Kosis, The Revelation único /7
Requer: Nível 45, 36 For, 36 Des
+(200—400) de precisão
Chance de golpe crítico aumentada em (30—50)%
Habilidades têm uma janela de momento certo (100—150)% maior
Requer: Nível 65, 89 Des, 36 Int
+(5—10)% à chance de golpe crítico
+(2—4) ao nível de todas as habilidades elementais
Dano elemental aumentado em 100%
Requer: Nível 20
Atribui Passive Skill
Atribui Passive Skill
Atribui Passive Skill
Requer: Nível 60
Encher o mana não reservado não remove o efeito
Duração aumentada em (200—250)%
A cada 3 segundos durante o efeito, cause 100% do mana gasto nesse período como dano de caos aos inimigos em até 3 metros
Causa 25% do mana atual como dano de caos a você ao final do efeito
Requer: Nível 45, 41 For, 41 Des
Inimigos em sua presença são intimidados
Kosis, A Revelação
DemônioVocê não pode recarregar escudo de energia
Seu escudo de energia começa em zero
Dano de caos sofrido não causa perda dobrada de escudo de energia
base maximum life % to gain as total energy shield [15]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Seu escudo de energia começa em zero
Dano de caos sofrido não causa perda dobrada de escudo de energia
base maximum life % to gain as total energy shield [15]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Kosis, The Revelation
| Spectre | |
|---|---|
| Tags | 1HSword_onhit_audio, demon, fast_movement, not_dex, not_str, red_blood, very_fast_movement |
Vida
125%
Energy Shield From Life
10%
Resistência
Damage
375%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
6 ~ 20
Tempo de Ataque
1.995 Second
Damage Spread
±20%
Experiência
250%
Model Size
100%
Type
DeliriumMonsterBossWild
Metadata
DeliriumDemonBossFinalWild
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
10,321
2,413
708
1,032
Damage
874
Dano Mágico
874
Precisão
2,502
Tempo de Ataque
1.995
Experiência
71,585
Minion Life
8,663
Minion Energy Shield
866
Minion Damage
3,633
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DeliriumDemonMeleeLeft
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 699—1049
Chance de Golpe Crítico: 5%
Dano de Ataque: 80%
Tempo de Ataque: 1.995 s
Causa -20% de dano de ataque
Empurra os inimigos
base knockback speed +% [150]
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
DeliriumDemonOrbDetonation
Spell, Movement, AttackInPlace
Tempo de Conjuração: 2.67 s
Tempo de Recarga: 6 s
skill cannot be knocked back [1]
skill cannot be stunned [1]
DeliriumDemonBeam
Spell, Area, Duration, Fire, Triggerable, AttackInPlace
Tempo de Conjuração: 1.5 s
Tempo de Recarga: 30 s
Causa 155.4 de dano de frio por segundo
Causa 59.8 de dano físico por segundo
base lightning damage to deal per minute [9326]
base skill effect duration [10000]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EAADeliriumDemonSlashCastComboFire
Attack
Base Damage: 699—1049
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.995 s
Tempo de Recarga: 34 s
skill cannot be knocked back [1]
skill cannot be stunned [1]
EAADeliriumDemonSlashCastComboLightning
Attack
Base Damage: 699—1049
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.995 s
Tempo de Recarga: 34 s
skill cannot be knocked back [1]
skill cannot be stunned [1]
GADeliriumDemonSlashLeftTriggered
Triggerable, Attack, AttackInPlace
Base Damage: 699—1049
Chance de Golpe Crítico: 5%
Dano de Ataque: 75%
Tempo de Ataque: 1.995 s
Causa -25% de dano de ataque
Causa -20% de dano
Empurra os inimigos
determine knockback direction from melee pattern [1]
is area damage [1]
GADeliriumDemonSlashRightTriggered
Triggerable, Attack, AttackInPlace
Base Damage: 699—1049
Chance de Golpe Crítico: 5%
Dano de Ataque: 65%
Tempo de Ataque: 1.995 s
Causa -35% de dano de ataque
Empurra os inimigos
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
MPWDeliriumDemonWeaponThrowLeft
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 699—1049
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.995 s
Perfura todos os alvos
base is projectile [1]
monster projectile variation [99]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MPWDeliriumDemonWeaponThrowRight
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 699—1049
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.995 s
Perfura todos os alvos
base is projectile [1]
monster projectile variation [104]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MPSDeliriumDemonProjectileSpammableFire
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1.5 s
base is projectile [1]
monster projectile variation [1377]
projectile uses contact position [1]
use scaled contact offset [1]
MPSDeliriumDemonFlurryProjectileFire
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 2 s
base deal no damage [1]
base is projectile [1]
monster projectile variation [1377]
projectile spread radius [25]
projectile uses contact position [1]
use scaled contact offset [1]
GSDeliriumDemonFlurryProjectileFireImpact
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
DeliriumDemonTeleportAttack
Spell, Movement, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1.83 s
Tempo de Recarga: 8 s
Causa +25% de dano de ataque
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [14]
MPSDeliriumDemonProjectileSpammableLightning
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1.5 s
ㅤ+50% de chance de eletrificar
Perfura todos os alvos
base deal no damage [1]
base is projectile [1]
monster projectile variation [1378]
projectile uses contact position [1]
use scaled contact offset [1]
MPSDeliriumDemonFlurryProjectileLightning
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1.5 s
base deal no damage [1]
base is projectile [1]
monster projectile variation [1378]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
MPSDeliriumDemonFlurryProjectileFireSmall
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1.5 s
base deal no damage [1]
base is projectile [1]
monster projectile variation [1377]
projectile spread radius [25]
projectile uses contact position [1]
use scaled contact offset [1]
GADeliriumDemonTeleportAttackTriggeredCone
Triggerable, Attack, AttackInPlace
Base Damage: 699—1049
Chance de Golpe Crítico: 5%
Dano de Ataque: 80%
Tempo de Ataque: 1.995 s
Causa -20% de dano de ataque
Empurra os inimigos
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
GADeliriumDemonTeleportAttackTriggeredCone2
Triggerable, Attack, AttackInPlace
Base Damage: 699—1049
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.995 s
Causa -20% de dano
Empurra os inimigos
determine knockback direction from melee pattern [1]
is area damage [1]
EGDeliriumBossDetonateBall
Triggerable
GADeliriumDemonWeaponThrowLeftImpact
Triggerable, Attack, AttackInPlace
Base Damage: 699—1049
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.995 s
is area damage [1]
GADeliriumDemonWeaponThrowRightImpact
Triggerable, Attack, AttackInPlace
Base Damage: 699—1049
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.995 s
is area damage [1]
TBDeliriumDemonLeftLightningBeam
Spell, Triggerable, Attack, Damage, AttackInPlace
Base Damage: 699—1049
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
Tempo de Ataque: 1.995 s
generic skill trigger skills with id [1]
TBDeliriumDemonRightLightningBeam
Spell, Triggerable, Attack, Damage, AttackInPlace
Base Damage: 699—1049
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
Tempo de Ataque: 1.995 s
generic skill trigger skills with id [1]
SODeliriumDemonSpawnLightningVolatile
Triggerable, AttackInPlace, Spell
Tempo de Conjuração: 1 s
generic skill trigger id [1]
GSDeliriumDemonLightningVolatileExplosion
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
Ataques sempre eletrificam
Esfriamentos de seus ataques sempre aumentam o dano sofrido em, no mínimo, 20%
base skill effect duration [2000]
is area damage [1]
GTDeliriumFinalBossFireProjectileSpam
Spell, Triggerable, AttackInPlace
Tempo de Conjuração: 1.5 s
Tempo de Recarga: 4 s
GTDeliriumFinalBossLightningProjectileSpam
Spell, Triggerable, AttackInPlace
Tempo de Conjuração: 1.5 s
Tempo de Recarga: 4 s
DeliriumDemonMeleeRight
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 699—1049
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.995 s
Causa -20% de dano
Empurra os inimigos
base knockback speed +% [150]
determine knockback direction from melee pattern [1]
is area damage [1]
GSDeliriumBossFireFlurry
Triggerable, Channel, Spell, Damage, AttackInPlace
Tempo de Conjuração: 1 s
Tempo de Recarga: 22 s
action attack or cast time uses animation length [1]
is area damage [1]
GSDeliriumBossLightningFlurry
Triggerable, Channel, Spell, Damage, AttackInPlace
Tempo de Conjuração: 1 s
Tempo de Recarga: 22 s
action attack or cast time uses animation length [1]
is area damage [1]
GSDeliriumDemonProjectileLightningImpact
Triggerable, Spell, Damage, AttackInPlace
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonFinalBoss" extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossWildBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonBossFinalWild"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Kosis, The Revelation",
life = 1.25,
energyShield = 0.1,
damage = 3.75,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 20,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "One Hand Sword",
skillList = {
"GSDeliriumDemonProjectileLightningImpact",
"GSDeliriumBossFireFlurry",
"GSDeliriumBossLightningFlurry",
"EGDeliriumBossDetonateBall",
"GTDeliriumFinalBossFireProjectileSpam",
"GTDeliriumFinalBossLightningProjectileSpam",
"DeliriumDemonOrbDetonation",
"DeliriumDemonBeam",
"EAADeliriumDemonSlashCastComboFire",
"EAADeliriumDemonSlashCastComboLightning",
"GADeliriumDemonSlashLeftTriggered",
"GADeliriumDemonSlashRightTriggered",
"DeliriumDemonMeleeLeft",
"DeliriumDemonMeleeRight",
"DeliriumDemonTeleportAttack",
"GADeliriumDemonTeleportAttackTriggeredCone",
"GADeliriumDemonTeleportAttackTriggeredCone2",
"MPSDeliriumDemonProjectileSpammableFire",
"MPSDeliriumDemonProjectileSpammableLightning",
"MPSDeliriumDemonFlurryProjectileFire",
"GSDeliriumDemonFlurryProjectileFireImpact",
"MPSDeliriumDemonFlurryProjectileFireSmall",
"MPSDeliriumDemonFlurryProjectileLightning",
"MPWDeliriumDemonWeaponThrowLeft",
"MPWDeliriumDemonWeaponThrowRight",
"GADeliriumDemonWeaponThrowLeftImpact",
"GADeliriumDemonWeaponThrowRightImpact",
"TBDeliriumDemonLeftLightningBeam",
"TBDeliriumDemonRightLightningBeam",
"DeliriumDemonSummonDeathZone",
"SODeliriumDemonSpawnLightningVolatile",
"GSDeliriumDemonLightningVolatileExplosion",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GSDeliriumDemonProjectileLightningImpact"] = {
name = "GSDeliriumDemonProjectileLightningImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_is_projectile",
"base_skill_can_be_avoided_by_dodge_roll",
"base_skill_can_be_blocked",
},
levels = {
[1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSDeliriumBossFireFlurry"] = {
name = "GSDeliriumBossFireFlurry",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSDeliriumBossLightningFlurry"] = {
name = "GSDeliriumBossLightningFlurry",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGDeliriumBossDetonateBall"] = {
name = "EGDeliriumBossDetonateBall",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTDeliriumFinalBossFireProjectileSpam"] = {
name = "GTDeliriumFinalBossFireProjectileSpam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTDeliriumFinalBossLightningProjectileSpam"] = {
name = "GTDeliriumFinalBossLightningProjectileSpam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonOrbDetonation"] = {
name = "DeliriumDemonOrbDetonation",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonBeam"] = {
name = "DeliriumDemonBeam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Fire] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"base_lightning_damage_to_deal_per_minute",
"base_cold_damage_to_deal_per_minute",
"base_skill_effect_duration",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {0.5, 1.2999999523163, 1.2999999523163, 10000, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAADeliriumDemonSlashCastComboFire"] = {
name = "EAADeliriumDemonSlashCastComboFire",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 7.17,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAADeliriumDemonSlashCastComboLightning"] = {
name = "EAADeliriumDemonSlashCastComboLightning",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 7.17,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumDemonSlashLeftTriggered"] = {
name = "GADeliriumDemonSlashLeftTriggered",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"active_skill_damage_+%_final",
"is_area_damage",
"global_knockback",
"determine_knockback_direction_from_melee_pattern",
},
levels = {
[1] = {50, -20, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumDemonSlashRightTriggered"] = {
name = "GADeliriumDemonSlashRightTriggered",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"corrupted_blood_on_hit_num_stacks",
"corrupted_blood_on_hit_duration",
"corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
"is_area_damage",
"global_knockback",
"determine_knockback_direction_from_melee_pattern",
},
levels = {
[1] = {1, 4000, 200, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonMeleeLeft"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_knockback_speed_+%",
"corrupted_blood_on_hit_num_stacks",
"corrupted_blood_on_hit_duration",
"corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
"is_area_damage",
"global_knockback",
"determine_knockback_direction_from_melee_pattern",
},
levels = {
[1] = {150, 1, 4000, 200, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonMeleeRight"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_knockback_speed_+%",
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"active_skill_damage_+%_final",
"is_area_damage",
"global_knockback",
"determine_knockback_direction_from_melee_pattern",
},
levels = {
[1] = {150, 25, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonTeleportAttack"] = {
name = "DeliriumDemonTeleportAttack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.83,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"teleport_additional_distance_between_self_and_target",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {14, baseMultiplier = 1.25, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumDemonTeleportAttackTriggeredCone"] = {
name = "GADeliriumDemonTeleportAttackTriggeredCone",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"corrupted_blood_on_hit_num_stacks",
"corrupted_blood_on_hit_duration",
"corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
"is_area_damage",
"global_knockback",
"determine_knockback_direction_from_melee_pattern",
},
levels = {
[1] = {1, 4000, 200, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumDemonTeleportAttackTriggeredCone2"] = {
name = "GADeliriumDemonTeleportAttackTriggeredCone2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"active_skill_damage_+%_final",
"is_area_damage",
"global_knockback",
"determine_knockback_direction_from_melee_pattern",
},
levels = {
[1] = {50, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSDeliriumDemonProjectileSpammableFire"] = {
name = "MPSDeliriumDemonProjectileSpammableFire",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1377, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSDeliriumDemonProjectileSpammableLightning"] = {
name = "MPSDeliriumDemonProjectileSpammableLightning",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"active_skill_shock_chance_+%_final",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"base_deal_no_damage",
"always_pierce",
},
levels = {
[1] = {0.5, 1.5, 1378, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSDeliriumDemonFlurryProjectileFire"] = {
name = "MPSDeliriumDemonFlurryProjectileFire",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1377, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSDeliriumDemonFlurryProjectileFireImpact"] = {
name = "GSDeliriumDemonFlurryProjectileFireImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
"base_is_projectile",
"base_skill_can_be_avoided_by_dodge_roll",
"base_skill_can_be_blocked",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSDeliriumDemonFlurryProjectileFireSmall"] = {
name = "MPSDeliriumDemonFlurryProjectileFireSmall",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1377, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSDeliriumDemonFlurryProjectileLightning"] = {
name = "MPSDeliriumDemonFlurryProjectileLightning",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"base_deal_no_damage",
},
levels = {
[1] = {0.5, 1.5, 1378, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWDeliriumDemonWeaponThrowLeft"] = {
name = "MPWDeliriumDemonWeaponThrowLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"number_of_projectiles_override",
"base_is_projectile",
"always_pierce",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
},
levels = {
[1] = {99, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWDeliriumDemonWeaponThrowRight"] = {
name = "MPWDeliriumDemonWeaponThrowRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"number_of_projectiles_override",
"base_is_projectile",
"always_pierce",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
},
levels = {
[1] = {104, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumDemonWeaponThrowLeftImpact"] = {
name = "GADeliriumDemonWeaponThrowLeftImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumDemonWeaponThrowRightImpact"] = {
name = "GADeliriumDemonWeaponThrowRightImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TBDeliriumDemonLeftLightningBeam"] = {
name = "TBDeliriumDemonLeftLightningBeam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"generic_skill_trigger_skills_with_id",
},
levels = {
[1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TBDeliriumDemonRightLightningBeam"] = {
name = "TBDeliriumDemonRightLightningBeam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"generic_skill_trigger_skills_with_id",
},
levels = {
[1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonSummonDeathZone"] = {
name = "DeliriumDemonSummonDeathZone",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Fire] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"base_lightning_damage_to_deal_per_minute",
"base_cold_damage_to_deal_per_minute",
"base_skill_effect_duration",
},
levels = {
[1] = {0.5, 1.2999999523163, 1.2999999523163, 10000, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SODeliriumDemonSpawnLightningVolatile"] = {
name = "SODeliriumDemonSpawnLightningVolatile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"generic_skill_trigger_id",
},
levels = {
[1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSDeliriumDemonLightningVolatileExplosion"] = {
name = "GSDeliriumDemonLightningVolatileExplosion",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"shock_minimum_damage_taken_increase_%",
"base_skill_effect_duration",
"is_area_damage",
"always_shock",
"cannot_stun",
},
levels = {
[1] = {0.5, 1.5, 20, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
Você não pode recarregar escudo de energia
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | defences Escudo de Energia |
Seu escudo de energia começa em zero
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | defences Escudo de Energia |
Dano de caos sofrido não causa perda dobrada de escudo de energia
| Family | ChaosTakenOnES |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Caos |
base maximum life % to gain as total energy shield [15]
| Family | IncreasedEnergyShield |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | defences Escudo de Energia |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
Kosis, A Revelação
DemônioVocê não pode recarregar escudo de energia
Seu escudo de energia começa em zero
Dano de caos sofrido não causa perda dobrada de escudo de energia
base maximum life % to gain as total energy shield [15]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Seu escudo de energia começa em zero
Dano de caos sofrido não causa perda dobrada de escudo de energia
base maximum life % to gain as total energy shield [15]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Kosis, The Revelation
| Spectre | |
|---|---|
| Tags | 1HSword_onhit_audio, demon, fast_movement, not_dex, not_str, red_blood, very_fast_movement |
Vida
150%
Energy Shield From Life
10%
Resistência
Damage
375%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
6 ~ 20
Tempo de Ataque
1.995 Second
Damage Spread
±20%
Experiência
250%
Model Size
100%
Type
DeliriumMonsterBoss
Metadata
DeliriumDemonBossFinal
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
12,386
2,413
708
1,239
Damage
874
Dano Mágico
874
Precisão
2,502
Tempo de Ataque
1.995
Experiência
71,585
Minion Life
10,395
Minion Energy Shield
1,040
Minion Damage
3,633
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DeliriumDemonMeleeLeft
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 699—1049
Chance de Golpe Crítico: 5%
Dano de Ataque: 80%
Tempo de Ataque: 1.995 s
Causa -20% de dano de ataque
Empurra os inimigos
base knockback speed +% [150]
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
DeliriumDemonOrbDetonation
Spell, Movement, AttackInPlace
Tempo de Conjuração: 2.67 s
Tempo de Recarga: 6 s
skill cannot be knocked back [1]
skill cannot be stunned [1]
DeliriumDemonBeam
Spell, Area, Duration, Fire, Triggerable, AttackInPlace
Tempo de Conjuração: 1.5 s
Tempo de Recarga: 30 s
Causa 155.4 de dano de frio por segundo
Causa 59.8 de dano físico por segundo
base lightning damage to deal per minute [9326]
base skill effect duration [10000]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MPWDeliriumDemonWeaponThrowLeft
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 699—1049
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.995 s
Perfura todos os alvos
base is projectile [1]
monster projectile variation [99]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MPWDeliriumDemonWeaponThrowRight
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 699—1049
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.995 s
Perfura todos os alvos
base is projectile [1]
monster projectile variation [104]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MPSDeliriumDemonProjectileSpammableFire
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1.5 s
base is projectile [1]
monster projectile variation [1377]
projectile uses contact position [1]
use scaled contact offset [1]
MPSDeliriumDemonFlurryProjectileFire
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 2 s
base deal no damage [1]
base is projectile [1]
monster projectile variation [1377]
projectile spread radius [25]
projectile uses contact position [1]
use scaled contact offset [1]
GSDeliriumDemonFlurryProjectileFireImpact
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
DeliriumDemonTeleportAttack
Spell, Movement, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1.83 s
Tempo de Recarga: 8 s
Causa +25% de dano de ataque
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [14]
MPSDeliriumDemonProjectileSpammableLightning
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1.5 s
ㅤ+50% de chance de eletrificar
Perfura todos os alvos
base deal no damage [1]
base is projectile [1]
monster projectile variation [1378]
projectile uses contact position [1]
use scaled contact offset [1]
MPSDeliriumDemonFlurryProjectileLightning
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1.5 s
base deal no damage [1]
base is projectile [1]
monster projectile variation [1378]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
MPSDeliriumDemonFlurryProjectileFireSmall
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1.5 s
base deal no damage [1]
base is projectile [1]
monster projectile variation [1377]
projectile spread radius [25]
projectile uses contact position [1]
use scaled contact offset [1]
GADeliriumDemonTeleportAttackTriggeredCone
Triggerable, Attack, AttackInPlace
Base Damage: 699—1049
Chance de Golpe Crítico: 5%
Dano de Ataque: 80%
Tempo de Ataque: 1.995 s
Causa -20% de dano de ataque
Empurra os inimigos
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
GADeliriumDemonTeleportAttackTriggeredCone2
Triggerable, Attack, AttackInPlace
Base Damage: 699—1049
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.995 s
Causa -20% de dano
Empurra os inimigos
determine knockback direction from melee pattern [1]
is area damage [1]
EGDeliriumBossDetonateBall
Triggerable
GADeliriumDemonWeaponThrowLeftImpact
Triggerable, Attack, AttackInPlace
Base Damage: 699—1049
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.995 s
is area damage [1]
GADeliriumDemonWeaponThrowRightImpact
Triggerable, Attack, AttackInPlace
Base Damage: 699—1049
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.995 s
is area damage [1]
TBDeliriumDemonLeftLightningBeam
Spell, Triggerable, Attack, Damage, AttackInPlace
Base Damage: 699—1049
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
Tempo de Ataque: 1.995 s
generic skill trigger skills with id [1]
TBDeliriumDemonRightLightningBeam
Spell, Triggerable, Attack, Damage, AttackInPlace
Base Damage: 699—1049
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
Tempo de Ataque: 1.995 s
generic skill trigger skills with id [1]
SODeliriumDemonSpawnLightningVolatile
Triggerable, AttackInPlace, Spell
Tempo de Conjuração: 1 s
generic skill trigger id [1]
GSDeliriumDemonLightningVolatileExplosion
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
Ataques sempre eletrificam
Esfriamentos de seus ataques sempre aumentam o dano sofrido em, no mínimo, 20%
base skill effect duration [2000]
is area damage [1]
GTDeliriumFinalBossFireProjectileSpam
Spell, Triggerable, AttackInPlace
Tempo de Conjuração: 1.5 s
Tempo de Recarga: 4 s
GTDeliriumFinalBossLightningProjectileSpam
Spell, Triggerable, AttackInPlace
Tempo de Conjuração: 1.5 s
Tempo de Recarga: 4 s
DeliriumDemonMeleeRight
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 699—1049
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.995 s
Causa -20% de dano
Empurra os inimigos
base knockback speed +% [150]
determine knockback direction from melee pattern [1]
is area damage [1]
GSDeliriumBossFireFlurry
Triggerable, Channel, Spell, Damage, AttackInPlace
Tempo de Conjuração: 1 s
Tempo de Recarga: 22 s
action attack or cast time uses animation length [1]
is area damage [1]
GSDeliriumBossLightningFlurry
Triggerable, Channel, Spell, Damage, AttackInPlace
Tempo de Conjuração: 1 s
Tempo de Recarga: 22 s
action attack or cast time uses animation length [1]
is area damage [1]
GSDeliriumDemonProjectileLightningImpact
Triggerable, Spell, Damage, AttackInPlace
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossBase"
/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */
StateMachine
{
define_shared_state =
"
hidden_weapon_left;
hidden_weapon_right;
fire_barrage;
lightning_barrage;
"
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Skill 1 */
/* ------------------------------------------------------------------------------------------------------------------- */
BaseEvents {}
Actor {}
Animated {} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonBossFinal"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Kosis, The Revelation",
life = 1.5,
energyShield = 0.1,
damage = 3.75,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 20,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "One Hand Sword",
skillList = {
"GSDeliriumDemonProjectileLightningImpact",
"GSDeliriumBossFireFlurry",
"GSDeliriumBossLightningFlurry",
"EGDeliriumBossDetonateBall",
"GTDeliriumFinalBossFireProjectileSpam",
"GTDeliriumFinalBossLightningProjectileSpam",
"DeliriumDemonOrbDetonation",
"DeliriumDemonBeam",
"DeliriumDemonMeleeLeft",
"DeliriumDemonMeleeRight",
"DeliriumDemonTeleportAttack",
"GADeliriumDemonTeleportAttackTriggeredCone",
"GADeliriumDemonTeleportAttackTriggeredCone2",
"MPSDeliriumDemonProjectileSpammableFire",
"MPSDeliriumDemonProjectileSpammableLightning",
"MPSDeliriumDemonFlurryProjectileFire",
"GSDeliriumDemonFlurryProjectileFireImpact",
"MPSDeliriumDemonFlurryProjectileFireSmall",
"MPSDeliriumDemonFlurryProjectileLightning",
"MPWDeliriumDemonWeaponThrowLeft",
"MPWDeliriumDemonWeaponThrowRight",
"GADeliriumDemonWeaponThrowLeftImpact",
"GADeliriumDemonWeaponThrowRightImpact",
"TBDeliriumDemonLeftLightningBeam",
"TBDeliriumDemonRightLightningBeam",
"DeliriumDemonSummonDeathZone",
"SODeliriumDemonSpawnLightningVolatile",
"GSDeliriumDemonLightningVolatileExplosion",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GSDeliriumDemonProjectileLightningImpact"] = {
name = "GSDeliriumDemonProjectileLightningImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_is_projectile",
"base_skill_can_be_avoided_by_dodge_roll",
"base_skill_can_be_blocked",
},
levels = {
[1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSDeliriumBossFireFlurry"] = {
name = "GSDeliriumBossFireFlurry",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSDeliriumBossLightningFlurry"] = {
name = "GSDeliriumBossLightningFlurry",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGDeliriumBossDetonateBall"] = {
name = "EGDeliriumBossDetonateBall",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTDeliriumFinalBossFireProjectileSpam"] = {
name = "GTDeliriumFinalBossFireProjectileSpam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTDeliriumFinalBossLightningProjectileSpam"] = {
name = "GTDeliriumFinalBossLightningProjectileSpam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonOrbDetonation"] = {
name = "DeliriumDemonOrbDetonation",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonBeam"] = {
name = "DeliriumDemonBeam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Fire] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"base_lightning_damage_to_deal_per_minute",
"base_cold_damage_to_deal_per_minute",
"base_skill_effect_duration",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {0.5, 1.2999999523163, 1.2999999523163, 10000, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonMeleeLeft"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_knockback_speed_+%",
"corrupted_blood_on_hit_num_stacks",
"corrupted_blood_on_hit_duration",
"corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
"is_area_damage",
"global_knockback",
"determine_knockback_direction_from_melee_pattern",
},
levels = {
[1] = {150, 1, 4000, 200, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonMeleeRight"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_knockback_speed_+%",
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"active_skill_damage_+%_final",
"is_area_damage",
"global_knockback",
"determine_knockback_direction_from_melee_pattern",
},
levels = {
[1] = {150, 25, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonTeleportAttack"] = {
name = "DeliriumDemonTeleportAttack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.83,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"teleport_additional_distance_between_self_and_target",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {14, baseMultiplier = 1.25, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumDemonTeleportAttackTriggeredCone"] = {
name = "GADeliriumDemonTeleportAttackTriggeredCone",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"corrupted_blood_on_hit_num_stacks",
"corrupted_blood_on_hit_duration",
"corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
"is_area_damage",
"global_knockback",
"determine_knockback_direction_from_melee_pattern",
},
levels = {
[1] = {1, 4000, 200, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumDemonTeleportAttackTriggeredCone2"] = {
name = "GADeliriumDemonTeleportAttackTriggeredCone2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"active_skill_damage_+%_final",
"is_area_damage",
"global_knockback",
"determine_knockback_direction_from_melee_pattern",
},
levels = {
[1] = {50, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSDeliriumDemonProjectileSpammableFire"] = {
name = "MPSDeliriumDemonProjectileSpammableFire",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1377, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSDeliriumDemonProjectileSpammableLightning"] = {
name = "MPSDeliriumDemonProjectileSpammableLightning",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"active_skill_shock_chance_+%_final",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"base_deal_no_damage",
"always_pierce",
},
levels = {
[1] = {0.5, 1.5, 1378, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSDeliriumDemonFlurryProjectileFire"] = {
name = "MPSDeliriumDemonFlurryProjectileFire",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1377, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSDeliriumDemonFlurryProjectileFireImpact"] = {
name = "GSDeliriumDemonFlurryProjectileFireImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
"base_is_projectile",
"base_skill_can_be_avoided_by_dodge_roll",
"base_skill_can_be_blocked",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSDeliriumDemonFlurryProjectileFireSmall"] = {
name = "MPSDeliriumDemonFlurryProjectileFireSmall",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1377, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSDeliriumDemonFlurryProjectileLightning"] = {
name = "MPSDeliriumDemonFlurryProjectileLightning",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"base_deal_no_damage",
},
levels = {
[1] = {0.5, 1.5, 1378, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWDeliriumDemonWeaponThrowLeft"] = {
name = "MPWDeliriumDemonWeaponThrowLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"number_of_projectiles_override",
"base_is_projectile",
"always_pierce",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
},
levels = {
[1] = {99, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWDeliriumDemonWeaponThrowRight"] = {
name = "MPWDeliriumDemonWeaponThrowRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"number_of_projectiles_override",
"base_is_projectile",
"always_pierce",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
},
levels = {
[1] = {104, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumDemonWeaponThrowLeftImpact"] = {
name = "GADeliriumDemonWeaponThrowLeftImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumDemonWeaponThrowRightImpact"] = {
name = "GADeliriumDemonWeaponThrowRightImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TBDeliriumDemonLeftLightningBeam"] = {
name = "TBDeliriumDemonLeftLightningBeam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"generic_skill_trigger_skills_with_id",
},
levels = {
[1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TBDeliriumDemonRightLightningBeam"] = {
name = "TBDeliriumDemonRightLightningBeam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"generic_skill_trigger_skills_with_id",
},
levels = {
[1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonSummonDeathZone"] = {
name = "DeliriumDemonSummonDeathZone",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Fire] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"base_lightning_damage_to_deal_per_minute",
"base_cold_damage_to_deal_per_minute",
"base_skill_effect_duration",
},
levels = {
[1] = {0.5, 1.2999999523163, 1.2999999523163, 10000, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SODeliriumDemonSpawnLightningVolatile"] = {
name = "SODeliriumDemonSpawnLightningVolatile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"generic_skill_trigger_id",
},
levels = {
[1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSDeliriumDemonLightningVolatileExplosion"] = {
name = "GSDeliriumDemonLightningVolatileExplosion",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"shock_minimum_damage_taken_increase_%",
"base_skill_effect_duration",
"is_area_damage",
"always_shock",
"cannot_stun",
},
levels = {
[1] = {0.5, 1.5, 20, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
Você não pode recarregar escudo de energia
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | defences Escudo de Energia |
Seu escudo de energia começa em zero
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | defences Escudo de Energia |
Dano de caos sofrido não causa perda dobrada de escudo de energia
| Family | ChaosTakenOnES |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Caos |
base maximum life % to gain as total energy shield [15]
| Family | IncreasedEnergyShield |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | defences Escudo de Energia |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Kosis, The Revelation
Drops
- Assailum
- Melting Maelstrom
- Perfidy
- Collapsing Horizon (Difficulty 2+)
- Strugglescream (Difficulty 4)
- Megalomaniac (Difficulty 4)
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.


















