
base is projectile [1]
can perform skill while moving [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectiles move with precise movement [1]
quality display base number of remove spear mines allowed is gem [1]
remote spear mine minimum target distance [10]
should use additive aiming animation [1]
SpearOfSolarisRogueExileHuntress2
攻击, 范围, 投射物, 火焰, 范围攻击, Spear, Sustained, ProjectilesNumberModifiersNotApplied, CreatesGroundEffect, GroundTargetedProjectile, CannotChain, 雨, HasUsageCondition
日耀之矛
Base Damage: 326—490
暴击率: 5%
攻击伤害: 150%
攻击间隔: 1.005 秒
对敌人施加冻结, 感电或点燃来累积荣耀。荣耀达到满值后,你可以呼唤阿兹莫里的日耀女神,向后跳跃并将战矛掷向高空。落地时战矛在一定范围内造成高额伤害,随后降下一道神圣光束周期性地产生脉冲,并创造不断扩大的点燃地面。调整投射物数量的词缀不对该技能生效。
攻击伤害总增 50%
需要 20 点荣耀才能使用
无法被闪避
冲击范围为 2 米
active skill generates mp % glory per freeze [100]
active skill hundred times generates glory per ignite [100]
active skill hundred times generates glory per shock [100]
attack maximum action distance + [60]
base is projectile [1]
base skill enabled while mounted [1]
has modular projectiles enabled [1]
is area damage [1]
StormLanceRogueExileHuntress2
投射物, 玩家投射物, 闪电, 伤害, 攻击, 范围, UsableWhileMoving, Spear, Barrageable, 范围攻击, UsableWhileMounted, Sustained, Limit, 持续时间, ConsumesCharges, SkillConsumesFrenzyChargesOnUse, CreatesGroundEffect
岚舞长枪
Base Damage: 326—490
暴击率: 5%
攻击伤害: 60%
攻击间隔: 1.005 秒
掷出一柄电化战矛并嵌入地面,周期性地用闪电震击周围的敌人。如果战矛被其他技能引爆,则会立即释放出一阵闪电并消失。尽量消耗一个狂怒球,使其在短时间内以更高的频率射出闪电,并在持续时间结束时自动引爆,引爆时还会产生感电地面。
幻影造成的伤害总降 30%
攻击伤害总降 40%
将[物理]伤害的 30% 转化为[闪电]伤害
穿透所有目标
无法连锁
无法消耗能量球
active skill base area of effect radius [20]
active skill base secondary area of effect radius [30]
base is projectile [1]
base number of overcharged spears allowed [3]
base skill effect duration [6000]
can perform skill while moving [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
overcharged spear base frequency ms [800]
overcharged spear detonate number of beams [16]
overcharged spear detonated duration ms [200]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectiles move with precise movement [1]
should use additive aiming animation [1]
skill disabled unless cloned [1]
triggered by lingering mirage [1]
SummonBeastRogueExileHuntress2
召唤物, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 创造召唤物, 消耗保留, Persistent, Companion, CreatesCompanion, AttackInPlace
伙伴:{0}
镶嵌该宝石时,你可以查看敌人的怪物类型
base deal no damage [1]
can perform skill while moving [1]
display tame beast mod limit [1]
minion base resummon time ms [12000]
quality display base skill effect duration is gem [1]
skill desired amount override [1]
spectre monster variety hash [37117]
usable with talisman [1]
DodgeRollRogueExileGeneric
AttackInPlace, UsableWhileShapeshifted
闪避翻滚距离 +4.6 米
攻击伤害总降 10%
该法术的施法速度不能被调整
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
active skill override turn duration ms [200]
base deal no damage [1]
base skill enabled while mounted [1]
disable quadruped head control [1]
dodge roll additional pathfinder pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable with talisman [1]
WalkEmergeRogueExile
walk emerge distance [300]
Object Type
version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"
PlayerClass
{
class = "Huntress"
}Object Type Codes
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Dex/ExileHuntress2"] = {
name = "Izel, Atziri's Chosen",
life = 0.65,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.75,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 16,
accuracy = 1,
weaponType1 = "Spear",
skillList = {
"MeleeSpearRogueExile",
"DodgeRollRogueExileGeneric",
"RapidAssaultRogueExileHuntress2",
"RakeRogueExileHuntress2",
"ThunderousLeapRogueExileHuntress2",
"ExplosiveSpearRogueExileHuntress2",
"SpearOfSolarisRogueExileHuntress2",
"StormLanceRogueExileHuntress2",
"SummonBeastRogueExileHuntress2",
"WalkEmergeRogueExile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeSpearRogueExile"] = {
name = "Spear Stab",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Strike] with your [Spear].",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.Area] = true,
[SkillType.Spear] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_conditional_step_distance",
"melee_range_+",
"is_area_damage",
"precise_cursor_targeting_uses_contact_point_height_offset",
},
levels = {
[1] = {15, 4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
name = "DodgeRollRogueExileGeneric",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.AttackInPlace] = true,
[SkillType.UsableWhileShapeshifted] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_allowed_queue_time_override_ms",
"dodge_roll_base_travel_distance",
"dodge_roll_additional_pathfinder_pushiness_modifier",
"dodge_roll_stun_threshold_+%_final",
"active_skill_override_turn_duration_ms",
"base_deal_no_damage",
"skill_cannot_be_knocked_back",
"spell_cast_time_cannot_be_modified",
"action_attack_or_cast_time_uses_animation_length",
"dynamic_target_updating_prioritises_movement_vector",
"skill_is_not_considered_a_skill",
"base_skill_enabled_while_mounted",
"usable_with_talisman",
"disable_quadruped_head_control",
},
levels = {
[1] = {100, 46, 5, 100, 200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RapidAssaultRogueExileHuntress2"] = {
name = "Rapid Assault",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Perform a series of six rapid stabs. The final stab inflicts [Bleeding] and leaves a spearhead stuck in the target, [Maim|Maiming] them for a duration. [Detonator] Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Area] = true,
[SkillType.Spear] = true,
[SkillType.Physical] = true,
[SkillType.Duration] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "rapid_assault",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"animation_cancelling_lockout_time_+%",
"melee_conditional_step_distance",
"melee_defer_damage_prediction",
"is_area_damage",
"precise_cursor_targeting_uses_contact_point_height_offset",
},
levels = {
[1] = {6, -60, 13, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RakeRogueExileHuntress2"] = {
name = "Rake",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Dash towards an enemy and perform a lacerating slash, inflicting [Bleeding] on all enemies struck.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.Area] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Spear] = true,
[SkillType.Physical] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "rake",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_melee_dash_range",
"base_additional_damage_from_distance_+%_final",
"melee_conditional_step_distance",
"total_attack_time_+_ms",
"active_skill_bleeding_effect_+%_final",
"attack_maximum_action_distance_+",
"base_chance_to_inflict_bleeding_%",
"melee_range_+",
"melee_dash_placement_added_range",
"is_area_damage",
"quality_display_spear_puncture_is_gem",
"base_skill_show_average_damage_instead_of_dps",
"precise_cursor_targeting_uses_contact_point_height_offset",
},
levels = {
[1] = {50, 100, 8, 400, 100, -3, 100, 2, -7, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ThunderousLeapRogueExileHuntress2"] = {
name = "Thunderous Leap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Leap into the air and plunge your [Spear] into the ground at the target location, emitting a [Lightning]-charged shockwave.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Travel] = true,
[SkillType.Spear] = true,
[SkillType.Jumping] = true,
[SkillType.Slam] = true,
[SkillType.Lightning] = true,
[SkillType.Melee] = true,
[SkillType.Detonator] = true,
},
statDescriptionScope = "thunderous_leap",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spear_lightning_warp_teleport_delay_ms",
"active_skill_base_area_of_effect_radius",
"attack_maximum_action_distance_+",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"total_attack_time_+_ms",
"active_skill_shock_chance_+%_final",
"is_area_damage",
"base_skill_show_average_damage_instead_of_dps",
"quality_display_active_skill_base_area_of_effect_radius_is_gem",
},
levels = {
[1] = {2000, 25, 60, 70, 1100, 100, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExplosiveSpearRogueExileHuntress2"] = {
name = "Explosive Spear",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Hurl a single payload [Spear] that pierces through enemies and lodges in terrain where it lands. The [Spear] will explode at the end of its [DetonationTime|Detonation Time] or if [Detonator|Detonated]. Consumes a [Charges|Frenzy Charge] if you have one to explode immediately, dealing more damage in a cross-shaped area and creating [IgnitedGround|Ignited Ground].",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.Spear] = true,
[SkillType.Barrageable] = true,
[SkillType.RangedAttack] = true,
[SkillType.Fire] = true,
[SkillType.UsableWhileMounted] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.Duration] = true,
[SkillType.Limit] = true,
[SkillType.CannotChain] = true,
[SkillType.ConsumesCharges] = true,
[SkillType.SkillConsumesFrenzyChargesOnUse] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.ProjectilesNumberModifiersNotApplied] = true,
[SkillType.Detonator] = true,
},
statDescriptionScope = "explosive_spear/statset_0",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_number_of_remote_spear_mines_allowed",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"base_skill_detonation_time",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"remote_spear_mine_minimum_target_distance",
"base_is_projectile",
"can_perform_skill_while_moving",
"projectile_ballistic_angle_from_target_distance",
"should_use_additive_aiming_animation",
"has_modular_projectiles_enabled",
"projectile_uses_contact_direction",
"always_pierce",
"base_projectiles_cannot_chain",
"quality_display_base_number_of_remove_spear_mines_allowed_is_gem",
"projectiles_move_with_precise_movement",
"modifiers_to_projectile_count_do_not_apply",
},
levels = {
[1] = {1, -70, 160, 50, 2500, 60, 10, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpearOfSolarisRogueExileHuntress2"] = {
name = "Spear of Solaris",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Build [Glory] by inflicting [Freeze], [Shock] or [Ignite] on enemies. When you have maximum [Glory] you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your [Spear] in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding [IgnitedGround|Ignited Ground]. Modifiers to number of [Projectile|Projectiles] fired do not apply to this skill.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Projectile] = true,
[SkillType.Fire] = true,
[SkillType.RangedAttack] = true,
[SkillType.Spear] = true,
[SkillType.Sustained] = true,
[SkillType.ProjectilesNumberModifiersNotApplied] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.GroundTargetedProjectile] = true,
[SkillType.CannotChain] = true,
[SkillType.Rain] = true,
[SkillType.HasUsageCondition] = true,
},
statDescriptionScope = "spear_of_solaris/statset_0",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"attack_maximum_action_distance_+",
"total_attack_time_+_ms",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"active_skill_requires_X_glory",
"active_skill_generates_mp_%_glory_per_freeze",
"active_skill_hundred_times_generates_glory_per_ignite",
"active_skill_hundred_times_generates_glory_per_shock",
"is_area_damage",
"has_modular_projectiles_enabled",
"base_is_projectile",
"global_always_hit",
"base_skill_enabled_while_mounted",
},
levels = {
[1] = {20, 60, 1400, 75, 20, 100, 100, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["StormLanceRogueExileHuntress2"] = {
name = "Storm Lance",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throw an electrified [Spear] that lodges in the ground and periodically zaps nearby enemies with [Lightning] bolts. If the [Spear] is [Detonator|Detonated] by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a [Charges|Frenzy Charge] if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create [ShockedGround|Shocked Ground] on Detonation.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Lightning] = true,
[SkillType.Damage] = true,
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.Spear] = true,
[SkillType.Barrageable] = true,
[SkillType.RangedAttack] = true,
[SkillType.UsableWhileMounted] = true,
[SkillType.Sustained] = true,
[SkillType.Limit] = true,
[SkillType.Duration] = true,
[SkillType.ConsumesCharges] = true,
[SkillType.SkillConsumesFrenzyChargesOnUse] = true,
[SkillType.CreatesGroundEffect] = true,
},
statDescriptionScope = "storm_lance/statset_0",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"base_skill_effect_duration",
"base_number_of_overcharged_spears_allowed",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"overcharged_spear_base_frequency_ms",
"overcharged_spear_detonated_duration_ms",
"overcharged_spear_detonate_number_of_beams",
"support_lingering_mirage_damage_+%_final",
"skill_disabled_unless_cloned",
"base_is_projectile",
"can_perform_skill_while_moving",
"projectile_ballistic_angle_from_target_distance",
"should_use_additive_aiming_animation",
"has_modular_projectiles_enabled",
"projectile_uses_contact_direction",
"always_pierce",
"base_projectiles_cannot_chain",
"projectiles_move_with_precise_movement",
"triggered_by_lingering_mirage",
"cannot_consume_power_frenzy_endurance_charges",
},
levels = {
[1] = {-70, 160, 50, 6000, 3, 30, 20, 30, 800, 200, 16, -30, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SummonBeastRogueExileHuntress2"] = {
name = "Companion: {0}",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summon a [Reviving] [MonsterCategory|Beast] [Companion] to aid you in combat.",
skillTypes = {
[SkillType.Minion] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.CreatesMinion] = true,
[SkillType.HasReservation] = true,
[SkillType.Persistent] = true,
[SkillType.Companion] = true,
[SkillType.CreatesCompanion] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"minion_base_resummon_time_ms",
"skill_desired_amount_override",
"spectre_monster_variety_hash",
"base_deal_no_damage",
"skill_can_see_monster_categories",
"can_perform_skill_while_moving",
"quality_display_base_skill_effect_duration_is_gem",
"display_tame_beast_mod_limit",
"usable_with_talisman",
},
levels = {
[1] = {12000, 1, 37117, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeRogueExile"] = {
name = "WalkEmergeRogueExile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.272,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [1500]
| Family | MonsterDroppedItemRarity |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 90 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 50 |
| Stats.base_block_angle_degrees | 210 |
| Stats.action_attack_or_cast_time_uses_animation_length | 0 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.enable_weapon_sets | true |
| Stats.base_number_of_weapon_sets | 1 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.maximum_righteous_charges | 5 |
| Stats.maximum_blood_scythe_charges | 5 |
| Stats.base_number_of_traps_allowed | 15 |
| Stats.base_number_of_remote_mines_allowed | 15 |
| Stats.max_charged_attack_stacks | 6 |
| Stats.max_talisman_degen_stacks | 20 |
| Stats.max_frost_nova_stacks | 20 |
| Stats.max_rampage_stacks | 1000 |
| Stats.damage_+%_per_10_rampage_stacks | 2 |
| Stats.movement_velocity_+%_per_10_rampage_stacks | 1 |
| Stats.minions_have_labyrinth_trap_degen_effect_+% | -90 |
| Stats.minions_are_immune_to_labyrinth_degen_effect | 0 |
| Stats.minion_damage_taken_+%_from_spike_traps_final | -90 |
| Stats.minion_damage_taken_+%_from_arrow_traps_final | 0 |
| Stats.minion_damage_taken_+%_from_guillotine_traps_final | -90 |
| Stats.traps_explode_on_timeout | 1 |
| Stats.maximum_rage | 30 |
| Stats.max_delve_degen_stacks | 5000 |
| Stats.melee_variation | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.enable_movement_skill_animation_skipping | 1 |
| Stats.additional_insanity_effects_while_delirious | 1 |
| Stats.max_steel_ammo | 12 |
| Stats.chance_to_deal_triple_damage_%_per_brutal_charge | 3 |
| Stats.stun_threshold_+%_per_brutal_charge | 10 |
| Stats.elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge | 12 |
| Stats.mines_invulnerable_for_duration_ms | 2000 |
| Stats.traps_invulnerable_for_duration_ms | 2000 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.base_presence_radius | 40 |
| Stats.mtx_max_killstreak_stacks | 1000 |
| Stats.mtx_max_killcounter_stacks | 30000 |
| Stats.melee_strike_bonus_attack_distance | 2 |
| Stats.accuracy_rating_+%_final_at_max_distance_scaled | -90 |
| Stats.base_weapon_swap_duration_ms | 250 |
| Stats.quadruped_head_turn_duration_ms | 100 |
| Stats.has_quadruped_head_control | 0 |
| Stats.base_pay_cost_over_start_of_skill_animation | 1 |
| Stats.base_knockback_speed_+% | -30 |
| Stats.base_maximum_number_of_stored_corpses | 10 |
| Stats.global_resummon_time_ms | 7500 |
| Stats.disable_minion_formation | 1 |
| Stats.crossbow_ammo_switch_time_ms | 300 |
| Stats.rage_loss_delay_ms | 2000 |
| Stats.object_inherent_armour_break_amount_+%_final_against_normal_monsters | 200 |
| Stats.object_inherent_armour_break_amount_+%_final_against_magic_monsters | 100 |
| Stats.object_inherent_evasion_break_amount_+%_final_against_normal_monsters | 200 |
| Stats.object_inherent_evasion_break_amount_+%_final_against_magic_monsters | 100 |
| Stats.fixed_frost_wall_limit | 60 |
| Stats.player_allow_dodge_roll_cancel | 1 |
| Stats.maximum_cold_infusion_stacks | 6 |
| Stats.maximum_fire_infusion_stacks | 6 |
| Stats.maximum_lightning_infusion_stacks | 6 |
| Stats.minimum_number_of_projectiles_to_fire_is_1 | 1 |
| Stats.base_infusion_duration_ms | 15000 |
| Stats.base_spirit | 10000 |
| Stats.active_skill_base_reload_time_override | 200 |
| Stats.additional_life_scaling_index | 10 |
| Stats.heat_base_delay_before_decay_ms | 3000 |
| Stats.heat_base_decay_rate_ms | 500 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| Positioned.secondary_object_size | 4 |
| Positioned.object_targeting_size | 3 |
| Positioned.base_pushiness | 30 |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Interaction, InteractionChannelled, WashedUp, Dance, AreaTransitionAnimation, SinPickup, BloodVortexGetUp, EpilogueKnockdown, AncestralTrialDestroyTotem, RevivePlayer, BasicTownPortal, BindSpectre, MountMinion, Ascend, FakeDeath, Revive, Emerge |
| Actor.slow_animations_go_to_idle | false |
| Actor.actor_size | Medium |
| Actor.leveled_starting_effects | DoLiterallyNothing |
| Actor.blend_once_animations_by_default | true |
| Actor.simulation_height | 24 |
| StateMachine.define_shared_state | lock_on; |
| StateMachine.on_state_lock_on_0 | { SetUsesDirectionalRunAnimations( false ); } |
| StateMachine.on_state_lock_on_1 | { SetUsesDirectionalRunAnimations( true ); } |
| Animated.turn_duration | 0.2 |
| Animated.always_interpolate_bearing | true |
| MinimapIcon.icon | RogueExile |
| Functions.update_and_face_target = | |
| Functions.local turn_amount | CalculateOrientation( arg1 ); |
| Functions.If( arg3, (){ TurnToOverTime( turn_amount, arg2, false ); } ); | |
| Functions.If( arg4, (){ SetTarget( arg1, true ); } ); | |
| Functions.If( arg5, (){ SetTargetLocation( arg1 ); } ); | |
| PlayerClass.class | Huntress |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.