Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
伊兹尔,阿兹里的亲选
CategoryHumanoid人形
IconEnemyEvasionStrong
monster dropped item rarity +% [1500]
Izel, Atziri's Chosen
Spectre
TagsArrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood
生命
130%
闪避
+50%
抗性
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
伤害
175%
命中
100%
暴击 Chance
5%
Attack Distance
4 ~ 16
攻击时间
1.005 Second
Damage Spread
±20%
经验值
250%
Model Size
100%
Type
ExileHuntress2
Metadata
ExileHuntress2
Spectre Reservation
99%
Companion Reservation
47.4%
等级
68
生命
10,734
2,413
伤害
408
法术伤害
408
命中
2,502
攻击时间
1.005
经验值
71,585
召唤物生命
9,009
召唤物伤害
1,695
召唤物护甲
2,413
MeleeSpearRogueExile
攻击, 近战单一目标, 近战, 范围, Spear, AttackInPlace
战矛突刺
Base Damage: 326490
暴击率: 5%
攻击时间: 1.005 秒
使用战矛进行打击
+0.4近战打击范围
is area damage [1]
melee conditional step distance [15]
precise cursor targeting uses contact point height offset [1]
TwoHandSpearDefaultSkill
RapidAssaultRogueExileHuntress2
攻击, 近战, 近战单一目标, 范围, Spear, 物理, 持续时间, AttackInPlace
极速进攻
Base Damage: 326490
暴击率: 5%
攻击伤害: 25%
攻击时间: 1.005 秒
施展六次迅猛的戳刺,最终戳刺造成流血,并使矛尖嵌入目标体内,使其在一定时间内瘫痪引爆技能会使嵌入的矛头爆裂,对目标和周围的敌人造成伤害。
攻击伤害总降 75%
+0.6近战打击范围
animation cancelling lockout time +% [-60]
is area damage [1]
melee conditional step distance [13]
melee defer damage prediction [1]
precise cursor targeting uses contact point height offset [1]
HuntressRapidAssault
RakeRogueExileHuntress2
攻击, 近战, 范围, 近战单一目标, Spear, 物理, 位移
斜掠
Base Damage: 326490
暴击率: 5%
攻击伤害: 50%
攻击时间: 1.005 秒
冲向一名敌人并发起裂伤挥斩,对击中的所有敌人造成流血
+0.2近战打击范围
击中时总是造成流血
active skill attack damage final permyriad [-5000]
active skill bleeding effect +% final [100]
attack maximum action distance + [-3]
base additional damage from distance +% final [100]
base melee dash range [50]
base skill show average damage instead of dps [1]
is area damage [1]
melee conditional step distance [8]
melee dash placement added range [-7]
precise cursor targeting uses contact point height offset [1]
quality display spear puncture is gem [1]
total attack time + ms [400]
HuntressBloodHunt
ThunderousLeapRogueExileHuntress2
攻击, 范围, 快行, Spear, Jumping, Slam, 闪电, 近战, Detonator
雷鸣飞跃
Base Damage: 326490
暴击率: 5%
攻击伤害: 110%
攻击时间: 1.005 秒
跃向空中并将战矛刺入目标位置的地面,放射出一道闪电充能的震波。
攻击伤害总增 10%
物理伤害的 70% 转化闪电伤害
攻击时间 +1.1
使敌人感电的几率总增 100%
震波范围为 2.5
attack maximum action distance + [60]
base skill show average damage instead of dps [1]
is area damage [1]
spear lightning warp teleport delay ms [2000]
ThunderousLeapSkillIcon
ExplosiveSpearRogueExileHuntress2
投射物, 玩家投射物, 攻击, 范围, UsableWhileMoving, Spear, Barrageable, 范围攻击, 火焰, UsableWhileMounted, CreatesGroundEffect, 持续时间, Limit, CannotChain, ConsumesCharges, SkillConsumesFrenzyChargesOnUse, DetonatesAfterTime, ProjectilesNumberModifiersNotApplied, Detonator, 技能可幻影射手
爆破战矛
Base Damage: 326490
暴击率: 5%
攻击伤害: 50%
攻击时间: 1.005 秒
掷出一柄负荷战矛,穿透敌人并嵌入地形。战矛会在引爆时间结束或被引爆时发生爆炸。尽量消耗一个狂怒球,使其立即爆炸,在十字形区域中造成更高的伤害,并产生点燃地面
引爆时间2.5
攻击伤害总降 50%
物理伤害的 60% 转化火焰伤害
投射物数量无法被修改
穿透所有目标
嵌入的战矛上限 1
base is projectile [1]
base projectiles cannot chain [1]
can perform skill while moving [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectiles move with precise movement [1]
quality display base number of remove spear mines allowed is gem [1]
remote spear mine minimum target distance [10]
should use additive aiming animation [1]
HuntressRemoteMineSpear
SpearOfSolarisRogueExileHuntress2
攻击, 范围, 投射物, 火焰, 范围攻击, Spear, Sustained, ProjectilesNumberModifiersNotApplied, CreatesGroundEffect, GroundTargetedProjectile, CannotChain, 雨, HasUsageCondition
日耀之矛
Base Damage: 326490
暴击率: 5%
攻击伤害: 150%
攻击时间: 1.005 秒
对敌人施加冻结, 感电点燃来累积荣耀荣耀达到满值后,你可以呼唤阿兹莫里的日耀女神,向后跳跃并将战矛掷向高空。落地时战矛在一定范围内造成高额伤害,随后降下一道神圣光束周期性地产生脉冲,并创造不断扩大的点燃地面。调整投射物数量的词缀不对该技能生效。
攻击伤害总增 50%
物理伤害的 75% 转化火焰伤害
攻击时间 +1.4
需要 20荣耀才能使用
无法被闪避
冲击范围为 2
active skill generates mp % glory per freeze [100]
active skill hundred times generates glory per ignite [100]
active skill hundred times generates glory per shock [100]
attack maximum action distance + [60]
base is projectile [1]
base skill enabled while mounted [1]
has modular projectiles enabled [1]
is area damage [1]
SolarisSpearSkillIcon
StormLanceRogueExileHuntress2
投射物, 玩家投射物, 闪电, 伤害, 攻击, 范围, UsableWhileMoving, Spear, Barrageable, 范围攻击, UsableWhileMounted, Sustained, Limit, 持续时间, ConsumesCharges, SkillConsumesFrenzyChargesOnUse, CreatesGroundEffect, 技能可幻影射手
岚舞长枪
Base Damage: 326490
暴击率: 5%
攻击伤害: 60%
攻击时间: 1.005 秒
掷出一柄电化战矛并嵌入地面,周期性地用闪电震击周围的敌人。如果战矛被其他技能引爆,则会立即释放出一阵闪电并消失。尽量消耗一个狂怒球,使其在短时间内以更高的频率射出闪电,并在持续时间结束时自动引爆,引爆时还会产生感电地面
幻影造成的伤害总降 30%
攻击伤害总降 40%
物理伤害的 30% 转化闪电伤害
穿透所有目标
无法消耗能量球
active skill base area of effect radius [20]
active skill base secondary area of effect radius [30]
base is projectile [1]
base number of overcharged spears allowed [3]
base projectiles cannot chain [1]
base skill effect duration [6000]
can perform skill while moving [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
overcharged spear base frequency ms [800]
overcharged spear detonate number of beams [16]
overcharged spear detonated duration ms [200]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectiles move with precise movement [1]
should use additive aiming animation [1]
skill disabled unless cloned [1]
triggered by lingering mirage [1]
HuntressOverchargedSpear
SummonBeastRogueExileHuntress2
召唤物, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 创造召唤物, 消耗保留, Persistent, Companion, CreatesCompanion, AttackInPlace
伙伴:{0}
召唤一个可复活的野兽伙伴协助你作战。
镶嵌该宝石时,你可以查看敌人的怪物类型
base deal no damage [1]
can perform skill while moving [1]
display tame beast mod limit [1]
minion base resummon time ms [12000]
quality display base skill effect duration is gem [1]
skill desired amount override [1]
spectre monster variety hash [37117]
usable with talisman [1]
HuntressSummonCompanion
DodgeRollRogueExileGeneric
AttackInPlace, UsableWhileShapeshifted, HasNoCost
闪避翻滚距离 +4.6
攻击伤害总降 10%
该法术的施法速度不能被调整
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
active skill override turn duration ms [200]
base deal no damage [1]
base skill enabled while mounted [1]
disable quadruped head control [1]
dodge roll additional pathfinder pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable with talisman [1]
Rolldodge
WalkEmergeRogueExile
walk emerge distance [300]

Object Type

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

PlayerClass
{
	class = "Huntress"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Dex/ExileHuntress2"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Izel, Atziri's Chosen",
    life = 1.3,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "Spear",
    skillList = {
        "MeleeSpearRogueExile",
        "DodgeRollRogueExileGeneric",
        "RapidAssaultRogueExileHuntress2",
        "RakeRogueExileHuntress2",
        "ThunderousLeapRogueExileHuntress2",
        "ExplosiveSpearRogueExileHuntress2",
        "SpearOfSolarisRogueExileHuntress2",
        "StormLanceRogueExileHuntress2",
        "SummonBeastRogueExileHuntress2",
        "WalkEmergeRogueExile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeSpearRogueExile"] = {
    name = "Spear Stab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Strike] with your [Spear].",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Spear] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_conditional_step_distance",
        "melee_range_+",
        "is_area_damage",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {15, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
    name = "DodgeRollRogueExileGeneric",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.AttackInPlace] = true,
        [SkillType.UsableWhileShapeshifted] = true,
        [SkillType.HasNoCost] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "dodge_roll_base_travel_distance",
        "dodge_roll_additional_pathfinder_pushiness_modifier",
        "dodge_roll_stun_threshold_+%_final",
        "active_skill_override_turn_duration_ms",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "spell_cast_time_cannot_be_modified",
        "action_attack_or_cast_time_uses_animation_length",
        "dynamic_target_updating_prioritises_movement_vector",
        "skill_is_not_considered_a_skill",
        "base_skill_enabled_while_mounted",
        "usable_with_talisman",
        "disable_quadruped_head_control",
    },
    levels = {
        [1] = {100, 46, 5, 100, 200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RapidAssaultRogueExileHuntress2"] = {
    name = "Rapid Assault",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Perform a series of six rapid stabs. The final stab inflicts [Bleeding] and leaves a spearhead stuck in the target, [Maim|Maiming] them for a duration. [Detonator] Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Area] = true,
        [SkillType.Spear] = true,
        [SkillType.Physical] = true,
        [SkillType.Duration] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "rapid_assault",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "animation_cancelling_lockout_time_+%",
        "melee_conditional_step_distance",
        "melee_defer_damage_prediction",
        "is_area_damage",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {6, -60, 13, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RakeRogueExileHuntress2"] = {
    name = "Rake",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dash towards an enemy and perform a lacerating slash, inflicting [Bleeding] on all enemies struck.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Spear] = true,
        [SkillType.Physical] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "rake",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_melee_dash_range",
        "base_additional_damage_from_distance_+%_final",
        "melee_conditional_step_distance",
        "total_attack_time_+_ms",
        "active_skill_bleeding_effect_+%_final",
        "attack_maximum_action_distance_+",
        "base_chance_to_inflict_bleeding_%",
        "melee_range_+",
        "melee_dash_placement_added_range",
        "is_area_damage",
        "quality_display_spear_puncture_is_gem",
        "base_skill_show_average_damage_instead_of_dps",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {50, 100, 8, 400, 100, -3, 100, 2, -7, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ThunderousLeapRogueExileHuntress2"] = {
    name = "Thunderous Leap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Leap into the air and plunge your [Spear] into the ground at the target location, emitting a [Lightning]-charged shockwave.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Travel] = true,
        [SkillType.Spear] = true,
        [SkillType.Jumping] = true,
        [SkillType.Slam] = true,
        [SkillType.Lightning] = true,
        [SkillType.Melee] = true,
        [SkillType.Detonator] = true,
    },
    statDescriptionScope = "thunderous_leap",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spear_lightning_warp_teleport_delay_ms",
        "active_skill_base_area_of_effect_radius",
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "total_attack_time_+_ms",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "base_skill_show_average_damage_instead_of_dps",
        "quality_display_active_skill_base_area_of_effect_radius_is_gem",
    },
    levels = {
        [1] = {2000, 25, 60, 70, 1100, 100, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExplosiveSpearRogueExileHuntress2"] = {
    name = "Explosive Spear",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hurl a single payload [Spear] that pierces through enemies and lodges in terrain where it lands. The [Spear] will explode at the end of its [DetonationTime|Detonation Time] or if [Detonator|Detonated]. Consumes a [Charges|Frenzy Charge] if you have one to explode immediately, dealing more damage in a cross-shaped area and creating [IgnitedGround|Ignited Ground].",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Spear] = true,
        [SkillType.Barrageable] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Fire] = true,
        [SkillType.UsableWhileMounted] = true,
        [SkillType.CreatesGroundEffect] = true,
        [SkillType.Duration] = true,
        [SkillType.Limit] = true,
        [SkillType.CannotChain] = true,
        [SkillType.ConsumesCharges] = true,
        [SkillType.SkillConsumesFrenzyChargesOnUse] = true,
        [SkillType.DetonatesAfterTime] = true,
        [SkillType.ProjectilesNumberModifiersNotApplied] = true,
        [SkillType.Detonator] = true,
        [SkillType.MirageArcherCanUse] = true,
    },
    statDescriptionScope = "explosive_spear/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_remote_spear_mines_allowed",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_skill_detonation_time",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "remote_spear_mine_minimum_target_distance",
        "base_is_projectile",
        "can_perform_skill_while_moving",
        "projectile_ballistic_angle_from_target_distance",
        "should_use_additive_aiming_animation",
        "has_modular_projectiles_enabled",
        "projectile_uses_contact_direction",
        "always_pierce",
        "base_projectiles_cannot_chain",
        "quality_display_base_number_of_remove_spear_mines_allowed_is_gem",
        "projectiles_move_with_precise_movement",
        "number_of_projectiles_cannot_be_modified",
    },
    levels = {
        [1] = {1, -70, 160, 50, 2500, 60, 10, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpearOfSolarisRogueExileHuntress2"] = {
    name = "Spear of Solaris",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Build [Glory] by inflicting [Freeze], [Shock] or [Ignite] on enemies. When you have maximum [Glory] you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your [Spear] in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding [IgnitedGround|Ignited Ground]. Modifiers to number of [Projectile|Projectiles] fired do not apply to this skill.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
        [SkillType.Fire] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Spear] = true,
        [SkillType.Sustained] = true,
        [SkillType.ProjectilesNumberModifiersNotApplied] = true,
        [SkillType.CreatesGroundEffect] = true,
        [SkillType.GroundTargetedProjectile] = true,
        [SkillType.CannotChain] = true,
        [SkillType.Rain] = true,
        [SkillType.HasUsageCondition] = true,
    },
    statDescriptionScope = "spear_of_solaris/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_area_of_effect_radius",
        "attack_maximum_action_distance_+",
        "total_attack_time_+_ms",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "active_skill_requires_X_glory",
        "active_skill_generates_mp_%_glory_per_freeze",
        "active_skill_hundred_times_generates_glory_per_ignite",
        "active_skill_hundred_times_generates_glory_per_shock",
        "is_area_damage",
        "has_modular_projectiles_enabled",
        "base_is_projectile",
        "global_always_hit",
        "base_skill_enabled_while_mounted",
    },
    levels = {
        [1] = {20, 60, 1400, 75, 20, 100, 100, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["StormLanceRogueExileHuntress2"] = {
    name = "Storm Lance",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throw an electrified [Spear] that lodges in the ground and periodically zaps nearby enemies with [Lightning] bolts. If the [Spear] is [Detonator|Detonated] by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a [Charges|Frenzy Charge] if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create [ShockedGround|Shocked Ground] on Detonation.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Lightning] = true,
        [SkillType.Damage] = true,
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Spear] = true,
        [SkillType.Barrageable] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.UsableWhileMounted] = true,
        [SkillType.Sustained] = true,
        [SkillType.Limit] = true,
        [SkillType.Duration] = true,
        [SkillType.ConsumesCharges] = true,
        [SkillType.SkillConsumesFrenzyChargesOnUse] = true,
        [SkillType.CreatesGroundEffect] = true,
        [SkillType.MirageArcherCanUse] = true,
    },
    statDescriptionScope = "storm_lance/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_skill_effect_duration",
        "base_number_of_overcharged_spears_allowed",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "overcharged_spear_base_frequency_ms",
        "overcharged_spear_detonated_duration_ms",
        "overcharged_spear_detonate_number_of_beams",
        "support_lingering_mirage_damage_+%_final",
        "skill_disabled_unless_cloned",
        "base_is_projectile",
        "can_perform_skill_while_moving",
        "projectile_ballistic_angle_from_target_distance",
        "should_use_additive_aiming_animation",
        "has_modular_projectiles_enabled",
        "projectile_uses_contact_direction",
        "always_pierce",
        "base_projectiles_cannot_chain",
        "projectiles_move_with_precise_movement",
        "triggered_by_lingering_mirage",
        "cannot_consume_power_frenzy_endurance_charges",
    },
    levels = {
        [1] = {-70, 160, 50, 6000, 3, 30, 20, 30, 800, 200, 16, -30, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonBeastRogueExileHuntress2"] = {
    name = "Companion: {0}",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summon a [Reviving] [MonsterCategory|Beast] [Companion] to aid you in combat.",
    skillTypes = {
        [SkillType.Minion] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Persistent] = true,
        [SkillType.Companion] = true,
        [SkillType.CreatesCompanion] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minion_base_resummon_time_ms",
        "skill_desired_amount_override",
        "spectre_monster_variety_hash",
        "base_deal_no_damage",
        "skill_can_see_monster_categories",
        "can_perform_skill_while_moving",
        "quality_display_base_skill_effect_duration_is_gem",
        "display_tame_beast_mod_limit",
        "usable_with_talisman",
    },
    levels = {
        [1] = {12000, 1, 37117, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeRogueExile"] = {
    name = "WalkEmergeRogueExile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.272,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1500]
FamilyMonsterDroppedItemRarity
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster dropped item rarity +% 1500 1500 Global
  • keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%90
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit100
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second50
    Stats.base_block_angle_degrees210
    Stats.action_attack_or_cast_time_uses_animation_length0
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    Stats.enable_weapon_setstrue
    Stats.base_number_of_weapon_sets1
    Stats.max_viper_strike_orbs4
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.maximum_righteous_charges5
    Stats.maximum_blood_scythe_charges5
    Stats.base_number_of_traps_allowed15
    Stats.base_number_of_remote_mines_allowed15
    Stats.max_charged_attack_stacks6
    Stats.max_talisman_degen_stacks20
    Stats.max_frost_nova_stacks20
    Stats.max_rampage_stacks1000
    Stats.damage_+%_per_10_rampage_stacks2
    Stats.movement_velocity_+%_per_10_rampage_stacks1
    Stats.minions_have_labyrinth_trap_degen_effect_+%-90
    Stats.minions_are_immune_to_labyrinth_degen_effect0
    Stats.minion_damage_taken_+%_from_spike_traps_final-90
    Stats.minion_damage_taken_+%_from_arrow_traps_final0
    Stats.minion_damage_taken_+%_from_guillotine_traps_final-90
    Stats.traps_explode_on_timeout1
    Stats.maximum_rage30
    Stats.max_delve_degen_stacks5000
    Stats.melee_variation1
    Stats.base_total_number_of_sigils_allowed3
    Stats.enable_movement_skill_animation_skipping1
    Stats.additional_insanity_effects_while_delirious1
    Stats.max_steel_ammo12
    Stats.chance_to_deal_triple_damage_%_per_brutal_charge3
    Stats.stun_threshold_+%_per_brutal_charge10
    Stats.elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge12
    Stats.mines_invulnerable_for_duration_ms2000
    Stats.traps_invulnerable_for_duration_ms2000
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.base_presence_radius40
    Stats.mtx_max_killstreak_stacks1000
    Stats.mtx_max_killcounter_stacks30000
    Stats.melee_strike_bonus_attack_distance2
    Stats.accuracy_rating_+%_final_at_max_distance_scaled-90
    Stats.base_weapon_swap_duration_ms250
    Stats.quadruped_head_turn_duration_ms100
    Stats.has_quadruped_head_control0
    Stats.base_pay_cost_over_start_of_skill_animation1
    Stats.base_knockback_speed_+%-30
    Stats.base_maximum_number_of_stored_corpses10
    Stats.global_resummon_time_ms7500
    Stats.disable_minion_formation1
    Stats.crossbow_ammo_switch_time_ms300
    Stats.rage_loss_delay_ms2000
    Stats.object_inherent_armour_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_armour_break_amount_+%_final_against_magic_monsters100
    Stats.object_inherent_evasion_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_evasion_break_amount_+%_final_against_magic_monsters100
    Stats.fixed_frost_wall_limit60
    Stats.player_allow_dodge_roll_cancel1
    Stats.maximum_cold_infusion_stacks6
    Stats.maximum_fire_infusion_stacks6
    Stats.maximum_lightning_infusion_stacks6
    Stats.minimum_number_of_projectiles_to_fire_is_11
    Stats.base_infusion_duration_ms15000
    Stats.base_spirit10000
    Stats.active_skill_base_reload_time_override200
    Stats.additional_life_scaling_index10
    Stats.heat_base_delay_before_decay_ms3000
    Stats.heat_base_decay_rate_ms500
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    Positioned.secondary_object_size4
    Positioned.object_targeting_size3
    Positioned.base_pushiness30
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Interaction, InteractionChannelled, WashedUp, Dance, AreaTransitionAnimation, SinPickup, BloodVortexGetUp, EpilogueKnockdown, AncestralTrialDestroyTotem, RevivePlayer, BasicTownPortal, BindSpectre, MountMinion, Ascend, FakeDeath, Revive, Emerge
    Actor.slow_animations_go_to_idlefalse
    Actor.actor_sizeMedium
    Actor.leveled_starting_effectsDoLiterallyNothing
    Actor.blend_once_animations_by_defaulttrue
    Actor.simulation_height24
    StateMachine.define_shared_statelock_on;
    StateMachine.on_state_lock_on_0{ SetUsesDirectionalRunAnimations( false ); }
    StateMachine.on_state_lock_on_1{ SetUsesDirectionalRunAnimations( true ); }
    Animated.turn_duration0.2
    Animated.always_interpolate_bearingtrue
    MinimapIcon.iconRogueExile
    Functions.update_and_face_target =
    Functions.local turn_amountCalculateOrientation( arg1 );
    Functions.If( arg3, (){ TurnToOverTime( turn_amount, arg2, false ); } );
    Functions.If( arg4, (){ SetTarget( arg1, true ); } );
    Functions.If( arg5, (){ SetTargetLocation( arg1 ); } );
    PlayerClass.classHuntress
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.