Kosis, The Revelation Einzigartig /7
(50–100)% erhöhte Rüstung und Ausweichen
+(200–400) zu Treffgenauigkeit
(30–50)% erhöhte globale kritische Trefferchance
Fertigkeiten haben ein (100–150)% längeres Fenster für idealen Zeitpunkt
100% erhöhter Elementarschaden mit Angriffsfertigkeiten
+(5–10)% zu kritischer Trefferchance
+(2–4) zur Stufe aller Elementar-Fertigkeiten
Auslöser-Fertigkeiten erstatten die Hälfte der verbrauchten Energie
Weist zu: Passive Skill
Weist zu: Passive Skill
Weist zu: Passive Skill
Weist zu: Passive Skill
Weist zu: Passive Skill
Wirkung wird nicht entfernt, nachdem unreserviertes Mana gefüllt ist
(200–250)% verlängerte Dauer
Verursacht während der Wirkung alle 3 Sekunden 50% des in diesen Sekunden verbrauchten Manas als Chaosschaden an Gegnern innerhalb von 3 Metern
Stellt sämtliches Mana bei Nutzung wieder her
Verursacht 25% Eures aktuellen Manas als Chaosschaden bei Euch, wenn die Wirkung endet
(100–150)% erhöhte Rüstung und Ausweichen
(10–40)% Chance, physischen Schaden von Treffern zu vermeiden
(10–40)% Chance, Chaosschaden von Treffern zu vermeiden
Gegner in Eurer Präsenz sind eingeschüchtert
+(5–7) zu allen Attributen
Kann 2 zusätzliche Verzauberungs-Modifikatoren haben
Kosis die Offenbarung
Ihr könnt Euren Energieschild nicht aufladen
Euer Energieschild startet bei Null
Erlittener Chaosschaden bewirkt keinen doppelten Verlust des Energieschilds
base maximum life % to gain as total energy shield [15]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Kosis, The Revelation
SpectreN
Tags1HSword_onhit_audio, demon, not_dex, not_str, red_blood, very_fast_movement
Leben
125%
Energy Shield From Life
10%
Widerstand
30 30 30 0
Damage
375%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
6 ~ 20
Angriffszeit
1.995 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
100%
Type
DeliriumMonsterBossWild
Metadata
DeliriumDemonBossFinalWild
Stufe
68
Leben
8,727
Rüstung
2,413
Ausweichwert
477
Energieschild
970
Damage
874
Zauberschaden
874
Genauigkeit
2,180
Angriffszeit
1.995
Erfahrung
71,585
Minion Life
7,460
Minion Energy Shield
829
Minion Damage
1,948
Minion Armour
2,413
DeliriumDemonMeleeLeft
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 699–1049
Kritische Trefferchance: 5%
Angriffsschaden: 80%
Angriffszeit: 1.995 Sek.
Verursacht 20% weniger Angriffsschaden
Stößt Gegner zurück
base knockback speed +% [150]
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
DeliriumDemonOrbDetonation
Spell, Movement
Zauberzeit: 2.67 Sek.
Abklingzeit: 6 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
DeliriumDemonBeam
Spell, Area, Duration, Fire, Triggerable
Zauberzeit: 1.5 Sek.
Abklingzeit: 30 Sek.
Verursacht 59.8 physischen Basisschaden pro Sekunde
Verursacht 155.4 Basis-Kälteschaden pro Sekunde
base lightning damage to deal per minute [9326]
base skill effect duration [10000]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EAADeliriumDemonSlashCastComboFire
Abklingzeit: 34 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
EAADeliriumDemonSlashCastComboLightning
Abklingzeit: 34 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
GADeliriumDemonSlashLeftTriggered
Triggerable, Attack
Base Damage: 699–1049
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Angriffszeit: 1.995 Sek.
Verursacht 25% weniger Angriffsschaden
Verursacht 20% weniger Schaden
Wandelt 50% des physischen Schadens in Chaosschaden um
Stößt Gegner zurück
determine knockback direction from melee pattern [1]
is area damage [1]
GADeliriumDemonSlashRightTriggered
Triggerable, Attack
Base Damage: 699–1049
Kritische Trefferchance: 5%
Angriffsschaden: 65%
Angriffszeit: 1.995 Sek.
Verursacht 35% weniger Angriffsschaden
Stößt Gegner zurück
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
MPWDeliriumDemonWeaponThrowLeft
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 699–1049
Kritische Trefferchance: 5%
Angriffszeit: 1.995 Sek.
Durchbohrt alle Ziele
base is projectile [1]
monster projectile variation [99]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MPWDeliriumDemonWeaponThrowRight
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 699–1049
Kritische Trefferchance: 5%
Angriffszeit: 1.995 Sek.
Durchbohrt alle Ziele
base is projectile [1]
monster projectile variation [104]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MPSDeliriumDemonProjectileSpammableFire
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
Verursacht 344.4 bis 516.5 Feuerschaden
base is projectile [1]
monster projectile variation [1377]
projectile uses contact position [1]
use scaled contact offset [1]
MPSDeliriumDemonFlurryProjectileFire
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Kritische Trefferchance: 5%
Zauberzeit: 2 Sek.
Verursacht 191.3 bis 287 Feuerschaden
base deal no damage [1]
base is projectile [1]
monster projectile variation [1377]
projectile spread radius [25]
projectile uses contact position [1]
use scaled contact offset [1]
GSDeliriumDemonFlurryProjectileFireImpact
Triggerable, Spell, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 114.8 bis 172.2 Feuerschaden
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
DeliriumDemonTeleportAttack
Spell, Movement
Kritische Trefferchance: 5%
Zauberzeit: 1.83 Sek.
Abklingzeit: 8 Sek.
Verursacht 25% mehr Angriffsschaden
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [14]
MPSDeliriumDemonProjectileSpammableLightning
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
Verursacht 215.2 bis 645.7 Blitzschaden
50% mehr Chance auf Schocken
base is projectile [1]
monster projectile variation [1378]
projectile uses contact position [1]
use scaled contact offset [1]
MPSDeliriumDemonFlurryProjectileLightning
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
Verursacht 57.39 bis 172.2 Blitzschaden
base deal no damage [1]
base is projectile [1]
monster projectile variation [1378]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
MPSDeliriumDemonFlurryProjectileFireSmall
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
Verursacht 114.8 bis 172.2 Feuerschaden
base deal no damage [1]
base is projectile [1]
monster projectile variation [1377]
projectile spread radius [25]
projectile uses contact position [1]
use scaled contact offset [1]
GADeliriumDemonTeleportAttackTriggeredCone
Triggerable, Attack
Base Damage: 699–1049
Kritische Trefferchance: 5%
Angriffsschaden: 80%
Angriffszeit: 1.995 Sek.
Verursacht 20% weniger Angriffsschaden
Stößt Gegner zurück
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
GADeliriumDemonTeleportAttackTriggeredCone2
Triggerable, Attack
Base Damage: 699–1049
Kritische Trefferchance: 5%
Angriffszeit: 1.995 Sek.
Verursacht 20% weniger Schaden
Wandelt 50% des physischen Schadens in Chaosschaden um
Stößt Gegner zurück
determine knockback direction from melee pattern [1]
is area damage [1]
EGDeliriumBossDetonateBall
Triggerable
GADeliriumDemonWeaponThrowLeftImpact
Triggerable, Attack
Base Damage: 699–1049
Kritische Trefferchance: 5%
Angriffszeit: 1.995 Sek.
is area damage [1]
GADeliriumDemonWeaponThrowRightImpact
Triggerable, Attack
Base Damage: 699–1049
Kritische Trefferchance: 5%
Angriffszeit: 1.995 Sek.
is area damage [1]
TBDeliriumDemonLeftLightningBeam
Spell, Triggerable, Attack, Damage
Base Damage: 699–1049
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Angriffszeit: 1.995 Sek.
Verursacht 71.74 bis 215.2 Blitzschaden
generic skill trigger skills with id [1]
TBDeliriumDemonRightLightningBeam
Spell, Triggerable, Attack, Damage
Base Damage: 699–1049
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Angriffszeit: 1.995 Sek.
Verursacht 71.74 bis 215.2 Blitzschaden
generic skill trigger skills with id [1]
SODeliriumDemonSpawnLightningVolatile
Triggerable
generic skill trigger id [1]
GSDeliriumDemonLightningVolatileExplosion
Triggerable, Spell, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 95.66 bis 287 Blitzschaden
Eure Treffer schocken immer
Eure Treffer können Gegner nicht betäuben
Schocks durch Eure Treffer erhöhen den erlittenen Schaden immer um mindestens 20%
base skill effect duration [2000]
is area damage [1]
GTDeliriumFinalBossFireProjectileSpam
Triggerable
Abklingzeit: 4 Sek.
GTDeliriumFinalBossLightningProjectileSpam
Triggerable
Abklingzeit: 4 Sek.
DeliriumDemonSummonDeathZone
Spell, Area, Duration, Fire, Triggerable
Zauberzeit: 1.5 Sek.
Verursacht 46.5 physischen Basisschaden pro Sekunde
Verursacht 120.9 Basis-Kälteschaden pro Sekunde
base lightning damage to deal per minute [7254]
base skill effect duration [10000]
DeliriumDemonMeleeRight
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 699–1049
Kritische Trefferchance: 5%
Angriffszeit: 1.995 Sek.
Verursacht 20% weniger Schaden
Wandelt 25% des physischen Schadens in Chaosschaden um
Stößt Gegner zurück
base knockback speed +% [150]
determine knockback direction from melee pattern [1]
is area damage [1]
GSDeliriumBossFireFlurry
Triggerable, Channel, Spell, Damage
Zauberzeit: 1 Sek.
Abklingzeit: 22 Sek.
action attack or cast time uses animation length [1]
is area damage [1]
GSDeliriumBossLightningFlurry
Triggerable, Channel, Spell, Damage
Zauberzeit: 1 Sek.
Abklingzeit: 22 Sek.
action attack or cast time uses animation length [1]
is area damage [1]
GSDeliriumDemonProjectileLightningImpact
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonFinalBoss"
extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossWildBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonFinalBoss"
extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossWildBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonBossFinalWild"] = {
    name = "Kosis, The Revelation",
    life = 1.25,
    energyShield = 0.1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.75,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "GSDeliriumDemonProjectileLightningImpact",
        "GSDeliriumBossFireFlurry",
        "GSDeliriumBossLightningFlurry",
        "EGDeliriumBossDetonateBall",
        "GTDeliriumFinalBossFireProjectileSpam",
        "GTDeliriumFinalBossLightningProjectileSpam",
        "DeliriumDemonOrbDetonation",
        "DeliriumDemonBeam",
        "EAADeliriumDemonSlashCastComboFire",
        "EAADeliriumDemonSlashCastComboLightning",
        "GADeliriumDemonSlashLeftTriggered",
        "GADeliriumDemonSlashRightTriggered",
        "DeliriumDemonMeleeLeft",
        "DeliriumDemonMeleeRight",
        "DeliriumDemonTeleportAttack",
        "GADeliriumDemonTeleportAttackTriggeredCone",
        "GADeliriumDemonTeleportAttackTriggeredCone2",
        "MPSDeliriumDemonProjectileSpammableFire",
        "MPSDeliriumDemonProjectileSpammableLightning",
        "MPSDeliriumDemonFlurryProjectileFire",
        "GSDeliriumDemonFlurryProjectileFireImpact",
        "MPSDeliriumDemonFlurryProjectileFireSmall",
        "MPSDeliriumDemonFlurryProjectileLightning",
        "MPWDeliriumDemonWeaponThrowLeft",
        "MPWDeliriumDemonWeaponThrowRight",
        "GADeliriumDemonWeaponThrowLeftImpact",
        "GADeliriumDemonWeaponThrowRightImpact",
        "TBDeliriumDemonLeftLightningBeam",
        "TBDeliriumDemonRightLightningBeam",
        "DeliriumDemonSummonDeathZone",
        "SODeliriumDemonSpawnLightningVolatile",
        "GSDeliriumDemonLightningVolatileExplosion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDeliriumDemonProjectileLightningImpact"] = {
    name = "GSDeliriumDemonProjectileLightningImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDeliriumBossFireFlurry"] = {
    name = "GSDeliriumBossFireFlurry",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDeliriumBossLightningFlurry"] = {
    name = "GSDeliriumBossLightningFlurry",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGDeliriumBossDetonateBall"] = {
    name = "EGDeliriumBossDetonateBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTDeliriumFinalBossFireProjectileSpam"] = {
    name = "GTDeliriumFinalBossFireProjectileSpam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTDeliriumFinalBossLightningProjectileSpam"] = {
    name = "GTDeliriumFinalBossLightningProjectileSpam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonOrbDetonation"] = {
    name = "DeliriumDemonOrbDetonation",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonBeam"] = {
    name = "DeliriumDemonBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Fire] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_lightning_damage_to_deal_per_minute",
        "base_cold_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.5, 1.2999999523163, 1.2999999523163, 10000, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADeliriumDemonSlashCastComboFire"] = {
    name = "EAADeliriumDemonSlashCastComboFire",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 7.17,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADeliriumDemonSlashCastComboLightning"] = {
    name = "EAADeliriumDemonSlashCastComboLightning",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 7.17,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumDemonSlashLeftTriggered"] = {
    name = "GADeliriumDemonSlashLeftTriggered",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {50, -20, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumDemonSlashRightTriggered"] = {
    name = "GADeliriumDemonSlashRightTriggered",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "corrupted_blood_on_hit_num_stacks",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {1, 4000, 200, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonMeleeLeft"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "corrupted_blood_on_hit_num_stacks",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {150, 1, 4000, 200, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonMeleeRight"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {150, 25, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonTeleportAttack"] = {
    name = "DeliriumDemonTeleportAttack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.83,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "teleport_additional_distance_between_self_and_target",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {14, baseMultiplier = 1.25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumDemonTeleportAttackTriggeredCone"] = {
    name = "GADeliriumDemonTeleportAttackTriggeredCone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "corrupted_blood_on_hit_num_stacks",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {1, 4000, 200, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumDemonTeleportAttackTriggeredCone2"] = {
    name = "GADeliriumDemonTeleportAttackTriggeredCone2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {50, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDeliriumDemonProjectileSpammableFire"] = {
    name = "MPSDeliriumDemonProjectileSpammableFire",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1377, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDeliriumDemonProjectileSpammableLightning"] = {
    name = "MPSDeliriumDemonProjectileSpammableLightning",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "active_skill_shock_chance_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.5, 1.5, 1378, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDeliriumDemonFlurryProjectileFire"] = {
    name = "MPSDeliriumDemonFlurryProjectileFire",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1377, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDeliriumDemonFlurryProjectileFireImpact"] = {
    name = "GSDeliriumDemonFlurryProjectileFireImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "base_is_projectile",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDeliriumDemonFlurryProjectileFireSmall"] = {
    name = "MPSDeliriumDemonFlurryProjectileFireSmall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1377, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDeliriumDemonFlurryProjectileLightning"] = {
    name = "MPSDeliriumDemonFlurryProjectileLightning",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1378, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWDeliriumDemonWeaponThrowLeft"] = {
    name = "MPWDeliriumDemonWeaponThrowLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_projectiles_override",
        "base_is_projectile",
        "always_pierce",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {99, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWDeliriumDemonWeaponThrowRight"] = {
    name = "MPWDeliriumDemonWeaponThrowRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_projectiles_override",
        "base_is_projectile",
        "always_pierce",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {104, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumDemonWeaponThrowLeftImpact"] = {
    name = "GADeliriumDemonWeaponThrowLeftImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumDemonWeaponThrowRightImpact"] = {
    name = "GADeliriumDemonWeaponThrowRightImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBDeliriumDemonLeftLightningBeam"] = {
    name = "TBDeliriumDemonLeftLightningBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_skills_with_id",
    },
    levels = {
        [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBDeliriumDemonRightLightningBeam"] = {
    name = "TBDeliriumDemonRightLightningBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_skills_with_id",
    },
    levels = {
        [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonSummonDeathZone"] = {
    name = "DeliriumDemonSummonDeathZone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Fire] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_lightning_damage_to_deal_per_minute",
        "base_cold_damage_to_deal_per_minute",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {0.5, 1.2999999523163, 1.2999999523163, 10000, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SODeliriumDemonSpawnLightningVolatile"] = {
    name = "SODeliriumDemonSpawnLightningVolatile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "generic_skill_trigger_id",
    },
    levels = {
        [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDeliriumDemonLightningVolatileExplosion"] = {
    name = "GSDeliriumDemonLightningVolatileExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_minimum_damage_taken_increase_%",
        "base_skill_effect_duration",
        "is_area_damage",
        "always_shock",
        "cannot_stun",
    },
    levels = {
        [1] = {0.5, 1.5, 20, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Ihr könnt Euren Energieschild nicht aufladen
IdElderNoEnergyShieldRecharge
FamilyEnergyShieldRegeneration
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • cannot recharge energy shield Min: 1 Max: 1 Global
  • Craft Tagsenergy_shield defences
    Euer Energieschild startet bei Null
    IdElderEnergyShieldStartsAtZero
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • start at zero energy shield Min: 1 Max: 1 Global
  • Craft Tagsenergy_shield defences
    Erlittener Chaosschaden bewirkt keinen doppelten Verlust des Energieschilds
    IdMonsterChaosTakenOnES
    FamilyChaosTakenOnES
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • base chaos damage does not damage energy shield extra hard Min: 1 Max: 1 Global
  • Craft Tagschaos
    base maximum life % to gain as total energy shield [15]
    IdAfflictionBossExtraEnergyShield
    FamilyIncreasedEnergyShield
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • base maximum life % to gain as total energy shield Min: 15 Max: 15 Global
  • Craft Tagsenergy_shield defences
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    IdMonsterUniqueT2Boss
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • Kosis die Offenbarung
    Ihr könnt Euren Energieschild nicht aufladen
    Euer Energieschild startet bei Null
    Erlittener Chaosschaden bewirkt keinen doppelten Verlust des Energieschilds
    base maximum life % to gain as total energy shield [15]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    Kosis, The Revelation
    SpectreN
    Tags1HSword_onhit_audio, demon, not_dex, not_str, red_blood, very_fast_movement
    Leben
    125%
    Energy Shield From Life
    10%
    Widerstand
    30 30 30 0
    Damage
    375%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    6 ~ 20
    Angriffszeit
    1.995 Second
    Damage Spread
    ±20%
    Erfahrung
    250%
    Model Size
    100%
    Type
    DeliriumMonsterBoss
    Metadata
    DeliriumDemonBossFinal
    Stufe
    68
    Leben
    8,727
    Rüstung
    2,413
    Ausweichwert
    477
    Energieschild
    970
    Damage
    874
    Zauberschaden
    874
    Genauigkeit
    2,180
    Angriffszeit
    1.995
    Erfahrung
    71,585
    Minion Life
    7,460
    Minion Energy Shield
    829
    Minion Damage
    1,948
    Minion Armour
    2,413
    DeliriumDemonMeleeLeft
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 699–1049
    Kritische Trefferchance: 5%
    Angriffsschaden: 80%
    Angriffszeit: 1.995 Sek.
    Verursacht 20% weniger Angriffsschaden
    Stößt Gegner zurück
    base knockback speed +% [150]
    corrupted blood on hit % average damage to deal per minute per stack [200]
    corrupted blood on hit duration [4000]
    corrupted blood on hit num stacks [1]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    DeliriumDemonOrbDetonation
    Spell, Movement
    Zauberzeit: 2.67 Sek.
    Abklingzeit: 6 Sek.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    DeliriumDemonBeam
    Spell, Area, Duration, Fire, Triggerable
    Zauberzeit: 1.5 Sek.
    Abklingzeit: 30 Sek.
    Verursacht 59.8 physischen Basisschaden pro Sekunde
    Verursacht 155.4 Basis-Kälteschaden pro Sekunde
    base lightning damage to deal per minute [9326]
    base skill effect duration [10000]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    MPWDeliriumDemonWeaponThrowLeft
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 699–1049
    Kritische Trefferchance: 5%
    Angriffszeit: 1.995 Sek.
    Durchbohrt alle Ziele
    base is projectile [1]
    monster projectile variation [99]
    number of projectiles override [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPWDeliriumDemonWeaponThrowRight
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 699–1049
    Kritische Trefferchance: 5%
    Angriffszeit: 1.995 Sek.
    Durchbohrt alle Ziele
    base is projectile [1]
    monster projectile variation [104]
    number of projectiles override [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPSDeliriumDemonProjectileSpammableFire
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Kritische Trefferchance: 5%
    Zauberzeit: 1.5 Sek.
    Verursacht 344.4 bis 516.5 Feuerschaden
    base is projectile [1]
    monster projectile variation [1377]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPSDeliriumDemonFlurryProjectileFire
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Kritische Trefferchance: 5%
    Zauberzeit: 2 Sek.
    Verursacht 191.3 bis 287 Feuerschaden
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [1377]
    projectile spread radius [25]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GSDeliriumDemonFlurryProjectileFireImpact
    Triggerable, Spell, Damage
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Verursacht 114.8 bis 172.2 Feuerschaden
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    DeliriumDemonTeleportAttack
    Spell, Movement
    Kritische Trefferchance: 5%
    Zauberzeit: 1.83 Sek.
    Abklingzeit: 8 Sek.
    Verursacht 25% mehr Angriffsschaden
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    teleport additional distance between self and target [14]
    MPSDeliriumDemonProjectileSpammableLightning
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Kritische Trefferchance: 5%
    Zauberzeit: 1.5 Sek.
    Verursacht 215.2 bis 645.7 Blitzschaden
    50% mehr Chance auf Schocken
    base is projectile [1]
    monster projectile variation [1378]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPSDeliriumDemonFlurryProjectileLightning
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Kritische Trefferchance: 5%
    Zauberzeit: 1.5 Sek.
    Verursacht 57.39 bis 172.2 Blitzschaden
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [1378]
    projectile spread radius [10]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPSDeliriumDemonFlurryProjectileFireSmall
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Kritische Trefferchance: 5%
    Zauberzeit: 1.5 Sek.
    Verursacht 114.8 bis 172.2 Feuerschaden
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [1377]
    projectile spread radius [25]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GADeliriumDemonTeleportAttackTriggeredCone
    Triggerable, Attack
    Base Damage: 699–1049
    Kritische Trefferchance: 5%
    Angriffsschaden: 80%
    Angriffszeit: 1.995 Sek.
    Verursacht 20% weniger Angriffsschaden
    Stößt Gegner zurück
    corrupted blood on hit % average damage to deal per minute per stack [200]
    corrupted blood on hit duration [4000]
    corrupted blood on hit num stacks [1]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    GADeliriumDemonTeleportAttackTriggeredCone2
    Triggerable, Attack
    Base Damage: 699–1049
    Kritische Trefferchance: 5%
    Angriffszeit: 1.995 Sek.
    Verursacht 20% weniger Schaden
    Wandelt 50% des physischen Schadens in Chaosschaden um
    Stößt Gegner zurück
    determine knockback direction from melee pattern [1]
    is area damage [1]
    EGDeliriumBossDetonateBall
    Triggerable
    GADeliriumDemonWeaponThrowLeftImpact
    Triggerable, Attack
    Base Damage: 699–1049
    Kritische Trefferchance: 5%
    Angriffszeit: 1.995 Sek.
    is area damage [1]
    GADeliriumDemonWeaponThrowRightImpact
    Triggerable, Attack
    Base Damage: 699–1049
    Kritische Trefferchance: 5%
    Angriffszeit: 1.995 Sek.
    is area damage [1]
    TBDeliriumDemonLeftLightningBeam
    Spell, Triggerable, Attack, Damage
    Base Damage: 699–1049
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Angriffszeit: 1.995 Sek.
    Verursacht 71.74 bis 215.2 Blitzschaden
    generic skill trigger skills with id [1]
    TBDeliriumDemonRightLightningBeam
    Spell, Triggerable, Attack, Damage
    Base Damage: 699–1049
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Angriffszeit: 1.995 Sek.
    Verursacht 71.74 bis 215.2 Blitzschaden
    generic skill trigger skills with id [1]
    SODeliriumDemonSpawnLightningVolatile
    Triggerable
    generic skill trigger id [1]
    GSDeliriumDemonLightningVolatileExplosion
    Triggerable, Spell, Damage
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Verursacht 95.66 bis 287 Blitzschaden
    Eure Treffer schocken immer
    Eure Treffer können Gegner nicht betäuben
    Schocks durch Eure Treffer erhöhen den erlittenen Schaden immer um mindestens 20%
    base skill effect duration [2000]
    is area damage [1]
    GTDeliriumFinalBossFireProjectileSpam
    Triggerable
    Abklingzeit: 4 Sek.
    GTDeliriumFinalBossLightningProjectileSpam
    Triggerable
    Abklingzeit: 4 Sek.
    DeliriumDemonSummonDeathZone
    Spell, Area, Duration, Fire, Triggerable
    Zauberzeit: 1.5 Sek.
    Verursacht 46.5 physischen Basisschaden pro Sekunde
    Verursacht 120.9 Basis-Kälteschaden pro Sekunde
    base lightning damage to deal per minute [7254]
    base skill effect duration [10000]
    DeliriumDemonMeleeRight
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 699–1049
    Kritische Trefferchance: 5%
    Angriffszeit: 1.995 Sek.
    Verursacht 20% weniger Schaden
    Wandelt 25% des physischen Schadens in Chaosschaden um
    Stößt Gegner zurück
    base knockback speed +% [150]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    GSDeliriumBossFireFlurry
    Triggerable, Channel, Spell, Damage
    Zauberzeit: 1 Sek.
    Abklingzeit: 22 Sek.
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSDeliriumBossLightningFlurry
    Triggerable, Channel, Spell, Damage
    Zauberzeit: 1 Sek.
    Abklingzeit: 22 Sek.
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSDeliriumDemonProjectileLightningImpact
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossBase"
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Generic */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	define_shared_state =
    	"
    		hidden_weapon_left;
    		hidden_weapon_right;
    		fire_barrage;
    		lightning_barrage;
    	"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Skill 1 */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    BaseEvents {}
    
    Actor {}
    
    Animated {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossBase"
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Generic */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Render
    {
    	use_ao_lights = true
    }
    
    Actor
    {
    	on_event_portalfadeout_for_Teleport =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_Out.epk' );
    		DisableHighlighting();
    	"
    
    	on_event_portalfadein_for_Teleport =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_Out.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_In.epk' );
    		Delay( 1.5,
    		{
    			EnableHighlighting();
    			RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_In.epk' );
    		} );
    	"
    }
    
    StateMachine
    {
    	on_state_hidden_weapon_right_1 = "HideMeshSegment( AbaxothSwords_1Shape );"
    	on_state_hidden_weapon_right_0 = "ShowMeshSegment( AbaxothSwords_1Shape );"
    	on_state_hidden_weapon_left_1 = "HideMeshSegment( AbaxothSwords_4Shape );"
    	on_state_hidden_weapon_left_0 = "ShowMeshSegment( AbaxothSwords_4Shape );"
    	create_state_hidden_weapon_left_1 = "HideMeshSegmentsBySubstring( AbaxothSwords );"
    	create_state_hidden_weapon_right_1 = "HideMeshSegmentsBySubstring( AbaxothSwords );"
    
    	on_state_point_light_1 =
    	"
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao', aux_LightAttach );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao', final_boss_start );
    		QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao', final_boss_idle );
    	"
    
    	create_state_point_light_1 =
    	"
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao', aux_LightAttach );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao', final_boss_idle );
    	"
    
    	on_state_point_light_0 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao', final_boss_end );"
    }
    
    Animated
    {
    	on_event_portal_Jump_Out_for_beam_jump_break_01 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_Out_Jump.epk' );
    		HideMeshSegment( eye_meshShape );
    		DisableHighlighting();
    	"
    
    	on_event_portal_Jump_In_for_beam_jump_break_01 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_Out_Jump.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_In_Jump.epk' );
    		Delay( 1.5,
    		{
    			EnableHighlighting();
    			ShowMeshSegment( eye_meshShape );
    			RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_In_Jump.epk' );
    		} );
    	"
    
    	on_event_apply_ES_for_beam_shoot_start_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/EnergyShield_Barrier.epk' );"
    	on_event_remove_ES_for_beam_shoot_flinch_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/EnergyShield_Barrier.epk' );"
    	on_event_remove_ES_for_beam_shoot_end_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/EnergyShield_Barrier.epk' );"
    }
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/EnergyShield_Barrier.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/on_Act/AbaxothWisps.epk' );
    	"
    
    	on_spawned_alive =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/on_Act/AbaxothWisps.epk' );
    	"
    }
    
    MinimapIcon
    {
    	icon = "DeliriumBossFinal"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Preload */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Preload
    {
    
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Skill 1 */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    BaseEvents {}
    
    Actor {}
    
    Animated {}
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Combat Dialogue */
    /* ------------------------------------------------------------------------------------------------------------------- */
    /*
    Actor
    {
    	on_effect_start_SKILL1 = { Roll( 1, 1, (){ PlayTextAudio( IronCountFightStartTaunt, Metadata/Monsters/PrisonerMonsterBoss ); } ); }
    
    	on_effect_start_SKILL2 = { Roll( 1, 4, (){ PlayTextAudio( PrisonerBoss_LeapSlam_Random, Metadata/Monsters/PrisonerMonsterBoss );} ); }
    
    	on_effect_start_SKILL3 = { Roll( 1, 4, (){ PlayTextAudio( PrisonerBoss_CascadePunch_Random, Metadata/Monsters/PrisonerMonsterBoss );} ); }
    }
    */
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonBossFinal"] = {
        name = "Kosis, The Revelation",
        life = 1.25,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.75,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "GSDeliriumDemonProjectileLightningImpact",
            "GSDeliriumBossFireFlurry",
            "GSDeliriumBossLightningFlurry",
            "EGDeliriumBossDetonateBall",
            "GTDeliriumFinalBossFireProjectileSpam",
            "GTDeliriumFinalBossLightningProjectileSpam",
            "DeliriumDemonOrbDetonation",
            "DeliriumDemonBeam",
            "DeliriumDemonMeleeLeft",
            "DeliriumDemonMeleeRight",
            "DeliriumDemonTeleportAttack",
            "GADeliriumDemonTeleportAttackTriggeredCone",
            "GADeliriumDemonTeleportAttackTriggeredCone2",
            "MPSDeliriumDemonProjectileSpammableFire",
            "MPSDeliriumDemonProjectileSpammableLightning",
            "MPSDeliriumDemonFlurryProjectileFire",
            "GSDeliriumDemonFlurryProjectileFireImpact",
            "MPSDeliriumDemonFlurryProjectileFireSmall",
            "MPSDeliriumDemonFlurryProjectileLightning",
            "MPWDeliriumDemonWeaponThrowLeft",
            "MPWDeliriumDemonWeaponThrowRight",
            "GADeliriumDemonWeaponThrowLeftImpact",
            "GADeliriumDemonWeaponThrowRightImpact",
            "TBDeliriumDemonLeftLightningBeam",
            "TBDeliriumDemonRightLightningBeam",
            "DeliriumDemonSummonDeathZone",
            "SODeliriumDemonSpawnLightningVolatile",
            "GSDeliriumDemonLightningVolatileExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDeliriumDemonProjectileLightningImpact"] = {
        name = "GSDeliriumDemonProjectileLightningImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDeliriumBossFireFlurry"] = {
        name = "GSDeliriumBossFireFlurry",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDeliriumBossLightningFlurry"] = {
        name = "GSDeliriumBossLightningFlurry",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGDeliriumBossDetonateBall"] = {
        name = "EGDeliriumBossDetonateBall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTDeliriumFinalBossFireProjectileSpam"] = {
        name = "GTDeliriumFinalBossFireProjectileSpam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTDeliriumFinalBossLightningProjectileSpam"] = {
        name = "GTDeliriumFinalBossLightningProjectileSpam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumDemonOrbDetonation"] = {
        name = "DeliriumDemonOrbDetonation",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumDemonBeam"] = {
        name = "DeliriumDemonBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_lightning_damage_to_deal_per_minute",
            "base_cold_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {0.5, 1.2999999523163, 1.2999999523163, 10000, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumDemonMeleeLeft"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "corrupted_blood_on_hit_num_stacks",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {150, 1, 4000, 200, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumDemonMeleeRight"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "active_skill_damage_+%_final",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {150, 25, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumDemonTeleportAttack"] = {
        name = "DeliriumDemonTeleportAttack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.83,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "teleport_additional_distance_between_self_and_target",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {14, baseMultiplier = 1.25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeliriumDemonTeleportAttackTriggeredCone"] = {
        name = "GADeliriumDemonTeleportAttackTriggeredCone",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "corrupted_blood_on_hit_num_stacks",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {1, 4000, 200, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeliriumDemonTeleportAttackTriggeredCone2"] = {
        name = "GADeliriumDemonTeleportAttackTriggeredCone2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "active_skill_damage_+%_final",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {50, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDeliriumDemonProjectileSpammableFire"] = {
        name = "MPSDeliriumDemonProjectileSpammableFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1377, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDeliriumDemonProjectileSpammableLightning"] = {
        name = "MPSDeliriumDemonProjectileSpammableLightning",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "active_skill_shock_chance_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.5, 1.5, 1378, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDeliriumDemonFlurryProjectileFire"] = {
        name = "MPSDeliriumDemonFlurryProjectileFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1377, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDeliriumDemonFlurryProjectileFireImpact"] = {
        name = "GSDeliriumDemonFlurryProjectileFireImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "base_is_projectile",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDeliriumDemonFlurryProjectileFireSmall"] = {
        name = "MPSDeliriumDemonFlurryProjectileFireSmall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1377, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDeliriumDemonFlurryProjectileLightning"] = {
        name = "MPSDeliriumDemonFlurryProjectileLightning",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1378, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWDeliriumDemonWeaponThrowLeft"] = {
        name = "MPWDeliriumDemonWeaponThrowLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_projectiles_override",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {99, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWDeliriumDemonWeaponThrowRight"] = {
        name = "MPWDeliriumDemonWeaponThrowRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_projectiles_override",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {104, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeliriumDemonWeaponThrowLeftImpact"] = {
        name = "GADeliriumDemonWeaponThrowLeftImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeliriumDemonWeaponThrowRightImpact"] = {
        name = "GADeliriumDemonWeaponThrowRightImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBDeliriumDemonLeftLightningBeam"] = {
        name = "TBDeliriumDemonLeftLightningBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBDeliriumDemonRightLightningBeam"] = {
        name = "TBDeliriumDemonRightLightningBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumDemonSummonDeathZone"] = {
        name = "DeliriumDemonSummonDeathZone",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_lightning_damage_to_deal_per_minute",
            "base_cold_damage_to_deal_per_minute",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {0.5, 1.2999999523163, 1.2999999523163, 10000, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SODeliriumDemonSpawnLightningVolatile"] = {
        name = "SODeliriumDemonSpawnLightningVolatile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "generic_skill_trigger_id",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDeliriumDemonLightningVolatileExplosion"] = {
        name = "GSDeliriumDemonLightningVolatileExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_minimum_damage_taken_increase_%",
            "base_skill_effect_duration",
            "is_area_damage",
            "always_shock",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, 20, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Ihr könnt Euren Energieschild nicht aufladen
    IdElderNoEnergyShieldRecharge
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot recharge energy shield Min: 1 Max: 1 Global
  • Craft Tagsenergy_shield defences
    Euer Energieschild startet bei Null
    IdElderEnergyShieldStartsAtZero
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • start at zero energy shield Min: 1 Max: 1 Global
  • Craft Tagsenergy_shield defences
    Erlittener Chaosschaden bewirkt keinen doppelten Verlust des Energieschilds
    IdMonsterChaosTakenOnES
    FamilyChaosTakenOnES
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • base chaos damage does not damage energy shield extra hard Min: 1 Max: 1 Global
  • Craft Tagschaos
    base maximum life % to gain as total energy shield [15]
    IdAfflictionBossExtraEnergyShield
    FamilyIncreasedEnergyShield
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • base maximum life % to gain as total energy shield Min: 15 Max: 15 Global
  • Craft Tagsenergy_shield defences
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    IdMonsterUniqueT2Boss
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
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