Kosis, The Revelation Único /7
Armadura e Evasão aumentados em (50–100)%
+(200–400) de Precisão
Chance Global de Crítico aumentada em (30–50)%
Habilidades têm uma janela de momento perfeito (100–150)% maior
Dano Elemental aumentado em 100% com Habilidades de Ataque
+(5–10)% de Chance de Golpe Crítico
+(2–4) ao Nível de todas as Habilidades Elementais
Habilidades Ativadas restituem metade da Energia gasta
Aloca Passive Skill
Aloca Passive Skill
Aloca Passive Skill
Aloca Passive Skill
Aloca Passive Skill
Efeito não é removido quando a Mana Não Reservada é Preenchida
Duração aumentada em (200–250)%
A cada 3 segundos durante o Efeito, cause 50% da Mana gasta em tais segundos como Dano de Caos aos Inimigos dentro de 3 metros
Recupera toda a Mana quando Usado
Causa 25% da Mana atual como Dano de Caos a você quando o Efeito terminar
Armadura e Evasão aumentados em (100–150)%
(10–40)% de chance de Evitar Dano Físico de Acertos
(10–40)% de chance de Evitar o Dano de Caos de Acertos
Inimigos em sua Presença são Intimidados
+(5–7) de todos Atributos
Pode ter 2 Modificadores Encantados extras
Kosis, A Revelação
Você não pode Recarregar Escudo de Energia
Seu Escudo de Energia começa em zero
Dano de Caos sofrido não causa perda dobrada de Escudo de Energia
base maximum life % to gain as total energy shield [15]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Kosis, The Revelation
SpectreN
Tags1HSword_onhit_audio, demon, not_dex, not_str, red_blood, very_fast_movement
Vida
125%
Energy Shield From Life
10%
Resistência
30 30 30 0
Damage
375%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
6 ~ 20
Tempo de Ataque
1.995 Second
Damage Spread
±20%
Experiência
250%
Model Size
100%
Type
DeliriumMonsterBossWild
Metadata
DeliriumDemonBossFinalWild
Nível
68
Vida
8,727
Armadura
2,413
Evasão
477
Escudo de Energia
970
Damage
874
Dano Mágico
874
Precisão
2,180
Tempo de Ataque
1.995
Experiência
71,585
Minion Life
7,460
Minion Energy Shield
829
Minion Damage
1,948
Minion Armour
2,413
DeliriumDemonMeleeLeft
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 699–1049
Chance de Acerto Crítico: 5%
Dano de Ataque: 80%
Tempo de Ataque: 1.995 seg
Causa 20% menos Dano com Ataque
Empurra os Inimigos
base knockback speed +% [150]
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
DeliriumDemonOrbDetonation
Spell, Movement
Tempo de Conjuração: 2.67 seg
Recarga: 6 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
DeliriumDemonBeam
Spell, Area, Duration, Fire, Triggerable
Tempo de Conjuração: 1.5 seg
Recarga: 30 seg
Causa 59.8 de Dano Físico Base por segundo
Causa 155.4 do Dano de Gelo Base por segundo
base lightning damage to deal per minute [9326]
base skill effect duration [10000]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EAADeliriumDemonSlashCastComboFire
Recarga: 34 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
EAADeliriumDemonSlashCastComboLightning
Recarga: 34 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
GADeliriumDemonSlashLeftTriggered
Triggerable, Attack
Base Damage: 699–1049
Chance de Acerto Crítico: 5%
Dano de Ataque: 75%
Tempo de Ataque: 1.995 seg
Causa 25% menos Dano com Ataque
Causa 20% menos Dano
Converte 50% do Dano Físico para Dano de Caos
Empurra os Inimigos
determine knockback direction from melee pattern [1]
is area damage [1]
GADeliriumDemonSlashRightTriggered
Triggerable, Attack
Base Damage: 699–1049
Chance de Acerto Crítico: 5%
Dano de Ataque: 65%
Tempo de Ataque: 1.995 seg
Causa 35% menos Dano com Ataque
Empurra os Inimigos
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
MPWDeliriumDemonWeaponThrowLeft
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 699–1049
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.995 seg
Perfura todos os Alvos
base is projectile [1]
monster projectile variation [99]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MPWDeliriumDemonWeaponThrowRight
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 699–1049
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.995 seg
Perfura todos os Alvos
base is projectile [1]
monster projectile variation [104]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MPSDeliriumDemonProjectileSpammableFire
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1.5 seg
Causa 344.4 a 516.5 de Dano de Fogo
base is projectile [1]
monster projectile variation [1377]
projectile uses contact position [1]
use scaled contact offset [1]
MPSDeliriumDemonFlurryProjectileFire
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 2 seg
Causa 191.3 a 287 de Dano de Fogo
base deal no damage [1]
base is projectile [1]
monster projectile variation [1377]
projectile spread radius [25]
projectile uses contact position [1]
use scaled contact offset [1]
GSDeliriumDemonFlurryProjectileFireImpact
Triggerable, Spell, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 114.8 a 172.2 de Dano de Fogo
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
DeliriumDemonTeleportAttack
Spell, Movement
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1.83 seg
Recarga: 8 seg
Causa 25% mais Dano com Ataque
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [14]
MPSDeliriumDemonProjectileSpammableLightning
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1.5 seg
Causa 215.2 a 645.7 de Dano de Raio
50% mais chance de Eletrizar inimigos
base is projectile [1]
monster projectile variation [1378]
projectile uses contact position [1]
use scaled contact offset [1]
MPSDeliriumDemonFlurryProjectileLightning
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1.5 seg
Causa 57.39 a 172.2 de Dano de Raio
base deal no damage [1]
base is projectile [1]
monster projectile variation [1378]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
MPSDeliriumDemonFlurryProjectileFireSmall
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1.5 seg
Causa 114.8 a 172.2 de Dano de Fogo
base deal no damage [1]
base is projectile [1]
monster projectile variation [1377]
projectile spread radius [25]
projectile uses contact position [1]
use scaled contact offset [1]
GADeliriumDemonTeleportAttackTriggeredCone
Triggerable, Attack
Base Damage: 699–1049
Chance de Acerto Crítico: 5%
Dano de Ataque: 80%
Tempo de Ataque: 1.995 seg
Causa 20% menos Dano com Ataque
Empurra os Inimigos
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
GADeliriumDemonTeleportAttackTriggeredCone2
Triggerable, Attack
Base Damage: 699–1049
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.995 seg
Causa 20% menos Dano
Converte 50% do Dano Físico para Dano de Caos
Empurra os Inimigos
determine knockback direction from melee pattern [1]
is area damage [1]
EGDeliriumBossDetonateBall
Triggerable
GADeliriumDemonWeaponThrowLeftImpact
Triggerable, Attack
Base Damage: 699–1049
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.995 seg
is area damage [1]
GADeliriumDemonWeaponThrowRightImpact
Triggerable, Attack
Base Damage: 699–1049
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.995 seg
is area damage [1]
TBDeliriumDemonLeftLightningBeam
Spell, Triggerable, Attack, Damage
Base Damage: 699–1049
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Tempo de Ataque: 1.995 seg
Causa 71.74 a 215.2 de Dano de Raio
generic skill trigger skills with id [1]
TBDeliriumDemonRightLightningBeam
Spell, Triggerable, Attack, Damage
Base Damage: 699–1049
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Tempo de Ataque: 1.995 seg
Causa 71.74 a 215.2 de Dano de Raio
generic skill trigger skills with id [1]
SODeliriumDemonSpawnLightningVolatile
Triggerable
generic skill trigger id [1]
GSDeliriumDemonLightningVolatileExplosion
Triggerable, Spell, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 95.66 a 287 de Dano de Raio
Seus Acertos empre Eletrizam
Seus Acertos não podem Atordoar Inimigos
Eletrizações dos seus Acertos sempre aumentam o Dano recebido em ao menos 20%
base skill effect duration [2000]
is area damage [1]
GTDeliriumFinalBossFireProjectileSpam
Triggerable
Recarga: 4 seg
GTDeliriumFinalBossLightningProjectileSpam
Triggerable
Recarga: 4 seg
DeliriumDemonSummonDeathZone
Spell, Area, Duration, Fire, Triggerable
Tempo de Conjuração: 1.5 seg
Causa 46.5 de Dano Físico Base por segundo
Causa 120.9 do Dano de Gelo Base por segundo
base lightning damage to deal per minute [7254]
base skill effect duration [10000]
DeliriumDemonMeleeRight
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 699–1049
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.995 seg
Causa 20% menos Dano
Converte 25% do Dano Físico para Dano de Caos
Empurra os Inimigos
base knockback speed +% [150]
determine knockback direction from melee pattern [1]
is area damage [1]
GSDeliriumBossFireFlurry
Triggerable, Channel, Spell, Damage
Tempo de Conjuração: 1 seg
Recarga: 22 seg
action attack or cast time uses animation length [1]
is area damage [1]
GSDeliriumBossLightningFlurry
Triggerable, Channel, Spell, Damage
Tempo de Conjuração: 1 seg
Recarga: 22 seg
action attack or cast time uses animation length [1]
is area damage [1]
GSDeliriumDemonProjectileLightningImpact
Triggerable, Spell, Damage
Tempo de Conjuração: 1 seg
action attack or cast time uses animation length [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonFinalBoss"
extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossWildBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonFinalBoss"
extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossWildBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonBossFinalWild"] = {
    name = "Kosis, The Revelation",
    life = 1.25,
    energyShield = 0.1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.75,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "GSDeliriumDemonProjectileLightningImpact",
        "GSDeliriumBossFireFlurry",
        "GSDeliriumBossLightningFlurry",
        "EGDeliriumBossDetonateBall",
        "GTDeliriumFinalBossFireProjectileSpam",
        "GTDeliriumFinalBossLightningProjectileSpam",
        "DeliriumDemonOrbDetonation",
        "DeliriumDemonBeam",
        "EAADeliriumDemonSlashCastComboFire",
        "EAADeliriumDemonSlashCastComboLightning",
        "GADeliriumDemonSlashLeftTriggered",
        "GADeliriumDemonSlashRightTriggered",
        "DeliriumDemonMeleeLeft",
        "DeliriumDemonMeleeRight",
        "DeliriumDemonTeleportAttack",
        "GADeliriumDemonTeleportAttackTriggeredCone",
        "GADeliriumDemonTeleportAttackTriggeredCone2",
        "MPSDeliriumDemonProjectileSpammableFire",
        "MPSDeliriumDemonProjectileSpammableLightning",
        "MPSDeliriumDemonFlurryProjectileFire",
        "GSDeliriumDemonFlurryProjectileFireImpact",
        "MPSDeliriumDemonFlurryProjectileFireSmall",
        "MPSDeliriumDemonFlurryProjectileLightning",
        "MPWDeliriumDemonWeaponThrowLeft",
        "MPWDeliriumDemonWeaponThrowRight",
        "GADeliriumDemonWeaponThrowLeftImpact",
        "GADeliriumDemonWeaponThrowRightImpact",
        "TBDeliriumDemonLeftLightningBeam",
        "TBDeliriumDemonRightLightningBeam",
        "DeliriumDemonSummonDeathZone",
        "SODeliriumDemonSpawnLightningVolatile",
        "GSDeliriumDemonLightningVolatileExplosion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDeliriumDemonProjectileLightningImpact"] = {
    name = "GSDeliriumDemonProjectileLightningImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDeliriumBossFireFlurry"] = {
    name = "GSDeliriumBossFireFlurry",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDeliriumBossLightningFlurry"] = {
    name = "GSDeliriumBossLightningFlurry",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGDeliriumBossDetonateBall"] = {
    name = "EGDeliriumBossDetonateBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTDeliriumFinalBossFireProjectileSpam"] = {
    name = "GTDeliriumFinalBossFireProjectileSpam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTDeliriumFinalBossLightningProjectileSpam"] = {
    name = "GTDeliriumFinalBossLightningProjectileSpam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonOrbDetonation"] = {
    name = "DeliriumDemonOrbDetonation",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonBeam"] = {
    name = "DeliriumDemonBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Fire] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_lightning_damage_to_deal_per_minute",
        "base_cold_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.5, 1.2999999523163, 1.2999999523163, 10000, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADeliriumDemonSlashCastComboFire"] = {
    name = "EAADeliriumDemonSlashCastComboFire",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 7.17,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADeliriumDemonSlashCastComboLightning"] = {
    name = "EAADeliriumDemonSlashCastComboLightning",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 7.17,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumDemonSlashLeftTriggered"] = {
    name = "GADeliriumDemonSlashLeftTriggered",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {50, -20, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumDemonSlashRightTriggered"] = {
    name = "GADeliriumDemonSlashRightTriggered",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "corrupted_blood_on_hit_num_stacks",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {1, 4000, 200, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonMeleeLeft"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "corrupted_blood_on_hit_num_stacks",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {150, 1, 4000, 200, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonMeleeRight"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {150, 25, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonTeleportAttack"] = {
    name = "DeliriumDemonTeleportAttack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.83,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "teleport_additional_distance_between_self_and_target",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {14, baseMultiplier = 1.25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumDemonTeleportAttackTriggeredCone"] = {
    name = "GADeliriumDemonTeleportAttackTriggeredCone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "corrupted_blood_on_hit_num_stacks",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {1, 4000, 200, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumDemonTeleportAttackTriggeredCone2"] = {
    name = "GADeliriumDemonTeleportAttackTriggeredCone2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {50, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDeliriumDemonProjectileSpammableFire"] = {
    name = "MPSDeliriumDemonProjectileSpammableFire",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1377, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDeliriumDemonProjectileSpammableLightning"] = {
    name = "MPSDeliriumDemonProjectileSpammableLightning",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "active_skill_shock_chance_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.5, 1.5, 1378, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDeliriumDemonFlurryProjectileFire"] = {
    name = "MPSDeliriumDemonFlurryProjectileFire",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1377, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDeliriumDemonFlurryProjectileFireImpact"] = {
    name = "GSDeliriumDemonFlurryProjectileFireImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "base_is_projectile",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDeliriumDemonFlurryProjectileFireSmall"] = {
    name = "MPSDeliriumDemonFlurryProjectileFireSmall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1377, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDeliriumDemonFlurryProjectileLightning"] = {
    name = "MPSDeliriumDemonFlurryProjectileLightning",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1378, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWDeliriumDemonWeaponThrowLeft"] = {
    name = "MPWDeliriumDemonWeaponThrowLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_projectiles_override",
        "base_is_projectile",
        "always_pierce",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {99, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWDeliriumDemonWeaponThrowRight"] = {
    name = "MPWDeliriumDemonWeaponThrowRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_projectiles_override",
        "base_is_projectile",
        "always_pierce",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {104, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumDemonWeaponThrowLeftImpact"] = {
    name = "GADeliriumDemonWeaponThrowLeftImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumDemonWeaponThrowRightImpact"] = {
    name = "GADeliriumDemonWeaponThrowRightImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBDeliriumDemonLeftLightningBeam"] = {
    name = "TBDeliriumDemonLeftLightningBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_skills_with_id",
    },
    levels = {
        [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBDeliriumDemonRightLightningBeam"] = {
    name = "TBDeliriumDemonRightLightningBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_skills_with_id",
    },
    levels = {
        [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonSummonDeathZone"] = {
    name = "DeliriumDemonSummonDeathZone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Fire] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_lightning_damage_to_deal_per_minute",
        "base_cold_damage_to_deal_per_minute",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {0.5, 1.2999999523163, 1.2999999523163, 10000, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SODeliriumDemonSpawnLightningVolatile"] = {
    name = "SODeliriumDemonSpawnLightningVolatile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "generic_skill_trigger_id",
    },
    levels = {
        [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDeliriumDemonLightningVolatileExplosion"] = {
    name = "GSDeliriumDemonLightningVolatileExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_minimum_damage_taken_increase_%",
        "base_skill_effect_duration",
        "is_area_damage",
        "always_shock",
        "cannot_stun",
    },
    levels = {
        [1] = {0.5, 1.5, 20, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Você não pode Recarregar Escudo de Energia
IdElderNoEnergyShieldRecharge
FamilyEnergyShieldRegeneration
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • cannot recharge energy shield Min: 1 Max: 1 Global
  • Craft Tagsenergy_shield defences
    Seu Escudo de Energia começa em zero
    IdElderEnergyShieldStartsAtZero
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • start at zero energy shield Min: 1 Max: 1 Global
  • Craft Tagsenergy_shield defences
    Dano de Caos sofrido não causa perda dobrada de Escudo de Energia
    IdMonsterChaosTakenOnES
    FamilyChaosTakenOnES
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base chaos damage does not damage energy shield extra hard Min: 1 Max: 1 Global
  • Craft Tagschaos
    base maximum life % to gain as total energy shield [15]
    IdAfflictionBossExtraEnergyShield
    FamilyIncreasedEnergyShield
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base maximum life % to gain as total energy shield Min: 15 Max: 15 Global
  • Craft Tagsenergy_shield defences
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    IdMonsterUniqueT2Boss
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • Kosis, A Revelação
    Você não pode Recarregar Escudo de Energia
    Seu Escudo de Energia começa em zero
    Dano de Caos sofrido não causa perda dobrada de Escudo de Energia
    base maximum life % to gain as total energy shield [15]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    Kosis, The Revelation
    SpectreN
    Tags1HSword_onhit_audio, demon, not_dex, not_str, red_blood, very_fast_movement
    Vida
    125%
    Energy Shield From Life
    10%
    Resistência
    30 30 30 0
    Damage
    375%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    6 ~ 20
    Tempo de Ataque
    1.995 Second
    Damage Spread
    ±20%
    Experiência
    250%
    Model Size
    100%
    Type
    DeliriumMonsterBoss
    Metadata
    DeliriumDemonBossFinal
    Nível
    68
    Vida
    8,727
    Armadura
    2,413
    Evasão
    477
    Escudo de Energia
    970
    Damage
    874
    Dano Mágico
    874
    Precisão
    2,180
    Tempo de Ataque
    1.995
    Experiência
    71,585
    Minion Life
    7,460
    Minion Energy Shield
    829
    Minion Damage
    1,948
    Minion Armour
    2,413
    DeliriumDemonMeleeLeft
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 699–1049
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 80%
    Tempo de Ataque: 1.995 seg
    Causa 20% menos Dano com Ataque
    Empurra os Inimigos
    base knockback speed +% [150]
    corrupted blood on hit % average damage to deal per minute per stack [200]
    corrupted blood on hit duration [4000]
    corrupted blood on hit num stacks [1]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    DeliriumDemonOrbDetonation
    Spell, Movement
    Tempo de Conjuração: 2.67 seg
    Recarga: 6 seg
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    DeliriumDemonBeam
    Spell, Area, Duration, Fire, Triggerable
    Tempo de Conjuração: 1.5 seg
    Recarga: 30 seg
    Causa 59.8 de Dano Físico Base por segundo
    Causa 155.4 do Dano de Gelo Base por segundo
    base lightning damage to deal per minute [9326]
    base skill effect duration [10000]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    MPWDeliriumDemonWeaponThrowLeft
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 699–1049
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.995 seg
    Perfura todos os Alvos
    base is projectile [1]
    monster projectile variation [99]
    number of projectiles override [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPWDeliriumDemonWeaponThrowRight
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 699–1049
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.995 seg
    Perfura todos os Alvos
    base is projectile [1]
    monster projectile variation [104]
    number of projectiles override [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPSDeliriumDemonProjectileSpammableFire
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Causa 344.4 a 516.5 de Dano de Fogo
    base is projectile [1]
    monster projectile variation [1377]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPSDeliriumDemonFlurryProjectileFire
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 2 seg
    Causa 191.3 a 287 de Dano de Fogo
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [1377]
    projectile spread radius [25]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GSDeliriumDemonFlurryProjectileFireImpact
    Triggerable, Spell, Damage
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 114.8 a 172.2 de Dano de Fogo
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    DeliriumDemonTeleportAttack
    Spell, Movement
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1.83 seg
    Recarga: 8 seg
    Causa 25% mais Dano com Ataque
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    teleport additional distance between self and target [14]
    MPSDeliriumDemonProjectileSpammableLightning
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Causa 215.2 a 645.7 de Dano de Raio
    50% mais chance de Eletrizar inimigos
    base is projectile [1]
    monster projectile variation [1378]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPSDeliriumDemonFlurryProjectileLightning
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Causa 57.39 a 172.2 de Dano de Raio
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [1378]
    projectile spread radius [10]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPSDeliriumDemonFlurryProjectileFireSmall
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Causa 114.8 a 172.2 de Dano de Fogo
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [1377]
    projectile spread radius [25]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GADeliriumDemonTeleportAttackTriggeredCone
    Triggerable, Attack
    Base Damage: 699–1049
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 80%
    Tempo de Ataque: 1.995 seg
    Causa 20% menos Dano com Ataque
    Empurra os Inimigos
    corrupted blood on hit % average damage to deal per minute per stack [200]
    corrupted blood on hit duration [4000]
    corrupted blood on hit num stacks [1]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    GADeliriumDemonTeleportAttackTriggeredCone2
    Triggerable, Attack
    Base Damage: 699–1049
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.995 seg
    Causa 20% menos Dano
    Converte 50% do Dano Físico para Dano de Caos
    Empurra os Inimigos
    determine knockback direction from melee pattern [1]
    is area damage [1]
    EGDeliriumBossDetonateBall
    Triggerable
    GADeliriumDemonWeaponThrowLeftImpact
    Triggerable, Attack
    Base Damage: 699–1049
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.995 seg
    is area damage [1]
    GADeliriumDemonWeaponThrowRightImpact
    Triggerable, Attack
    Base Damage: 699–1049
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.995 seg
    is area damage [1]
    TBDeliriumDemonLeftLightningBeam
    Spell, Triggerable, Attack, Damage
    Base Damage: 699–1049
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1 seg
    Tempo de Ataque: 1.995 seg
    Causa 71.74 a 215.2 de Dano de Raio
    generic skill trigger skills with id [1]
    TBDeliriumDemonRightLightningBeam
    Spell, Triggerable, Attack, Damage
    Base Damage: 699–1049
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1 seg
    Tempo de Ataque: 1.995 seg
    Causa 71.74 a 215.2 de Dano de Raio
    generic skill trigger skills with id [1]
    SODeliriumDemonSpawnLightningVolatile
    Triggerable
    generic skill trigger id [1]
    GSDeliriumDemonLightningVolatileExplosion
    Triggerable, Spell, Damage
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 95.66 a 287 de Dano de Raio
    Seus Acertos empre Eletrizam
    Seus Acertos não podem Atordoar Inimigos
    Eletrizações dos seus Acertos sempre aumentam o Dano recebido em ao menos 20%
    base skill effect duration [2000]
    is area damage [1]
    GTDeliriumFinalBossFireProjectileSpam
    Triggerable
    Recarga: 4 seg
    GTDeliriumFinalBossLightningProjectileSpam
    Triggerable
    Recarga: 4 seg
    DeliriumDemonSummonDeathZone
    Spell, Area, Duration, Fire, Triggerable
    Tempo de Conjuração: 1.5 seg
    Causa 46.5 de Dano Físico Base por segundo
    Causa 120.9 do Dano de Gelo Base por segundo
    base lightning damage to deal per minute [7254]
    base skill effect duration [10000]
    DeliriumDemonMeleeRight
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 699–1049
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.995 seg
    Causa 20% menos Dano
    Converte 25% do Dano Físico para Dano de Caos
    Empurra os Inimigos
    base knockback speed +% [150]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    GSDeliriumBossFireFlurry
    Triggerable, Channel, Spell, Damage
    Tempo de Conjuração: 1 seg
    Recarga: 22 seg
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSDeliriumBossLightningFlurry
    Triggerable, Channel, Spell, Damage
    Tempo de Conjuração: 1 seg
    Recarga: 22 seg
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSDeliriumDemonProjectileLightningImpact
    Triggerable, Spell, Damage
    Tempo de Conjuração: 1 seg
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossBase"
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Generic */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	define_shared_state =
    	"
    		hidden_weapon_left;
    		hidden_weapon_right;
    		fire_barrage;
    		lightning_barrage;
    	"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Skill 1 */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    BaseEvents {}
    
    Actor {}
    
    Animated {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossBase"
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Generic */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Render
    {
    	use_ao_lights = true
    }
    
    Actor
    {
    	on_event_portalfadeout_for_Teleport =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_Out.epk' );
    		DisableHighlighting();
    	"
    
    	on_event_portalfadein_for_Teleport =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_Out.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_In.epk' );
    		Delay( 1.5,
    		{
    			EnableHighlighting();
    			RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_In.epk' );
    		} );
    	"
    }
    
    StateMachine
    {
    	on_state_hidden_weapon_right_1 = "HideMeshSegment( AbaxothSwords_1Shape );"
    	on_state_hidden_weapon_right_0 = "ShowMeshSegment( AbaxothSwords_1Shape );"
    	on_state_hidden_weapon_left_1 = "HideMeshSegment( AbaxothSwords_4Shape );"
    	on_state_hidden_weapon_left_0 = "ShowMeshSegment( AbaxothSwords_4Shape );"
    	create_state_hidden_weapon_left_1 = "HideMeshSegmentsBySubstring( AbaxothSwords );"
    	create_state_hidden_weapon_right_1 = "HideMeshSegmentsBySubstring( AbaxothSwords );"
    
    	on_state_point_light_1 =
    	"
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao', aux_LightAttach );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao', final_boss_start );
    		QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao', final_boss_idle );
    	"
    
    	create_state_point_light_1 =
    	"
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao', aux_LightAttach );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao', final_boss_idle );
    	"
    
    	on_state_point_light_0 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao', final_boss_end );"
    }
    
    Animated
    {
    	on_event_portal_Jump_Out_for_beam_jump_break_01 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_Out_Jump.epk' );
    		HideMeshSegment( eye_meshShape );
    		DisableHighlighting();
    	"
    
    	on_event_portal_Jump_In_for_beam_jump_break_01 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_Out_Jump.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_In_Jump.epk' );
    		Delay( 1.5,
    		{
    			EnableHighlighting();
    			ShowMeshSegment( eye_meshShape );
    			RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_In_Jump.epk' );
    		} );
    	"
    
    	on_event_apply_ES_for_beam_shoot_start_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/EnergyShield_Barrier.epk' );"
    	on_event_remove_ES_for_beam_shoot_flinch_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/EnergyShield_Barrier.epk' );"
    	on_event_remove_ES_for_beam_shoot_end_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/EnergyShield_Barrier.epk' );"
    }
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/EnergyShield_Barrier.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/on_Act/AbaxothWisps.epk' );
    	"
    
    	on_spawned_alive =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/on_Act/AbaxothWisps.epk' );
    	"
    }
    
    MinimapIcon
    {
    	icon = "DeliriumBossFinal"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Preload */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Preload
    {
    
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Skill 1 */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    BaseEvents {}
    
    Actor {}
    
    Animated {}
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Combat Dialogue */
    /* ------------------------------------------------------------------------------------------------------------------- */
    /*
    Actor
    {
    	on_effect_start_SKILL1 = { Roll( 1, 1, (){ PlayTextAudio( IronCountFightStartTaunt, Metadata/Monsters/PrisonerMonsterBoss ); } ); }
    
    	on_effect_start_SKILL2 = { Roll( 1, 4, (){ PlayTextAudio( PrisonerBoss_LeapSlam_Random, Metadata/Monsters/PrisonerMonsterBoss );} ); }
    
    	on_effect_start_SKILL3 = { Roll( 1, 4, (){ PlayTextAudio( PrisonerBoss_CascadePunch_Random, Metadata/Monsters/PrisonerMonsterBoss );} ); }
    }
    */
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonBossFinal"] = {
        name = "Kosis, The Revelation",
        life = 1.25,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.75,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "GSDeliriumDemonProjectileLightningImpact",
            "GSDeliriumBossFireFlurry",
            "GSDeliriumBossLightningFlurry",
            "EGDeliriumBossDetonateBall",
            "GTDeliriumFinalBossFireProjectileSpam",
            "GTDeliriumFinalBossLightningProjectileSpam",
            "DeliriumDemonOrbDetonation",
            "DeliriumDemonBeam",
            "DeliriumDemonMeleeLeft",
            "DeliriumDemonMeleeRight",
            "DeliriumDemonTeleportAttack",
            "GADeliriumDemonTeleportAttackTriggeredCone",
            "GADeliriumDemonTeleportAttackTriggeredCone2",
            "MPSDeliriumDemonProjectileSpammableFire",
            "MPSDeliriumDemonProjectileSpammableLightning",
            "MPSDeliriumDemonFlurryProjectileFire",
            "GSDeliriumDemonFlurryProjectileFireImpact",
            "MPSDeliriumDemonFlurryProjectileFireSmall",
            "MPSDeliriumDemonFlurryProjectileLightning",
            "MPWDeliriumDemonWeaponThrowLeft",
            "MPWDeliriumDemonWeaponThrowRight",
            "GADeliriumDemonWeaponThrowLeftImpact",
            "GADeliriumDemonWeaponThrowRightImpact",
            "TBDeliriumDemonLeftLightningBeam",
            "TBDeliriumDemonRightLightningBeam",
            "DeliriumDemonSummonDeathZone",
            "SODeliriumDemonSpawnLightningVolatile",
            "GSDeliriumDemonLightningVolatileExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDeliriumDemonProjectileLightningImpact"] = {
        name = "GSDeliriumDemonProjectileLightningImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDeliriumBossFireFlurry"] = {
        name = "GSDeliriumBossFireFlurry",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDeliriumBossLightningFlurry"] = {
        name = "GSDeliriumBossLightningFlurry",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGDeliriumBossDetonateBall"] = {
        name = "EGDeliriumBossDetonateBall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTDeliriumFinalBossFireProjectileSpam"] = {
        name = "GTDeliriumFinalBossFireProjectileSpam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTDeliriumFinalBossLightningProjectileSpam"] = {
        name = "GTDeliriumFinalBossLightningProjectileSpam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumDemonOrbDetonation"] = {
        name = "DeliriumDemonOrbDetonation",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumDemonBeam"] = {
        name = "DeliriumDemonBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_lightning_damage_to_deal_per_minute",
            "base_cold_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {0.5, 1.2999999523163, 1.2999999523163, 10000, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumDemonMeleeLeft"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "corrupted_blood_on_hit_num_stacks",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {150, 1, 4000, 200, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumDemonMeleeRight"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "active_skill_damage_+%_final",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {150, 25, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumDemonTeleportAttack"] = {
        name = "DeliriumDemonTeleportAttack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.83,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "teleport_additional_distance_between_self_and_target",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {14, baseMultiplier = 1.25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeliriumDemonTeleportAttackTriggeredCone"] = {
        name = "GADeliriumDemonTeleportAttackTriggeredCone",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "corrupted_blood_on_hit_num_stacks",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {1, 4000, 200, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeliriumDemonTeleportAttackTriggeredCone2"] = {
        name = "GADeliriumDemonTeleportAttackTriggeredCone2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "active_skill_damage_+%_final",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {50, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDeliriumDemonProjectileSpammableFire"] = {
        name = "MPSDeliriumDemonProjectileSpammableFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1377, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDeliriumDemonProjectileSpammableLightning"] = {
        name = "MPSDeliriumDemonProjectileSpammableLightning",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "active_skill_shock_chance_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.5, 1.5, 1378, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDeliriumDemonFlurryProjectileFire"] = {
        name = "MPSDeliriumDemonFlurryProjectileFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1377, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDeliriumDemonFlurryProjectileFireImpact"] = {
        name = "GSDeliriumDemonFlurryProjectileFireImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "base_is_projectile",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDeliriumDemonFlurryProjectileFireSmall"] = {
        name = "MPSDeliriumDemonFlurryProjectileFireSmall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1377, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDeliriumDemonFlurryProjectileLightning"] = {
        name = "MPSDeliriumDemonFlurryProjectileLightning",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1378, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWDeliriumDemonWeaponThrowLeft"] = {
        name = "MPWDeliriumDemonWeaponThrowLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_projectiles_override",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {99, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWDeliriumDemonWeaponThrowRight"] = {
        name = "MPWDeliriumDemonWeaponThrowRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_projectiles_override",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {104, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeliriumDemonWeaponThrowLeftImpact"] = {
        name = "GADeliriumDemonWeaponThrowLeftImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeliriumDemonWeaponThrowRightImpact"] = {
        name = "GADeliriumDemonWeaponThrowRightImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBDeliriumDemonLeftLightningBeam"] = {
        name = "TBDeliriumDemonLeftLightningBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBDeliriumDemonRightLightningBeam"] = {
        name = "TBDeliriumDemonRightLightningBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumDemonSummonDeathZone"] = {
        name = "DeliriumDemonSummonDeathZone",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_lightning_damage_to_deal_per_minute",
            "base_cold_damage_to_deal_per_minute",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {0.5, 1.2999999523163, 1.2999999523163, 10000, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SODeliriumDemonSpawnLightningVolatile"] = {
        name = "SODeliriumDemonSpawnLightningVolatile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "generic_skill_trigger_id",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDeliriumDemonLightningVolatileExplosion"] = {
        name = "GSDeliriumDemonLightningVolatileExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_minimum_damage_taken_increase_%",
            "base_skill_effect_duration",
            "is_area_damage",
            "always_shock",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, 20, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Você não pode Recarregar Escudo de Energia
    IdElderNoEnergyShieldRecharge
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot recharge energy shield Min: 1 Max: 1 Global
  • Craft Tagsenergy_shield defences
    Seu Escudo de Energia começa em zero
    IdElderEnergyShieldStartsAtZero
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • start at zero energy shield Min: 1 Max: 1 Global
  • Craft Tagsenergy_shield defences
    Dano de Caos sofrido não causa perda dobrada de Escudo de Energia
    IdMonsterChaosTakenOnES
    FamilyChaosTakenOnES
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base chaos damage does not damage energy shield extra hard Min: 1 Max: 1 Global
  • Craft Tagschaos
    base maximum life % to gain as total energy shield [15]
    IdAfflictionBossExtraEnergyShield
    FamilyIncreasedEnergyShield
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base maximum life % to gain as total energy shield Min: 15 Max: 15 Global
  • Craft Tagsenergy_shield defences
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    IdMonsterUniqueT2Boss
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
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