Kosis, The Revelation Уникальный /7
(200—300)% повышение брони и уклонения
+(200—400) к меткости
(30—50)% повышение шанса критического удара
Умения имеют на (100—150)% большее окно идеального момента
100% увеличение урона от стихий от умений атак
+(5—10)% к шансу критического удара
+(2—4) к уровню всех умений стихий
Срабатывающие умения возвращают половину потраченной энергии
Активирует Passive Skill
Активирует Passive Skill
Активирует Passive Skill
Активирует Passive Skill
Активирует Passive Skill
Эффект не пропадает при заполнении неудержанной маны
(200—250)% увеличение длительности
Каждые 3 секунды во время действия эффекта, наносит 100% от потраченной маны в эти секунды в виде урона хаосом врагам в радиусе 3 м
Наносит вам 25% от текущей маны в виде урона хаосом по истечении эффекта
(300—450)% повышение брони и уклонения
(10—30)% шанс избежать физического урона от ударов
(10—30)% шанс избежать урона хаосом от ударов
+(5—7) ко всем характеристикам
Может иметь 3 дополнительных свойств(-а) зачарования
Косис, Откровение
Демон
Вы не можете перезаряжать энергетический щит
Ваш энергетический щит начинается с нуля
Получаемый урон хаосом не вызывает двойную потерю энергетического щита
base maximum life % to gain as total energy shield [15]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Kosis, The Revelation
SpectreN
Tags1HSword_onhit_audio, demon, fast_movement, not_dex, not_str, red_blood, very_fast_movement
Здоровье
125%
Energy Shield From Life
10%
Сопротивление
30 30 30 0
Damage
375%
Меткость
100%
Attack Distance
6 ~ 20
Время атаки
1.995 Second
Damage Spread
±20%
Опыт
250%
Model Size
100%
Type
DeliriumMonsterBossWild
Metadata
DeliriumDemonBossFinalWild
Уровень
68
Здоровье
9,696
Damage
874
Урон от чар
874
Меткость
2,502
Время атаки
1.995
Опыт
71,585
Minion Life
8,663
Minion Energy Shield
866
Minion Damage
3,633
Minion Armour
2,413
DeliriumDemonMeleeLeft
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Обычная атака
Base Damage: 699—1049
Урон от атаки: 80%
Время атаки: 1.995 сек.
Наносит на 20% меньше урона атаками
base knockback speed +% [150]
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
DeliriumDemonOrbDetonation
Spell, Movement, AttackInPlace
Время применения: 2.67 сек.
Перезарядка: 6 сек.
skill cannot be knocked back [1]
skill cannot be stunned [1]
DeliriumDemonBeam
Spell, Area, Duration, Fire, Triggerable, AttackInPlace
Время применения: 1.5 сек.
Перезарядка: 30 сек.
Наносит 59.8 физического урона в секунду
Наносит 155.4 урона от холода в секунду
base lightning damage to deal per minute [9326]
base skill effect duration [10000]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EAADeliriumDemonSlashCastComboFire
Перезарядка: 34 сек.
skill cannot be knocked back [1]
skill cannot be stunned [1]
EAADeliriumDemonSlashCastComboLightning
Перезарядка: 34 сек.
skill cannot be knocked back [1]
skill cannot be stunned [1]
GADeliriumDemonSlashLeftTriggered
Triggerable, Attack, AttackInPlace
Base Damage: 699—1049
Урон от атаки: 75%
Время атаки: 1.995 сек.
Наносит на 25% меньше урона атаками
Наносит на 20% меньше урона
50% физического урона становится уроном хаосом
determine knockback direction from melee pattern [1]
is area damage [1]
GADeliriumDemonSlashRightTriggered
Triggerable, Attack, AttackInPlace
Base Damage: 699—1049
Урон от атаки: 65%
Время атаки: 1.995 сек.
Наносит на 35% меньше урона атаками
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
MPWDeliriumDemonWeaponThrowLeft
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 699—1049
Время атаки: 1.995 сек.
Пронзает все цели
base is projectile [1]
monster projectile variation [99]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MPWDeliriumDemonWeaponThrowRight
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 699—1049
Время атаки: 1.995 сек.
Пронзает все цели
base is projectile [1]
monster projectile variation [104]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MPSDeliriumDemonProjectileSpammableFire
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Время применения: 1.5 сек.
Наносит от 344.4 до 516.5 урона от огня
base is projectile [1]
monster projectile variation [1377]
projectile uses contact position [1]
use scaled contact offset [1]
MPSDeliriumDemonFlurryProjectileFire
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Время применения: 2 сек.
Наносит от 191.3 до 287 урона от огня
base deal no damage [1]
base is projectile [1]
monster projectile variation [1377]
projectile spread radius [25]
projectile uses contact position [1]
use scaled contact offset [1]
GSDeliriumDemonFlurryProjectileFireImpact
Triggerable, Spell, Damage, AttackInPlace
Время применения: 1 сек.
Наносит от 114.8 до 172.2 урона от огня
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
DeliriumDemonTeleportAttack
Spell, Movement, AttackInPlace
Время применения: 1.83 сек.
Перезарядка: 8 сек.
Наносит на 25% больше урона атаками
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [14]
MPSDeliriumDemonProjectileSpammableLightning
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Время применения: 1.5 сек.
Наносит от 215.2 до 645.7 урона от молнии
На 50% больше шанса наложения шока
Пронзает все цели
base deal no damage [1]
base is projectile [1]
monster projectile variation [1378]
projectile uses contact position [1]
use scaled contact offset [1]
MPSDeliriumDemonFlurryProjectileLightning
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Время применения: 1.5 сек.
Наносит от 57.39 до 172.2 урона от молнии
base deal no damage [1]
base is projectile [1]
monster projectile variation [1378]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
MPSDeliriumDemonFlurryProjectileFireSmall
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Время применения: 1.5 сек.
Наносит от 114.8 до 172.2 урона от огня
base deal no damage [1]
base is projectile [1]
monster projectile variation [1377]
projectile spread radius [25]
projectile uses contact position [1]
use scaled contact offset [1]
GADeliriumDemonTeleportAttackTriggeredCone
Triggerable, Attack, AttackInPlace
Base Damage: 699—1049
Урон от атаки: 80%
Время атаки: 1.995 сек.
Наносит на 20% меньше урона атаками
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
GADeliriumDemonTeleportAttackTriggeredCone2
Triggerable, Attack, AttackInPlace
Base Damage: 699—1049
Время атаки: 1.995 сек.
Наносит на 20% меньше урона
50% физического урона становится уроном хаосом
determine knockback direction from melee pattern [1]
is area damage [1]
EGDeliriumBossDetonateBall
Triggerable, AttackInPlace
GADeliriumDemonWeaponThrowLeftImpact
Triggerable, Attack, AttackInPlace
Base Damage: 699—1049
Время атаки: 1.995 сек.
is area damage [1]
GADeliriumDemonWeaponThrowRightImpact
Triggerable, Attack, AttackInPlace
Base Damage: 699—1049
Время атаки: 1.995 сек.
is area damage [1]
TBDeliriumDemonLeftLightningBeam
Spell, Triggerable, Attack, Damage, AttackInPlace
Base Damage: 699—1049
Время применения: 1 сек.
Время атаки: 1.995 сек.
Наносит от 71.74 до 215.2 урона от молнии
generic skill trigger skills with id [1]
TBDeliriumDemonRightLightningBeam
Spell, Triggerable, Attack, Damage, AttackInPlace
Base Damage: 699—1049
Время применения: 1 сек.
Время атаки: 1.995 сек.
Наносит от 71.74 до 215.2 урона от молнии
generic skill trigger skills with id [1]
SODeliriumDemonSpawnLightningVolatile
Triggerable, AttackInPlace
generic skill trigger id [1]
GSDeliriumDemonLightningVolatileExplosion
Triggerable, Spell, Damage, AttackInPlace
Время применения: 1 сек.
Наносит от 95.66 до 287 урона от молнии
Ваши удары всегда накладывают шок
Ваши удары не могут оглушать врагов
Шок, наложенный вашими ударами, всегда увеличивает получаемый урон минимум на 20%
base skill effect duration [2000]
is area damage [1]
GTDeliriumFinalBossFireProjectileSpam
Spell, Triggerable, AttackInPlace
Время применения: 1.5 сек.
Перезарядка: 4 сек.
GTDeliriumFinalBossLightningProjectileSpam
Spell, Triggerable, AttackInPlace
Время применения: 1.5 сек.
Перезарядка: 4 сек.
DeliriumDemonSummonDeathZone
Spell, Area, Duration, Fire, Triggerable, AttackInPlace
Время применения: 1.5 сек.
Наносит 46.5 физического урона в секунду
Наносит 120.9 урона от холода в секунду
base lightning damage to deal per minute [7254]
base skill effect duration [10000]
DeliriumDemonMeleeRight
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Обычная атака
Base Damage: 699—1049
Время атаки: 1.995 сек.
Наносит на 20% меньше урона
25% физического урона становится уроном хаосом
base knockback speed +% [150]
determine knockback direction from melee pattern [1]
is area damage [1]
GSDeliriumBossFireFlurry
Triggerable, Channel, Spell, Damage, AttackInPlace
Время применения: 1 сек.
Перезарядка: 22 сек.
action attack or cast time uses animation length [1]
is area damage [1]
GSDeliriumBossLightningFlurry
Triggerable, Channel, Spell, Damage, AttackInPlace
Время применения: 1 сек.
Перезарядка: 22 сек.
action attack or cast time uses animation length [1]
is area damage [1]
GSDeliriumDemonProjectileLightningImpact
Triggerable, Spell, Damage, AttackInPlace
Время применения: 1 сек.
Наносит от 143.5 до 430.5 урона от молнии
action attack or cast time uses animation length [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonFinalBoss"
extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossWildBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonFinalBoss"
extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossWildBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonBossFinalWild"] = {
    name = "Kosis, The Revelation",
    life = 1.25,
    energyShield = 0.1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.75,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "GSDeliriumDemonProjectileLightningImpact",
        "GSDeliriumBossFireFlurry",
        "GSDeliriumBossLightningFlurry",
        "EGDeliriumBossDetonateBall",
        "GTDeliriumFinalBossFireProjectileSpam",
        "GTDeliriumFinalBossLightningProjectileSpam",
        "DeliriumDemonOrbDetonation",
        "DeliriumDemonBeam",
        "EAADeliriumDemonSlashCastComboFire",
        "EAADeliriumDemonSlashCastComboLightning",
        "GADeliriumDemonSlashLeftTriggered",
        "GADeliriumDemonSlashRightTriggered",
        "DeliriumDemonMeleeLeft",
        "DeliriumDemonMeleeRight",
        "DeliriumDemonTeleportAttack",
        "GADeliriumDemonTeleportAttackTriggeredCone",
        "GADeliriumDemonTeleportAttackTriggeredCone2",
        "MPSDeliriumDemonProjectileSpammableFire",
        "MPSDeliriumDemonProjectileSpammableLightning",
        "MPSDeliriumDemonFlurryProjectileFire",
        "GSDeliriumDemonFlurryProjectileFireImpact",
        "MPSDeliriumDemonFlurryProjectileFireSmall",
        "MPSDeliriumDemonFlurryProjectileLightning",
        "MPWDeliriumDemonWeaponThrowLeft",
        "MPWDeliriumDemonWeaponThrowRight",
        "GADeliriumDemonWeaponThrowLeftImpact",
        "GADeliriumDemonWeaponThrowRightImpact",
        "TBDeliriumDemonLeftLightningBeam",
        "TBDeliriumDemonRightLightningBeam",
        "DeliriumDemonSummonDeathZone",
        "SODeliriumDemonSpawnLightningVolatile",
        "GSDeliriumDemonLightningVolatileExplosion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDeliriumDemonProjectileLightningImpact"] = {
    name = "GSDeliriumDemonProjectileLightningImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDeliriumBossFireFlurry"] = {
    name = "GSDeliriumBossFireFlurry",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDeliriumBossLightningFlurry"] = {
    name = "GSDeliriumBossLightningFlurry",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGDeliriumBossDetonateBall"] = {
    name = "EGDeliriumBossDetonateBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTDeliriumFinalBossFireProjectileSpam"] = {
    name = "GTDeliriumFinalBossFireProjectileSpam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTDeliriumFinalBossLightningProjectileSpam"] = {
    name = "GTDeliriumFinalBossLightningProjectileSpam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonOrbDetonation"] = {
    name = "DeliriumDemonOrbDetonation",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonBeam"] = {
    name = "DeliriumDemonBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Fire] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_lightning_damage_to_deal_per_minute",
        "base_cold_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.5, 1.2999999523163, 1.2999999523163, 10000, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADeliriumDemonSlashCastComboFire"] = {
    name = "EAADeliriumDemonSlashCastComboFire",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 7.17,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADeliriumDemonSlashCastComboLightning"] = {
    name = "EAADeliriumDemonSlashCastComboLightning",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 7.17,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumDemonSlashLeftTriggered"] = {
    name = "GADeliriumDemonSlashLeftTriggered",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {50, -20, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumDemonSlashRightTriggered"] = {
    name = "GADeliriumDemonSlashRightTriggered",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "corrupted_blood_on_hit_num_stacks",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {1, 4000, 200, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonMeleeLeft"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "corrupted_blood_on_hit_num_stacks",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {150, 1, 4000, 200, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonMeleeRight"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {150, 25, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonTeleportAttack"] = {
    name = "DeliriumDemonTeleportAttack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.83,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "teleport_additional_distance_between_self_and_target",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {14, baseMultiplier = 1.25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumDemonTeleportAttackTriggeredCone"] = {
    name = "GADeliriumDemonTeleportAttackTriggeredCone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "corrupted_blood_on_hit_num_stacks",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {1, 4000, 200, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumDemonTeleportAttackTriggeredCone2"] = {
    name = "GADeliriumDemonTeleportAttackTriggeredCone2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {50, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDeliriumDemonProjectileSpammableFire"] = {
    name = "MPSDeliriumDemonProjectileSpammableFire",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1377, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDeliriumDemonProjectileSpammableLightning"] = {
    name = "MPSDeliriumDemonProjectileSpammableLightning",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "active_skill_shock_chance_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "base_deal_no_damage",
        "always_pierce",
    },
    levels = {
        [1] = {0.5, 1.5, 1378, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDeliriumDemonFlurryProjectileFire"] = {
    name = "MPSDeliriumDemonFlurryProjectileFire",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1377, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDeliriumDemonFlurryProjectileFireImpact"] = {
    name = "GSDeliriumDemonFlurryProjectileFireImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "base_is_projectile",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDeliriumDemonFlurryProjectileFireSmall"] = {
    name = "MPSDeliriumDemonFlurryProjectileFireSmall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1377, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDeliriumDemonFlurryProjectileLightning"] = {
    name = "MPSDeliriumDemonFlurryProjectileLightning",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1378, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWDeliriumDemonWeaponThrowLeft"] = {
    name = "MPWDeliriumDemonWeaponThrowLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_projectiles_override",
        "base_is_projectile",
        "always_pierce",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {99, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWDeliriumDemonWeaponThrowRight"] = {
    name = "MPWDeliriumDemonWeaponThrowRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_projectiles_override",
        "base_is_projectile",
        "always_pierce",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {104, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumDemonWeaponThrowLeftImpact"] = {
    name = "GADeliriumDemonWeaponThrowLeftImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumDemonWeaponThrowRightImpact"] = {
    name = "GADeliriumDemonWeaponThrowRightImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBDeliriumDemonLeftLightningBeam"] = {
    name = "TBDeliriumDemonLeftLightningBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_skills_with_id",
    },
    levels = {
        [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBDeliriumDemonRightLightningBeam"] = {
    name = "TBDeliriumDemonRightLightningBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_skills_with_id",
    },
    levels = {
        [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonSummonDeathZone"] = {
    name = "DeliriumDemonSummonDeathZone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Fire] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_lightning_damage_to_deal_per_minute",
        "base_cold_damage_to_deal_per_minute",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {0.5, 1.2999999523163, 1.2999999523163, 10000, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SODeliriumDemonSpawnLightningVolatile"] = {
    name = "SODeliriumDemonSpawnLightningVolatile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "generic_skill_trigger_id",
    },
    levels = {
        [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDeliriumDemonLightningVolatileExplosion"] = {
    name = "GSDeliriumDemonLightningVolatileExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_minimum_damage_taken_increase_%",
        "base_skill_effect_duration",
        "is_area_damage",
        "always_shock",
        "cannot_stun",
    },
    levels = {
        [1] = {0.5, 1.5, 20, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Вы не можете перезаряжать энергетический щит
FamilyEnergyShieldRegeneration
DomainsMonster (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • cannot recharge energy shield Min: 1 Max: 1 Global
  • Craft Tagsenergy_shield Защита
    Ваш энергетический щит начинается с нуля
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • start at zero energy shield Min: 1 Max: 1 Global
  • Craft Tagsenergy_shield Защита
    Получаемый урон хаосом не вызывает двойную потерю энергетического щита
    FamilyChaosTakenOnES
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base chaos damage does not damage energy shield extra hard Min: 1 Max: 1 Global
  • Craft TagsХаос
    base maximum life % to gain as total energy shield [15]
    FamilyIncreasedEnergyShield
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base maximum life % to gain as total energy shield Min: 15 Max: 15 Global
  • Craft Tagsenergy_shield Защита
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • i am boss of tier Min: 2 Max: 2 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • Косис, Откровение
    Демон
    Вы не можете перезаряжать энергетический щит
    Ваш энергетический щит начинается с нуля
    Получаемый урон хаосом не вызывает двойную потерю энергетического щита
    base maximum life % to gain as total energy shield [15]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    Kosis, The Revelation
    SpectreN
    Tags1HSword_onhit_audio, demon, fast_movement, not_dex, not_str, red_blood, very_fast_movement
    Здоровье
    125%
    Energy Shield From Life
    10%
    Сопротивление
    30 30 30 0
    Damage
    375%
    Меткость
    100%
    Attack Distance
    6 ~ 20
    Время атаки
    1.995 Second
    Damage Spread
    ±20%
    Опыт
    250%
    Model Size
    100%
    Type
    DeliriumMonsterBoss
    Metadata
    DeliriumDemonBossFinal
    Уровень
    68
    Здоровье
    9,696
    Damage
    874
    Урон от чар
    874
    Меткость
    2,502
    Время атаки
    1.995
    Опыт
    71,585
    Minion Life
    8,663
    Minion Energy Shield
    866
    Minion Damage
    3,633
    Minion Armour
    2,413
    DeliriumDemonMeleeLeft
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 699—1049
    Урон от атаки: 80%
    Время атаки: 1.995 сек.
    Наносит на 20% меньше урона атаками
    base knockback speed +% [150]
    corrupted blood on hit % average damage to deal per minute per stack [200]
    corrupted blood on hit duration [4000]
    corrupted blood on hit num stacks [1]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    DeliriumDemonOrbDetonation
    Spell, Movement, AttackInPlace
    Время применения: 2.67 сек.
    Перезарядка: 6 сек.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    DeliriumDemonBeam
    Spell, Area, Duration, Fire, Triggerable, AttackInPlace
    Время применения: 1.5 сек.
    Перезарядка: 30 сек.
    Наносит 59.8 физического урона в секунду
    Наносит 155.4 урона от холода в секунду
    base lightning damage to deal per minute [9326]
    base skill effect duration [10000]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    MPWDeliriumDemonWeaponThrowLeft
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 699—1049
    Время атаки: 1.995 сек.
    Пронзает все цели
    base is projectile [1]
    monster projectile variation [99]
    number of projectiles override [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPWDeliriumDemonWeaponThrowRight
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 699—1049
    Время атаки: 1.995 сек.
    Пронзает все цели
    base is projectile [1]
    monster projectile variation [104]
    number of projectiles override [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPSDeliriumDemonProjectileSpammableFire
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Время применения: 1.5 сек.
    Наносит от 344.4 до 516.5 урона от огня
    base is projectile [1]
    monster projectile variation [1377]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPSDeliriumDemonFlurryProjectileFire
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Время применения: 2 сек.
    Наносит от 191.3 до 287 урона от огня
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [1377]
    projectile spread radius [25]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GSDeliriumDemonFlurryProjectileFireImpact
    Triggerable, Spell, Damage, AttackInPlace
    Время применения: 1 сек.
    Наносит от 114.8 до 172.2 урона от огня
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    DeliriumDemonTeleportAttack
    Spell, Movement, AttackInPlace
    Время применения: 1.83 сек.
    Перезарядка: 8 сек.
    Наносит на 25% больше урона атаками
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    teleport additional distance between self and target [14]
    MPSDeliriumDemonProjectileSpammableLightning
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Время применения: 1.5 сек.
    Наносит от 215.2 до 645.7 урона от молнии
    На 50% больше шанса наложения шока
    Пронзает все цели
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [1378]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPSDeliriumDemonFlurryProjectileLightning
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Время применения: 1.5 сек.
    Наносит от 57.39 до 172.2 урона от молнии
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [1378]
    projectile spread radius [10]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPSDeliriumDemonFlurryProjectileFireSmall
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Время применения: 1.5 сек.
    Наносит от 114.8 до 172.2 урона от огня
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [1377]
    projectile spread radius [25]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GADeliriumDemonTeleportAttackTriggeredCone
    Triggerable, Attack, AttackInPlace
    Base Damage: 699—1049
    Урон от атаки: 80%
    Время атаки: 1.995 сек.
    Наносит на 20% меньше урона атаками
    corrupted blood on hit % average damage to deal per minute per stack [200]
    corrupted blood on hit duration [4000]
    corrupted blood on hit num stacks [1]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    GADeliriumDemonTeleportAttackTriggeredCone2
    Triggerable, Attack, AttackInPlace
    Base Damage: 699—1049
    Время атаки: 1.995 сек.
    Наносит на 20% меньше урона
    50% физического урона становится уроном хаосом
    determine knockback direction from melee pattern [1]
    is area damage [1]
    EGDeliriumBossDetonateBall
    Triggerable, AttackInPlace
    GADeliriumDemonWeaponThrowLeftImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 699—1049
    Время атаки: 1.995 сек.
    is area damage [1]
    GADeliriumDemonWeaponThrowRightImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 699—1049
    Время атаки: 1.995 сек.
    is area damage [1]
    TBDeliriumDemonLeftLightningBeam
    Spell, Triggerable, Attack, Damage, AttackInPlace
    Base Damage: 699—1049
    Время применения: 1 сек.
    Время атаки: 1.995 сек.
    Наносит от 71.74 до 215.2 урона от молнии
    generic skill trigger skills with id [1]
    TBDeliriumDemonRightLightningBeam
    Spell, Triggerable, Attack, Damage, AttackInPlace
    Base Damage: 699—1049
    Время применения: 1 сек.
    Время атаки: 1.995 сек.
    Наносит от 71.74 до 215.2 урона от молнии
    generic skill trigger skills with id [1]
    SODeliriumDemonSpawnLightningVolatile
    Triggerable, AttackInPlace
    generic skill trigger id [1]
    GSDeliriumDemonLightningVolatileExplosion
    Triggerable, Spell, Damage, AttackInPlace
    Время применения: 1 сек.
    Наносит от 95.66 до 287 урона от молнии
    Ваши удары всегда накладывают шок
    Ваши удары не могут оглушать врагов
    Шок, наложенный вашими ударами, всегда увеличивает получаемый урон минимум на 20%
    base skill effect duration [2000]
    is area damage [1]
    GTDeliriumFinalBossFireProjectileSpam
    Spell, Triggerable, AttackInPlace
    Время применения: 1.5 сек.
    Перезарядка: 4 сек.
    GTDeliriumFinalBossLightningProjectileSpam
    Spell, Triggerable, AttackInPlace
    Время применения: 1.5 сек.
    Перезарядка: 4 сек.
    DeliriumDemonSummonDeathZone
    Spell, Area, Duration, Fire, Triggerable, AttackInPlace
    Время применения: 1.5 сек.
    Наносит 46.5 физического урона в секунду
    Наносит 120.9 урона от холода в секунду
    base lightning damage to deal per minute [7254]
    base skill effect duration [10000]
    DeliriumDemonMeleeRight
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 699—1049
    Время атаки: 1.995 сек.
    Наносит на 20% меньше урона
    25% физического урона становится уроном хаосом
    base knockback speed +% [150]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    GSDeliriumBossFireFlurry
    Triggerable, Channel, Spell, Damage, AttackInPlace
    Время применения: 1 сек.
    Перезарядка: 22 сек.
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSDeliriumBossLightningFlurry
    Triggerable, Channel, Spell, Damage, AttackInPlace
    Время применения: 1 сек.
    Перезарядка: 22 сек.
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSDeliriumDemonProjectileLightningImpact
    Triggerable, Spell, Damage, AttackInPlace
    Время применения: 1 сек.
    Наносит от 143.5 до 430.5 урона от молнии
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossBase"
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Generic */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	define_shared_state =
    	"
    		hidden_weapon_left;
    		hidden_weapon_right;
    		fire_barrage;
    		lightning_barrage;
    	"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Skill 1 */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    BaseEvents {}
    
    Actor {}
    
    Animated {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossBase"
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Generic */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Render
    {
    	use_ao_lights = true
    }
    
    Actor
    {
    	on_event_portalfadeout_for_Teleport =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_Out.epk' );
    		DisableHighlighting();
    	"
    
    	on_event_portalfadein_for_Teleport =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_Out.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_In.epk' );
    		Delay( 1.5,
    		{
    			EnableHighlighting();
    			RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_In.epk' );
    		} );
    	"
    }
    
    StateMachine
    {
    	on_state_hidden_weapon_right_1 = "HideMeshSegment( AbaxothSwords_1Shape );"
    	on_state_hidden_weapon_right_0 = "ShowMeshSegment( AbaxothSwords_1Shape );"
    	on_state_hidden_weapon_left_1 = "HideMeshSegment( AbaxothSwords_4Shape );"
    	on_state_hidden_weapon_left_0 = "ShowMeshSegment( AbaxothSwords_4Shape );"
    	create_state_hidden_weapon_left_1 = "HideMeshSegmentsBySubstring( AbaxothSwords );"
    	create_state_hidden_weapon_right_1 = "HideMeshSegmentsBySubstring( AbaxothSwords );"
    
    	on_state_point_light_1 =
    	"
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao', aux_LightAttach );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao', final_boss_start );
    		QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao', final_boss_idle );
    	"
    
    	create_state_point_light_1 =
    	"
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao', aux_LightAttach );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao', final_boss_idle );
    	"
    
    	on_state_point_light_0 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao', final_boss_end );"
    }
    
    Animated
    {
    	on_event_portal_Jump_Out_for_beam_jump_break_01 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_Out_Jump.epk' );
    		HideMeshSegment( eye_meshShape );
    		DisableHighlighting();
    	"
    
    	on_event_portal_Jump_In_for_beam_jump_break_01 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_Out_Jump.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_In_Jump.epk' );
    		Delay( 1.5,
    		{
    			EnableHighlighting();
    			ShowMeshSegment( eye_meshShape );
    			RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_In_Jump.epk' );
    		} );
    	"
    
    	on_event_apply_ES_for_beam_shoot_start_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/EnergyShield_Barrier.epk' );"
    	on_event_remove_ES_for_beam_shoot_flinch_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/EnergyShield_Barrier.epk' );"
    	on_event_remove_ES_for_beam_shoot_end_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/EnergyShield_Barrier.epk' );"
    }
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/EnergyShield_Barrier.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/on_Act/AbaxothWisps.epk' );
    	"
    
    	on_spawned_alive =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/on_Act/AbaxothWisps.epk' );
    	"
    }
    
    MinimapIcon
    {
    	icon = "DeliriumBossFinal"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Preload */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Preload
    {
    
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Skill 1 */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    BaseEvents {}
    
    Actor {}
    
    Animated {}
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Combat Dialogue */
    /* ------------------------------------------------------------------------------------------------------------------- */
    /*
    Actor
    {
    	on_effect_start_SKILL1 = { Roll( 1, 1, (){ PlayTextAudio( IronCountFightStartTaunt, Metadata/Monsters/PrisonerMonsterBoss ); } ); }
    
    	on_effect_start_SKILL2 = { Roll( 1, 4, (){ PlayTextAudio( PrisonerBoss_LeapSlam_Random, Metadata/Monsters/PrisonerMonsterBoss );} ); }
    
    	on_effect_start_SKILL3 = { Roll( 1, 4, (){ PlayTextAudio( PrisonerBoss_CascadePunch_Random, Metadata/Monsters/PrisonerMonsterBoss );} ); }
    }
    */
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonBossFinal"] = {
        name = "Kosis, The Revelation",
        life = 1.25,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.75,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "GSDeliriumDemonProjectileLightningImpact",
            "GSDeliriumBossFireFlurry",
            "GSDeliriumBossLightningFlurry",
            "EGDeliriumBossDetonateBall",
            "GTDeliriumFinalBossFireProjectileSpam",
            "GTDeliriumFinalBossLightningProjectileSpam",
            "DeliriumDemonOrbDetonation",
            "DeliriumDemonBeam",
            "DeliriumDemonMeleeLeft",
            "DeliriumDemonMeleeRight",
            "DeliriumDemonTeleportAttack",
            "GADeliriumDemonTeleportAttackTriggeredCone",
            "GADeliriumDemonTeleportAttackTriggeredCone2",
            "MPSDeliriumDemonProjectileSpammableFire",
            "MPSDeliriumDemonProjectileSpammableLightning",
            "MPSDeliriumDemonFlurryProjectileFire",
            "GSDeliriumDemonFlurryProjectileFireImpact",
            "MPSDeliriumDemonFlurryProjectileFireSmall",
            "MPSDeliriumDemonFlurryProjectileLightning",
            "MPWDeliriumDemonWeaponThrowLeft",
            "MPWDeliriumDemonWeaponThrowRight",
            "GADeliriumDemonWeaponThrowLeftImpact",
            "GADeliriumDemonWeaponThrowRightImpact",
            "TBDeliriumDemonLeftLightningBeam",
            "TBDeliriumDemonRightLightningBeam",
            "DeliriumDemonSummonDeathZone",
            "SODeliriumDemonSpawnLightningVolatile",
            "GSDeliriumDemonLightningVolatileExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDeliriumDemonProjectileLightningImpact"] = {
        name = "GSDeliriumDemonProjectileLightningImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDeliriumBossFireFlurry"] = {
        name = "GSDeliriumBossFireFlurry",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDeliriumBossLightningFlurry"] = {
        name = "GSDeliriumBossLightningFlurry",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGDeliriumBossDetonateBall"] = {
        name = "EGDeliriumBossDetonateBall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTDeliriumFinalBossFireProjectileSpam"] = {
        name = "GTDeliriumFinalBossFireProjectileSpam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTDeliriumFinalBossLightningProjectileSpam"] = {
        name = "GTDeliriumFinalBossLightningProjectileSpam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumDemonOrbDetonation"] = {
        name = "DeliriumDemonOrbDetonation",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumDemonBeam"] = {
        name = "DeliriumDemonBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_lightning_damage_to_deal_per_minute",
            "base_cold_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {0.5, 1.2999999523163, 1.2999999523163, 10000, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumDemonMeleeLeft"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "corrupted_blood_on_hit_num_stacks",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {150, 1, 4000, 200, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumDemonMeleeRight"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "active_skill_damage_+%_final",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {150, 25, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumDemonTeleportAttack"] = {
        name = "DeliriumDemonTeleportAttack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.83,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "teleport_additional_distance_between_self_and_target",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {14, baseMultiplier = 1.25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeliriumDemonTeleportAttackTriggeredCone"] = {
        name = "GADeliriumDemonTeleportAttackTriggeredCone",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "corrupted_blood_on_hit_num_stacks",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {1, 4000, 200, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeliriumDemonTeleportAttackTriggeredCone2"] = {
        name = "GADeliriumDemonTeleportAttackTriggeredCone2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "active_skill_damage_+%_final",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {50, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDeliriumDemonProjectileSpammableFire"] = {
        name = "MPSDeliriumDemonProjectileSpammableFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1377, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDeliriumDemonProjectileSpammableLightning"] = {
        name = "MPSDeliriumDemonProjectileSpammableLightning",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "active_skill_shock_chance_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "base_deal_no_damage",
            "always_pierce",
        },
        levels = {
            [1] = {0.5, 1.5, 1378, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDeliriumDemonFlurryProjectileFire"] = {
        name = "MPSDeliriumDemonFlurryProjectileFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1377, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDeliriumDemonFlurryProjectileFireImpact"] = {
        name = "GSDeliriumDemonFlurryProjectileFireImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "base_is_projectile",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDeliriumDemonFlurryProjectileFireSmall"] = {
        name = "MPSDeliriumDemonFlurryProjectileFireSmall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1377, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDeliriumDemonFlurryProjectileLightning"] = {
        name = "MPSDeliriumDemonFlurryProjectileLightning",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1378, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWDeliriumDemonWeaponThrowLeft"] = {
        name = "MPWDeliriumDemonWeaponThrowLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_projectiles_override",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {99, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWDeliriumDemonWeaponThrowRight"] = {
        name = "MPWDeliriumDemonWeaponThrowRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_projectiles_override",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {104, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeliriumDemonWeaponThrowLeftImpact"] = {
        name = "GADeliriumDemonWeaponThrowLeftImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeliriumDemonWeaponThrowRightImpact"] = {
        name = "GADeliriumDemonWeaponThrowRightImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBDeliriumDemonLeftLightningBeam"] = {
        name = "TBDeliriumDemonLeftLightningBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBDeliriumDemonRightLightningBeam"] = {
        name = "TBDeliriumDemonRightLightningBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumDemonSummonDeathZone"] = {
        name = "DeliriumDemonSummonDeathZone",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_lightning_damage_to_deal_per_minute",
            "base_cold_damage_to_deal_per_minute",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {0.5, 1.2999999523163, 1.2999999523163, 10000, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SODeliriumDemonSpawnLightningVolatile"] = {
        name = "SODeliriumDemonSpawnLightningVolatile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "generic_skill_trigger_id",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDeliriumDemonLightningVolatileExplosion"] = {
        name = "GSDeliriumDemonLightningVolatileExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_minimum_damage_taken_increase_%",
            "base_skill_effect_duration",
            "is_area_damage",
            "always_shock",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, 20, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Вы не можете перезаряжать энергетический щит
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot recharge energy shield Min: 1 Max: 1 Global
  • Craft Tagsenergy_shield Защита
    Ваш энергетический щит начинается с нуля
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • start at zero energy shield Min: 1 Max: 1 Global
  • Craft Tagsenergy_shield Защита
    Получаемый урон хаосом не вызывает двойную потерю энергетического щита
    FamilyChaosTakenOnES
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base chaos damage does not damage energy shield extra hard Min: 1 Max: 1 Global
  • Craft TagsХаос
    base maximum life % to gain as total energy shield [15]
    FamilyIncreasedEnergyShield
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base maximum life % to gain as total energy shield Min: 15 Max: 15 Global
  • Craft Tagsenergy_shield Защита
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • i am boss of tier Min: 2 Max: 2 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
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